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Difference between revisions of "Raid History"
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Likely as a result of the loss of GM Braknar (and resulting fallout), the staff instituted a new system by changing the in-game rules of [[Temple of Veeshan]], so that the dragons would be rooted (despite this not having been done on live during the classic era). | Likely as a result of the loss of GM Braknar (and resulting fallout), the staff instituted a new system by changing the in-game rules of [[Temple of Veeshan]], so that the dragons would be rooted (despite this not having been done on live during the classic era). | ||
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+ | == Work in Progress == | ||
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+ | Inglorious basterds led the scene right out the gate. Eventually another guild dark ascension was nipping at their heels but couldnt quite cut it. TMO used to be a guild that was barely raiding sky and then merged in with "dark ascension" and for some reason kept the tmo tag. (Dark ascension sounds way better imo) so they could fully compete with IG. which they merged with ???? They changed their name several times, one of them was furys edge? I think. Eventually they switched back to IB over some trickery. But maybe after a year of IB dominating kunark, tmo took over and dominated for the following 4 years? Completely cock blocking other guilds like bregan D'aerth, taken, divinity etc. Usually if tmo was out the way and there was a clear shot at a big target, IB would randomly Reappear and snipe the mob right out from us/them. Reminding us all that they were still very much in control. Lol. Bda ended up merging with VD which gave them hella numbers. Went from 20-30 max per raid up to 60-80 and started fighting back abit. But bda leadership wasnt about using any sort of dirty tactics to fight their competition so bda split in 2, and forceful entry was born. They competed against tmo the best they could but dont think they had much more success than bda did. If anything, instead of beating tmo to targets, they ended up screwing bda out of the scraps. Eventually I think they merged in with IB. Times were rough and dark. This went on for years. The year before velious release other smaller guilds started picking up steam as tmo was dying out. Taken, csg, divinity etc. All started getting stuff. at that point VP was more bda, taken, csg than IB or Tmo. But IB had some shit stirring, did some merging, new leaders, officers etc and formed Rampage right before velious. On release they were on a whole 'nother level. Luckily they were deadset on ntov, sleepers, statue/aow/kt etc. That all the upcoming under guilds were finally getting shit. After all the dark days of kunark, everyone was getting loot. I dont remember what tmos name was at the time but I do remember them struggling hard. They were so busy trying to compete with rampage that the rest of us cleaned up all the other targets and were loving Eq. Eventually tmo started getting their shit together and all the fun started to dwindle. After 7-8 months of total domination of velious rampage called it quits. But not before waking the sleeper and bouncing out in style. Afterwards taken merged with the remaining rampage to make awakening, tmo merged with asgard? And another guild? Cant remember. They struggled the first 6-8 months in velious but eventually got it fully together and birthed aftermath. Bda actually scored a handful of rampage bigwigs and for acouple months were trying to break into ntov stuff and did have alittle success but randomly the leader and 3/4ths the guild up and left the server all together. Which completely left the end game firmly in the hands of a/a. History repeating itself. Ib/tmo still dominates, just different names but strip it down and the same 2 guilds have run the end game since 2010. Nowadays csg cleans up the scraps and capitalizes big time everytime a/a gets banned as theyre fully capable of taking any target but other than that A/A still dominates. Is what it is. They deserve the best loot/targets as they put in twice the effort and yeah. Thats how ive viewed the end game within the server. I was in bda til death then part of csg before i quit and yet never had 1 issue with any particular tmo/ib member throughout 7 years. Kunark times were frustrating but that's what made it fun. Always being apart of underdog guilds made it so satisfying to finally get to kill some big targets, instead of a daily/weekly thing. | ||
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+ | Some minor edits / fills for pre-Velious raiding: | ||
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+ | The raid scene was originally dominated by Inglorious Basterds, whose membership ranks included a P99 developer (cue: drama and accusations). Dark Ascension (formerly Fish Bait) started to challenge Inglorious Basterds in the raid scene. | ||
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+ | During this time, attempting CT was particularly interesting as both guilds would be forced to simultaneously clear the zone while monitoring the rate at which the other guild cleared. Eventually, a raid leader would make the judgement call that enough had been cleared and an attempt on CT was made. | ||
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+ | New/random raid rules were created such as 15 non-AFK players on a spawn guaranteed you the spawn. For example, both guilds would have players sitting in Fear waiting for Draco to spawn. Eventually this raid rule was removed and replaced with ___________? [Author's note: I remember guilds camped along north wall calling out AFK checks to ensure other guild's players wen't AFK in Fear] | ||
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+ | In these early classic days, if a guild was doing a non raid-mob planar clear, usually no other guild would zone in to compete (exception: IB and DA). However, this started to change when TMO entered the raid scene late in classic and armor mobs became contested in regular planar clears among casual guilds. [Author's note: I remember TMO zoning in after my guild had cleared / "broke into" West Wall camp in Fear and TMO immediately went for the armor mobs (Harpies). This led to several accusations/jokes about TMO being unable to break Fear by themselves which ultimately led to the expression "TMO Break Fear Yet?" which was further immortalized by the use of tags on P99 Forum Posts - or maybe it was a tag first?] | ||
