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Character Races

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Revision as of 23:40, 27 April 2010 by 68.179.59.172 (Talk)

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There are Sixteen playable races in Everquest, Twelve of which are available on the Project 1999 server, these twelve are the ones that were originally released in 99, each race has its own appearance and has unique abilities to compliment them a list of abilities includes forage, slam, night vision, sneak or hide.


Barbarians

   Armor Size - Large
   Faction: Good
   Race Abilities: slam, +10 Cold resist
   Experience Info: -5% Experience Penalty
   Starting city: Halas
   Available classes: Rogue, Shaman, Warrior

Dark Elves

   Armor Size - Medium
   Faction: Evil
   Race Abilities: Hide and Night Vision
   Starting city: Neriak
   Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard

Dwarves

   Armor Size - Small
   Faction: Good
   Race Abilities:
   Starting city: Kaladim
   Available classes: Cleric, Paladin, Rogue, Warrior

Erudites

   Armor Size - Medium
   Faction: Neutral
   Race Abilities:
   Starting cities: Erudin
   Available classes: Cleric, Enchanter, Magician, Wizard

Gnomes

   Armor Size - Small
   Faction: Neutral
   Race Abilities: Tinkering
   Starting city: Ak'Anon
   Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard

Half-Elves

   Armor Size: Medium
   Faction: Neutral
   Race Abilities: Infravision
   Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
   Available classes: Bard, Druid, Ranger, Rogue, Warrior

Halflings

   Armor Size: Small
   Faction: Good
   Race Abilities: Hide; Sneak
   Experience info: +5% Experience Bonus
   Starting city: Rivervale
   Available classes: Druid, cleric, paladin, ranger, rogue, warrior

High Elves

   Armor Size: Medium
   Faction: Good
   Race Abilities:
   Starting city: Felwithe
   Available classes: Cleric, enchanter, magician, paladin, wizard

Humans

   Armor Size: Medium
   Faction: Neutral
   Race Abilities:
   Starting city: Qeynos, Freeport
   Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard


Ogres

   Armor Size: Large
   Faction: Evil
   Race Abilities: slam; can not be stunned from the Front (currenty not working)
   Experience info: -15% Exp Penalty   
   Starting city: Oggok
   Available classes: Shadow knight, shaman, warrior

Trolls

   Armor Size: Large
   Faction: Evil
   Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
   Experience info: -20% Exp penalty 
   Starting city: Grobb
   Available classes: Shadow knight, shaman, warrior


Wood Elves

   Size: Small 
   Alignment: Good 
   Innate Abilities: Infravision; Hide; Forage
   Starting city: Kelethin
   Available classes: Bard, druid, ranger, rogue, warrior