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A Giant Skeleton

a giant skeleton |
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Race: Skeleton |
Class: Warrior |
Level: 23-26 or 30 |
Spawn |
Zone: Rathe Mountains |
Location: Need Info
|
Stats |
AC: 162 |
HP: 894 or 1304 (0) |
Damage per hit: 48 or 68 |
Attacks per round: (96%) |
Special: See Invis |
Description
As you would expect, these are notably larger than their regular counterparts.
There is a red-boned variant that is a much higher level than the white skeleton model. This variant drops the
MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
WT: 0.5 Size: SMALL
Class: WIZ
Race: HUM ERU HIE DEF GNM
The giant skeletons occur in three separate areas of the Rathe Mountains. The first is wandering around area #6 on the EQ Atlas map, although they don't tend to last very long here. This is due to the fact that they and the cyclops that also wander the area are mutually hostile, and the cyclops are capable of making short work of them. The three skeletons that I found before they died all /considered blue to a level 25 character.
The second place they occur is wandering around area #19, alongside the hill giants and cyclops that also spawn in that portion of the zone. I wasn't able to observe whether or not the hill giants will also attack and kill the giant skeletons, due to the fact that hill giants have an average life expectancy measured in seconds in the Rathe Mountains. The skeletons that spawn here range in level, /considering blue, white, and yellow to a level 25 character.
The third area they can be found at are #24 and #25 on the map. One giant skeleton spawns directly in front of the bone tower containing Bindlegrob and Sindlegrob, and it is always level 23. Nearby, another one spawns amidst the stone slabs of the ruined druid circle, and will always be level 24. These two giant skeletons spawn alongside other undead, but are not social with them. They can be single pulled with ease by any player, and nothing will assist them.. with one exception.
Also at the ruined druid circle(#24 on the map), the red variant of the giant skeleton can spawn. The white-boned giant skeleton is NOT the placeholder for this much higher level version. Instead, the other undead that spawn around the toppled stones are all possible place holders. Any spawn point has a chance to pop as a level 30 red giant skeleton, and they are much, much tougher and more resistant than the white version. They are also social with their lower level counterparts. Complicating this is the fact that the white-boned level 24 giant skeleton that spawns here shares its exact spawn point with another undead, which can also sometimes spawn as the red-boned level 30 giant skeleton. Both versions of the giant skeleton will stand in the same place, overlapping and making for a rather tough pull if you are unlucky enough to have them spawn at the same time.
While this fact may be annoying for soloists, it does have an upside. A small group of high twenties or low thirties characters can actually do quite well at #24, as clearing the lower level undead PHs will cause the level 30 red-boned giant skeletons to spawn quite regularly. Coupled with the short six minute spawn timer, a half group can be kept fairly busy killing not only the white and red-boned giant skeletons, but also the dry bone skeletons, barbed bone skeletons, and skeletal monks that can be found here too.
Additionally, the nearby
a basalt drake |
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Race: Drake |
Class: Warrior |
Level: 23 |
Spawn |
Zone: Rathe Mountains |
Location: 100% @ (1929, 2094), (-1687, 5), (-1280, 740)
|
Stats |
AC: 188 |
HP: 936 (1) |
Damage per hit: 31 - 65 |
Attacks per round: 1 (95%) |
Special: None |
Description
There is a static A Basalt Drake spawn at (-1280, 740) in the Rathe Mountains that makes for an excellent AFK camp and a good alternative to the nearby A Giant Skeleton camp. It respawns every six minutes and drops a variety of research components, lesser gems, and other minor loot. The only caveat is that Rharzar (a hostile level 55 emerald drake) or its PH paths very close to the spawn point. But as the circle that Rharzar travels around the sphinx Zazamouhk's hill is fixed, this danger is easily avoided.
None of the drakes in the area (including Rharzar) are social with one another, so it's perfectly safe to pull past or even fight beside another drake. There is also a pair of wandering An Ebon Drake that path nearby the A Basalt Drake's spawn point, and they too can be easily picked off at leisure if one has the spare mana. All in all, this is a very safe spot to AFK at, with the only two major dangers (Zazamouhk and Rharzar) being either static or on a fixed path. I set up on the little hill in the background of the screenshot above, and gained several levels without ever aggroing anything that I didn't choose start a fight with myself.
Rharzar's PH is "a drake" and it roams right in front of the A Basalt Drake spawn point. If "a drake" is up, you may want to avoid killing it to avoid spawning Rharzar.
Known Loot
- Basalt Drake Scales(Common) [1] 1x 35% (100%)Basalt Drake Scales
MAGIC ITEM LORE ITEM NO DROP
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
- Obsidian Drake Wing(Common) [1] 1x 35% (100%)Obsidian Drake Wing
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
- Carnelian(Rare) [1] 1x 8% (100%)Carnelian
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Flame Agate(Rare) [1] 1x 8% (100%)Flame Agate
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Star Rose Quartz(Rare) [1] 1x 8% (100%)Star Rose Quartz
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Jade(Rare) [1] 1x 8% (100%)Jade
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Gold Ring(Rare) [1] 1x 8% (100%)Gold Ring
Slot: FINGER
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Golden EarringGolden Earring
Slot: EAR
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Silver RingSilver Ring
Slot: FINGER
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
MONEY DROPS
- 0 - 0 Platinums
- 2 - 8 Golds
- 17 - 17 Silvers
- 9 - 9 Coppers
Factions
- None
Opposing Factions
- None
Related Quests
Known Loot
- Bloodblack WandBloodblack Wand
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
WT: 0.5 Size: SMALL
Class: WIZ
Race: HUM ERU HIE DEF GNM
- Ingot of SacramentIngot of Sacrament
MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
- A skeletal fingerA skeletal finger
MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- A skeletal toeA skeletal toe
MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Bone ChipsBone Chips
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Ice of VeliousIce of Velious
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of AllureWords of Allure
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of EnlightenmentWords of Enlightenment
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of the Sentient (Beza)Words of the Sentient (Beza)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of DimensionWords of Dimension
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of DissolutionWords of Dissolution
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of MistbreathWords of Mistbreath
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of Cazic-ThuleWords of Cazic-Thule
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of the ExtinctWords of the Extinct
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of RefugeWords of Refuge
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Words of EventideWords of Eventide
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Cash Loot
- 1 - 2 Platinums
- 12 - 15 Golds
- 5 - 15 Silvers
- 13 - 14 Coppers
Factions
- None
Opposing Factions
- None
Related Quests