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Difference between revisions of "Glumf's Spectacular Faction Guide"

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Dark Bargainers (10)
 
Dark Bargainers (10)
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== '''Human Stuff (Part 1)''' ==
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The are obviously a lot of pesky humans kicking around Norrath, and they're very needy with their factions. Let's work on repairing some of the factions we've wrecked so far - the Steel Warriors, and the Priests of life. Spoiler, this is going to have impacts on other pesky human factions, and we'll sort them out as well. But first things first, let's fix up the Freeport Paladins.
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Knights of Truth, Commons Residents, Ashen Order, and Guardians of the Vale
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Plain and simple - go slaughter orcs in EC. You need to kill loads of these little buggers. I bashed every orc pawn I saw while running through EC/WC, but when I got determined to grind, I parked my pet at one orc camp, and I stayed at the other. I made a macro to have my pet attack every type of orc (5 separate macro lines of /pet attack orc_c, /pet attack orc_o, /pet attack orc_a, /pet attack orc_p, /pet attack orc_l). Be sure to hang on to any Deathfist Slashed Belts you may come across, as we'll need them later. The important faction here is the Knights of Truth, as this is going to be part of the great balancing act of Steel Warriors, Freeport Militia, and Dismal Rage.
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The wiki lists the following factions for killing these orcs, '''but I'm certain these gains/hits are not accurate'''. I believe the gains are likely 1 faction per kill.
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Deathfist Orcs (-30)
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Ashen Order (10)
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Commons Residents (10)
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Guardians of the Vale (10)
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Knights of Truth (10)
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'''Steel Warriors and Priests of Marr'''
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The Steel Warriors are the Warriors of Qeynos and Freeport and the Priests of Marr are the Freeport Clerics. There are no good mobs to kill without wrecking everything else, so we're going to fix it with bottles of milk, naturally. Before starting this, make sure to have sufficient faction with the Knights of Truth. Load up on milk and head to West Commonlands.
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Load up Mojax Hikspin with as much milk as you have - the guy loves the stuff. He'll give you the following faction per turn in:
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Knights of Truth (1)
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Dismal Rage (-1)
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The Freeport Militia (-1)
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Priests of Marr (1)
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Steel Warriors (1)
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BE CAUTIOUS - do not tank your Dismal Rage faction too far, as it could be difficult to do the next step. This is a balancing act that results in net gains for each of Steel Warriors, Dismal Rage, and Freeport Militia, but you must be able to complete the quests in order to do them. DO NOT TANK DISMAL RAGE.
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Dismal Rage and Opal Dark Briar
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Ok cool - we just lowered our faction with these dudes thanks to giving some random paladin some milk, so obviously we need to show some loving to the necros of Freeport by giving them bone chips. Load up on bone chips and head to the East Freeport Tunnels. Xelha Nevagonnagiveyouup is located in the necromancer guild. Give her 4 bone chips (unstacked). Again, try not to wreck your Knights of Truth Faction here, but if you do, go kill some Orcs. Additionally, this raises Opal Dark Briar, who is a random dark elf necro hanging out in the tunnels.
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Dismal Rage (5)
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Knights of Truth (-1)
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Opal Dark Briar (1)
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'''The Freeport Militia'''
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Remember when we milked Mojax? Well that helped to ruin our Freeport Militia faction, the East Freeport and West Freeport guards. Remember when I told you to hang on to those Deathfist Slashed Belts? Ok great - now take those belts and go turn them in to Captain Hazran in West Freeport. If you're KOS, you can try some of the faction tricks (i.e. wolf form or invis). I personally was KoS even in Wolf Form, so I needed to go stand under Captain Hazran, open up the trade screen with 4 belts, and then invis myself and press trade. The following faction gains/hits result from the turn in:
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The Freeport Militia (5)
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 +
Coalition of Tradefolk Underground (1)
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Knights of Truth (-1)
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Priests of Marr (-1)

Revision as of 18:38, 9 June 2022

Hello and welcome to Glumf's Spectacular Faction Guide for us Ogres.

I've spent many hours grinding (mostly useless) factions, and have decided to post a list of the faction's I've worked in the hopes that it benefits someone else out there. Note that I will continue to update this as I go along my journey, but figured I'd start out with a few of the tougher-to-get factions. My goal is to be loved throughout Norrath. I should note, however, that my faction grind was performed on a level 60 Ogre Shaman (Rallos Zek diety). As such, your mileage may vary if you are a lower level and unable to kill some of the mobs I discuss in my guide. Additionally, being a shaman grants me access to Bear Form and invis, which are both great tools for factioning, as some turnins may require a faction boost, or the invis trick to perform. This doesn't mean to say that if you are not a shaman that you can't follow the same path. Bear Form, for example, can usually be replicated by Shared Wolf Form, Tree Illusion (Illusionists Stone), or Earth Elemental illusion (Ball of Golem Clay). Let's cut to the chase.


