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Frontier Mountains Named Cycle

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Revision as of 22:50, 25 June 2018 by Deman9090 (Talk | contribs)

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Note: This named guide is missing one or more NPCs per cycle, which makes following it difficult. If you have additional info please update this! In general, this info is not yet tuned to be p99 specific. References: one, two, three.

Almost everyone goes to FM for the giant fort and nothing more. But there's a cycle in FM that can be the best non-dungeon loot farming in the game. Use levitate or SoE to get through this because it's so hilly. A 50+ druid, especially with an epic, can do this whole cycle over and over solo. When you kill the mob at the spawn area, the next one will spawn immediately, so it will be at the top of your track listing.

There are two spawn cycles total, with three mob types on one, and two (technically three) mob types on the other:

  • The two mob cycle is the Sarnak cycle, involving the brutes, Sarnaks, and the goblin coward.
  • The three mob cycle is the gob, giant, burynai cycle.

If you're trying to camp a single goblin, you do indeed have to go through the giant and burynai to get to another goblin rare, but look at it like a standard camp with constantly spawning placeholders. The only difference is that the placeholders for the goblin portion of the cycle are different races (giants and burynai) and are in different corners from the gob spawn point.

Contents

Spawn spots

  • SouthEast corner near Dreadlands zone, -2500,-2100. These are usually Goblin mobs.
  • SouthWest, directly west of spot 1. -3333,1200, west of Nurga and east of the Burning Woods zone. These are usually giants.
  • NorthWest, way north and slightly west of spot 2. 1800, 2800, near Droga. These are usually Burynai.
  • Everywhere - the sarnaks.

The Places: Now that you know what to look for, here's where to go and look.

  • Goblin: Southeast corner. The place you wanna look is at almost exactly the center of the triangle made by the LoIO zone, the southeast corner (almost on top of the Dreadlands zone), and the Mines of Nurga. There is a big mountain, and the goblin pop can be anywhere near the mountain. I havn't located the exact spot where the gobs spawn simply because I havn't had the luck to actually be standing in that particular place when they spawn. To get a better understanding of this little verbal diagram, check out the map of the zone. There is no easy med spot for this section of nameds: I normally just head up to the very top of a zone wall and be sure to keep camo up. There normally are no giants in the area to see though it.
  • The Giants: Southwest corner. If you're sitting on the roof of the Burning Woods zone, you should be able to track the named giant after the goblin kill. They actually spawn on an outcropping of stone (the zone's floor, normally grass, turns to stone for some reason) at roughly (2000, -3000). They can wander, however, up the large mountain nearby. The safest place to med up nearby is the roof of the Burning Woods zone. No wandering mobs to contend with.
  • The Burynai: Northwest corner. This is the hardest area, and the Burynai named spawns are the easiest to kill. The area is very mountainous, and there are plenty of pesky giants to see through your camo. The area you're looking for is at roughly (2000, 2000). The Burynai actually spawn in a valley closer to the western wall, but roam more towards the middle of the zone, ie. into the mountains. This area can be tough simply because you can't see the giants before they're on top of you. The mountains give them cover. I've only had one death in this zone, and it was in this area. The closest available clear med spot that i've been able to find is the Overthere shelf... the tunnel that leads to that zone. No mobs that I've seen roam around up there.
  • Sarnak: All over. All the rare brutes (which are a part of the Sarnak cycle: it's how you get the Sarnaks themselves to spawn), are in the SW corner. All the Sarnaks, however, are up in the NW corner, just south of the Burynai spawnpoint. This is the cycle that I'm not yet sure about. I've seen the named sarnaks up, as well as the rare brutes, and I kill them everychance I get, but I haven't been able to spot the pattern in it. It's close, though... I feel it burning, like a lash caught in your eye.

Order: When starting out the cycle for the night, I just run to every spawn point, and kill the first rare I see to give me some kind of cohesive idea on where to start. The order goes like this:

Start Here: Burynai (NW corner)

Then: Goblin (SE corner)

Then: Giant (SW corner)

Mobs and Drops

There is no "order" for each group, the order mobs are listed here is arbitrary.

