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Difference between revisions of "Ak'Anon Starting Guide"

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=== Dangers ===
 
=== Dangers ===
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There are several higher-level NPCs which roam through the starting areas:
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* [[Bugglegup]]
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* [[a kobold shaman]]
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* several of the skeletons, including [[a decaying skeleton]] are significantly higher level (this is especially true near the dragon skeletong)
  
 
=== Quest Shopping List ===
 
=== Quest Shopping List ===

Revision as of 19:16, 30 October 2019

Contents

Welcome

Welcome adventurer to Ak'Anon, home of the Gnomes. This guide will help you find useful quests and NPCs in Ak'Anon, and provide suggestions for surviving [[Steamfont Mountains].

Ak'Anon

Akanon.jpg

Starting Location

All characters start at 485, -106 Map Icon.png

Guilds (Starting Quests)

Cleric (Map #?)

Enchanter (Map #10)

New Enchanters start with a Letter of Registration for Juline Urncaller of the Eldritch Collective (map location #10).

Necromancer (Map #?)

Magician (Map #10)

Magicians are instructed to bring their starting letter to Wuggan Azusphere, 1108, -1025 Map Icon.png, in the Library Mechanimagica (map location #10).

From the starting location head North (keep the water on your left and the wall on your right). Keep going inside, past Guide I, and keep going straight(-ish).

When you see a clockwork merchant and a clockwork cobbler turn right and head up the ramp. Wuggan Azusphere is inside, ahead in a room with merchants.

Warrior (Map #?)

Wizard (Map #?)

Important NPCs

Bank

Bag Vendors

Food and Drink Vendors

Quests

Steamfont Mountains

Steamfont.jpg

Where/What to Hunt

Dangers

There are several higher-level NPCs which roam through the starting areas:

Quest Shopping List

The following items dropped by monsters in Steamfont Mountains can be used to complete quests in Ak'Anon: