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User:Zosymandias/DyeTableTest

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Fine Plate Dyes

How to Dye and Stain


Material Extract Colors Drop Locations
Permafrost Crystals Permafrost Extract Pale Blue Blue Dark Blue Mobs in Permafrost, groundspawn in Dire wolf pens
Evergreen Leaf Evergreen Extract Light Green Dye Green Dye Dark Green Dye found lying on ground in Greater Faydark, lighter shade of green, uncommon and hard to see
Sarcoscypha Fungus Rose Red Dye Crimson fungus types in Upper Guk & Innothule Swamp, on ground in LFay Faerie camp
Jack-O-Lantern Fungus Light Yellow Dye Yellow Dye Dark Yellow Dye Scarecrows in (WK, Unrest, etc.) Ground spawn in LFay at the Faerie camp
Slate Grey Dye
Charcoal or Red Cockatrice Feather or Green Froglok Skin Black Dye Various elementals or golems.
Russet Oxide Brown Rust Dye Various elementals in (The Hole, Nek,etc), ground spawn in Steamfont
Iron Oxide Red Rust Dye Various elementals, ground spawn in Steamfont


Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:

  1. Make the extract
  2. Make the dye
  3. Dye the armor
Make the Extract

Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.

The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like The Hole, Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.

Make the Dye

Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)

  • dark color - 1 resin, 1 extract
  • base color - 2 resins, 1 extract (e.g. Green Dye)
  • light color - 3 resins, 1 extract
Dye the Armor

Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.