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Difference between revisions of "Druid all-in-one guide by Gaviilan"

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4.- 53+. Only really two good choices avaliable for quadkite. Seafuries in Ocean of Tears and Raptors in Timororus Deep. Seafuries are easy but have a lot of HP. Also they are great money wise. Raptors are difficult, have a HUGE aggro range and drop little money, but the xp is better. Your choice.
 
4.- 53+. Only really two good choices avaliable for quadkite. Seafuries in Ocean of Tears and Raptors in Timororus Deep. Seafuries are easy but have a lot of HP. Also they are great money wise. Raptors are difficult, have a HUGE aggro range and drop little money, but the xp is better. Your choice.
  
5.- 55+ Bear Pits charmkite in Permafrost: If you like charmkite, this could be an option for you, although somewhat difficult. Bear pit below Voxs lair is a slight pain to get into, but once you are down there you can easily do 55-60. Pathing can be a pain with the ramp, but once you get the rotation down it's simple. (Thanks Auvdar for this contribution. Also dont use Tunare's Request (It only works on 35 and less mobs), use Call of Karana instead.
+
5.- 55+ Bear Pits charmkite in Permafrost: If you like charmkite, this could be an option for you, although somewhat difficult. Bear pit below Voxs lair is a slight pain to get into, but once you are down there you can easily do 55-60. Pathing can be a pain with the ramp, but once you get the rotation down it's simple. Also dont use Tunare's Request (It only works on 35 and less mobs), use Call of Karana instead.(Thanks Auvdar for this contribution)
  
 
== Maximizing Damage output/Usefullness in Raids/Groups ==
 
== Maximizing Damage output/Usefullness in Raids/Groups ==

Revision as of 10:25, 20 November 2013

Abstract of the guide: Hello Everyone. The purpose of this guide is to offer some help to druids, mostly in the high end (51+) in order to maximize the potential of the class. Furthermore, I want to point out the Strenghts of the druids either in a standard group and when raiding.

Introduction: Ok, so you made it. You levelled a druid 51+. You fought against all those who told you a druid is useless in the high end and you should let it in lvl 39 forever to rott as a porting machine. You ignored all those peeps that insisted you should level a monk/rogue instead. You sweated to explain people in KC/Seb a druid is indeed usefull in groups. You experienced victory when a possible wipe, followed for a 2h CR in Seb, turned out in a safe and pleasant walk from EJ to Seb with an evac. You emerged victorius in every single Solo quite. You embraced the joy of OutDpsing people in raids with charming tactics. Yes, youre a real Druid. This guide is for you.

Step ahead, my friend, and I will give you a few tips to make this awesome class even more usefull.


Contents

Good histories always have a sad part

To begin with, I must warn you, the path of the druid is not easy. We can't Heal as good as a cleric or neither a shaman UNTIL Velious. We dont have the miriad of buffs that a shaman has. We can't deal, in therms of raw damage, much damage as a wizard, but we stand Similar if not better to Magician Class (Our last DD, WIldfire, is similar to the Magician high end one, and we have DoTs).

Many people wont understand our true potential in groups and you'll be often turned down for another class, its our duty to make those close-minded people to change their mind about us.


Let's Begin

I will use this first part of the guide to show you the potential that the druid class has.

  • BUFFS: Always have your party full buffed. A level 59+ druid can do a HUGE favor to the group by boosting it's Hitpoint Regeneration by 15 per tick (Regrowth of the grove), Increase AC by 19 and HP by 415 (Natureskin), Increase Magic, Poison and Disease resist by 40 each (Resist magic, poison and disease), Increase Fire and Cold resistances by 45 each (Circle of summer/winter), Increase Strenght by 42 (girdle of Karana), Increase attack of party up to 42 (Share Wolf Form), and put a DS up to 32 in main tank (Shield of Blades). Not counting having the most extensive travel buffs with SoW, Spirit of scale and even Share Wolf Form.
  • Charm animals: Go ahead and do it everytime that you can. We have a Single target Magic resistance decrease spell (Glamour of Tunare), We have charm spells, we even have a buff to our pets (Feral Spirit) !!. Go ahead and charm as much as you can, it will hugely increase your DPS.
  • Direct Damage and DoTs: Druid have an awesome 2 line of DoTs, one Magic Based and other Fire based, along with a clicky Drones of Doom that stack with any other DoT!!. Also we have the second best DDs out there, caping at 1024 damage with Wildfire. Also having some nice Ice based DDs.
  • Ports: I dont need to say anything here, do I? Bread and Butter to every druid !


Levelling

Although this is not the purpose of the guide, I will share here some tricks to quick level your druid to full potential. I've never been a fan of charm Kitting, although I did some in SolB (Bats) I mostly did quadkite to level. This is my experience:

1.- I recommend to start quadding at lvl 37 on FM Giants. You can start pulling the blue "A montain giant tump" and move up. I did this up to 42.

