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Difference between revisions of "Time"
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Everquest has a system of Time with '''day''' and '''night''' cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time. | Everquest has a system of Time with '''day''' and '''night''' cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time. | ||
There are also days, months, and year increments. | There are also days, months, and year increments. | ||
− | == Time Scale == | + | == Time Scale examples == |
:''See also: [[Tick (mechanic)]]'' | :''See also: [[Tick (mechanic)]]'' | ||
Revision as of 12:56, 23 February 2021
Everquest has a system of Time with day and night cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.
There are also days, months, and year increments.
Time Scale examples
- See also: Tick (mechanic)
- 6 Earth seconds = 1 EverQuest game "tick"
- 1 Earth minute = 20 Everquest game minutes
- 3 minutes = 1 game hour
- 72 minutes = 1 game day
- 1 real day = 20 game days
Day & Night
November 2020 Patch Notes: Telin: Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[1]
Formerly, day/night cycle occurred at 8 AM / 8 PM.