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Difference between revisions of "Loraen's Enchanter Guide"

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Crowd Control
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=Crowd Control=
  
 
Mez/Root/AE Mez/Stun
 
Mez/Root/AE Mez/Stun
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Interrupting Casters
 
Interrupting Casters
  
Pulling
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=Pulling=
 
Invis Pulling (calm)
 
Invis Pulling (calm)
 
Invis Facepulling (Drusella, Tranix, Embalming Fluid)
 
Invis Facepulling (Drusella, Tranix, Embalming Fluid)
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Initial Aggro (tash/slow)
 
Initial Aggro (tash/slow)
  
Buffs
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=Buffs=
  
 
Clarity/Haste/GRM/AC/Charisma
 
Clarity/Haste/GRM/AC/Charisma
  
Debuffs
+
=Debuffs=
  
 
Tash/Slow
 
Tash/Slow
 
Dot/Cripple/Weaken lines
 
Dot/Cripple/Weaken lines
  
Getting Around and Other Tricks
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=Getting Around and Other Tricks=
  
 
Lev jumping
 
Lev jumping
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Mez/Tash/Root/Stun/Stun/Manatap/AE Mez/swap
 
Mez/Tash/Root/Stun/Stun/Manatap/AE Mez/swap
  
Charm
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=Recharming=
  
 
Level/MR/Charisma
 
Level/MR/Charisma
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Recharm routines: root + mez, ae mez, stun/stun/boltrans, root and back away
 
Recharm routines: root + mez, ae mez, stun/stun/boltrans, root and back away
  
Character Creation
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=Character Creation=
  
 
Enchanters are one of the most forgiving classes when it comes to race selection because of our various illusion spells.  Your choices are, ranked in my opinion from best to worst:
 
Enchanters are one of the most forgiving classes when it comes to race selection because of our various illusion spells.  Your choices are, ranked in my opinion from best to worst:

Revision as of 19:18, 15 September 2012

Contents

Crowd Control

Mez/Root/AE Mez/Stun Mez can be refreshed, and shorter duration mezzes overwrite longer ones Make a hotkey /cast/cast/mez on %t or something creative. AE Mez is great and should always be up. Tab, F1, and target nearest Stunlocking Interrupting Casters

Pulling

Invis Pulling (calm) Invis Facepulling (Drusella, Tranix, Embalming Fluid) Invis Dragging Charm/Dictate invis pulling Lull (with ae mez). Start with the lowest first and make sure to cycle through targets. Lull: bind sight, camera angles Initial Aggro (tash/slow)

Buffs

Clarity/Haste/GRM/AC/Charisma

Debuffs

Tash/Slow Dot/Cripple/Weaken lines

Getting Around and Other Tricks

Lev jumping Aggro hopping Double invis Invis pulling see invis/live/undead mobs Lulling see invis

Suggested Spell Lineup Mez/Tash/Root/Stun/Stun/Manatap/AE Mez/swap

Recharming

Level/MR/Charisma Charming casters To Weaponize or not to Weaponize Recharm routines: root + mez, ae mez, stun/stun/boltrans, root and back away

Character Creation

Enchanters are one of the most forgiving classes when it comes to race selection because of our various illusion spells. Your choices are, ranked in my opinion from best to worst:

Race Int Cha Total Bonuses Suggested
Dark Elf 109 70 179 Hide, Ultravision 25 int, 5 cha
Gnome 108 70 178 Wallvision 25 int, 5 cha
High Elf 102 90 192 Infravision 25 int, 5 cha
Erudite 117 80 197 20 int, 5 cha, 5 agi
Human 85 85 170 25 int, 5 cha

High Elves and Erudites tie for the best total intelligence/charisma after the 5 point Erudite agility penalty, and High Elves get infravision. Dark Elves however get Hide which is extremely useful both for breaking charm and for going AFK and in my opinion is worth some stats. Gnomes look the best, get tinkering, and most importantly can see through walls - solo enchanters should in my opinion spend all their time in Gnome illusion. Humans are traditionally the gimp race of Everquest but aren't that bad as enchanters because of their high charisma, with only 8 fewer total points than Gnomes.

Generally speaking it's hard to screw up creation as an enchanter unless you do something silly like putting all your points into stamina. I've heard people make this argument, but considering that 25 points in Stamina is worth 56HP at L60 and considerably gimps your character in the mean time its hard to make this case for Enchanters.

Gear

Stack HP/AC above all, then charisma and int/mana, finally resists

Clickies: Puppet Strings, Reaper of the Dead, Wooly Spider Nets, Ring of Shadows, and above all WC Cap

Example Profiles:

Leveling Planar KunarkBIS Loraen