Untangling the mess of Gnomes

Deep Muses

These are the "good aligned" clerics and rogues within Ak'Anon. This can be raised by killing Clockwork SmithXIII in the Bertoxxulous tunnels of Ak'Anon. He is a merchant, and therefore will not drop loot, but is a much easier alternative to some of the other mobs in the area (i.e. Guildmasters) that would raise the same faction. Note that there are other merchants in the tunnels that you may find to kill if you're looking to speedrun raising this faction, but I've found this guy is an easy AFK kill. He is also out of range of the cleric guildmasters that tend to heal some of the other merchants. My best guess for the specific faction numbers on this guy are:


DarkReflection (-30)

DeepMuses (10)

EldritchCollective (10)

GemChoppers (10)


Dark Reflection

These are the "evil aligned" (i.e. Bertox) gnomes within Ak'Anon. This is my next challenge after gaining DarkMuses, and will post the specifics of repairing this once I complete it. At this point, my game plan is to scour Ak'Anon for various Clockworks and murder as necessary in order to gain Dark Reflection, without losing DeepMuses. Clockworks will have the following faction gains/hits:

Eldritch Collective (-30)

Gem Choppers (-30)

King Ak'Anon (Faction) (-30)

Dark Reflection (10)

Meldrath (10) - this is one faction I don't really care about, so will likely not make much of an effort to raise it, but doing so would only require the murder of additional Clockworks


Eldritch Collective

This is the "good aligned" caster guild within Ak'Anon. For some reason these guys are tangled up with the Dark Elves (loremasters feel free to chime in as to why), but raising Eldritch Collective will usually cause a hit to The Dead faction (Dark Elf Necros/SKs). There are quite a few options for this, many of which include killing SKs throughout Neriak. I, however, decided to kill Kizdean Gix, as he's typically an easy kill that I can get every time I'm running through WC (those kills add up!). His (and other Neriak SKs) will be as follows:

Queen Cristanos Thex (-30) - As far as I can tell, there are no mobs on P99 specifically on this faction.

The Dead (-30)

Eldritch Collective (10)

Keepers of the Art (10)

King Naythox Thex (10) - As far as I can tell, there are no mobs on P99 specifically on this faction.

Primordial Malice (10) - This is not a useful faction, as there are no mobs in P99 that are impacted by it, so I'm happy to tank it.


Gem Choppers and King Ak'Anon

Gem Choppers are the Ak'Anon guards, and King Ak'Anon is pretty self explanatory. Both of these can be raised by slaughtering within the Minotaur Caves in Steamfont. Note, however, that you will reduce your Maldrath faction by killing these guys. For your run of the mill Minotaur Slaver (and others):

Meldrath (-30)

Gem Choppers (10)

King AkAnon (10)


With enough repetitions of the above, Ak'Anon should be sorted out, but you'll have taken significant hits to The Dead, so let's move on to the Dark Elves.

Getting in good with the Dark Elves

The Dead

As mentioned previously, these are the SKs and Necros of Neriak. This is surprisingly a fairly easy faction to recover. Dragoon Szorn is your main man for this. His respawn timer is approximately an hour, but he has some pretty big faction gains for killing him:

Indigo Brotherhood (-75)

King Naythox Thex (-30) - As far as I can tell, there are no mobs on P99 specifically on this faction.

King Tearis Thex (100)

Queen Cristanos Thex (100) - As far as I can tell, there are no mobs on P99 specifically on this faction.

The Dead (75)


Indigo Brotherhood

This is the warrior guild of Neriak. This is fairly easily raised as well by slaughtering the halflings in Nektulos. I used my Iksar Monk alt (I don't care about his faction) to kill the halflings and loot their Leatherfoot Skullcaps (these are tradable). Turning in 4 of these caps to Narex T'Vem in the warrior guild will result in a hefty faction gain with the Indigo Brotherhood. Note that if you are KoS to these guys, you may need to stand around the wall from Narex, open trade, then cast invis on yourself before pressing trade.

IndigoBrotherhood (50)

EmeraldWarriors (-7)

SteelWarriors (-2)

PrimordialMalice (-100) - This is not a useful faction, as there are no mobs in P99 that are impacted by it, so I'm happy to tank it.


The Spurned

This is the Caster guild of Neriak. As far as I can tell, the only way to raise this is to turn in the Halfing Druid Master's Head to Draxiz N'Ryt in Neriak (can be done at dubiously). Don't forget using an OVP can boost your faction by 100, which may get you to dubious if you are not already there.

