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Frontier Mountains Named Cycle
Note: This named guide is missing one or more NPCs per cycle, which makes following it difficult. If you have additional info please update this! In general, this info is not yet tuned to be p99 specific. References: one, two, three.
Almost everyone goes to FM for the giant fort and nothing more. But there's a cycle in FM that can be the best non-dungeon loot farming in the game. Use levitate or SoE to get through this because it's so hilly. A 50+ druid, especially with an epic, can do this whole cycle over and over solo. When you kill the mob at the spawn area, the next one will spawn immediately, so it will be at the top of your track listing.
There are two spawn cycles total, with three mob types on one, and two (technically three) mob types on the other:
- The two mob cycle is the Sarnak cycle, involving the brutes, Sarnaks, and the goblin coward.
- The three mob cycle is the gob, giant, burynai cycle.
If you're trying to camp a single goblin, you do indeed have to go through the giant and burynai to get to another goblin rare, but look at it like a standard camp with constantly spawning placeholders. The only difference is that the placeholders for the goblin portion of the cycle are different races (giants and burynai) and are in different corners from the gob spawn point.
Contents |
Spawn spots
- SouthEast corner near Dreadlands zone, -2500,-2100. These are usually Goblin mobs.
- SouthWest, directly west of spot 1. -3333,1200, west of Nurga and east of the Burning Woods zone. These are usually giants.
- NorthWest, way north and slightly west of spot 2. 1800, 2800, near Droga. These are usually Burynai.
- Everywhere - the sarnaks.
The Places: Now that you know what to look for, here's where to go and look.
- Goblin: Southeast corner. The place you wanna look is at almost exactly the center of the triangle made by the LoIO zone, the southeast corner (almost on top of the Dreadlands zone), and the Mines of Nurga. There is a big mountain, and the goblin pop can be anywhere near the mountain. I havn't located the exact spot where the gobs spawn simply because I havn't had the luck to actually be standing in that particular place when they spawn. To get a better understanding of this little verbal diagram, check out the map of the zone. There is no easy med spot for this section of nameds: I normally just head up to the very top of a zone wall and be sure to keep camo up. There normally are no giants in the area to see though it.
- The Giants: Southwest corner. If you're sitting on the roof of the Burning Woods zone, you should be able to track the named giant after the goblin kill. They actually spawn on an outcropping of stone (the zone's floor, normally grass, turns to stone for some reason) at roughly (2000, -3000). They can wander, however, up the large mountain nearby. The safest place to med up nearby is the roof of the Burning Woods zone. No wandering mobs to contend with.
- The Burynai: Northwest corner. This is the hardest area, and the Burynai named spawns are the easiest to kill. The area is very mountainous, and there are plenty of pesky giants to see through your camo. The area you're looking for is at roughly (2000, 2000). The Burynai actually spawn in a valley closer to the western wall, but roam more towards the middle of the zone, ie. into the mountains. This area can be tough simply because you can't see the giants before they're on top of you. The mountains give them cover. I've only had one death in this zone, and it was in this area. The closest available clear med spot that i've been able to find is the Overthere shelf... the tunnel that leads to that zone. No mobs that I've seen roam around up there.
- Sarnak: All over. All the rare brutes (which are a part of the Sarnak cycle: it's how you get the Sarnaks themselves to spawn), are in the SW corner. All the Sarnaks, however, are up in the NW corner, just south of the Burynai spawnpoint. This is the cycle that I'm not yet sure about. I've seen the named sarnaks up, as well as the rare brutes, and I kill them everychance I get, but I haven't been able to spot the pattern in it. It's close, though... I feel it burning, like a lash caught in your eye.
Order: When starting out the cycle for the night, I just run to every spawn point, and kill the first rare I see to give me some kind of cohesive idea on where to start. The order goes like this:
Start Here: Burynai (NW corner)
Then: Goblin (SE corner)
Then: Giant (SW corner)
Mobs and Drops
There is no "order" for each group, the order mobs are listed here is arbitrary.
