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Difference between revisions of "Blackburrow"
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2 Snake Ledge | 2 Snake Ledge | ||
− | 3 Elite Room | + | 3 Elite Room (5 high level gnolls spawn here) |
− | 4 Commander Room | + | 4 Commander Room (4 high level gnolls spawn here) |
5 Fall to here from pit trap above | 5 Fall to here from pit trap above | ||
Line 49: | Line 49: | ||
== Dangers == | == Dangers == | ||
− | + | Blackburrow can be an extremely dangerous dungeon to adventure in. The most obvious danger is the density of gnoll spawns which often have as many as 5 gnolls spawning within agro range of each other. This is made more difficult by the range of levels that will spawn together. It is common to see an elite guard spawn within a group of lower level gnolls making it very difficult to pull safely. | |
+ | |||
+ | On P1999 Blackburrow tends to be fairly underpopulated by players which usually means that the vast majority of gnolls in the zone are spawned at the same time. So if your group is hunting deep in the dungeon and pulls a train, chances are your going to have to run past a lot of hostile gnolls on the way out. | ||
+ | |||
+ | During peak times when there actually are a decent number of players in the zone (10-15 people on average) another danger becomes apparent and this is the above mentioned trains. Quite often parties deeper in the dungeon will miss a pull and head for the surface dragging along every gnoll in their path. The problem with Blackburrow is that there is only a single tunnel which leads to the surface and it is along this very tunnel that most lower level players hunt. This can lead to a lot of deaths if the training party doesn't get a chance to shout out a warning. | ||
+ | |||
+ | Another possible threat most people don't consider is the zone itself. Blackburrow contain a large number of bridges, narrow pathways, ledges and water. While the pathing on P1999 is actually very good and results in few accidental trains, I've lost count of how many times myself or my group mates have fallen off of bridges or got stuck in cracks. | ||
− | |||
== Benefits == | == Benefits == | ||
− | This area, although dangerous, does provide some good benefits. First of all, the gnolls are generally pretty wealthy. Most of the gnolls you kill will either have a weapon or some cloth armor item, all of which are worth cash. You'll find that every time you go home, you'll feel rich for having hunted there. | + | This area, although dangerous, does provide some good benefits. First of all, the gnolls are generally pretty wealthy. Most of the gnolls you kill will either have a weapon or some cloth armor item, all of which are worth cash. They also all carry coin with the higher level ones often having several gold pieces each. You'll find that every time you go home, you'll feel rich for having hunted there. |
− | The other reason people hunt here is for quest items, mostly monks coming out of Qeynos looking for items for the quests. They can only be found here, so monks are seen here frequently with their parties. There are quite a few other quests that can be done here, looking for various items for use in the surrounding towns, so the place is a hub of activity. | + | The other reason people hunt here is for quest items, mostly monks coming out of Qeynos looking for items for the quests (gnoll skins are the most commonly sought item and drop off of high level gnolls). They can only be found here, so monks are seen here frequently with their parties. There are quite a few other quests that can be done here, looking for various items for use in the surrounding towns, so the place is a hub of activity. |
− | + | Probably the greatest benefit to hunting in Blackburrow are the gnoll fangs that drop commonly off of every gnoll in the zone. These can be handed in to npcs in Halas and Qeynos for a ton of exp at low levels. Even as high as level 12 I still managed to get nearly an entire level from handing in about 30 fangs. This makes Blackburrow a very safe option for characters to solo in by simply killing green con gnolls and gathering all the fangs up. | |
== Travelling To and From == | == Travelling To and From == |
Revision as of 02:34, 8 January 2011
Blackburrow is the home of the Blackburrow clan of gnolls. It is something of a combination between underground dungeon and above ground hunting area, and represents the only pathway to get from Everfrost and the home of the barbarians to the Qeynos Hills and lands beyond. The overall structure of Blackburrow consists of two entrances and a ring with a deep hole in the middle. There are multiple tunnels to the lower levels where higher level gnolls can be found.