The Spurned (10)

The Dead (-1)


Priests of Innoruuk

The cleric guild of Neriak. Do the Innoruuk's Recommendation quest to raise these guys quickly - simply involves delivering a letter from East Freeport to Neriak. The letter comes from Saxarivza Zaxun who is in the tunnels of East Freeport. You can obtain the letter while KoS if you move over her on the Z-axis and say the quest phrase. Resulting faction from the turn-in in Neriak:

Priests of Innoruuk (200)

King Naythox Thex (30)

Priests of Marr (-70)

Clerics of Tunare (-50)

Priests of Life (-30)

Primordial Malice (-800)


Dark Bargainers, Dreadguard Inner, and Dreadguard Outer

Dark Bargainers relates to merchants around Neriak, and the two Dreadguards are various guards in Neriak. Very easy faction to raise. Load up on red wine and do the Bottle of Red Wine quest in Neriak C. Hand him 4 unstacked bottles of red wine for 4 faction gains. Repeat until maxed. There's a bar nearby to buy red wine.

Dreadguard Outer (1)

Dreadguard Inner (1)

Dark Bargainers (10)


Human Stuff (Part 1)

The are obviously a lot of pesky humans kicking around Norrath, and they're very needy with their factions. Let's work on repairing some of the factions we've wrecked so far - the Steel Warriors, and the Priests of life. Spoiler, this is going to have impacts on other pesky human factions, and we'll sort them out as well. But first things first, let's fix up the Freeport Paladins.

Knights of Truth, Commons Residents, Ashen Order, and Guardians of the Vale Plain and simple - go slaughter orcs in EC. You need to kill loads of these little buggers. I bashed every orc pawn I saw while running through EC/WC, but when I got determined to grind, I parked my pet at one orc camp, and I stayed at the other. I made a macro to have my pet attack every type of orc (5 separate macro lines of /pet attack orc_c, /pet attack orc_o, /pet attack orc_a, /pet attack orc_p, /pet attack orc_l). Be sure to hang on to any Deathfist Slashed Belts you may come across, as we'll need them later. The important faction here is the Knights of Truth, as this is going to be part of the great balancing act of Steel Warriors, Freeport Militia, and Dismal Rage.

The wiki lists the following factions for killing these orcs, but I'm certain these gains/hits are not accurate. I believe the gains are likely 1 faction per kill.

Deathfist Orcs (-30)

Ashen Order (10)

Commons Residents (10)

Guardians of the Vale (10)

Knights of Truth (10)


Steel Warriors and Priests of Marr


The Steel Warriors are the Warriors of Qeynos and Freeport and the Priests of Marr are the Freeport Clerics. There are no good mobs to kill without wrecking everything else, so we're going to fix it with bottles of milk, naturally. Before starting this, make sure to have sufficient faction with the Knights of Truth. Load up on milk and head to West Commonlands. Load up Mojax Hikspin with as much milk as you have - the guy loves the stuff. He'll give you the following faction per turn in:

Knights of Truth (1)

Dismal Rage (-1)

The Freeport Militia (-1)

Priests of Marr (1)

Steel Warriors (1)


BE CAUTIOUS - do not tank your Dismal Rage faction too far, as it could be difficult to do the next step. This is a balancing act that results in net gains for each of Steel Warriors, Dismal Rage, and Freeport Militia, but you must be able to complete the quests in order to do them. DO NOT TANK DISMAL RAGE.

Dismal Rage and Opal Dark Briar

Ok cool - we just lowered our faction with these dudes thanks to giving some random paladin some milk, so obviously we need to show some loving to the necros of Freeport by giving them bone chips. Load up on bone chips and head to the East Freeport Tunnels. Xelha Nevagonnagiveyouup is located in the necromancer guild. Give her 4 bone chips (unstacked). Again, try not to wreck your Knights of Truth Faction here, but if you do, go kill some Orcs. Additionally, this raises Opal Dark Briar, who is a random dark elf necro hanging out in the tunnels.

Dismal Rage (5)

Knights of Truth (-1)

Opal Dark Briar (1)


The Freeport Militia

Remember when we milked Mojax? Well that helped to ruin our Freeport Militia faction, the East Freeport and West Freeport guards. Remember when I told you to hang on to those Deathfist Slashed Belts? Ok great - now take those belts and go turn them in to Captain Hazran in West Freeport. If you're KOS, you can try some of the faction tricks (i.e. wolf form or invis). I personally was KoS even in Wolf Form, so I needed to go stand under Captain Hazran, open up the trade screen with 4 belts, and then invis myself and press trade. The following faction gains/hits result from the turn in:

The Freeport Militia (5)

Coalition of Tradefolk Underground (1)

Knights of Truth (-1)

Priests of Marr (-1)