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The Wizard Lexicon

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Revision as of 23:32, 5 April 2024 by Kurrat (Talk | contribs)

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Contents

Welcome!

Welcome adventurers and knowledge seekers to the all encompassing collection of Wizard lore and knowledge. This Lexicon is a work in progress, please use what is available and forgive us for what is missing. In this tome we hope to include all relevant topics pertaining to the Wizard class; character creation, game play, leveling, skills, research, equipment, teleporting, quad kiting, quests, raiding, and more! Many scholars are responsible for this repository of knowledge, and was painstakingly gathered here for your enrichment.

Character Creation

First let us review the class description in bold:

Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizards have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.

Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live blow things up.

Races

Dark Elf DEF

   Faction Alignment: Evil 
   Racial(s): Hide, Ultravision 
   Starting City: Neriak 
   Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard 
   Experience Modifier: None 
   Armor: Medium, Small 

Erudite ERU

   Faction Alignment: Neutral 
   Racial(s): -5 Disease Resist, +5 Magic Resist 
   Starting City: Erudin, Paineel 
   Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard 
   Experience Modifier: None 
   Armor: Medium 

Gnome GNM

   Faction Alignment: Neutral 
   Racial(s): Tinkering, Infravision 
   Starting City: Ak'Anon 
   Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard 
   Experience Modifier: None 
   Armor: Small 

High Elf HIE

   Faction Alignment: Good 
   Racial(s): Infravision 
   Starting City: Felwithe 
   Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard 
   Experience Modifier: None 
   Armor: Medium, Small 

Human HUM

   Faction Alignment: Neutral 
   Racial(s): None 
   Starting Cities: Freeport, Qeynos 
   Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard 
   Experience Modifier: None 
   Armor: Medium

Leveling Paths

Skills

Research

Equipment

Teleportation

Kiting

Quests

Raiding