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User:Ryisa

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I try to do the right thing, but inevitably I will make some mistakes. Please feel free to correct me, and also feel free to tell me about it on my discussion page. I love learning, and also like learning about Everquest.

Contents

Page Stuff

{{Screenshot Needed}} {{Velious Era}} {{Expand}} {{Classic Era}} {{Cleanup Needed}} {{Kunark Era}} {{Talk}} {{Kunark Era Inline}} {{WarrensFearHateRevamp Era}} {{Velious Era Inline}} {{EpicQuests Era}} {{Allakhazam}}

Personal to do list

  • Clean up skills... make pages uniform
  • Mark Kunark/Velious spells as coming from those eras

Research Quick Check List

Enchanter Not sure 100% what spells are important

Part of Tasarin's Grimoire Pg. 26 Left/Right
Part of Tasarin's Grimoire Pg. 30 Left/Right
Part of Tasarin's Grimoire Pg. 312 Left/Right
Part of Tasarin's Grimoire Pg. 395 Left/Right
Velishoul's Tome Pg. 8
Velishoul's Tome Pg. 9
Velishoul's Tome Pg. 108
Velishoul's Tome Pg. 109
ALL Salil's Writ EXCEPT Pg. 153 & 282 Left/Right (64, 90, and 288 Left/Right)
ALL Nilitim's Grimoire EXCEPT Pg. 351, 352, 400, & 401 (35, 36, 115, 116, 300, 301, 378, 379, 415, & 416)

Magician Not sure 100% what spells are important

Words of Transcendence
Words of Dimension
Words of Duress
Words of Convocation
Words of Incarceration
Words of Coercion
Words of Bondage
Pearl Shard
Gloves of Rallos Zek
Jade Shard
Ice of Velious
The Scent of Marr
Breath of Solusek
Flame of Vox
Wing of Xegony
Essence of Rathe
Tears of Prexus
Breath of Ro

Necromancer Not sure 100% what spells are important

Words of Possession
Words of the Spoken
Words of Materials
Words of Spirit
Words of Refuge
Words of Absorption
Words of the Sentient (Beza)
Words of Recluse
Words of Detachment
Words of Allure
Words of Haunting
Words of Rupturing
Words of Motion
Words of Neglect
Words of Endurance
Words of Abatement
Words of Cazic-Thule
Words of Efficacy
Words of Dark Paths
Words of the Suffering
Words of Purification
Words of the Incorporeal
Words of Acquisition (Azia)
Words of the Psyche
Words of Burnishing
Words of Requisition
Words of Acquisition (Beza)
Words of the Ethereal
Words of Grappling
Words of Odus

Wizard

Rune of Nagafen
Rune of Proximity
Rune of Fulguration
Rune of Periphery
Rune of Al'Kabor
Rune of Velious
Rune of Disassociation
Rune of Presence
Rune of Trauma
Rune of Xegony
Rune of Karana
Rune of Fulguration
Rune of the Helix
Rune of Rallos Zek
Rune of Banding
Rune of the Catalyst
Rune of Concussion
Rune of the Cyclone
Rune of Solusek Ro
Rune of Conception
Rune of Contortion
Rune of Howling
Rune of Al'Kabor
Rune of the Helix
Rune of Infraction
Rune of Attraction
Rune of the Inverse
Rune of Rathe
Rune of the Astral
Rune of the Frost
Rune of Impetus
Rune of Ap'Sagor
Rune of Concussion

Gnome Magician on Green Server Guide (draft)

I recently started a Gnome Magician on the Green server. I loved a lot of the guides present here on the Project 1999 wiki. However, I found while leveling that there were plenty of things that were not mentioned, or perhaps were not realistic.

During the classic there are a lot of great places to gain experience. There are also a lot of great places to earn money. However, now that Project 1999 has been out for quite a while, a vast majority of players know where these camps are, and actively seek them out. The resulting competition is bad for everyone. It lowers everyones' experience, and plat per hour.

This guide is an attempt at avoiding these "congested highway lanes"; to instead take the roads less traveled - where you will rarely encounter competition. My belief is that the best way to gain experience is to gain it in a very consistent manner.

I will be focusing on alternatives that give decent experience, and platinum per hour.

As a note, I personally followed Afid's Leveling Guide. I would highly suggest following this guide where applicable.

Minotaur Caves Level 12-14

Minotaur Lord Pathing

This is a very dangerous area to level, however, after examining this map, you'll see that maybe it isn't as dangerous as you thought. The Minotaur Lord roams exclusively in these caves. He is a level 30 Minotaur that will eat your face. With that being said, he does not see through invisibility, and has two separate roaming patterns. If you examine the picture to the left, you'll see that there is one red square, one red circle, and three black squares. The red circle is where the Minotaur Lord will stop, and the red circle is where he will roam to, turn back around, and start over again. He only goes from red square, to the red circle, and back again. This is the roaming pattern that you are looking for. If the Minotaur Lord does not have this particular pattern, then, sorry to say, you are screwed. You'll have to ask for the help of a high level to come kill the Minotaur Lord. From what I've seen, he swaps between the two types of roaming in a consecutive manner; if he's on the bad roaming pattern and someone kills him, he will always go to the good roaming pattern. The black squares are your targets - a minotaur slaver. Typically, you'll see someone camping the a minotaur slaver in the Northwest Corner of the map. I never saw anyone in the caves in the entire time I was there, it was free every single time, even during peak time. There are guards roaming the various halls, but they are easy to kill. Use your invisibility spell to get out of sight of the Minotaur Lord, then slowly make your way to the black dots. Eventually, after being there for a while, you'll find safe spots. Remember that invisibility gets rid of your pet, so what you can do is look around the corner to the red circle and watch for the Minotaur Lord. DO NOT MOVE UNTIL YOU SEE HIM! When he gets to the red circle and turns around, it will be several minutes at least until you see him again. You can use that time to go around the corner to the black square southwest of 2 on the map.

    • NOTE 1: The enemies and your pet can go through the walls in this area! Save your mana, and blast them when they're low hp to minimize your risk!