Necromancer

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Contents

Description

Necromancer.gif

Necromancers are the masters of life and death, and utilizing fire, magical, poison, and disease magics to overcome their foes, and assist their few allies. Their choice to purvey into necromancy has alienated them from most old-world civilization, being kill on sight to most guards and loathed by many merchants. As such, the necromancer is forced to be a highly independent class, with very few support classes being able to offer anything to the necromancer that the necromancer does not already have, and items/gear do not carry the same weight as for many other classes.

The Necromancer's power comes from a deep affinity for the power of life and death. This grants them a number of abilities, including the ability to mezmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly to assert their dominance over the undead with a number of efficient direct damage, charm, root and lull spells that are aimed specifically at the undead. The Necromancer is classified as anti-natural, the necromancer does contain some very limited unique abilities regarding the destruction of Animals and Plant based mobs.

Among the most unique features of the necromancer is that they are the premier DoT (Damage over Time) class. These abilities tick for exceptional damage over an extended period of time, for relatively cheap mana. The efficiency of these spells, as it will be discussed later, declines when the enemy dies before the DoT runs its course. This creates a tendency for Necromancers to be natural soloers, fully utilizing their DoT potential, as well as utilizing their ability to snare, fear, and root their enemies, and charm their undead ones. Through the utilization of a mezmerize spell called Screaming Terror, when paired with the Necromancer's ability to pretend they are dead with Feign Death, Necromancers can split mobs more easily than many classes, and have great rates of survivability when played to their full potential.

In addition to these, the Necromancer has access to one of the most powerful mana regenerating abilities in the gate, commonly referred to as lich (after the level 49 spell). The Lich line of spells grant a buff that passively removes health in exchange for giving the Necromancer mana. Beginning with Dark Pact, and Allure of Death, these spells merely change health into mana, however with Call of Bones, Lich, and even Demi-Lich, the caster's flesh melts away, leaving a skeleton form for the Necromancer. This increased mana generation allows the Necromancer to have more mana, which translate into more spells in a period of time.

Necromancers are sought after in raids & groups for a number of reasons, including but not limited to their damage, ability to transfer health, and to generate mana which can be granted to party members in times of need.

  • As mentioned, there are many reasons to seek out a necromancer. They deliver incredible damage by stacking different, numerous DoTs, and can do this without fear of taking aggro through the use of feign death, which removes the hate the enemy has for the necromancer. However, the primary way that a necromancer deals damage is through damage over time abilities, creating a tension between a necromancer and his or her group. The better the group, the faster, higher damaging abilities that a necromancer must use, but these spells become less efficient in mana due to their high burst. This means that the mana efficiency of a necromancer is inversely proportional to the damage output of a group. As the group is doing less damage, the necromancer can use more mana efficient, but slow spells, but the faster the group is, the more the necromancer must use less mana efficient spells, to the point of not using DoTs and using Direct Damage spells. For long duration events, the ability for a necromancer to continue destruction is unsurpassed.

Necromancer have hands-down the most efficient detrimental spells in the game from a pure Damage per Mana (DPM) standpoint... but in practical application in the fast-paced group or raid atmosphere, the necromancer can be relegated to being a failure as a DPS in terms of DPM. As a group becomes more effective, the Necromancer will end up using less mana efficient, but faster spells, sacrificing DPM for the sake of getting the DPS out before the enemy dies. Only during solo activities and the more lengthier (raid) fights can the necromancer generally get their efficiency as advertised. However, the high mana regeneration capability compensates for this.

Another unique attribute of DoT spells is that they are either applied fully or resisted fully, unlike instant damage spells (nukes) which can be partially resisted. Because of this, some necromancer spells, specifically the lifetap and blood boil spell line have resistance modifiers that help them land on highly resistant enemies.

