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Difference between revisions of "Item ID Generator"
(→Item ID Generator ... What is This Sorcery?) |
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<h1 style="color:red">In Beta</h1> | <h1 style="color:red">In Beta</h1> | ||
− | == | + | == What is This Sorcery? == |
− | Project 1999 uses the Titanium client, which has an (unclassic, but functional) command called <code>/outputfile</code>. When run it generates a text file containing all of your character's equipment | + | Project 1999 uses the Titanium client, which has an (unclassic, but functional) command called <code>/outputfile</code>. When run, it generates a text file in your EverQuest folder, containing all of your character's equipment (both carried and banked) ... with their EQ Emulator IDs. |
− | + | These IDs are necessary when creating macros with "[[Meviin's Macros: Purple Links When Pulling|Links (see guide)]], but to use them they need to be converted into item link code (with special characters). | |
+ | |||
+ | This page helps to convert the contents of any output file into a simple list of such links. | ||
== Using /outputfile == | == Using /outputfile == |
Revision as of 16:38, 21 February 2021
Contents |
In Beta
What is This Sorcery?
Project 1999 uses the Titanium client, which has an (unclassic, but functional) command called /outputfile
. When run, it generates a text file in your EverQuest folder, containing all of your character's equipment (both carried and banked) ... with their EQ Emulator IDs.
These IDs are necessary when creating macros with "Links (see guide), but to use them they need to be converted into item link code (with special characters).
This page helps to convert the contents of any output file into a simple list of such links.
Using /outputfile
To use the command run "/outputfile inventory
".
You can optionally specify the name of the file, eg. "/outputfile inventory myStuff.txt
", and if you don't it will be named "yourCharacterName-Inventory.txt".
You can use any program (eg. Notepad on Windows) to open the file, and then select and copy its contents.
Converting to Item IDs
Paste the contents of your file into the box below. If all you want is the IDs, you're done: your item's names and IDs should now be displayed.
However, if you want to convert those IDs into their hexadecimal equivalents, there's one step further. Uncheck the boxes of any items you don't want to generate hexadecimal IDs for, then click the "Convert to Hexadecimal" button to convert ther est.
After you have converted your items into hexadecimal-using links, you can then copy/paste those links into your character's .ini file (eg. FakeChar_P1999Green.ini) and use them as part of a macro, eg.:
Page2Button1Line1=/say WTS <�004b80000000000000000000000000000000000000000 Spell: Draught of Jiva �>