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Camp Rules FAQ

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The Camp Rules for Project 1999 are fairly straightforward, but because some details can add complexity, this page attempts to clarify those particular details further.

Warning About This FAQ

IMPORTANT NOTE: Crucially, unlike the Camp Rules page this page is not sourced directly from staff comments. It is also not admin locked, which means that (like the rest of the wiki) any player can edit it to make it better ... but also any malicious player can edit it.

Please understand that nothing here is official, and this page is purely an attempt by players to explain the camp rules to other players in an unofficial, but hopefully still helpful, way.

What Are "Player Defined Camps" and How Do They Fit Into the Camp Rules?

As the Camp Rules explain, a single player or group can only "own" (prevent other players from taking) a single mob/spawn point outdoors, or a single "camp" (typically a single room) in a dungeon (where "outdoor dungeons" like City of Mist count as dungeons). This is because the server rules emphasize sharing scarce resources as much as possible between two or more players that want those resources.

However players don't tend to define camps that way. Instead, players typically define camps as groups of mobs that a single player/group can kill within the zone's respawn time. Popular examples include Bandit Sisters (three mobs in Lesser Faydark) or the Crypt (a set of four rooms with four named NPCS) in Sebilis.

While these player-defined camps can (and will) be forcefully shared by the staff if a player petitions, the staff will first encourage players to respect player-defined camps. From their perspective, both parties would probably be happier if the first player can keep doing the whole player-defined camp, and the second player just moves on to somewhere else, rather than both players "competing" to share killing *say) three [{Bandit Sisters]] in six and a half minutes (Lesser Faydark's respawn time).

As a player, you too should generally try to avoid breaking up player-defined camps. However, if you really want a particular camp (eg. your plan for your Saturday morning was to get an item from Sebilis Crypt, but when you login a single player is already camping all four rooms), you are within your rights to ask that player to share the camp with you. Since they were there first they would get first pick of which room to take (eg. they might pick the
Hierophant's Cloak
Hierophant's Cloak
Item 840.png

MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL

room), you would get the second choice (maybe the
Jaundiced Bone Bracer
Jaundiced Bone Bracer
Item 516.png

MAGIC ITEM
Slot: WRIST
AC: 14
Effect: Winter's Roar (Must Equip, Casting Time: 8.0) at Level 45
WT: 4.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR

room), and the remaining two rooms will be FTE (whichever one of you gets to it first gets it).

Generally speaking (remember: nothing is guaranteed in staff interactions, and the details of your particular circumstance matter) the staff will support this, but again they will encourage you to consider taking a different camp first. Their/the server's goal is to first try to make everyone happy (and again, letting people keep player-defined camps and the second person moving on will usually make everyone happiest), but if that isn't possible to fairly share the mobs (and their loot) between players.