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+ | I don't believe IB dominated Kunark for the first 4 years because... during relatively-early Kunark (Fall 2011), Inglorioius Basterds was struggling with attendance and TMO was winning a majority of raid mob races. IB teamed up with the more casual guild Vesica Dei and for awhile were able to successfully compete against TMO. Eventually, TMO gained access to VD guild website and posted RL pictures of the VD guild leader on P99, prompting her to quit P99. This act, combined with IB momentarily leaving for EQMac and other raid shenanigans [Author's note: I believe one of the GMs favored TMO because she was dating one of their members and/or TMO members purchased baked cookies from her], led to VD disbanding and remaining members joining BDA. Having received an influx of raiders, BDA initially attempted to compete with TMO but rarely won. Eventually a group of BDA members left to compete more aggressively and created the guild Forceful Entry (and other casual members left to create Omni). TMO dominated Kunark raid mobs for years. | ||
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+ | Late in the Kunark era, P99 staff introduced a variation on raid rotations through a class system. A guild could be labeled "competitive" or "restricted" (Class C and Class R respectively), and a raid mob would cycle between being available only to Class C guilds, only class R guilds, or Free-for-all (FFA). Among the casual guilds (Class R), an initial rotation was created so that all casual guilds would have attempts at raid mobs. However, after awhile, some of the larger casual guilds thought it unfair that smaller casual guilds were teaming up when their turn came about in the rotation because they had an insufficient number of raiders for the targets (this led to situations where, for example, three smaller guilds would consistently team-up and thus receive 3 "spots" in a raid mob's rotation whereas one guild of equivalent player size would still be restricted to their 1 spot). After negotiations failed, the rotation was ended and the larger guilds (BDA, Taken, Divinity) won a majority of class R raid targets. The class system was removed with the launch of Velious. | ||
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+ | While IB leading the raid scene out the gate is true, I would say DA was a bit more dominate during the 4-6 months leading up to Kunark. | ||
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+ | Dark Ascension was a merger between Fish Bait/Eminence and maybe another guild I'm forgetting. (PS: Eminence was awesome) | ||
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+ | At the Kunark launch, DA's leader "Durison" got banned (insert reason here), and the guild merged with an up and coming raid guild "Dozekar" to create "Fusion". | ||
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+ | This didn't last long as the DA membership didn't really take to Dozekar leadership very well (if I remember correctly... because I quit at this point). | ||
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+ | Another note: I'm pretty sure "TMO" was a guild during the classic era, but could not compete with IB/DA at the time. | ||
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+ | IB struggled during amalinda Era kunark. They did not dominate for the first 4 years lol. They were pretty much outta the picture before epic release. | ||
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+ | My recollection is that IB as an entity had what might be thought of as a short attention span. They'd come in, play hard and win for awhile, get bored and go do other stuff, then come back and the cycle would start over. This of course does not count the individual players who simply swapped around between whatever guild was "winning" at any given time, which was (and remains) a fair portion of the high-end community on P99. | ||
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+ | When TMO first got going I remember it mass-inviting anyone it could in an effort to build its roster up. Forsaken used the same strategy later on. In both cases it seemed effective. | ||
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+ | It'd be neat if P99 had an EVE-style corporate history for players. | ||
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+ | So many names wrong/not there. Nilaars brings up Class system at least which other dude on Reddit omitted. | ||
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+ | Terrible history provided so far | ||
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+ | Not a single mention of Darkwind who merged with IB to form Transatlantic Rampage at the end of classic/start of Kunark and dominated that period | ||
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+ | Madlez and the other euros played a key part at that time | ||
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+ | Peace Pipe didn't dominate raiding but they were the greatest guild till the idiot leader got himself banned, dunno what him and his missus did after that. | ||
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+ | Taken had a really good run, they absorbed other guilds, a lot of refugees from Venom and Acyrid who split from Poison, who themselves had a few peace pipers, got big named targets, I think they were sometimes top 3. | ||
+ | They were doing well when I left and quit 99 for a while. | ||
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+ | Classic - Inglourious Basterds dominated, merged with other guilds to form Transatlantic Rampage towards the end of Classic. | ||
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+ | Kunark - Transatlantic Rampage dominated early Kunark, VP release was stalled for about a year, TR started to grow bored waiting for VP release, and TMO fueled by cotton candy started to chip away at their dominance. VP was released and GM's forced TR, and TMO to roll to decide who got which dragons. | ||
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+ | TR left P99 to play on EQmac, TMO dominated Kunark in their absence, some time later TR came back to P99, and reformed as Inglourious Basterds. TMO was hit with a mass ban wave because of certain members duping plat, leader of TMO along with many other high ranking members within the guild quit as a result. TMO was then taken over by Forceful Entry a BDA split off guild. IB and the new TMO would remain relatively even in terms of strength for the next 2 or so years. During this time the C/R/FFA class system was implemented, allowing casual guilds previously dominated by TMO to see raid content without having to compete against the top two guilds. | ||
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+ | Late Kunark with Velious approaching IB decides to merge with The A-team, and Idiots and Savages to form Rampage. They begin to dominate content, and TMO starts to lose many of its members, Detoxx rebrands TMO as Forsaken but nothing really changes. | ||
