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User:Zosymandias/DyeTableTest

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Fine Plate Dyes

How to Dye and Stain


Material Extract Colors Drop Locations
Resin x1 Resin x2 Resin x3
Permafrost Crystals Permafrost Extract Dark Blue Blue Pale Blue Mobs in Permafrost, Ground Spawn in Dire wolf pens
Evergreen Leaf Evergreen Extract Dark Green Green Pale Green Ground Spawn in Greater Faydark at (2400, 2400) and The Wakening Land at (2900, 4300)
Sarcoscypha Fungus Sarcoscypha Extract Crimson Red Rose Fungus mobs in Upper Guk, Innothule Swamp. Ground Spawn in LFay at the Faerie camp (199, 3613)
Jack-O-Lantern Fungus Jack-O-Lantern Extract Dark Yellow Yellow Pale Yellow Scarecrows in WK, Unrest. Ground Spawn in LFay at the Faerie camp (1101, 3594)
Charcoal or Red Cockatrice Feather Black Extract Black Grey Slate Various elementals. Kunark Cockatrice, Frogloks, Goblins
Green Froglok Skin or Green Goblin Skin
Russet Oxide Russet Extract Brown Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)
Iron Oxide Red Rust Extract Red Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)


Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:

  1. Make the extract
  2. Make the dye
  3. Dye the armor
Make the Extract

Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.

The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like The Hole, Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.

Make the Dye

Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)

  • dark color - 1 resin, 1 extract
  • base color - 2 resins, 1 extract (e.g. Green Dye)
  • light color - 3 resins, 1 extract
Dye the Armor

Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.