  • Their ability to pull is minor in the group or raid game due to the difficulty surviving taking hits as a cloth wearer, netting a necromancer extremely low AC caps and HP, as well as a cast/recast timer on Feign Death. From a pure pulling efficiency standpoint, necromancers are inferior to bards and monks. From a survivability standpoint are surpassed by Shadowknights. Because of this, necromancers generally don't play the role of puller in a large raid environment or against difficult group content. However, the necromancer can generally split off mobs quite well as long as they are not immune to changes in run-speed or linked. One of the primary reasons that necromancers are considered to be inefficient pullers is due to the long reuse timer on feign death, resulting in necromancers taking a considerable amount of time to split a pull.
  • Necromancers also utilize abilities to root, nuke, lull, and charm the undead. These abilities are somewhat limited, but tend to be more mana efficient and tools for certain leveling strategies. In raids, you can end up using charm on certain undead enemies for a greater damage output than your summoned pet could put out. However, there is a maximum level on these, as with all charms, so these do not grant total dominance over the undead.
  • Necromancers are also considered one of the pet classes, as they have undead pets to do their bidding from the very first level, and receive benefit from a single pet focus item. Compared to the main pet class, the magician, necromancer pets are moderately weak (due in part the inability to support them as well as magicians). The Necromancer's pet can be equipped with regular, or magician-summoned gear to dramatically improve their survivability & damage output. The Necromancer has three pet varieties, the first and most common being a warrior, which is along side a monk and a rogue at later levels. The warrior has better survivability but reduced damage when compared to the rogue (which requires proper positioning at the rear of targets to allow backstabbing for any significant damage increase). The monk has slightly more health than the rogue, and can survive better than it, but instead of bash or backstab, it has access to a flying kick.
  • Necromancers also have access to a useful spell-line commonly referred to as twitch. These spells include Rapacious Subversion, Covetous Subversion, and Sedulous Subversion. These spells are cast to give mana to another player, in essence transferring your mana to that player. This can often be useful on fights in which Necromancers are getting resisted too much, or in which their DPS is not necessarily desired. This allows the Necromancer to act as something of a mana generator for buffers and clerics during raid recovery. As a Necromancer, you have among the fastest mana return in the game, and twitch allows you to share some in a pinch.
  • Lastly, the necromancer class is very fun and rewarding as long as you are not determined to be the best in all situations. Necromancers are arguably the most independent of all classes, being designed with a number of self-only spells that certain other casters can cast on others (Self-only invis, self-only succor), making it a prime choice for those that plan to solo the majority of their careers. In addition to this, the necromancer offers a player wanting an alt to solo when they are bored (or frustrated) with their main a chance for a solitary reprieve. However, necromancers are also outstanding additions to raiding guilds because of the extreme DPS potential over the long run, their ability to twitch and help a cleric save lives, or to even patch heal others as needed. A successful necromancer must learn a variety of different strategies that change as a necromancer levels and gains new abilities. These different strategies allow the Necromancer to solo that which would otherwise require a group.

Creation Guide

Picking the right race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with.

Now in terms of faction, Necromancers are generally hated everywhere, so there is no huge difference in the races in that respect.

Human offers well rounded statistics, but have no low-light vision.

Erudite Necromancers have a number of quests available to them that no other race can do that offer some very powerful items. Like humans, they do not have low-light vision.

Dark Elf Necromancers have access to the Thex Mallet and Reaper of the Dead questline, which is believed to be possible to do if you are not a Dark Elf, but requires incredibly high faction, so much so that this quest is generally Dark Elf exclusive.

Gnome Necromancers have access to the Tinker skill, which can offer some interesting crafting options.

The Iksar Necromancer has a number of racial abilities. As for the negatives, they are hated in all cities besides their own, even those of other evil races. Iksar Necromancers also have a greater experience penalty (32%) than do other Necromancers (10%). With this experience penalty, they get access to a powerful racial bonus: health regeneration. Starting at level 8, Necromancers gain access to a spell line referred to as "Lich" (after the level 49 version of the spell), which allows them to constantly lose health to gain mana. Health regeneration helps mitigate the HP loss of Lich form, and therefore offers an increase in the necromancer's mana efficiency. In addition, they can forage for food, and have a natural AC bonus.

If you are concerned with min/maxing, Iksar regeneration should not be underestimated. As the chart below shows, the Iksar Necromancer will lose health slower, which ultimately means that an Iksar Necromancer can kill more things, faster. This will mean increased experience gain so long as the Iksar Necromancer levels up in places with plenty of enemies to kill (which helps to mitigate the 22% higher penalty).

Please note, Iksar is not the only way to go. Go Iksar if you care about min/maxing and having a leg up in terms of efficiency. Non-Iksar can still get the job done.

Below is a chart to show the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration.

Iksar vs Non-Iksar: Pre-Lich

Race + LichLevelsStandingFeignedSitting
Non-Iksar with Death Pact1-19-1-10
Iksar with Death Pact1-1900+2
Non-Iksar with Allure of Death20-49-3-3-1
Iksar with Allure of Death20-49-2-2+2
Non-Iksar with Call of Bones20-49-10-10-8
Iksar with Call of Bones20-49-9-9-5

Iksar vs Non-Iksar: Lich & Demi-Lich

Race + LichLevelsStandingFeignedSitting
Non-Iksar with Lich20-49-21-21-19
Iksar with Lich20-49-20-20-16
Non-Iksar with Lich50-21-21-18
Iksar with Lich50-20-20-14
Non-Iksar with Lich51-55-20-19-17
Iksar with Lich51-55-16-14-10
Non-Iksar with Lich56-59-19-18-16
Iksar with Lich56-59-12-10-6
Non-Iksar with Lich60-18-17-15
Iksar with Lich60-10-8-4
Non-Iksar with Demi-Lich60-28-27-25
Iksar with Demi-Lich60-20-18-14

Starting Statistics

Necro-stats.png

Spending Your Bonus Points

The races capable of becoming Necromancers are naturally intelligent and make good use of their considerable intellect when researching new spells and developing their magical abilities. The Necromancer has access to two main attributes which influence either their health and mana pool, both of which are integral to a good necromancer.