Cycle One
- Spot One (Goblin) mobs and drops ( -2500,-2100 ) SE
- a goblin raider (the rare is "a goblin raider" and the common is "goblin raider")
- Blugtigin / Blutgin (Medicine Totem)Medicine Totem
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 5
WIS: +5
WT: 6.5 Size: SMALL
Class: ALL
Race: ALL
- a goblin chieftan (Chieftain's Headress)Chieftain's Headress
MAGIC ITEM LORE ITEM
Slot: HEAD
STR: +3 WIS: +3 INT: +3
WT: 1.2 Size: SMALL
Class: ALL
Race: ALL except HUM ERU HEF
- Iksar Slayer / goblin iksar slayer (Goblin Two-Handed Sword)Goblin Two-Handed Sword
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 35
DMG: 8
STA: +5 AGI: +5
WT: 6.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Goblin Herbcollector (Goblin Juntah Harvester, vendor fodder)Goblin Juntah Harvester
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 31
DMG: 8
SV POISON: +15
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
- A Goblin Trailblazer (Goblin Trail Blazer's Knife, vendor fodder)Goblin Trail Blazer's Knife
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 24
DMG: 5
STA: +4
WT: 2.2 Size: TINY
Class: ALL except CLR DRU MNK SHM
Race: ALL
- a goblin dustscryer (Dustscryer's Crystal Ball)Dustscryer's Crystal Ball
MAGIC ITEM LORE ITEM
Slot: RANGE
INT: +2 MANA: +30
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
- a goblin headhunter (Goblin Head-Spear, vendor fodder)Goblin Head-Spear
LORE ITEM
Slot: PRIMARY
Skill: Piercing Atk Delay: 29
DMG: 8
CHA: -10
SV DISEASE: +10 SV POISON: +10
WT: 4.9 Size: MEDIUM
Class: WAR PAL RNG SHD BRD
Race: ALL except HUM ERU HEF
- a goblin prospector
- Rockwolf
- wandering stonehealer (Goblin Soul Caller)Goblin Soul Caller
MAGIC ITEM LORE ITEM
Slot: NECK
WIS: +5
SV MAGIC: +10
WT: 3.5 Size: SMALL
Class: CLR
Race: ALL
- a goblin seer (Potion of Insight)Potion of Insight
MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Clarity (Any Slot, Casting Time: Instant)
WT: 1.0 Size: SMALL
Class: NONE
Race: NONE
- Spot Two (Giant) mobs and drops ( -3333,1200 ) SW
- a mountain giant hillock (much easier than the others, spawns directly after the goblin kill (Demonixus's input i've seen 2 of these in the area so if your unlucky enough to not have a tracker id run around and look for more than just 1 just to be sure))
- Gromlok (Gromlok's Basher)Gromlok's Basher
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 85
DMG: 30
STR: +3
WT: 5.0 Size: LARGE
Class: WAR SHD
Race: ALL except HIE
- Krenlek (Skullhelm of Krenlek)Skullhelm of Krenlek
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 6
STR: +5 STA: +3
WT: 3.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD
Race: ALL except DWF HFL GNM IKS
- Goblinstomper (Sarnak-hide Leggings)Sarnak-hide Leggings
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 4
STR: +3 DEX: +3 STA: +3 AGI: +3
WT: 1.5 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL except DWF HFL GNM
- Overseer Miklek (Gem Encrusted Circlet, tough mob)Gem Encrusted Circlet
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 1
INT: +6
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- mountain giant prospector (Scorched Pauldrons)Scorched Pauldrons
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
STA: +10
WT: 2.5 Size: MEDIUM
Class: WAR SHD ROG
Race: BAR TRL OGR
- Spot Three (Burynai) mobs and drops ( 1800, 2800 ) NW
- a Burynai miner (Jade Magma)Jade Magma
NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Bonedigger
- Burynai Grand Cenobite (Belt of the Cenobite)Belt of the Cenobite
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 5
WIS: +7
SV COLD: +10
WT: 1.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
- Burynai Treasure Seeker
- Dustback (Dusty Breastplate)Dusty Breastplate
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 22
