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Difference between revisions of "Misty Thicket"
m (moved Zone Misty Thicket to Zone: Misty Thicket) |
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4 Gate through the wall | 4 Gate through the wall | ||
− | 5 Shadowed Assassin Camp | + | 5 Shadowed Assassin Camp (Not Present in P1999) |
6 Empty Huts | 6 Empty Huts | ||
− | 7 Haunted Ruins with Old Gourdhead | + | 7 Haunted Ruins with Old Gourdhead (Not Present in P1999) |
8 Merchant with Small Leather Armor and Patterns | 8 Merchant with Small Leather Armor and Patterns | ||
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This has to be one of the safest zones that exists in the game. There is one simple reason for this, the wall. It divides the zone into two distinct areas, the newbie area to the east and the higher level area to the west. Because of this division, the newbie area has no random high level monsters wandering around to attack an adventurer. The area to the west is also relatively safe because the guards are very close by. | This has to be one of the safest zones that exists in the game. There is one simple reason for this, the wall. It divides the zone into two distinct areas, the newbie area to the east and the higher level area to the west. Because of this division, the newbie area has no random high level monsters wandering around to attack an adventurer. The area to the west is also relatively safe because the guards are very close by. | ||
− | + | About the only other large danger in this zone is a goblin shaman named Mooto, who is significantly more powerful than others of his kind and aggressive. | |
− | + | ||
− | About the only other large danger in this zone is a goblin | + | |
== Benefits == | == Benefits == |
Revision as of 18:10, 22 May 2010
Contents |
Description
Misty Thicket is the major newbie zone for Rivervale (with a smaller one existing in Kithicor). It is also an area that the halflings have staked out to protect their city from the dangers of the Runnyeye goblins to their west. The ancient walls of the halflings stretch across this zone, cutting it into two distinct halves.
Location Key
1 Orc Camp
2 Goblin Camp
3 Haunted Obelisk
4 Gate through the wall
5 Shadowed Assassin Camp (Not Present in P1999)
6 Empty Huts
7 Haunted Ruins with Old Gourdhead (Not Present in P1999)
8 Merchant with Small Leather Armor and Patterns
9 Merchant with Sewing Supplies, including How To's, Large Kit, and Needle and Thimble Molds
10 Merchant with Pottery Supplies
11 Abandoned Tower
12 Merchant with Small Armor Molds
13 Empty Hut
14 Haunted Ruins
15 Druid Stone Ring
16 Lil Honeybugger's Hut
17 Rusbek's Hut
Dangers
This has to be one of the safest zones that exists in the game. There is one simple reason for this, the wall. It divides the zone into two distinct areas, the newbie area to the east and the higher level area to the west. Because of this division, the newbie area has no random high level monsters wandering around to attack an adventurer. The area to the west is also relatively safe because the guards are very close by.
About the only other large danger in this zone is a goblin shaman named Mooto, who is significantly more powerful than others of his kind and aggressive.
Benefits
The biggest benefit is explained above, this zone is very safe. Many people call it the best newbie zone in the game (myself included). There is good hunting here, a fair number of quests for the halflings to engage in. Many halflings stay within this zone for their entire time as a newbie and up until around 10th level, when they start to spread out, although I think this is excessive, it is possible.
The other perk is that you can buy and sell goods without having to zone, which is a plus.
Travelling To and From
To the east lies the halfling city of Rivervale. The path leads the way through to the break in the wall, which is heavily guarded by the halflings. Past this, the camps of the Runnyeye goblins litter the countryside. On the western edge lies the entrance to the home of the Runnyeye band of goblins.