[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "The Wizard Lexicon"
Line 5: | Line 5: | ||
=Character Creation= | =Character Creation= | ||
− | = | + | First let us review the class description in bold: |
+ | |||
+ | '''Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. | ||
+ | |||
+ | Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizards have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond. | ||
+ | |||
+ | Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live blow things up.'' | ||
+ | |||
+ | |||
+ | ==Races== | ||
+ | |||
+ | Dark Elf DEF | ||
+ | |||
+ | Faction Alignment: Evil | ||
+ | Racial(s): Hide, Ultravision | ||
+ | Starting City: Neriak | ||
+ | Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard | ||
+ | Experience Modifier: None | ||
+ | Armor: Medium, Small | ||
+ | |||
+ | Erudite ERU | ||
+ | |||
+ | Faction Alignment: Neutral | ||
+ | Racial(s): -5 Disease Resist, +5 Magic Resist | ||
+ | Starting City: Erudin, Paineel | ||
+ | Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard | ||
+ | Experience Modifier: None | ||
+ | Armor: Medium | ||
+ | |||
+ | Gnome GNM | ||
+ | |||
+ | Faction Alignment: Neutral | ||
+ | Racial(s): Tinkering, Infravision | ||
+ | Starting City: Ak'Anon | ||
+ | Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard | ||
+ | Experience Modifier: None | ||
+ | Armor: Small | ||
+ | |||
+ | High Elf HIE | ||
+ | |||
+ | Faction Alignment: Good | ||
+ | Racial(s): Infravision | ||
+ | Starting City: Felwithe | ||
+ | Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard | ||
+ | Experience Modifier: None | ||
+ | Armor: Medium, Small | ||
+ | |||
+ | Human HUM | ||
+ | |||
+ | Faction Alignment: Neutral | ||
+ | Racial(s): None | ||
+ | Starting Cities: Freeport, Qeynos | ||
+ | Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard | ||
+ | Experience Modifier: None | ||
+ | Armor: Medium | ||
=Leveling Paths= | =Leveling Paths= |
Revision as of 23:30, 5 April 2024
Contents |
Welcome!
Welcome adventurers and knowledge seekers to the all encompassing collection of Wizard lore and knowledge. This Lexicon is a work in progress, please use what is available and forgive us for what is missing. In this tome we hope to include all relevant topics pertaining to the Wizard class; character creation, game play, leveling, skills, research, equipment, teleporting, quad kiting, quests, raiding, and more! Many scholars are responsible for this repository of knowledge, and was painstakingly gathered here for your enrichment.
Character Creation
First let us review the class description in bold:
Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizards have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.
Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live blow things up.
Races
Dark Elf DEF
Faction Alignment: Evil Racial(s): Hide, Ultravision Starting City: Neriak Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard Experience Modifier: None Armor: Medium, Small
Erudite ERU
Faction Alignment: Neutral Racial(s): -5 Disease Resist, +5 Magic Resist Starting City: Erudin, Paineel Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard Experience Modifier: None Armor: Medium
Gnome GNM
Faction Alignment: Neutral Racial(s): Tinkering, Infravision Starting City: Ak'Anon Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard Experience Modifier: None Armor: Small
High Elf HIE
Faction Alignment: Good Racial(s): Infravision Starting City: Felwithe Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard Experience Modifier: None Armor: Medium, Small
Human HUM
Faction Alignment: Neutral Racial(s): None Starting Cities: Freeport, Qeynos Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard Experience Modifier: None Armor: Medium