STA: +5 HP: +20
WT: 5.5 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM
- Eboneyes (Ebon Razor)Ebon Razor
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 25
DMG: 9
SV FIRE: +4 SV COLD: +4 SV MAGIC: +4
WT: 3.5 Size: SMALL
Class: WAR PAL SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
- Gemeye (Gem Finder)Gem Finder
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 35
DMG: 13
STR: +5 STA: +5
WT: 6.9 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ELF HIE DEF DWF HFL GNM
- Stonegrinder (Stone Thunder)Stone Thunder
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 34
DMG: 10
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD
Race: ELF HIE DEF DWF HFL GNM
Cycle Two
- Spot One (Brute) mobs and drops SE
- Boogoog (Mosscovered Twigfor a limited time, and laterMosscovered Twig
MAGIC ITEM LORE ITEM
Slot: SECONDARY
Skill: 1H Blunt Atk Delay: 10
DMG: 3
WT: 2.0 Size: MEDIUM
Class: WAR RNG MNK PAL SHD
Race: ALL
Mosscovered Branch)Mosscovered BranchMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 15
DMG: 5
WT: 3.0 Size: MEDIUM
Class: WAR PAL RNG SHD MNK
Race: ALL
- a diseased brute (Rotwood Club)Rotwood Club
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 20
DMG: 4
Effect: Disease Cloud (Combat, Casting Time: Instant) at Level 18
WT: 3.0 Size: MEDIUM
Class: SHD
Race: ERU DEF TRL OGR GNM IKS
- a berserk brute (Glowing Club)Glowing Club
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 6
Effect: Reckless Strength (Combat, Casting Time: Instant) at Level 1
WT: 2.0 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF
- a mangy brute
- a rabid brute
- a gorging brute (common but may spawn as part of cycle)
- Spot Two (Misc.) mobs and drops SW
- a mountain giant hillock
- a goblin coward
- a sarnak rebel
- a goblin scavenger
- Miner Bordakn (Skullchip Bracelet)Skullchip Bracelet
MAGIC ITEM LORE ITEM
Slot: WRIST
WIS: +3 INT: +4 MANA: +10
WT: 0.1 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL except BAR TRL OGR
- Joojooga (Gauntlets of Brute Strength)Gauntlets of Brute Strength
MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 5
STR: +8
WT: 2.5 Size: MEDIUM
Class: WAR
Race: HUM BAR ELF DEF HEF TRL OGR
- burynai squad leader (Shovel, rusty mining pick, let it rot)Shovel
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 27
DMG: 4
WT: 6.0 Size: MEDIUM
Class: ALL
Race: ALL
- A Sarnak Bloodbinder
- Spot Three (Sarnak) mobs and drops NW
- a sarnak dragoon
- a sarnak seer
- a sarnak mystic
- Clazxiss (Windetched Staff)Windetched Staff
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 3
MANA: +20
Effect: Careless Lightning (Combat, Casting Time: Instant) at Level 15
WT: 1.5 Size: MEDIUM
Class: RNG DRU
Race: HUM ELF HEF HFL
- A Sarnak Warlord (Ring of Dominance)Ring of Dominance
MAGIC ITEM LORE ITEM
Slot: FINGER
AC: 8
WT: 0.1 Size: TINY
Class: WAR PAL RNG SHD MNK ROG
Race: ALL
- Bloodscale the Vicious (Blood Splattered Veil)Blood Splattered Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 4
STR: +5
WT: 1.0 Size: TINY
Class: PAL RNG SHD
Race: ALL
- Slithinis (shield, vendor fodder)
- a sarnak scavenger (Skull-topped Runestaff)Skull-topped Runestaff
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 7
INT: +2 MANA: +15
WT: 1.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Sarnak rebel (Necklace of Defiance)Necklace of Defiance
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 8
WT: 0.5 Size: TINY
Class: WAR PAL RNG SHD MNK ROG
Race: ALL
- a sarnak assassin (Windruned Dagger)Windruned Dagger
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 20
DMG: 2
Effect: Careless Lightning (Combat, Casting Time: Instant) at Level 15
WT: 1.0 Size: SMALL
Class: RNG ROG
Race: ALL except ERU HIE TRL OGR IKS
- Draketamer (Barbed Scale Whipand laterBarbed Scale Whip