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+ | Velious - The C/R/FFA system is aboloshed and Rampage dominates early Velious for the first several months, Forsaken allies with Asgard and Taken to create the FAT alliance in hopes of competing against Rampage. The FAT alliance starts to chip away slowly at Rampage's dominance, Rampage leadership decides to stop playing, and wakes the sleeper before disbanding the guild. Taken grows tired of being treated like a third wheel by Asgard and Forsaken and they merge with the remnants of Rampage to form Awakened. Forsaken merges with Asgard to form Aftermath, the not so great era of A/A is born. The A's compete against each other for the next 2 years or so, neither guild being substantially better than the other. | ||
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+ | Awakened makes the fatal mistake of breaking a mans heart, and is forced to change leadership in order to survive. Tempest is born from the ashes of Awakened, but a general dislike of the new leadership causes many of the "core" players from Awakened to split away and form their own guild called Core which focuses on smaller content. Tempest struggles to compete with Aftermath, and with Tempest members becoming increasingly disappointed with the new leadership the guild starts bleed members to both Core, and Aftermath. Aftermath starts to dominate content for the next year or so as Tempest slowly dies, and Core remains focused on smaller content. | ||
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+ | Eventually the GM's grow unhappy with the current raid environment and decide to root dragons in ToV, Aftermath having grown accustomed to quick zone line pulls begins to lose members who aren't interested in spending hours crawling through ToV to receive their pixels. Smaller guilds like Core, Paradigm Shift, and Azure Guard start to chip away at Aftermath's dominance, and eventually Core, and Paradigm Shift merge to form Riot. Aftermath continues lose members due to increased competition, and a general dislike of the new crawl meta. Riot quickly overtakes Aftermath, and that is where we are at today. | ||
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+ | I left a ton of shit out, I didn't mention many of the smaller guilds, there were way more "raid meta's" than I mentioned including No CSR VP, Mario Kart, Kunark Footraces etc. but I didn't want to turn this already long post into a full fledged novel. | ||
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+ | Wrote with a train of thought of what remembers. Some recollections of events are hazy and some weren't there for since played other servers for varying times. Some remember fairly well since they were highlights, such as the dumb FTE wars and the Rampage/Forsaken formation suspension drama hilarity. And biased obv. | ||
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+ | - Server launches, first people to lvl50ish form Inglourious Basterds and run the show. | ||
+ | - Transcendence becomes 2nd major raid guild. Staff enforced rotation is formed between them and IB. | ||
+ | - Divinity grows up to become 3rd major raid guild. Poopsocks Nagafen to get their first raid boss kill. Staff breaks rotation. IB dominates content. | ||
+ | - Fish Bait is formed, led by Salty a VZTZ reject. Formed mostly of goonies and whatnot internet scum afaik. Blatantly trains people for Hate gear and whatnot. Mutiny occurs, guild reforms as Dark Ascension. | ||
+ | - DA becomes legit competition. Summer of poopsock comes along. Horrible ruleset about # of people sitting at dragon spawn point to "camp it" are made, resulting in 3days straight of 15+ players sitting semi-afk at Vox/Naggy/CT/whatever. | ||
+ | - IB merges with some of the midtier raiding guilds, forms Transatlantic Rampage. | ||
+ | - Late classic DA falls apart to drama (I think?). | ||
+ | - TMO can't break Fear. | ||
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+ | - KUNARK LAUNCHES - | ||
+ | - TR still runs the show. Splinter guilds of DA (forgot the names, Dozekar was one of them?) get some random ez mobs on the side. TR farms Trakanon for teeth to get ready for Veeshan's Peak. | ||
+ | - TMO wipes in Droga meanwhile and loses locket camp they were trying to lock down. | ||
+ | - Veeshan's Peak constantly delayed. | ||
+ | - TR starts to wear thinner on numbers while waiting for new content. | ||
+ | - Leftover DA guilds and TMO form a megazerg and throw 100+ players at Trak to kill it. Gets rewarded teeth off random GM events and whatnot in solB. Starts to have enough teeth to be VP ready. | ||
+ | - VP finally released. TR and TMO forced to /random the dragons, forced rotation. | ||
+ | - TR teams up with Vesica Dei to compete with TMO zerg. | ||
+ | - Petitionquest wars. Paypalminda main raid GM. Horrible times ensue. | ||
+ | - TR reforms as IB to try to sneak in VP kills. Something about TMO leaving PD up for a stupid long time which pissed them off so they went for it. VP rotation breaks. Train wars. The bigger zerg triumphs. | ||
+ | - Mobs split back and forth between IB and TMO. Some major petitionquest suspension drama occurs, both guilds suspended, but then randomly TMO gets unsuspended, IB gets mad af, RMTs off server. | ||
+ | - Leftover memberbase joins VD. VD trolled and griefed off server by TMO. | ||
+ | - Bregan D'Aerth (sp?) becomes #2 raid guild of server by default since only guild to do upper sky islands etc. Leftover IB/VD join BDA. | ||
+ | - TMO happy about BDA competing. Then BDA actually gets some mobs. TMO then declares BDA is scum and is secretly IB/VD in disguise and needs to be griefed off the server as well. | ||
+ | - One happy Trakanon attempt, TMO wipes their first engage. BDA calmly clears juggs and goes in, TMO snipes FTE and petitions that their 6 rez effex'd half-naked people running into it were a raid force, they want the loot. GM gives them the loot. TMO brags in RnF and claims they'll do this to BDA scum every raid from now on. | ||
+ | - BDA adopts the FTE over all strat. Starts to just port random teams of monks to Hate to jav Inny as TMO is engaging, petitions, actually gets loot. TMO cries foul in RnF and how unfair this is. | ||
+ | - BDA actually puts up a fight, recall taking 3 VS in a row. Internal drama happens, VD/IB populance wants more strict raiding requirements etc DKP and whatnot. | ||
+ | - Forceful Entry splits off BDA. Fights with TMO, takes time to get off, actually starts to dominate content outside VP. TMO brags how VP is all that matters and they need to come there to fight. Train wars are the best thing in game says TMO. | ||
