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Difference between revisions of "Project M"
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Despite the original problems, having the ability to play as a monster can be extremely fun and is something that can add an entirely new dimension to the gameplay if done correctly. I think we've done it correctly with Depths of Darkhollow with both monster missions and spirit shrouds. | Despite the original problems, having the ability to play as a monster can be extremely fun and is something that can add an entirely new dimension to the gameplay if done correctly. I think we've done it correctly with Depths of Darkhollow with both monster missions and spirit shrouds. | ||
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| + | ==Notes== | ||
| + | *http://www.project1999.org/forums/showthread.php?t=15672 | ||
Revision as of 20:04, 25 October 2011
"Project M" was an EQ Live event in November, 2001, during the Velious expansion. Also known as MvP (Mob versus Player). It eventually led to the Depths of Darkhollow expansion.
Developer notes
Project M was an experiment done back in fall of 2001 where players could select a monster at the character selection screen. The intent was to allow players to hop into the body of a low level creature and challenge other creatures and players, but the design of the system at the time had some significant problems that prevented Project M from staying on servers long.
- What was Project M and how did it affect the creation of monster missions?
First, Project M didn't fit into the immersive world of EverQuest as players were simply choosing an NPC at character select (such as a moss snake). In addition, a small minority of players used Project M to grief new players which introduced a PvP element on PvE servers that was unintended. As you can imagine, the only people who typically had fun were the griefers and even then it was a short term play-style as players never earned rewards.
- Why didn't Project M work?
Despite the original problems, having the ability to play as a monster can be extremely fun and is something that can add an entirely new dimension to the gameplay if done correctly. I think we've done it correctly with Depths of Darkhollow with both monster missions and spirit shrouds.
- So why include a feature like playing a monster now?