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Difference between revisions of "Character Races"

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(minor size updates, added infravision to ogres)
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There are Sixteen playable races in Everquest, Twelve of which are available on the Project 1999 server, these twelve are the ones that were originally released in 99, each race has its own appearance and has unique abilities to compliment them a list of abilities includes forage, slam, night vision, sneak or hide.
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Barbarians
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    Armor Size - Large and medium
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    Faction: Good
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    Race Abilities: slam, +10 Cold resist
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    Experience Info: -5% Experience Penalty
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    Starting city: Halas
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    Available classes: Rogue, Shaman, Warrior
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[[Dark_Elf|Dark Elves]]
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    Armor Size - Medium and small
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    Faction: Evil
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    Race Abilities: Hide and Night Vision
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    Starting city: Neriak
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    Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
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[[Dwarf|Dwarves]]
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    Armor Size - Small
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    Faction: Good
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    Race Abilities:
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    Starting city: Kaladim
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    Available classes: Cleric, Paladin, Rogue, Warrior
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[[Erudite|Erudites]]
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    Armor Size - Medium
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    Faction: Neutral
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    Race Abilities:
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    Starting cities: Erudin
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    Available classes: Cleric, Enchanter, Magician, Wizard
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Gnomes
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    Armor Size - Small
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    Faction: Neutral
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    Race Abilities: Tinkering
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    Starting city: Ak'Anon
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    Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
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Half-Elves
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    Armor Size: Medium
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    Faction: Neutral
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    Race Abilities: Infravision
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    Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
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    Available classes: Bard, Druid, Ranger, Rogue, Warrior
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Halflings
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    Armor Size: Small
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    Faction: Good
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    Race Abilities: Hide; Sneak
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    Experience info: +5% Experience Bonus
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    Starting city: Rivervale
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    Available classes: Druid, cleric, rogue, warrior
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High Elves
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    Armor Size: Medium
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    Faction: Good
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    Race Abilities:
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    Starting city: Felwithe
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    Available classes: Cleric, enchanter, magician, paladin, wizard
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Humans
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    Armor Size: Medium
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    Faction: Neutral
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    Race Abilities:
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    Starting city: Qeynos, Freeport
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    Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard
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Ogres
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    Armor Size: Large
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    Faction: Evil
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    Race Abilities: slam; can not be stunned from the Front (currenty not working; infravision)
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    Experience info: -15% Exp Penalty 
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    Starting city: Oggok
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    Available classes: Shadow knight, shaman, warrior
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Trolls
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    Armor Size: Large
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    Faction: Evil
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    Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
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    Experience info: -20% Exp penalty
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    Starting city: Grobb
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    Available classes: Shadow knight, shaman, warrior
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Wood Elves
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    Size: Small
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    Alignment: Good
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    Innate Abilities: Infravision; Hide; Forage
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    Starting city: Kelethin
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    Available classes: Bard, druid, ranger, rogue, warrior
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Revision as of 01:18, 30 April 2010

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