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Difference between revisions of "Time"
From Project 1999 Wiki
(8 pm non-classic) |
(Tick (mechanic)) |
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== Time Scale == | == Time Scale == | ||
− | + | :''See also: [[Tick (mechanic)]]'' | |
* 6 seconds = 1 game "tick" | * 6 seconds = 1 game "tick" | ||
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== Day & Night == | == Day & Night == | ||
− | November 2020 Patch Notes: '''Telin:''' Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[https://www.project1999.com/forums/showthread.php?t=370884] | + | November 2020 Patch Notes: '''Telin:''' Updated sunrise and sunset times to a '''Classic 6 AM / 6 PM'''.[https://www.project1999.com/forums/showthread.php?t=370884] |
Formerly, day/night cycle occurred at 8 AM / 8 PM. | Formerly, day/night cycle occurred at 8 AM / 8 PM. |
Revision as of 12:53, 23 February 2021
Description
Everquest has a system of Time with day and night cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.
There are also days, months, and year increments.
Time Scale
- See also: Tick (mechanic)
- 6 seconds = 1 game "tick"
- 1 real minute = 20 game minutes
- 3 real minutes = 1 game hour
- 72 real minutes = 1 game day
- 1 real day = 20 game days
Day & Night
November 2020 Patch Notes: Telin: Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[1]
Formerly, day/night cycle occurred at 8 AM / 8 PM.