2.- At 42 and till 49 move to Dwarfs in BB. Great XP and great loot.

3.- 49-53. You can either quad bouncers in Oggok or the much more easier Aviaks in Timorous Deep. I did aviaks till 53.

4.- 53+. Only really two good choices avaliable for quadkite. Seafuries in Ocean of Tears and Raptors in Timororus Deep. Seafuries are easy but have a lot of HP. Also they are great money wise. Raptors are difficult, have a HUGE aggro range and drop little money, but the xp is better. Your choice.

5.- 55+ Bear Pits charmkite in Permafrost: If you like charmkite, this could be an option for you, although somewhat difficult. Bear pit below Voxs lair is a slight pain to get into, but once you are down there you can easily do 55-60. Pathing can be a pain with the ramp, but once you get the rotation down it's simple. Also dont use Tunare's Request (It only works on 35 and less mobs), use Call of Karana instead.(Thanks Auvdar for this contribution)

Maximizing Damage output/Usefullness in Raids/Groups

This is the most important part of the guide. I will try to show here how to maximize druid power.

1.- Always ask for Enlightement, as druids, we are mostly manaburners, the more mana the better in most situations. Also if youre above 54, use always your form of the howler spell. If you can use without disturbing the raid, you can use Spirit of Oak 57+. However there is little use of this spell in raids, in PoF the tree is Huge and having to refresh sow/FotH each time is time/mana consuming.

2.- Always use group buffs: It will save you mana and will help your dps output (Regrowth of the groove, Circles, Pack spirit etc).

3.- Always ask your melees if they want Share Wolf Form. It will increase their ATK by 30.

4.- The Drones of doom effect of (http://wiki.project1999.com/Elder_Spiritist's_Vambraces) STACKS with your higuer level magic-based DoT (For example, winged dead) AND your Fire based DoT!! So you can have a MoB Triple DoT'ed at any time! Use it on Bosses and High HP mobs.

5.- If you having trouble landing DD's in a certain MoB you can try to first cast your "Ice" spell (Lowers by 50 the fire resist of it) and then use your favorite DD (Scoriae/WIldfire are ur best bets Damage/mana output).

6.- Always Have your Evac Memmed !! And I mean always !!, you dont know when a fight could turn into a cinch and YOU could need it.

7.- Dont understimate the power of Egress/Succor when travelling. It could save you a lot of time when travelling.

Charming in Raids

Charming is your best bet to do DPS on raids. It will HUGELY Increase your DPS on raids. I found that Charming on raids is not reliable if youre not above lvl 54, so dont even try it.

- Preparing for charm.

To begin with, I will talk a bit about the controversial charisma issue. About 90% of the druids in Project 1999 thinks that Charisma has Nothing or very very little influence in druid charming. Another 5% is unsure about it and another 5% thinks it has 0 influence. Count me in the 5% unsure. If I would need to give you a tip (this is a guide, after all) I would say that in most situations you will probably do better simply keeping your +WIS/MANA equipment on, in order to have a larger mana pool. However, I would advise you to stay above 75 charisma when charming.

Anyway, if you want to test it by yourself,here are some items that will help you boosting your charisma.


- Ok, Im ready, What Mobs can I Charm?

There are 4 Mobs you can charm on raids so far in P1999:

You will need the Spell Call Of karana to charm Shiverbacks/Harvesters.

- Lets Do it !!

Target your MoB and tell your local SHaman/Enchanter to lower it's Magic resistance (Tash/Malo), Use Glamour of Tunare on it, Use Call of Karana on it. Asking another Druid/cleric/Shaman to watch over your HP upon breaks is also nice. Dont forget to ENSnare the MoB you're going to make your pet before doing it, so you can outrun it when it breaks. Having it mezzed helps debuffing/Charming again.

Dont forget to buff your pet (Feral Spirit) and also tell Shamans or encs to haste it. With those 2 buffs your pet will get up you to the heaven of DPS in a raid.

- Considerations.

Ok, so now you have a pet that hits for 120, double hasted, you can DoT, Buff, Heal and DD for 1024. Who can say a druid is useless? You can outdps ALMOST every class with a charmed pet in raids. Now's the time to turn the tides againts all those who called druids a waste of time.

Final Considerations

You can rest, you made it. You have a extremely powerfull class in your hands. It will surely require a lot of dedication and effort to make it truly Ubber, but well, the path of the druid is not easy as I said Before. Go ahead, Stop Rain in zones like a God, Harmony those Aggro mobs in outdoor zones like a boss and Outdps people in raids. But dont forget, have fun when doing it.

I hope this guide helped you,

Gaviilan, Tunare's master.