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The Freeport Militia

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Revision as of 19:25, 13 July 2011 by Xxtayce (Talk | contribs)

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Lore

Places

Freeport is a city of many layers, both good and bad, as one would expect from a town so busy and so large. The tunnels beneath the city allow the dark races to connect to the various areas of the city, including their dark guilds as well as the docks. Certain parts of the city are relatively unsafe, the worst is in East Freeport at the bazaar. The guards in the area are unaware of what goes on just below the surface, and one will commonly see dark elves travelling through the area. This is also where the surface access to the guilds hidden from the rest of the city are located.

Other places of note are the Temple of Mithaniel Marr in North Freeport, which is laid out in the whitest granite, and very different than the rest of the city, as well as the guild hall of the magic users, a wonderful floating structure over a small pond, with teleporters as its only access. Most of the shops lie in North Freeport around the vicinity of the bank, and in East Freeport.

Docks EFP.jpg

People

The people in Freeport are as varied as the town itself. Travelling through the city one can see an entire range of races, including ogres and dark elves, humans and elves, and various beggars in between. Also, it is not uncommon to see several of the more powerful members of their guilds travelling through Freeport on their ways to other places, or engaged in some transaction.

The guards of Freeport constantly roam the corridors, and to the naked eye could be considered normal guards. Beneath the surface, however, the paladins of Mithaniel Marr secretly hunt the guards, for they are corrupt, and, as rumors have it, their leader was a banished paladin himself.


Zones in which you can RAISE this faction

Zones in which you can LOWER this faction

Mobs that RAISE this faction

Mobs that LOWER this faction

Quests that RAISE this faction

Quests that LOWER this faction