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Skarlorns-leveling-sol-a-leveling-guide
Skarlorn's Guide to Leveling in Solusek's Eye
Solusek’s Eye is an ideal dungeon for people leveling 20-35. The goblin horde inside teems with Fine Steel and valuable bricks of ore. It has a remarkable experience modifier. As with any rewarding zone, it is perilous. This is underlined by the entrance to the dungeon itself: a narrow, curving staircase that catwalks over a pool of lava. If you fall in the lava, you will die. Welcome to SolA.
Overview:
This guide will give you an in-depth understanding of what you can expect when you venture into the dungeon called Solusek’s Eye (searched for by the command /who all soldunga). I will talk about the various monsters and their factions. I will touch lightly on the traps you may encounter. You will receive valuable advice on where to go & when. My goal is to distill a highly complex and confounding zone into a place where you can reasonably expect to lead a group in at the appropriate level, and if you fight well, lead them out. However, I will not reveal certain secrets about this mysterious and deadly dungeon, as some surprises are best left for the unwary.
Monsters – The labyrinth of Solusek’s Eye is filled with many foes. An overwhelming cabal of fire goblins rules most of the zone. Among them you may find burning efreeti who wear curved silk shoes, fire drakes and even a lone kobold. The gnomes control the other portion of the dungeon. In their overwhelming greed, they have carved out a fine fortress for themselves deep below the fiery mountains. In this Monster Overview, I will give you a brief idea of what you can expect each faction to present in terms of monsters and overall presence. For more specific leveling advice, check out Where to go & When.
Goblins –
By far the major faction of Sol A, fire goblins represent the lowest and some of the highest level monsters in the dungeon. Ruled by the Goblin King and his advisor Lord Gimblox, goblins are concentrated most heavily at the goblin castle, as well as the north end of the zone which is commonly referred to as ‘captain’. In between the king and his captain are a long series of hallways filled with goblin wizards, shamans, warriors, rogues, and miners. These goblins go from level 20 to level 30+.