+ | - FE goes to VP. TMO parks their entire raid out of zone boundaries so they don't get trained cuz train wars are the best thing in game (?!). | ||
+ | - FE can't compete with the zerg # and all the bought toons with rez sticks and whatnot preparked in the zone. Sloan is a goof and spends 20h play sessions with some other dudes wasting time training Necrious and whatnot all day long. Guild leadership neglects rest of targets, people get fed up, results are bad. | ||
+ | - FE falls apart as such. Scrapes some crap mobs here and there. Sloan poofs. Horrible times of career idiot Shinko as guildleader. | ||
+ | - IB starts to come back to server after waking Sleepy on EQmac and ruining their lives there. Teams up with FE to compete with TMO again. | ||
+ | - IB/FE vs TMO is trucking along, whatevs, same old. VP still under TMO controls sans some random dragons here and there sniped by preparking. Phara Dar once, big deal apparently. | ||
+ | - Froovygate happens. Major TMO members caught duping and RMTing, also one of their top officers (I think?) decided to ninja loot some Druushk loot when salty and mad about losing it. Rogean raid suspends TMO for like a month or something. | ||
+ | - Zeelot ragequits server when seeing the writing on the wall. TMO left in shambles. | ||
+ | - Server raid suspended as playerbase meant to come up with their own rotation ideas to let everyone get merbs from here on out. | ||
+ | - Weeks of nothing happening as any agreement is shot down by salty BDA leadership. | ||
+ | - Rogean puts foot down and enforces a rotation with tier system. | ||
+ | - FE/IB vs TMO leftovers, new raid rules, no VP training now, other humbug all around. Coth ducking is a thing now. Casuals get mobs too and form their own rotation for them. | ||
+ | - Casual rotation falls apart due to too many alliances and small guilds joining in. Big surprise. BDA and Taken, the top 2 guilds, throw the rotation out the window and just eat all the casual mobs themselves. Divinity takes the rest. CSG is formed (think it was Europa, Omni, aaand something) to compete with Divinity over the leftovers of leftovers. | ||
+ | - FE goes full scum and teams up with TMO to form a new megazerg mother of all megazergs. 120 player Xygoz raid. Disgusting. IB left with 20ish people to compete on their own. | ||
+ | - IB fights back, FETMO megazerg starts dwindling as late Kunark goes along. IB pulls together. Guildleader Getsome disappears on a fishing trip. | ||
+ | - IB reforms as Rampage due to said fishing trip. They were raid suspended at the time of reform, asked GM if they're still raid suspended, was told no, went for a Nexona. FETMO cried foul, Rampage offered to give up Nexonas to compensate in spite of being allowed by staff to kill stuff. FETMO cried no, demands week of free mobs. Didn't get any of such. | ||
+ | - Rampage vs FETMO back and forth no one has a real advantage, primarily due to Nalken's scripts and macros to secure them PDs. | ||
+ | - FETMO reforms as Forsaken. Same thing, different name. Gets raid suspended first week of their formation since genius leader thought they could go snipe R tier mobs from BDA and Taken. Rogean said nope. | ||
+ | - Same old back and forth continues. | ||
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+ | - VELIOUS LAUNCHES - | ||
+ | - Serverwide tier system rotation gone completely. | ||
+ | - Rampage runs the show and gets most everything. Locks down ST keys. Farms content for some months for free. Gets all the relevant server firsts. | ||
+ | - Forsaken teams up with Asgard and Taken to zerg it up. Trains and dramas and whatnot. | ||
+ | - Coth ducking wars and other lame nonsense and zerg rushing. Think Taken ditched the Forsaken&Asgard team and teamed up with Rampage? Don't remember this part too well, I ragequit due to the good vyemm eye going to a shaman (he had the wrong face too /nod). | ||
+ | - Rampage calls it quits after Forsakengard snipes a Vulak and gets server first Gharns I think? Wakes up Sleepy on their way out to piss people off. Good riddance monk robes. | ||
+ | - Leftover Rampage form Bacon or something. Teams up with Taken and forms Awakened after a bit. Forsakengard merge to form Aftermath because they wanted to be earlier on /who all guild searches or something stupid. | ||
+ | - BDA leaves server. Bye. | ||
+ | - Divinity also vanished at some point. RIP oldest guild on server. Think Europa has that crown now? | ||
+ | - Some departed IB comes back to form Rustle because ???. Didn't get the big red carpet hero welcome invitation to Awakened that they expected, got salty, dedicated their time to petitionquesting against Awakened and teamed up with Aftermath and told them how to kill Tunare and how to do the ring war. | ||
+ | - Bunch of petitionquest wars occur. Tons of suspensions and nonsense. | ||
+ | - Current state. Alot of casual guilds have died down. Rustle seems to be pretty much gone. CSG seems to be trying alot less. A/A farming server with same old back and forth. | ||
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+ | A few things missing. | ||
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+ | IB raided with Europa for a while, eventually merging and changing name to Transatlantic Rampage. | ||
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+ | For 2-3 months (I think?) before Kunark dropped, Vesica Dei raided with DA versus IB/TR. | ||
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+ | At Kunark release, all raiding stopped during the gold rush. The DA/VD alliance explicitly ended at Kunark drop, as VD chose not to merge. DA guild leader did want to merge, and merged the guild into TMO, creating the TMO of Kunark era. In early Kunark it was TR vs TMO; TR allied with VD but eventually left for EQ Mac. VD eventually folded and most of it merged into BDA; BDA initially used this influx of raid toons to compete with TMO and had some initial successes but wore down quickly, leading to aforementioned split to FE. FE had intermittent/moderate success versus TMO, bolstered initially by some returning IB/TR members. | ||
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+ | IB re-formed on the server and began fielding more players for joint raids with FE. At a certain point IB wanted to be in charge and FE was about to merge into IB but the idea was floated of a merge to TMO instead. That merge helped revive a TMO that had gotten a bit stagnant on the lack of new endgame content. | ||
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+ | I was at fault for the VD security breach |
Revision as of 23:20, 11 October 2019
This page is an attempt to document the history of raiding on Project 1999.