Cycle One

Spot One (Goblin) mobs and drops ( -2500,-2100 ) SE
  • a goblin raider (the rare is "a goblin raider" and the common is "goblin raider")
  • Blugtigin / Blutgin (
    Medicine Totem
    Medicine Totem
    Item 895.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    AC: 5
    WIS: +5
    WT: 6.5 Size: SMALL
    Class: ALL
    Race: ALL

    )
  • a goblin chieftan (
    Chieftain's Headress
    Chieftain's Headress
    Item 548.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    STR: +3 WIS: +3 INT: +3
    WT: 1.2 Size: SMALL
    Class: ALL
    Race: ALL except HUM ERU HEF

    )
  • Iksar Slayer / goblin iksar slayer (
    Goblin Two-Handed Sword
    Goblin Two-Handed Sword
    Item 605.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 35
    DMG: 8
    STA: +5 AGI: +5
    WT: 6.0 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

    )
  • Goblin Herbcollector (
    Goblin Juntah Harvester
    Goblin Juntah Harvester
    Item 781.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Slashing Atk Delay: 31
    DMG: 8
    SV POISON: +15
    WT: 2.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ELF HIE DEF DWF HFL GNM

    , vendor fodder)
  • A Goblin Trailblazer (
    Goblin Trail Blazer's Knife
    Goblin Trail Blazer's Knife
    Item 592.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 24
    DMG: 5
    STA: +4
    WT: 2.2 Size: TINY
    Class: ALL except CLR DRU MNK SHM
    Race: ALL

    , vendor fodder)
  • a goblin dustscryer (
    Dustscryer's Crystal Ball
    Dustscryer's Crystal Ball
    Item 507.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    INT: +2 MANA: +30
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

    )
  • a goblin headhunter (
    Goblin Head-Spear
    Goblin Head-Spear
    Item 740.png

    LORE ITEM
    Slot: PRIMARY
    Skill: Piercing Atk Delay: 29
    DMG: 8
    CHA: -10
    SV DISEASE: +10 SV POISON: +10
    WT: 4.9 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD
    Race: ALL except HUM ERU HEF

    , vendor fodder)
  • a goblin prospector
  • Rockwolf
  • wandering stonehealer (
    Goblin Soul Caller
    Goblin Soul Caller
    Item 752.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    WIS: +5
    SV MAGIC: +10
    WT: 3.5 Size: SMALL
    Class: CLR
    Race: ALL

    )
  • a goblin seer (
    Potion of Insight
    Potion of Insight
    Item 585.png

    MAGIC ITEM
    EXPENDABLE Charges: 1
    Effect: Clarity (Any Slot, Casting Time: Instant)
    WT: 1.0 Size: SMALL
    Class: NONE
    Race: NONE

    )
Spot Two (Giant) mobs and drops ( -3333,1200 ) SW
  • a mountain giant hillock (much easier than the others, spawns directly after the goblin kill (Demonixus's input i've seen 2 of these in the area so if your unlucky enough to not have a tracker id run around and look for more than just 1 just to be sure))
  • Gromlok (
    Gromlok's Basher
    Gromlok's Basher
    Item 903.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 85
    DMG: 30
    STR: +3
    WT: 5.0 Size: LARGE
    Class: WAR SHD
    Race: ALL except HIE

    )
  • Krenlek (
    Skullhelm of Krenlek
    Skullhelm of Krenlek
    Item 536.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 6
    STR: +5 STA: +3
    WT: 3.0 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD
    Race: ALL except DWF HFL GNM IKS

    )
  • Goblinstomper (
    Sarnak-hide Leggings
    Sarnak-hide Leggings
    Item 635.png

    MAGIC ITEM LORE ITEM
    Slot: LEGS
    AC: 4
    STR: +3 DEX: +3 STA: +3 AGI: +3
    WT: 1.5 Size: MEDIUM
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL except DWF HFL GNM

    )
  • Overseer Miklek (
    Gem Encrusted Circlet
    Gem Encrusted Circlet
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 1
    INT: +6
    WT: 0.5 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    , tough mob)
  • mountain giant prospector (
    Scorched Pauldrons
    Scorched Pauldrons
    Item 798.png

    MAGIC ITEM LORE ITEM
    Slot: SHOULDERS
    STA: +10
    WT: 2.5 Size: MEDIUM
    Class: WAR SHD ROG
    Race: BAR TRL OGR

    )
Spot Three (Burynai) mobs and drops ( 1800, 2800 ) NW
  • a Burynai miner (
    Jade Magma
    Jade Magma
    Item 952.png

    NO DROP
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    )
  • Bonedigger
  • Burynai Grand Cenobite (
    Belt of the Cenobite
    Belt of the Cenobite
    Item 938.png

    MAGIC ITEM LORE ITEM
    Slot: WAIST
    AC: 5
    WIS: +7
    SV COLD: +10
    WT: 1.5 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG
    Race: ELF HIE DEF DWF HFL GNM

