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Rulings
From time to time the staff of Project 1999 will make new rulings or clarifications of the existing rules in the forum. However, it's easy for those clarifications/rulings to get lost, so this page is an attempt to archive significant staff posts.
Corpse Expiration/Recovery
Lore Item(-only) Corpses Will Not Be Recovered
The staff does not #bury corpses just because there are "corpsed" items on them. We will not, however, summon any corpses that have rotted with said item(s).
Camps
The "Unwritten" Rules of Camps ... Written Down Finally!
There's two basic zone categories.
Open outdoor zones and dungeon type zones.
Open outdoor zones could be anything from the Karanas, Wastes or Commons.
Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis.
These are very basic guidelines when it comes to camps in this game.
For open outdoor zones you can claim a single spawn point. This may include SF, Hadden or OOT AC. If you're camping these mobs you need to get FTE within a reasonable amount of time.
For dungeon type zones our general guideline is line of sight(LOS)/agro range. This works for pretty much everything. Couple exemptions may be Fungi King or Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns.
Also keep in mind, above is how we as staff see it. There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay or Gnoll Spires in SK.
TLDR: Don't be a douche.
Does that help?
Rules Breakdown of A4 Camp in Mischief Plus General Camp Splitting Rules
Player 1 (Liia):
I tried to avoid being a dick so far and claiming a camp while the the actual camper is away killing another mob. So, I would like to know if theres a ruling possible to be made there. Usually Brenn/Grenn is main room and if the farmer at least pull them all there it could avoid some problems, cause the dude sometimes leave that room for 15mins killing other PHs then gets back and consider it his camp and some drama may follow.
Anyway, I was wondering if you could make a ruling here Menden, it would be appreciated. Thanks
Player 2 (Loramin):
Like any outdoor zone (or indoor/dungeon zone where a multi-spawn camp ruling doesn't apply) each player can camp a single spawn point: the gorilla, or the mouse, or Twenty-Two, or the twins (maybe just one, but since they share a room and PoM is arguably a dungeon I'd imagine they count as one camp).
You have to pick one and only that one is "yours" ... but you can still do the other mobs at A4 (or the rest of Alice), as long as no one else is claiming them as their one spawn point. If you pick the gorilla, and someone else picks Twenty-Two you can't kill Twenty Two ... but you can kill either the mouse or either one of the twins, as long as you beat the guy at Twenty-Two to be the "first to engage" them.
All of that is 100% separate from what the players consider to be "a camp", and the staff would of course encourage you to work things out with any other players there rather than bother them.
How'd I do?GM Menden:
If a player/group is holding multiple camps in a zone, that's fine as long as no one else wants them. As soon as another player/group wants one the camps the holder gets the option which single camp they prefer. The new player/group gets to pick their camp and the rest become FTE unless both players/groups work out a deal to split them up. But players must communicate in some fashion so there is no conflict. So, what Loramin said was pretty darn accurate.
A more specific situation that comes up often is Bards and Nobles in hhk, many, many players consider this one camp. But based on the guidelines above, this is a dungeon type zone. So LOS/Agro guidelines come into play even though they are fairly close to eachother. So if a player is holding both and another player shows up, the original player needs to pick one.
Sirken always told me, camp in the room that has the target you want.
Are Verina Tomb/Vessel Drozlin Campable? (No, They Are FTE)
I brought the topic up with other Senior Staff and we combed through countless past calls relating to these two spawns. The overwhelming majority is that it's FTE, not campable.
I put non-raid, single target, no PH spawns into two categories.
1. Campable, but must keep guards clear. Sir Lucan Drusella Sathir
2. Campable, but must get FTE within a reasonable amount of time. Hadden Stormfeather
I originally put VT/VD into this category but because they are generally killed with 2+ players, this makes it really hard.
Quote: Llandris: A player "camping" must have friends with characters camped near by or get players mobilized to this remote zone pretty quickly. Or if it was a solo, a skilled enchanter would have to abandon the camp to grab a pet. As we see it this goes against the "stalling" or "kill within a reasonable amount of time" guideline we have stated countless times for other camps. So I can understand the confusion among players(and staff apparently).
So, we're making this official. A third category.