IMPORTANT: This is not a place for "rants or flames"; it is meant to contain objective information only.
TODO: This page is just a very rough start, and needs lots of detail. Also because the history of guilds is a sensitive subject, this page needs lots of references (forum links, reddit links, etc.) to back up what it says as much as possible.
Contents |
Eras
Raiding on Project 1999 has gone through different eras, based on two main factors: the fortunes of certain "uber guilds", and rules changes made by the staff.
Project 1999 Start (? - ?)
When the project first started of course there was no raid scene at all. Soon after though raid guilds started to form. TODO: More needed about early raiding
Kunark/The Mystic Order Era (? - ?)
During this era, prior to Velious release, raiding was dominated by a single guild known as The Mystic Order or TMO. While other guilds did raid, they had a difficult time reaching the highest content (eg. Veeshan's Peak) because it was to a certain extent monopolized by The Mystic Order.
TODO: How/when did TMO take over? was there a separate "post-TMO, pre-Velious" era worth mentioning?
Class C/Class R
This led (TODO: details needed) to the creation of Project 1999's only structured raiding, where TMO's descendents were organized into "Class R" and the rest of the guilds were in "Class C". TODO: Did I switch that? Mention sub-classes, player-created rotation, how system fell apart,etc.
During this period the players of the server organized a rotation system. That system ended in January of 2015 when seven of the ten guilds involved voted to do so.
Post-Class/ "AA"
For most of this era two guilds dominated the raiding end-game. At first these two were Aftermath and Awakened (later it became Aftermath and Tempest) so the term "AA" guilds was popularized.
Current "Rooted Dragons" Era
Likely as a result of the loss of GM Braknar (and resulting fallout), the staff instituted a new system by changing the in-game rules of Temple of Veeshan, so that the dragons would be rooted (despite this not having been done on live during the classic era).
Work in Progress
Inglorious basterds led the scene right out the gate. Eventually another guild dark ascension was nipping at their heels but couldnt quite cut it. TMO used to be a guild that was barely raiding sky and then merged in with "dark ascension" and for some reason kept the tmo tag. (Dark ascension sounds way better imo) so they could fully compete with IG. which they merged with ???? They changed their name several times, one of them was furys edge? I think. Eventually they switched back to IB over some trickery. But maybe after a year of IB dominating kunark, tmo took over and dominated for the following 4 years? Completely cock blocking other guilds like bregan D'aerth, taken, divinity etc. Usually if tmo was out the way and there was a clear shot at a big target, IB would randomly Reappear and snipe the mob right out from us/them. Reminding us all that they were still very much in control. Lol. Bda ended up merging with VD which gave them hella numbers. Went from 20-30 max per raid up to 60-80 and started fighting back abit. But bda leadership wasnt about using any sort of dirty tactics to fight their competition so bda split in 2, and forceful entry was born. They competed against tmo the best they could but dont think they had much more success than bda did. If anything, instead of beating tmo to targets, they ended up screwing bda out of the scraps. Eventually I think they merged in with IB. Times were rough and dark. This went on for years. The year before velious release other smaller guilds started picking up steam as tmo was dying out. Taken, csg, divinity etc. All started getting stuff. at that point VP was more bda, taken, csg than IB or Tmo. But IB had some shit stirring, did some merging, new leaders, officers etc and formed Rampage right before velious. On release they were on a whole 'nother level. Luckily they were deadset on ntov, sleepers, statue/aow/kt etc. That all the upcoming under guilds were finally getting shit. After all the dark days of kunark, everyone was getting loot. I dont remember what tmos name was at the time but I do remember them struggling hard. They were so busy trying to compete with rampage that the rest of us cleaned up all the other targets and were loving Eq. Eventually tmo started getting their shit together and all the fun started to dwindle. After 7-8 months of total domination of velious rampage called it quits. But not before waking the sleeper and bouncing out in style. Afterwards taken merged with the remaining rampage to make awakening, tmo merged with asgard? And another guild? Cant remember. They struggled the first 6-8 months in velious but eventually got it fully together and birthed aftermath. Bda actually scored a handful of rampage bigwigs and for acouple months were trying to break into ntov stuff and did have alittle success but randomly the leader and 3/4ths the guild up and left the server all together. Which completely left the end game firmly in the hands of a/a. History repeating itself. Ib/tmo still dominates, just different names but strip it down and the same 2 guilds have run the end game since 2010. Nowadays csg cleans up the scraps and capitalizes big time everytime a/a gets banned as theyre fully capable of taking any target but other than that A/A still dominates. Is what it is. They deserve the best loot/targets as they put in twice the effort and yeah. Thats how ive viewed the end game within the server. I was in bda til death then part of csg before i quit and yet never had 1 issue with any particular tmo/ib member throughout 7 years. Kunark times were frustrating but that's what made it fun. Always being apart of underdog guilds made it so satisfying to finally get to kill some big targets, instead of a daily/weekly thing.
Some minor edits / fills for pre-Velious raiding:
The raid scene was originally dominated by Inglorious Basterds, whose membership ranks included a P99 developer (cue: drama and accusations). Dark Ascension (formerly Fish Bait) started to challenge Inglorious Basterds in the raid scene.
During this time, attempting CT was particularly interesting as both guilds would be forced to simultaneously clear the zone while monitoring the rate at which the other guild cleared. Eventually, a raid leader would make the judgement call that enough had been cleared and an attempt on CT was made.
