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Multiquest

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Revision as of 14:03, 15 January 2019 by Zosymandias (Talk | contribs)

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Multiquest (MQ) is a method to transfer the credit or rewards for full completion of a quest from one character possessing partial requirements to another character possessing other partial requirements. This method is useful when both the rewards and some or all requirements are NO DROP, which would otherwise prevent transfer between characters.

NOTE: Many quests are not MQable. Players are responsible for researching quests, finding evidence or reports of successful MQs in the past, and considering the risks of failed MQs. Do not turn in any quest item you cannot afford to lose to any NPC unless you have a perfect understanding of what you are doing. There are many notable exceptions of quests which do not work, such as many (all?) solro temple quests.

A velious armor quest is one example of a multiquestable (MQable) quest. For example, a Monk wishes to acquire Grand Master's Wrist Wraps. He possesses three Crushed Flame Emeralds and has kindly or higher Coldain faction, but he does not have an Eroded Leather Bracelet. Another character possesses an Eroded Leather Bracelet from a Kael group he attended, and wishes to sell it, the seller also has kindly Coldain faction or higher. After agreeing to a price, the seller first turns in his Eroded Leather Bracelet, then the Monk buyer turns in his three Crushed Flame Emeralds. Because the Monk was the last person to turn in an item, the NPC gives him the reward.

The technical reason why this works is because most NPC quests treat each item as separate, individual actions, rather than the intuitive behavior of treating an entire give window as one transaction. Every time the NPC receives one or more items, it checks the last three items to see if this recently received item completes the quest. This is why players will sometimes receive extraneous error messages from the NPC that might convey a need for additional items when they turn in 4 items at once. This is an indication that the quest treats items individually, and makes it a candidate for possible MQs.

A full multiquest (full MQ) involves the transfer of one or several requirements to another character (often a buyer) who uses those transferable requirements to complete the quest after the seller turns in their non-transferable requirements. For example, a jboots seller will trade a shadowed rapier to the buyer. Next, the seller first turns in his Ring of the Ancients before the buyer turns in his 3250 gold and the shadowed rapier, completing the quest. In this sense, the seller provided both items for a price to the buyer so that the buyer could receive jboots


See Also