This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "EQClassicHD"

From Project 1999 Wiki
Jump to: navigation, search
(Who does what?)
Line 2: Line 2:
  
 
==What is EQ Classic HD?==
 
==What is EQ Classic HD?==
EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.
 
 
==What is it?==
 
 
EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.
 
EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.
  

Revision as of 07:21, 25 February 2018

EQhd v2.png

What is EQ Classic HD?

EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.

Who does what?

Cucumbers founded the project in 2016. He is the upscaling guru, although he has also retextured a huge amount of stuff by hand, most notably various Kunark bladed weapons, shields, various classic weapons and held items, and some armor textures.

Paulgiamatti came on board originally as a tester, but ended up contributing tons of item retexturing as well as handling a number of tasks such as project management, community outreach, and install kit development.

Zaela makes texture life easier. As well as being the author of various indispensable utilities such as EQGExport and WLD Editor Suite, his deep knowledge of EQ client-related technicalities and coding skills have allowed us to include various transparency, particle, and model animation fixes.

Sorn is our retouching artist. Her masterful reworks include all character faces and a few character body textures.