    )
  • Burynai Treasure Seeker
  • Dustback (
    Dusty Breastplate
    Dusty Breastplate
    Item 624.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 22
    STA: +5 HP: +20
    WT: 5.5 Size: SMALL
    Class: WAR CLR PAL SHD BRD
    Race: ELF HIE DEF DWF HFL GNM

    )
  • Eboneyes (
    Ebon Razor
    Ebon Razor
    Item 847.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Slashing Atk Delay: 25
    DMG: 9
    SV FIRE: +4 SV COLD: +4 SV MAGIC: +4
    WT: 3.5 Size: SMALL
    Class: WAR PAL SHD BRD ROG
    Race: ELF HIE DEF DWF HFL GNM

    )
  • Gemeye (
    Gem Finder
    Gem Finder
    Item 768.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 35
    DMG: 13
    STR: +5 STA: +5
    WT: 6.9 Size: MEDIUM
    Class: WAR PAL RNG SHD
    Race: ELF HIE DEF DWF HFL GNM

    )
  • Stonegrinder (
    Stone Thunder
    Stone Thunder
    Item 903.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 34
    DMG: 10
    WT: 6.5 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD DRU BRD
    Race: ELF HIE DEF DWF HFL GNM

    )

Cycle Two

Spot One (Brute) mobs and drops SE
  • Boogoog (
    Mosscovered Twig
    Mosscovered Twig
    Item 602.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    Skill: 1H Blunt Atk Delay: 10
    DMG: 3
    WT: 2.0 Size: MEDIUM
    Class: WAR RNG MNK PAL SHD
    Race: ALL

    for a limited time, and later
    Mosscovered Branch
    Mosscovered Branch
    Item 601.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 15
    DMG: 5
    WT: 3.0 Size: MEDIUM
    Class: WAR PAL RNG SHD MNK
    Race: ALL

    )
  • a diseased brute (
    Rotwood Club
    Rotwood Club
    Item 601.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 4
    Effect: Disease Cloud (Combat, Casting Time: Instant) at Level 18
    WT: 3.0 Size: MEDIUM
    Class: SHD
    Race: ERU DEF TRL OGR GNM IKS

    )
  • a berserk brute (
    Glowing Club
    Glowing Club
    Item 601.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 6
    Effect: Reckless Strength (Combat, Casting Time: Instant) at Level 1
    WT: 2.0 Size: MEDIUM
    Class: RNG
    Race: HUM ELF HEF

    )
  • a mangy brute
  • a rabid brute
  • a gorging brute (common but may spawn as part of cycle)
Spot Two (Misc.) mobs and drops SW
  • a mountain giant hillock
  • a goblin coward
  • a sarnak rebel
  • a goblin scavenger
  • Miner Bordakn (
    Skullchip Bracelet
    Skullchip Bracelet
    Item 505.png

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    WIS: +3 INT: +4 MANA: +10
    WT: 0.1 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL except BAR TRL OGR

    )
  • Joojooga (
    Gauntlets of Brute Strength
    Gauntlets of Brute Strength
    Item 530.png

    MAGIC ITEM LORE ITEM
    Slot: HANDS
    AC: 5
    STR: +8
    WT: 2.5 Size: MEDIUM
    Class: WAR
    Race: HUM BAR ELF DEF HEF TRL OGR

    )
  • burynai squad leader (
    Shovel
    Shovel
    Item 891.png

    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 27
    DMG: 4
    WT: 6.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    , rusty mining pick, let it rot)
  • A Sarnak Bloodbinder
Spot Three (Sarnak) mobs and drops NW
  • a sarnak dragoon
  • a sarnak seer
  • a sarnak mystic
  • Clazxiss (
    Windetched Staff
    Windetched Staff
    Item 811.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 3
    MANA: +20
    Effect: Careless Lightning (Combat, Casting Time: Instant) at Level 15
    WT: 1.5 Size: MEDIUM
    Class: RNG DRU
    Race: HUM ELF HEF HFL

    )
  • A Sarnak Warlord (
    Ring of Dominance
    Ring of Dominance
    Item 872.png

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AC: 8
    WT: 0.1 Size: TINY
    Class: WAR PAL RNG SHD MNK ROG
    Race: ALL

    )
  • Bloodscale the Vicious (
    Blood Splattered Veil
    Blood Splattered Veil
    Item 677.png

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 4
    STR: +5
    WT: 1.0 Size: TINY
    Class: PAL RNG SHD
    Race: ALL