Level of Monsters: | 4-15+ |
Types of Monsters: | Gnoll Pups, Scrawny Gnolls, Gnolls, Scrawny Gnoll Guards, Burly Gnolls, Gnoll Guards, Gnoll Shamans, Gnoll Elite Guards, Gnoll Commanders, Gnoll Brewers, Gnoll Master Brewers, Razorgills, Giant Plague Rat, Giant Snakes, Bear, Splitpaw Refugee, Splitpaw Commander |
Notable NPC's: | Gnoll Courier, Lord Elgnubb, Trannix Darkpaw |
Unique Items: | Studded Leather Collar, Spiked Collar, Rusty Spiked Shoulderpads, Giant Snake Fang, Onyx Earring, Brewing Casks, Gnoll Hide Lariat, Runed Totem Staff |
Related Quests: | none |
Adjacent Zones: | Qeynos Hills, Everfrost Peaks |
Map Location Key
Level One
1 Pit Trap
Level Two
1 Snake Pit
2 Snake Ledge
3 Elite Room (5 high level gnolls spawn here)
4 Commander Room (4 high level gnolls spawn here)
5 Fall to here from pit trap above
Level Three
1 "The Bridge"
Dangers
Blackburrow can be an extremely dangerous dungeon to adventure in. The most obvious danger is the density of gnoll spawns which often have as many as 5 gnolls spawning within agro range of each other. This is made more difficult by the range of levels that will spawn together. It is common to see an elite guard spawn within a group of lower level gnolls making it very difficult to pull safely.
On P1999 Blackburrow tends to be fairly underpopulated by players which usually means that the vast majority of gnolls in the zone are spawned at the same time. So if your group is hunting deep in the dungeon and pulls a train, chances are your going to have to run past a lot of hostile gnolls on the way out.
During peak times when there actually are a decent number of players in the zone (10-15 people on average) another danger becomes apparent and this is the above mentioned trains. Quite often parties deeper in the dungeon will miss a pull and head for the surface dragging along every gnoll in their path. The problem with Blackburrow is that there is only a single tunnel which leads to the surface and it is along this very tunnel that most lower level players hunt. This can lead to a lot of deaths if the training party doesn't get a chance to shout out a warning.
Another possible threat most people don't consider is the zone itself. Blackburrow contain a large number of bridges, narrow pathways, ledges and water. While the pathing on P1999 is actually very good and results in few accidental trains, I've lost count of how many times myself or my group mates have fallen off of bridges or got stuck in cracks.
Benefits
This area, although dangerous, does provide some good benefits. First of all, the gnolls are generally pretty wealthy. Most of the gnolls you kill will either have a weapon or some cloth armor item, all of which are worth cash. They also all carry coin with the higher level ones often having several gold pieces each. You'll find that every time you go home, you'll feel rich for having hunted there.
The other reason people hunt here is for quest items, mostly monks coming out of Qeynos looking for items for the quests (gnoll skins are the most commonly sought item and drop off of high level gnolls). They can only be found here, so monks are seen here frequently with their parties. There are quite a few other quests that can be done here, looking for various items for use in the surrounding towns, so the place is a hub of activity.
Probably the greatest benefit to hunting in Blackburrow are the gnoll fangs that drop commonly off of every gnoll in the zone. These can be handed in to npcs in Halas and Qeynos for a ton of exp at low levels. Even as high as level 12 I still managed to get nearly an entire level from handing in about 30 fangs. This makes Blackburrow a very safe option for characters to solo in by simply killing green con gnolls and gathering all the fangs up.
Travelling To and From
There are two entrances to Blackburrow. The first is on the southeast segment of the canyons of Everfrost, which can be hard to find given that the area is confusing. I'm not sure why, but I get lost there about every other time even though I've travelled that path about a hundred times now. The tunnel is guarded by several gnolls, and has up to three of them down through it, so you'll often see barbarians who are timid to go into Blackburrow itself hunting out here. The tunnel itself is long and dark, and used to be impassable without a light source. I believe they've improved it, but not by a ton, so don't count on it being vastly lighter.
The other entrance is through Qeynos Hills, and the entrance is in the northeast corner of the zone. There is no path to it, but it is east of Surefall Glade and north of the zone to the Plains of Karana. The gnoll head canopy is hard to mistake. There are several good spawn sites nearby for gnolls, especially a few for gnoll watchers in groups that are fun to take out for lower level groups. The tunnel here to Blackburrow is much lighter and shorter.