New/random raid rules were created such as 15 non-AFK players on a spawn guaranteed you the spawn. For example, both guilds would have players sitting in Fear waiting for Draco to spawn. Eventually this raid rule was removed and replaced with ___________? [Author's note: I remember guilds camped along north wall calling out AFK checks to ensure other guild's players wen't AFK in Fear]
In these early classic days, if a guild was doing a non raid-mob planar clear, usually no other guild would zone in to compete (exception: IB and DA). However, this started to change when TMO entered the raid scene late in classic and armor mobs became contested in regular planar clears among casual guilds. [Author's note: I remember TMO zoning in after my guild had cleared / "broke into" West Wall camp in Fear and TMO immediately went for the armor mobs (Harpies). This led to several accusations/jokes about TMO being unable to break Fear by themselves which ultimately led to the expression "TMO Break Fear Yet?" which was further immortalized by the use of tags on P99 Forum Posts - or maybe it was a tag first?]
I don't believe IB dominated Kunark for the first 4 years because... during relatively-early Kunark (Fall 2011), Inglorioius Basterds was struggling with attendance and TMO was winning a majority of raid mob races. IB teamed up with the more casual guild Vesica Dei and for awhile were able to successfully compete against TMO. Eventually, TMO gained access to VD guild website and posted RL pictures of the VD guild leader on P99, prompting her to quit P99. This act, combined with IB momentarily leaving for EQMac and other raid shenanigans [Author's note: I believe one of the GMs favored TMO because she was dating one of their members and/or TMO members purchased baked cookies from her], led to VD disbanding and remaining members joining BDA. Having received an influx of raiders, BDA initially attempted to compete with TMO but rarely won. Eventually a group of BDA members left to compete more aggressively and created the guild Forceful Entry (and other casual members left to create Omni). TMO dominated Kunark raid mobs for years.
Late in the Kunark era, P99 staff introduced a variation on raid rotations through a class system. A guild could be labeled "competitive" or "restricted" (Class C and Class R respectively), and a raid mob would cycle between being available only to Class C guilds, only class R guilds, or Free-for-all (FFA). Among the casual guilds (Class R), an initial rotation was created so that all casual guilds would have attempts at raid mobs. However, after awhile, some of the larger casual guilds thought it unfair that smaller casual guilds were teaming up when their turn came about in the rotation because they had an insufficient number of raiders for the targets (this led to situations where, for example, three smaller guilds would consistently team-up and thus receive 3 "spots" in a raid mob's rotation whereas one guild of equivalent player size would still be restricted to their 1 spot). After negotiations failed, the rotation was ended and the larger guilds (BDA, Taken, Divinity) won a majority of class R raid targets. The class system was removed with the launch of Velious.
While IB leading the raid scene out the gate is true, I would say DA was a bit more dominate during the 4-6 months leading up to Kunark.
Dark Ascension was a merger between Fish Bait/Eminence and maybe another guild I'm forgetting. (PS: Eminence was awesome)
At the Kunark launch, DA's leader "Durison" got banned (insert reason here), and the guild merged with an up and coming raid guild "Dozekar" to create "Fusion".
This didn't last long as the DA membership didn't really take to Dozekar leadership very well (if I remember correctly... because I quit at this point).
Another note: I'm pretty sure "TMO" was a guild during the classic era, but could not compete with IB/DA at the time.
IB struggled during amalinda Era kunark. They did not dominate for the first 4 years lol. They were pretty much outta the picture before epic release.
My recollection is that IB as an entity had what might be thought of as a short attention span. They'd come in, play hard and win for awhile, get bored and go do other stuff, then come back and the cycle would start over. This of course does not count the individual players who simply swapped around between whatever guild was "winning" at any given time, which was (and remains) a fair portion of the high-end community on P99.
When TMO first got going I remember it mass-inviting anyone it could in an effort to build its roster up. Forsaken used the same strategy later on. In both cases it seemed effective.
It'd be neat if P99 had an EVE-style corporate history for players.
So many names wrong/not there. Nilaars brings up Class system at least which other dude on Reddit omitted.
Terrible history provided so far
Not a single mention of Darkwind who merged with IB to form Transatlantic Rampage at the end of classic/start of Kunark and dominated that period
Madlez and the other euros played a key part at that time
Peace Pipe didn't dominate raiding but they were the greatest guild till the idiot leader got himself banned, dunno what him and his missus did after that.
Taken had a really good run, they absorbed other guilds, a lot of refugees from Venom and Acyrid who split from Poison, who themselves had a few peace pipers, got big named targets, I think they were sometimes top 3. They were doing well when I left and quit 99 for a while.
Classic - Inglourious Basterds dominated, merged with other guilds to form Transatlantic Rampage towards the end of Classic.
Kunark - Transatlantic Rampage dominated early Kunark, VP release was stalled for about a year, TR started to grow bored waiting for VP release, and TMO fueled by cotton candy started to chip away at their dominance. VP was released and GM's forced TR, and TMO to roll to decide who got which dragons.
TR left P99 to play on EQmac, TMO dominated Kunark in their absence, some time later TR came back to P99, and reformed as Inglourious Basterds. TMO was hit with a mass ban wave because of certain members duping plat, leader of TMO along with many other high ranking members within the guild quit as a result. TMO was then taken over by Forceful Entry a BDA split off guild. IB and the new TMO would remain relatively even in terms of strength for the next 2 or so years. During this time the C/R/FFA class system was implemented, allowing casual guilds previously dominated by TMO to see raid content without having to compete against the top two guilds.
