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Difference between revisions of "Ancient Cyclops"
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A little simplification: after figuring out which one is the 30 minute respawn, kill it promptly at 9 PM, and when a PH spawns at 7 AM, wait until 11 AM to kill it. | A little simplification: after figuring out which one is the 30 minute respawn, kill it promptly at 9 PM, and when a PH spawns at 7 AM, wait until 11 AM to kill it. | ||
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[[Category:Southern Desert of Ro]] | [[Category:Southern Desert of Ro]] | ||
[[Category:Ocean of Tears]] | [[Category:Ocean of Tears]] |
Revision as of 22:33, 31 May 2013

an ancient cyclops |
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Race: Giant/Cyclops |
Class: Warrior |
Level: 32 / 41 |
Spawn |
Zone: Southern Ro / Ocean of Tears |
Location: ~8% @ Various / ~1% @ (1008, -8022)
|
Stats |
AC: 227 / 285 |
HP: 1344 / 3500 (2) |
Damage per hit: 13 - 64 / 33 - 123 |
Attacks per round: 2 (91%) |
Special: Unstunable, See Invis, See Hide |
Description
The elusive. Can also be found, extremely rarely, in the Eastern Plains of Karana / Southern Plains of Karana.
Known Loot
- Ring of the Ancients(Always) [1] 1x 100% (100%)Ring of the Ancients
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 6
INT: +5
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Factions
- None
Opposing Factions
- None
Related Quests
Classic Live SRo Spawn Table
Note: This is unlikely to be precisely true on Project 1999.
Truth is stranger than fiction:
ENCOUNTER_DESCRIPTION SROHusamAncientNightfall MONSTER_1_NAME a_desert_madman MONSTER_1_NIGHT_NAME an_ancient_cyclops MONSTER_1_PERCENT 10 MONSTER_2_NAME a_sand_giant MONSTER_2_NIGHT_NAME a_mummy MONSTER_2_PERCENT 20 MONSTER_3_NAME a_sand_giant MONSTER_3_PERCENT 10 MONSTER_4_NAME a_dervish_cutthroat MONSTER_4_PERCENT 30 MONSTER_5_NAME a_desert_madman MONSTER_5_PERCENT 30
From this thread.
P99 spawn cycles
There is a hill just North of the Undead Tower, on the East side of the desert (pos85, neg130). From this spot you can observe three mobs that all spawn on the same spot (approx. pos144, 0) and path in the exact same pattern. They go NorthWest a ways, pause, then return to their spawn point (note that there is sometimes a "ghosting" glitch where they appear to go farther South).
These three spawns are on different respawn timers: 6 minutes, 20 minutes, and 30.6 minutes. (These timers are precise, according to the following data).
The three spawns share some similar NPCs, all three can spawn a sand giants, but they also have unique spawns.
- The 6-10 minute spawn can have a dune tarantula and includes Sandgiant Husam.
- The 15-20 minute spawn can have a crypt mummy (only at night), a desert madman, and Human Female a Dervish Cutthroat.
- The 30.6 minute spawn is the placeholder (PH) for an ancient cyclops, and can have a mummy, a desert madman, or Barbarian Male a Dervish Cutthroat.
There is a 10% chance of the AC spawning as long as the spawn comes at night. With correct timing, there is a 19% chance per day (~72 min) of seeing an Ancient Cyclops.
Nighttime is from 9 PM to 7 AM game /time (and an in-game hour is approximately 3 minutes). This means if you kill the AC PH at 11 AM GT, it will spawn 10 in-game hours later (9 PM). If no AC pops, the PH should be killed immediately, allowing the AC another chance to pop at 7 AM GT.
Because the PH is actually a little over 30 minutes long, it's best to kill it early within the 11 AM hour rather than waiting. If the PH is a Sand Giant then it would be a good idea to get it down to low hit points at 10 AM and then kite/root it until exactly 11 AM and then finish it off.
A little simplification: after figuring out which one is the 30 minute respawn, kill it promptly at 9 PM, and when a PH spawns at 7 AM, wait until 11 AM to kill it.