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Difference between revisions of "Xenevorash"
| Line 27: | Line 27: | ||
| attack_speed = 76% | | attack_speed = 76% | ||
| damage_per_hit = 130 - 220 | | damage_per_hit = 130 - 220 | ||
| − | | special = Summon | + | | special = Summon, Uncharmable, <br>Unfearable, Unsnareable, Unmezzable, Unstunnable (immune to slow or super resistant), [[Fist of Sentience]] |
| − | | description = Spawns after [[Vorash]] is killed. Procs [[Fist of Sentience]] (DD + 12 second AE stun). Stun can be resisted with high MR or can be avoided entirely by staying at max-melee range. Does not run at low health anymore. Xene stays up for at least 50 minutes (potentially 80 minutes). Not considered undead even though he is a giant skeleton. | + | | description = Spawns after [[Vorash]] is killed. Procs [[Fist of Sentience]] (DD + 12 second AE stun). Stun can be resisted with high MR or can be avoided entirely by staying at max-melee range. <strike>Does not run at low health anymore.</strike> Runs at 20%. Xene stays up for at least 50 minutes (potentially 80 minutes). Not considered undead even though he is a giant skeleton. |
| − | <strike>Easily killed by pulling him to Cabilis and using guards to get him low hp. Pull guards to him one at a time with feign death, you must out-damage the guards for the corpse to not disappear.</strike>'''This information is NO LONGER CORRECT AFTER PATCH ON 2/10/19.''' | + | <strike>Easily killed by pulling him to Cabilis and using guards to get him low hp. Pull guards to him one at a time with feign death, you must out-damage the guards for the corpse to not disappear.</strike><strike>'''This information is NO LONGER CORRECT AFTER PATCH ON 2/10/19.'''</strike> This information is also not correct. The guards who damaged Xene must die before Xene dies. |
| − | It is recommended to bring at least two Clerics for this fight (even one cleric, one druid, and one shaman likely won't be enough). | + | It is recommended to bring at least two Clerics for this fight (even one cleric, one druid, and one shaman likely won't be enough). '''(note: actually easily duoed by a decent Warrior and Cleric using Kilva's, Ro's Breath, Defensive Stance.)''' |
| known_loot = | | known_loot = | ||
Revision as of 12:11, 20 May 2022
| Xenevorash |
|---|
| Race: Sarnak Skeleton |
| Class: Monk |
| Level: 65 |
| Spawn |
| Zone: Lake of Ill Omen |
| Location: (-807, -542) |
| Respawn Time: Triggered |
| Stats |
| AC: 441 |
| HP: 32500 (24) |
| Damage per hit: 130 - 220 |
| Attacks per round: 2 (76%) |
| Special: Summon, Uncharmable, Unfearable, Unsnareable, Unmezzable, Unstunnable (immune to slow or super resistant), Fist of Sentience |
Description
Spawns after Vorash is killed. Procs Fist of Sentience (DD + 12 second AE stun). Stun can be resisted with high MR or can be avoided entirely by staying at max-melee range. Does not run at low health anymore. Runs at 20%. Xene stays up for at least 50 minutes (potentially 80 minutes). Not considered undead even though he is a giant skeleton.
Easily killed by pulling him to Cabilis and using guards to get him low hp. Pull guards to him one at a time with feign death, you must out-damage the guards for the corpse to not disappear.This information is NO LONGER CORRECT AFTER PATCH ON 2/10/19. This information is also not correct. The guards who damaged Xene must die before Xene dies.
It is recommended to bring at least two Clerics for this fight (even one cleric, one druid, and one shaman likely won't be enough). (note: actually easily duoed by a decent Warrior and Cleric using Kilva's, Ro's Breath, Defensive Stance.)
Known Loot
- Demon Fangs(Always) [Overall: 100.0%]Demon Fangs

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Factions
- None
Opposing Factions
- None
Related Quests