Late Kunark with Velious approaching IB decides to merge with The A-team, and Idiots and Savages to form Rampage. They begin to dominate content, and TMO starts to lose many of its members, Detoxx rebrands TMO as Forsaken but nothing really changes.
Velious - The C/R/FFA system is aboloshed and Rampage dominates early Velious for the first several months, Forsaken allies with Asgard and Taken to create the FAT alliance in hopes of competing against Rampage. The FAT alliance starts to chip away slowly at Rampage's dominance, Rampage leadership decides to stop playing, and wakes the sleeper before disbanding the guild. Taken grows tired of being treated like a third wheel by Asgard and Forsaken and they merge with the remnants of Rampage to form Awakened. Forsaken merges with Asgard to form Aftermath, the not so great era of A/A is born. The A's compete against each other for the next 2 years or so, neither guild being substantially better than the other.
Awakened makes the fatal mistake of breaking a mans heart, and is forced to change leadership in order to survive. Tempest is born from the ashes of Awakened, but a general dislike of the new leadership causes many of the "core" players from Awakened to split away and form their own guild called Core which focuses on smaller content. Tempest struggles to compete with Aftermath, and with Tempest members becoming increasingly disappointed with the new leadership the guild starts bleed members to both Core, and Aftermath. Aftermath starts to dominate content for the next year or so as Tempest slowly dies, and Core remains focused on smaller content.
Eventually the GM's grow unhappy with the current raid environment and decide to root dragons in ToV, Aftermath having grown accustomed to quick zone line pulls begins to lose members who aren't interested in spending hours crawling through ToV to receive their pixels. Smaller guilds like Core, Paradigm Shift, and Azure Guard start to chip away at Aftermath's dominance, and eventually Core, and Paradigm Shift merge to form Riot. Aftermath continues lose members due to increased competition, and a general dislike of the new crawl meta. Riot quickly overtakes Aftermath, and that is where we are at today.
I left a ton of shit out, I didn't mention many of the smaller guilds, there were way more "raid meta's" than I mentioned including No CSR VP, Mario Kart, Kunark Footraces etc. but I didn't want to turn this already long post into a full fledged novel.
Wrote with a train of thought of what remembers. Some recollections of events are hazy and some weren't there for since played other servers for varying times. Some remember fairly well since they were highlights, such as the dumb FTE wars and the Rampage/Forsaken formation suspension drama hilarity. And biased obv.
- Server launches, first people to lvl50ish form Inglourious Basterds and run the show. - Transcendence becomes 2nd major raid guild. Staff enforced rotation is formed between them and IB. - Divinity grows up to become 3rd major raid guild. Poopsocks Nagafen to get their first raid boss kill. Staff breaks rotation. IB dominates content. - Fish Bait is formed, led by Salty a VZTZ reject. Formed mostly of goonies and whatnot internet scum afaik. Blatantly trains people for Hate gear and whatnot. Mutiny occurs, guild reforms as Dark Ascension. - DA becomes legit competition. Summer of poopsock comes along. Horrible ruleset about # of people sitting at dragon spawn point to "camp it" are made, resulting in 3days straight of 15+ players sitting semi-afk at Vox/Naggy/CT/whatever. - IB merges with some of the midtier raiding guilds, forms Transatlantic Rampage. - Late classic DA falls apart to drama (I think?). - TMO can't break Fear.
- KUNARK LAUNCHES - - TR still runs the show. Splinter guilds of DA (forgot the names, Dozekar was one of them?) get some random ez mobs on the side. TR farms Trakanon for teeth to get ready for Veeshan's Peak. - TMO wipes in Droga meanwhile and loses locket camp they were trying to lock down. - Veeshan's Peak constantly delayed. - TR starts to wear thinner on numbers while waiting for new content. - Leftover DA guilds and TMO form a megazerg and throw 100+ players at Trak to kill it. Gets rewarded teeth off random GM events and whatnot in solB. Starts to have enough teeth to be VP ready. - VP finally released. TR and TMO forced to /random the dragons, forced rotation. - TR teams up with Vesica Dei to compete with TMO zerg. - Petitionquest wars. Paypalminda main raid GM. Horrible times ensue. - TR reforms as IB to try to sneak in VP kills. Something about TMO leaving PD up for a stupid long time which pissed them off so they went for it. VP rotation breaks. Train wars. The bigger zerg triumphs. - Mobs split back and forth between IB and TMO. Some major petitionquest suspension drama occurs, both guilds suspended, but then randomly TMO gets unsuspended, IB gets mad af, RMTs off server. - Leftover memberbase joins VD. VD trolled and griefed off server by TMO. - Bregan D'Aerth (sp?) becomes #2 raid guild of server by default since only guild to do upper sky islands etc. Leftover IB/VD join BDA. - TMO happy about BDA competing. Then BDA actually gets some mobs. TMO then declares BDA is scum and is secretly IB/VD in disguise and needs to be griefed off the server as well. - One happy Trakanon attempt, TMO wipes their first engage. BDA calmly clears juggs and goes in, TMO snipes FTE and petitions that their 6 rez effex'd half-naked people running into it were a raid force, they want the loot. GM gives them the loot. TMO brags in RnF and claims they'll do this to BDA scum every raid from now on. - BDA adopts the FTE over all strat. Starts to just port random teams of monks to Hate to jav Inny as TMO is engaging, petitions, actually gets loot. TMO cries foul in RnF and how unfair this is. - BDA actually puts up a fight, recall taking 3 VS in a row. Internal drama happens, VD/IB populance wants more strict raiding requirements etc DKP and whatnot. - Forceful Entry splits off BDA. Fights with TMO, takes time to get