3. FTE, let the race begin. Verina Tomb Vessel Drozlin
I'll see if I can talk Nilbog/Rogean into putting a FTE emote on these two mobs which would make it pretty clear what kind of encounter this is and stop any confusion that may come up in the future.
I apologize for any confusion I may have caused, but going forward you have this post to go on as a concrete guideline backed up by the Server GM and other Senior Staff.
If anyone has shared the screenshot that DiogeneThaDogg has posted, please remove it or edit the
post stating the call has been reversed.Hadden, Camp Holding, and AFKing While Camping
Just because you have the last time of death and login does not mean that you automatically get the camp. If someone is there you should use common sense and see if they are camping Hadden. If they are, then move along and find something else to do. You are free to check back later to see if the camp is open. This is the same as most other camps in outdoor open areas.
In regards to AFK, you are allowed to go AFK for a reasonable amount of time in between spawns as long as you are there when the MOB spawns.
Finally, a word on FTE and camp disputes. When camp disputes are petitioned we are seldom presented with hard evidence. Essentially these are he said she said type petitions. More often than not, staff becomes involved after the fact. This means we are having to weigh the stories of the stakeholders along with any evidence. Server logs do often come into play. If a player or group is flagged for kill stealing it can muddy the waters.Holding a Camp While AFK
In regards to questions about the requirements to maintain a camp of Stormfeather (a mob with an 18-hour window who can skip spawns, making it a potentially 24+ hour camp) ...
Staying awake for the duration of SF spawn is dumb and bad for your health, think about it.
Players can absolutely go AFK while camping SF, but they must engage within a reasonable amount of time. I would say 5ish minutes for this encounter. This mob is soloable so no real force is needed. With that, if Player A was camping SF, SF pops, Player A is throwing some buffs on and it takes 5 minutes and 10 seconds to do this(plus med time), I wouldn't advise Player B to attack SF, that'd be a douche move. If SF pops and Player A attacks SF and obviously kiting(delaying), then use your best judgement. But if you are going to step in and nab someone's SFs, there's always a chance you will be suspended so don't cry to me, be damn well sure you are in the right because if that kiting player is trying to slow/snare/gain mana/whatever and you use this post as an excuse to attack SF, I will come down on you hard.
Also with SF, there's no PHs or guards to keep down. It's no different than AFKing between spawns for any other camp like Ass/sup, oot AC, frenzy, ect...
Responding to a CC is not a requirement, but it's a nice thing to do.
If you fail to maintain a presence in the zone (preferably main), you forfeit your spot on the camp. For a camp like Stormfeather, that would mean that nobody is on the list unless physically (both in zone and NOT afk) at the time that the camp is ready to be turned over.
Ie those that want to be on the list cannot be logged in elsewhere for any reason. Otherwise those willing to forfeit right to play in other capacity are hosed.
For a camp like SF that has 36hr spawn + chance to skip? Going afk to sleep or do whatever else is A-ok in my book ... as long as you are at keyboard and ready when it pops.
The thing is, lists are really driven by the players, if you are the list keeper it's in your rights to tell people if they want on the list, they must stay in the zone.
Here's the thing folks, we want people to have fun, but there are lots of players who like to abuse what we say and what few rules we have out there. If we suspect you are lawyerquesting or being a dick, we have no issue suspending you for PNP. If you feel I'm not being fair, go speak to Llandris, Braknar or Sirken. Don't be a jerk to me, I'm really here to help you guys enjoy the game.
If you ever need help understanding how a camp in particular works, don't be afraid of posting in the petitions / exploits forums asking a question, I'm happy to work it out with you. But keep in mind, we don't have solid rules written down for specific camps because every situation is different, but we do state guidelines here and there.Camp Waiting Lists
Camp holder has the right to pass the camp to whoever he would like. However, and this is very important, two things must happen in order for this to be a legitimate hand-off:
1) The player being handed the camp must be present around the time the first placeholder spawns after the last holder of the camp has gotten his or her item in hand. The person handing off the camp must stay at the spawn until the next person in line arrives, if that person is on their way to take the camp. There is a little leeway here, and we refuse to set an exact timer on how long the placeholder can be up before the camp is forfeited, but in general it should never be for more than a couple minutes or so. We tend to give the benefit of the doubt to the person coming in to take the camp in these situations as CSR staff, so waiting a bit longer will never hurt.