MAGIC ITEM LORE ITEM
Slot: SECONDARY
Skill: 1H Slashing Atk Delay: 11
DMG: 4
STR: +3
WT: 1.0 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL except ERU HIE IKS
Scale Hide Whip)Scale Hide WhipMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 8
WT: 1.0 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL
- Varithyx (Sleeves of the Ancients)Sleeves of the Ancients
MAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 16
STR: +3 CHA: +8
WT: 7.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM
Goblin/Burynai cycle named drop their loot 100% of the time, aside from the very few of them that do not drop loot at all. Giants/Brutes/Sarnaks drop their loot rarely, aside from the ones who have no loot. The Giants/Sarnaks without listed drops may have rare drops! Please update.
The following named/weird mobs are not thought to be part of these cycles:
- a goblin legate - (nasty cleric)
- a goblin adept
- Snaorf - Burynai (Iksar war. quest, underground)
- Eldak Howlingbear - nonhostile giant
- Mentrax Mountainbone - nonhostile giant
Strategy
Goblin: Kill them fast. =) That's basically it. The Iksar Slayer is a necro, so watch for that dot that reverses sow (clinging darkness?). The Cheiftan and herbcollector hit like a truck, so root and plink/nuke, if you've got the juice. The wandering stone healer does in fact heal himself, albiet with shaman heals, and casts shamanic spells. The main thing to think about with gobs is to get them off that damned mountain. The z axis messes up the range of melee weaponry, and there's always the chance of levitate wearing thin at the wrong time.
Giant: Root and plink/nuke. That's about all you can do with these fellows. None of them cast to my knowledge, and all of them have mass hitpoints compared with the other rare types. The two hardest to kill are Miner Bordakn and Overseer Miklik. Take them out like you would with any giant: at range. Remeber, snare after you root. The two spells do stack now. Other giants will agro in this area, so pull them to the most open place you can find.
Burynai: These guys are cake, unless you're lucky enough to have the Grand Cenobyte spawn. All of them can be killed straight melee with snare only with a minimum loss of life. The Grand Cenobyte does heal himself, and casts smite, as any good cleric does when he's in deep. Again, the main thing to remember about this area, the NW corner, is that it's very very mountainous, and the giants seem to come out of nowhere. Also, of note, burynai cenobytes that are just cruising by will heal your kill when he's low. Try pulling the burynai rares to any valley in the area.
Sarnak: These guys are the hardest kills of the rares, and are in the easiest areas. The brutes in the cycle are in the SW corner with the gobs. Snare and fall them. Super easy kills. The Sarnaks are a different story. They're the hardest rares, but are still in a managable area. I believe Bloodscale the Vicious is the hardest hostile mob in the zone, so be ready for a tough fight. They all hit hard, move fast, and have wicked regen times. The only strategy that I could find for the harder ones (Bloodscale, warlord) is to snare pull them to the Temple of Droga zone, and let the goblins there eat away at them. The Sarnaks will kill all the gobs there one by one, but will be at least half dead when they finally get through. The only Sarnak I've personally had to pull over there was Bloodscale. He's tough at level 45 or so.
In general, stay out in the open, keep levitate on, and always re-camo yourself immediatly after you loot the bad guy you just killed. Always keep root up, and make sure you aren't eight miles high when levitate decides it needs to wear off. Don't take on a giant unless you're sure that you can take him.