off, actually starts to dominate content outside VP. TMO brags how VP is all that matters and they need to come there to fight. Train wars are the best thing in game says TMO. - FE goes to VP. TMO parks their entire raid out of zone boundaries so they don't get trained cuz train wars are the best thing in game (?!). - FE can't compete with the zerg # and all the bought toons with rez sticks and whatnot preparked in the zone. Sloan is a goof and spends 20h play sessions with some other dudes wasting time training Necrious and whatnot all day long. Guild leadership neglects rest of targets, people get fed up, results are bad. - FE falls apart as such. Scrapes some crap mobs here and there. Sloan poofs. Horrible times of career idiot Shinko as guildleader. - IB starts to come back to server after waking Sleepy on EQmac and ruining their lives there. Teams up with FE to compete with TMO again. - IB/FE vs TMO is trucking along, whatevs, same old. VP still under TMO controls sans some random dragons here and there sniped by preparking. Phara Dar once, big deal apparently. - Froovygate happens. Major TMO members caught duping and RMTing, also one of their top officers (I think?) decided to ninja loot some Druushk loot when salty and mad about losing it. Rogean raid suspends TMO for like a month or something. - Zeelot ragequits server when seeing the writing on the wall. TMO left in shambles. - Server raid suspended as playerbase meant to come up with their own rotation ideas to let everyone get merbs from here on out. - Weeks of nothing happening as any agreement is shot down by salty BDA leadership. - Rogean puts foot down and enforces a rotation with tier system. - FE/IB vs TMO leftovers, new raid rules, no VP training now, other humbug all around. Coth ducking is a thing now. Casuals get mobs too and form their own rotation for them. - Casual rotation falls apart due to too many alliances and small guilds joining in. Big surprise. BDA and Taken, the top 2 guilds, throw the rotation out the window and just eat all the casual mobs themselves. Divinity takes the rest. CSG is formed (think it was Europa, Omni, aaand something) to compete with Divinity over the leftovers of leftovers. - FE goes full scum and teams up with TMO to form a new megazerg mother of all megazergs. 120 player Xygoz raid. Disgusting. IB left with 20ish people to compete on their own. - IB fights back, FETMO megazerg starts dwindling as late Kunark goes along. IB pulls together. Guildleader Getsome disappears on a fishing trip. - IB reforms as Rampage due to said fishing trip. They were raid suspended at the time of reform, asked GM if they're still raid suspended, was told no, went for a Nexona. FETMO cried foul, Rampage offered to give up Nexonas to compensate in spite of being allowed by staff to kill stuff. FETMO cried no, demands week of free mobs. Didn't get any of such. - Rampage vs FETMO back and forth no one has a real advantage, primarily due to Nalken's scripts and macros to secure them PDs. - FETMO reforms as Forsaken. Same thing, different name. Gets raid suspended first week of their formation since genius leader thought they could go snipe R tier mobs from BDA and Taken. Rogean said nope. - Same old back and forth continues.
- VELIOUS LAUNCHES - - Serverwide tier system rotation gone completely. - Rampage runs the show and gets most everything. Locks down ST keys. Farms content for some months for free. Gets all the relevant server firsts. - Forsaken teams up with Asgard and Taken to zerg it up. Trains and dramas and whatnot. - Coth ducking wars and other lame nonsense and zerg rushing. Think Taken ditched the Forsaken&Asgard team and teamed up with Rampage? Don't remember this part too well, I ragequit due to the good vyemm eye going to a shaman (he had the wrong face too /nod). - Rampage calls it quits after Forsakengard snipes a Vulak and gets server first Gharns I think? Wakes up Sleepy on their way out to piss people off. Good riddance monk robes. - Leftover Rampage form Bacon or something. Teams up with Taken and forms Awakened after a bit. Forsakengard merge to form Aftermath because they wanted to be earlier on /who all guild searches or something stupid. - BDA leaves server. Bye. - Divinity also vanished at some point. RIP oldest guild on server. Think Europa has that crown now? - Some departed IB comes back to form Rustle because ???. Didn't get the big red carpet hero welcome invitation to Awakened that they expected, got salty, dedicated their time to petitionquesting against Awakened and teamed up with Aftermath and told them how to kill Tunare and how to do the ring war. - Bunch of petitionquest wars occur. Tons of suspensions and nonsense. - Current state. Alot of casual guilds have died down. Rustle seems to be pretty much gone. CSG seems to be trying alot less. A/A farming server with same old back and forth.
A few things missing.
IB raided with Europa for a while, eventually merging and changing name to Transatlantic Rampage.
For 2-3 months (I think?) before Kunark dropped, Vesica Dei raided with DA versus IB/TR.
At Kunark release, all raiding stopped during the gold rush. The DA/VD alliance explicitly ended at Kunark drop, as VD chose not to merge. DA guild leader did want to merge, and merged the guild into TMO, creating the TMO of Kunark era. In early Kunark it was TR vs TMO; TR allied with VD but eventually left for EQ Mac. VD eventually folded and most of it merged into BDA; BDA initially used this influx of raid toons to compete with TMO and had some initial successes but wore down quickly, leading to aforementioned split to FE. FE had intermittent/moderate success versus TMO, bolstered initially by some returning IB/TR members.
IB re-formed on the server and began fielding more players for joint raids with FE. At a certain point IB wanted to be in charge and FE was about to merge into IB but the idea was floated of a merge to TMO instead. That merge helped revive a TMO that had gotten a bit stagnant on the lack of new endgame content.
I was at fault for the VD security breach