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Merchants of Highpass

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Revision as of 19:46, 13 July 2011 by Xxtayce (Talk | contribs)

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Lore

This faction is self-explanatory. It is for the merchants of Highpass and Highold Keep.

Highpass Hold is dangerous to lower level adventurers because of the high level gnolls and orcs that are frequently found just inside either entrance. The orcs control the southern entrance and are more powerful than the gnolls that command the northern entrance. Rarely do the guards venture this far out in order to keep their area safe, so the traveller must either travel invisibly or quickly, or hope that some other adventurers are hunting these creatures to keep the area safe.

The other danger to the zone is a group of NPC's that have set up a camp in a small nook directly out from the gates of the city. They are highly aggressive to any traveller, although for some reason the guards of the city turn a blind eye to their presence. There is also a secret area of bandits that can be found if you swim under the bridge by the Tiger's Roar. These are mostly bandits interested in only their own dealings, and are generally not hostile.


Zones in which you can RAISE this faction

Zones in which you can LOWER this faction

Mobs that RAISE this faction

Mobs that LOWER this faction

Quests that RAISE this faction

Quests that LOWER this faction