    )
  • Slithinis (shield, vendor fodder)
  • a sarnak scavenger (
    Skull-topped Runestaff
    Skull-topped Runestaff
    Item 887.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 25
    DMG: 7
    INT: +2 MANA: +15
    WT: 1.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    )
  • Sarnak rebel (
    Necklace of Defiance
    Necklace of Defiance
    Item 1053.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 8
    WT: 0.5 Size: TINY
    Class: WAR PAL RNG SHD MNK ROG
    Race: ALL

    )
  • a sarnak assassin (
    Windruned Dagger
    Windruned Dagger
    Item 1214.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 20
    DMG: 2
    Effect: Careless Lightning (Combat, Casting Time: Instant) at Level 15
    WT: 1.0 Size: SMALL
    Class: RNG ROG
    Race: ALL except ERU HIE TRL OGR IKS

    )
  • Draketamer (
    Barbed Scale Whip
    Barbed Scale Whip
    Item 596.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    Skill: 1H Slashing Atk Delay: 11
    DMG: 4
    STR: +3
    WT: 1.0 Size: MEDIUM
    Class: WAR RNG BRD ROG
    Race: ALL except ERU HIE IKS

    and later
    Scale Hide Whip
    Scale Hide Whip
    Item 596.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 22
    DMG: 8
    WT: 1.0 Size: MEDIUM
    Class: WAR RNG BRD ROG
    Race: ALL

    )
  • Varithyx (
    Sleeves of the Ancients
    Sleeves of the Ancients
    Item 543.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: ARMS
    AC: 16
    STR: +3 CHA: +8
    WT: 7.0 Size: MEDIUM
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: ALL except DWF HFL GNM

    )

Goblin/Burynai cycle named drop their loot 100% of the time, aside from the very few of them that do not drop loot at all. Giants/Brutes/Sarnaks drop their loot rarely, aside from the ones who have no loot. The Giants/Sarnaks without listed drops may have rare drops! Please update.

The following named/weird mobs are not thought to be part of these cycles:

  • a goblin legate - (nasty cleric)
  • a goblin adept
  • Snaorf - Burynai (Iksar war. quest, underground)
  • Eldak Howlingbear - nonhostile giant
  • Mentrax Mountainbone - nonhostile giant

Strategy

Goblin: Kill them fast. =) That's basically it. The Iksar Slayer is a necro, so watch for that dot that reverses sow (clinging darkness?). The Cheiftan and herbcollector hit like a truck, so root and plink/nuke, if you've got the juice. The wandering stone healer does in fact heal himself, albiet with shaman heals, and casts shamanic spells. The main thing to think about with gobs is to get them off that damned mountain. The z axis messes up the range of melee weaponry, and there's always the chance of levitate wearing thin at the wrong time.

Giant: Root and plink/nuke. That's about all you can do with these fellows. None of them cast to my knowledge, and all of them have mass hitpoints compared with the other rare types. The two hardest to kill are Miner Bordakn and Overseer Miklik. Take them out like you would with any giant: at range. Remeber, snare after you root. The two spells do stack now. Other giants will agro in this area, so pull them to the most open place you can find.

Burynai: These guys are cake, unless you're lucky enough to have the Grand Cenobyte spawn. All of them can be killed straight melee with snare only with a minimum loss of life. The Grand Cenobyte does heal himself, and casts smite, as any good cleric does when he's in deep. Again, the main thing to remember about this area, the NW corner, is that it's very very mountainous, and the giants seem to come out of nowhere. Also, of note, burynai cenobytes that are just cruising by will heal your kill when he's low. Try pulling the burynai rares to any valley in the area.

Sarnak: These guys are the hardest kills of the rares, and are in the easiest areas. The brutes in the cycle are in the SW corner with the gobs. Snare and fall them. Super easy kills. The Sarnaks are a different story. They're the hardest rares, but are still in a managable area. I believe Bloodscale the Vicious is the hardest hostile mob in the zone, so be ready for a tough fight. They all hit hard, move fast, and have wicked regen times. The only strategy that I could find for the harder ones (Bloodscale, warlord) is to snare pull them to the Temple of Droga zone, and let the goblins there eat away at them. The Sarnaks will kill all the gobs there one by one, but will be at least half dead when they finally get through. The only Sarnak I've personally had to pull over there was Bloodscale. He's tough at level 45 or so.

In general, stay out in the open, keep levitate on, and always re-camo yourself immediatly after you loot the bad guy you just killed. Always keep root up, and make sure you aren't eight miles high when levitate decides it needs to wear off. Don't take on a giant unless you're sure that you can take him.