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Loraen's Enchanter Guide
Crowd Control
Mez/Root/AE Mez/Stun Mez can be refreshed, and shorter duration mezzes overwrite longer ones Make a hotkey /cast/cast/mez on %t or something creative. AE Mez is great and should always be up. Tab, F1, and target nearest Stunlocking Interrupting Casters
Pulling Invis Pulling (calm) Invis Facepulling (Drusella, Tranix, Embalming Fluid) Invis Dragging Charm/Dictate invis pulling Lull (with ae mez). Start with the lowest first and make sure to cycle through targets. Lull: bind sight, camera angles Initial Aggro (tash/slow)
Buffs
Clarity/Haste/GRM/AC/Charisma
Debuffs
Tash/Slow Dot/Cripple/Weaken lines
Getting Around and Other Tricks
Lev jumping Aggro hopping Double invis Invis pulling see invis/live/undead mobs Lulling see invis
Suggested Spell Lineup Mez/Tash/Root/Stun/Stun/Manatap/AE Mez/swap
Charm
Level/MR/Charisma Charming casters To Weaponize or not to Weaponize Recharm routines: root + mez, ae mez, stun/stun/boltrans, root and back away
Character Creation
Enchanters are one of the most forgiving classes when it comes to race selection because of our various illusion spells. Your choices are, ranked in my opinion from best to worst:
Race | Int | Cha | Total | Bonuses | Suggested |
---|---|---|---|---|---|
Dark Elf | 109 | 70 | 179 | Hide, Ultravision | 25 int, 5 cha |
Gnome | 108 | 70 | 178 | Wallvision | 25 int, 5 cha |
High Elf | 102 | 90 | 192 | Infravision | 25 int, 5 cha |
Erudite | 117 | 80 | 197 | 20 int, 5 cha, 5 agi | |
Human | 85 | 85 | 170 | 25 int, 5 cha |
High Elves and Erudites tie for the best total intelligence/charisma after the 5 point Erudite agility penalty, and High Elves get infravision. Dark Elves however get Hide which is extremely useful both for breaking charm and for going AFK and in my opinion is worth some stats. Gnomes look the best, get tinkering, and most importantly can see through walls - solo enchanters should in my opinion spend all their time in Gnome illusion. Humans are traditionally the gimp race of Everquest but aren't that bad as enchanters because of their high charisma, with only 8 fewer total points than Gnomes.
Generally speaking it's hard to screw up creation as an enchanter unless you do something silly like putting all your points into stamina. I've heard people make this argument, but considering that 25 points in Stamina is worth 56HP at L60 and considerably gimps your character in the mean time its hard to make this case for Enchanters.
Gear
Stack HP/AC above all, then charisma and int/mana, finally resists
Clickies: Puppet Strings, Reaper of the Dead, Wooly Spider Nets, Ring of Shadows, and above all WC Cap
Example Profiles:
Leveling Planar KunarkBIS Loraen