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Raid History

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Revision as of 15:21, 29 August 2019 by Loramin (Talk | contribs)

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This page is an attempt to document the history of raiding on Project 1999.

IMPORTANT: This is not a place for "rants or flames"; it is meant to contain objective information only.

TODO: This page is just a very rough start, and needs lots of detail. Also because the history of guilds is a sensitive subject, this page needs lots of references (forum links, reddit links, etc.) to back up what it says as much as possible.

Contents

Eras

Raiding on Project 1999 has gone through different eras, based on two main factors: the fortunes of certain "uber guilds", and rules changes made by the staff.

Project 1999 Start (? - ?)

When the project first started of course there was no raid scene at all. Soon after though raid guilds started to form. TODO: More needed about early raiding

Kunark/The Mystic Order Era (? - ?)

During this era, prior to Velious release, raiding was dominated by a single guild known as The Mystic Order or TMO. While other guilds did raid, they had a difficult time reaching the highest content (eg. Veeshan's Peak) because it was to a certain extent monopolized by The Mystic Order.

TODO: How/when did TMO take over? was there a separate "post-TMO, pre-Velious" era worth mentioning?

Class C/Class R

This led (TODO: details needed) to the creation of Project 1999's only structured raiding, where TMO's descendents were organized into "Class R" and the rest of the guilds were in "Class C". TODO: Did I switch that? Mention sub-classes, player-created rotation, how system fell apart,etc.

During this period the players of the server organized a rotation system. That system ended in January of 2015 when seven of the ten guilds involved voted to do so.

Post-Class/ "AA"

For most of this era two guilds dominated the raiding end-game. At first these two were Aftermath and Awakened (later it became Aftermath and Tempest) so the term "AA" guilds was popularized.

Current "Rooted Dragons" Era

Likely as a result of the loss of GM Braknar (and resulting fallout), the staff instituted a new system by changing the in-game rules of Temple of Veeshan, so that the dragons would be rooted (despite this not having been done on live during the classic era).