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User:Zosymandias/DyeTableTest
Fine Plate Dyes
| Dye Name | Extract | Main Ingredient | Drop Locations | Other Ingredients |
|---|---|---|---|---|
| Light Blue Dye | ||||
| Light Green Dye | ||||
| Light Grey Dye Slate | ||||
| Light Red Dye Rose | ||||
| Light Yellow Dye | ||||
| Black Dye | ||||
| Blue Dye | ||||
| Brown Rust Dye | ||||
| Green Dye | ||||
| Grey Dye | ||||
| Red Dye | ||||
| Red Rust Dye | ||||
| Yellow Dye | ||||
| Dark Blue Dye | ||||
| Dark Green Dye | ||||
| Dark Red Dye Crimson | ||||
| Dark Yellow Dye |
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:
- Make the extract
- Make the dye
- Dye the armor
- Make the Extract
Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.
| color extract | main ingredient | drop locations | other ingredients |
|---|---|---|---|
| blue | Permafrost Crystals | many creatures in Permafrost, ground spawn in dire wolf pens in Permafrost | Empty Vial, Water Flask |
| green | Evergreen Leaf | found lying on ground in Greater Faydark, lighter shade of green, uncommon and hard to see | Empty Vial, Water Flask |
| red ("berry") | Sarcoscypha Fungus | fungus types in Upper Guk & Innothule Swamp, on ground in LFay Faerie camp | Empty Vial, Water Flask |
| brown rust | Russet Oxide - ONLY a 1-resin version | various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole iron & stone guardians in Nektulos | Empty Vial, Water Flask |
| red rust | Iron Oxide -- ONLY a 1-resin version | various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole, iron & stone guardians in Nektulos | Empty Vial, Water Flask |
| yellow | Jack-O-Lantern Fungus | on ground in LFay Faerie camp, scarecrow types in WK, Unrest, etc. | Empty Vial, Water Flask |
| black | Charcoal or Red Cockatrice Feather or Green Froglok Skin | various elementals, elemental warriors in The Hole, iron & stone guardians in Nektulos, golem-types, including Terror (plane of Fear) | Empty Vial, Water Flask |
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.
- Make the Dye
Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)
- dark color - 1 resin, 1 extract
- base color - 2 resins, 1 extract (e.g. Green Dye)
- light color - 3 resins, 1 extract
- Dye the Armor
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.