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Loraen's Enchanter Guide

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Revision as of 19:07, 15 September 2012 by Loraen (Talk | contribs)

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Crowd Control

Mez/Root/AE Mez/Stun Mez can be refreshed, and shorter duration mezzes overwrite longer ones Make a hotkey /cast/cast/mez on %t or something creative. AE Mez is great and should always be up. Tab, F1, and target nearest Stunlocking Interrupting Casters

Pulling Invis Pulling (calm) Invis Facepulling (Drusella, Tranix, Embalming Fluid) Invis Dragging Charm/Dictate invis pulling Lull (with ae mez). Start with the lowest first and make sure to cycle through targets. Lull: bind sight, camera angles Initial Aggro (tash/slow)

Buffs

Clarity/Haste/GRM/AC/Charisma

Debuffs

Tash/Slow Dot/Cripple/Weaken lines

Getting Around and Other Tricks

Lev jumping Aggro hopping Double invis Invis pulling see invis/live/undead mobs Lulling see invis

Suggested Spell Lineup Mez/Tash/Root/Stun/Stun/Manatap/AE Mez/swap

Charm

Level/MR/Charisma Charming casters To Weaponize or not to Weaponize Recharm routines: root + mez, ae mez, stun/stun/boltrans, root and back away

Character Creation

Enchanters are one of the most forgiving classes when it comes to race selection because of our various illusion spells. Your choices are:

The table's caption
Race Int Cha Total Bonuses Suggested
Dark Elf 109 70 179 Hide 25 int, 5 cha

DE: Hide, Gnome: wallvision, HE/Erudites: Stats, Humans: if you are crazy

Gear

Stack HP/AC above all, then charisma and int/mana, finally resists

Clickies: Puppet Strings, Reaper of the Dead, Wooly Spider Nets, Ring of Shadows, and above all WC Cap

Example Profiles:

Leveling Planar KunarkBIS Loraen