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Difference between revisions of "Ancient Cyclops"
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Because the PH is actually a little over 30minutes long, it's best to kill it early within the 11am game-hour rather than waiting. If the PH is a Sand Giant then it would be a good idea to get it down to low hit points at 10am and then kite/root it until 11am and then finish it off. | Because the PH is actually a little over 30minutes long, it's best to kill it early within the 11am game-hour rather than waiting. If the PH is a Sand Giant then it would be a good idea to get it down to low hit points at 10am and then kite/root it until 11am and then finish it off. | ||
− | There is a 10% chance of the AC spawning as long as the spawn comes at night. With correct timing you have a 20% chance '' | + | There is a 10% chance of the AC spawning as long as the spawn comes at night. With correct timing you have a 20% chance per Everquest Day ''(~72min)'' of seeing an Ancient Cyclops. |
Revision as of 13:51, 13 April 2011

an ancient cyclops |
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Race: Giant/Cyclops |
Class: Warrior |
Level: 32 / 41 |
Spawn |
Zone: Southern Ro / Ocean of Tears |
Location: ~8% @ Various / ~1% @ (1008, -8022)
|
Stats |
AC: 227 / 285 |
HP: 1344 / 3500 (2) |
Damage per hit: 13 - 64 / 33 - 123 |
Attacks per round: 2 (91%) |
Special: Unstunable, See Invis, See Hide |
Description
The elusive. Can also be found, extremely rarely, in the Eastern Plains of Karana / Southern Plains of Karana.
Known Loot
- Ring of the Ancients(Always) [1] 1x 100% (100%)Ring of the Ancients
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 6
INT: +5
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
- Mithril Amulet (Common) [2] 1x 50% (100%)
Factions
- None
Opposing Factions
- None
Related Quests
Classic Live Spawn Table
Note: This is unlikely to be precisely true on Project 1999.
Truth is stranger than fiction:
ENCOUNTER_DESCRIPTION SROHusamAncientNightfall MONSTER_1_NAME a_desert_madman MONSTER_1_NIGHT_NAME an_ancient_cyclops MONSTER_1_PERCENT 10 MONSTER_2_NAME a_sand_giant MONSTER_2_NIGHT_NAME a_mummy MONSTER_2_PERCENT 20 MONSTER_3_NAME a_sand_giant MONSTER_3_PERCENT 10 MONSTER_4_NAME a_dervish_cutthroat MONSTER_4_PERCENT 30 MONSTER_5_NAME a_desert_madman MONSTER_5_PERCENT 30
From this thread.
=== P99 Sro Spawn Information
In Sro there is a hill just north of the Undead Tower on the east side of the desert. From this spot you can see three mobs that all spawn on the same spot and path in the exact same pattern. They go north a ways, pause, then return to the spot they popped at. These three mobs are on different respawn timers, a 6 minute, 20minute and 30.6 minute respawn timer.
The three spawns share some similar spawns, all three can spawn Sand Giants, but they also have unique spawns. The 6 minute spawn can have tarantulas. The 20 minute spawn can have crypt mummys (only at night) The 30 minute spawn can have 'a mummy' and is also the PH for the AC. Dervishes and Madmen also spawn on this cycle.
In P99 Night is from 9pm to 7am game time and an in-game hour is approximately 3 minutes. This means if you kill the AC PH at 11am game time, it will spawn 10 in-game hours later (9pm). If no AC pops, the PH should be killed immediately, allowing the AC another chance to pop at 7am game-time.
Because the PH is actually a little over 30minutes long, it's best to kill it early within the 11am game-hour rather than waiting. If the PH is a Sand Giant then it would be a good idea to get it down to low hit points at 10am and then kite/root it until 11am and then finish it off.
There is a 10% chance of the AC spawning as long as the spawn comes at night. With correct timing you have a 20% chance per Everquest Day (~72min) of seeing an Ancient Cyclops.