2) The person holding the camp cannot mislead you, or change his mind after telling you who is next. Something that no one ever does (and I will never understand why) is to specifically address the camp holder, asking who is next or if you can be next. The camp holder does need to reveal to you who the next intended camp holder is - if he doesn't, you may ask to be next and your claim will be valid unless he reveals the next person immediately. This person cannot change after the camp holder has "revealed" the next person to take the camp to you. It is an automatic forfeit if this occurs. If you ask to be the next camp holder and are told yes, the camp holder may not later retract or change this agreement and attempt to hand the camp off to someone else - it's yours once he has gotten his item or moved on from the camp.
Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.High Keep Basement: Up to four camps
In the essence of transparency, I'm going to comment and clarify Cylocks ruling. The basement of HK CAN be split into 4 separate camps, depending on the amount of players in zone willing to contest. After discussion with the rest of the staff, it is of utmost importance that us, as a staff, are all on the same page. Happy hunting!
Camps and Power-Levelers/Swarm Kiters
as far as swarm kiting bards, some earlier poster hit the nail on the head. the problem isnt that bards round up a hundred mobs; the problem is that it TAKES SO LONG to round up and then kite down the mobs, and as previously mentioned, can prevent anyone else from seeing a pop for over an hour. ive seen this in OoT, DL, and OT entirely too often, and i have told players repeatedly that if you can not find a mob because some one is kiting more than 4 of them, feel free to peel one off. no staff member is going to give a player grief for peeling 1 mob off a bard thats kiting an entire zone (or an entire island in the OoT situations).
There is no "Grace Period" for Losing Camps (Unless the Server Comes Down)
Player Agreements to Roll on Mobs
Character Changes
A character's deity can not be changed
Player: Is it possible to change your Deity?
Sirken: no, you can not :(
Log Parsing Programs
Log Parsing Programs Are Allowed
Programs that parse the log file are fine, as long as they do not do any type of automatic control/response/manipulation/macro on your character in place of manual control.
Using an IP Exemption to Transfer Items Faster
IP Exemptions Should Not Be Used to Transfer Items Faster
Player: Is this 2boxing:
Log on blue99 with Account 1
But load the game and at Log in screen for Account 2
Account 1 drops items and then /exit out
Log in with Account 2, then log on blue99, pick up items
Account 1 character still there, but obviously LD
Loading up 2 clients on 1 PC is not why we grant IP exemptions. I would advise against it
Selling Character Names (For Plat)
Selling bad names is illegal (but, presumably, selling "good" names is ok)
It's illegal to sell bad names though
(Raid) Mistakes
If you train another guild's tracker you must make it right with them
Note*:If you train another guild's trackers, you need to make it right with them afterwards. If you are a regular member that messed up and aren't sure what to do, then you should contact an officer and ask how to handle the situation (this is one of the reasons guilds have officers).
If you make a mistake, you should try to do everything you can to make it right
Note*:If you make a mistake, you should try to do everything you can to make it right. What you absolutely should not do is turn around and capitalize on your error at the expense of another guild.
RMT (Real Money Transfers)
No bans for (only) dropping/picking up items or for large trades
I'm just gonna go ahead and say this, we don't ban people for dropping or picking up items, nor do we ban players simply for large one way trades. There is no magical alarm that goes off when these things happens, and to be perfectly honest, these things happen all the time, every day, without people catching bans. If your account was banned for RMT, then your account is in someway connected to a person we know for certain was RMTing. Keep up with your petition in the forum if you made one and answer the questions that are presented to you. I'm not going to explain why we respond the way we do to catch RMT. But do know that if your account got hit, while it doesn't mean you 100% RMT'd, it does mean there's a link between your account and a RMT seller that was recently busted.
You can be banned for buying pizza with plat
Player: Buying pizza with Plat RMT?
Sirken: yes, and you can be banned for it
Rule Changes
Rules are not applied retroactively
because the bit you bolded in your quote was not added until 10/18 and the petition was before that. this may be a shock, but rules dont retroactively apply.