Necromancers have a line of spells that convert health into mana, and because of the aggression Necromancers generate in combat, these spells work most effectively if they have a fair amount of wiggle room when it comes to a health total. Since health will be dumped into mana for a near 1:1 ratio (not counting health regeneration), health can translate to mana over the long run.

1. The intelligence attribute is crucial to a Necromancer. It directly relates to the amount of mana the necromancer has available. At maximum level, a necromancer will gain about 10 mana per 1 intelligence until hitting the soft-cap of 200, at which point a necromancer will gain around 5 mana per 1 intelligence. A necromancer needs enough intelligence to have enough mana to be able to cast all spells he or she must in a brief period of time.

2. The stamina attribute is crucial as well to a necromancer. It directly relates to the amount of health the necromancer has available. At maximum level, a necromancer will gain about 2 health per 1 stamina. A necromancer needs enough health so that their lifetaps and life draining spells do not push health to 100%, as that excess health is effectively wasted mana over the long run.

3. There are very few items that can increase the natural health regeneration of the Necromancer besides the Iksar race. It is suggested that buffs that grant health regeneration should be a high priority in group settings, to mitigate the health loss of the Lich spell line.

4. Necromancers are one of the most hated classes on Norrath, this is often countered by employing others to help buy your spells and supplies for a small fee, try to keep stocked up on all the essentials as the fee you'll pay will probably be more then you would buying supplies from a friendly merchant. For this reason, charisma is not a focused attribute for necromancers, and many items tend to reduce this attribute to emphasize this point.

It is fairly common for necromancers to begin with 25 Intelligence, 5 Stamina, but it is not unheard of for a necromancer to begin with 25 Stamina, 5 Intelligence, or some mix in between, especially for races that are not Iksar/Human, and begin with a hefty amount of intelligence.

Health vs. Mana

Due to the mechanics of Lich, passively reducing our health every tick in exchange for a boost in mana per tick, necromancers are put into a position of having, in effect, two pools of mana. From their mana, they directly draw for spells, but their health pool acts as a mana battery, constantly being drained to provide more mana for the necromancer's use. So how much health and how much mana should you have?

We should begin by understanding that each of these two have a certain advantage. A sizable mana pool means that when you are coming out of an extended rest (by which it is meant that you will be at full mana and health), you will be able to cast more spells in a small period of time. A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use lifetaps to restore your health.

A great deal of this comes down to feeling, and your own playstyle. Following is a series of considerations that one should keep in mind when finding their "sweet spot" for mana/health ratio. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer.

When to go for Health

1) When your lifetaps/life drains are making you reach 100% health, and excess healing is lost. That excess healing is lost potential mana.

2) When you're engaged in reasonably paced pulls, since you will have time for Lich to burn you more mana.

3) When you are soloing and are simply too squishy, since a greater health total means more health an enemy must cut through to kill you.

4) When you have an overabundance of mana.

When to go for Mana

1) When you are reaching 100% mana before your next pull. If you sit at 100% mana, every tick is wasted mana.

2) When you do not have enough mana to cast all the spells you need in a brief period of time for pulls that are in bursts, since Lich wont have much time to burn your health into mana.

3) When you feel you are not squishy, since excessive padding of health likely comes to the detriment of your mana pool.

4) When you have an overabundance of health.

Religion

Religion is not of a huge concern to Necromancers as they are already hated. Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role. The other choice is Bertoxxulous. Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of their god.

Spells

Level 1

Spell Name Spell Type Spell Description Era Class Location Mana
Cavorting Bones Summon Skeleton Warrior, Level 1. Con. Vendor. 15
Lifetap Lifetap Drains 3 to 5 health from the target. Alt. Vendor. 9
Disease Cloud DoT (Disease) Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. Con. Vendor. 10
Minor Shielding Buff (Self) Grants the caster +6 to +10 HP & +3 to +4 AC Abj. Vendor. 10
Invisibility versus Undead Buff (Target) Single Target Invisibility versus Undead Div. Vendor. 40
Siphon Strength Debuff (Target) Drain 5 to 10 STR from target. Alt. Vendor. 5
Locate Corpse Utility Turns the caster in the direction of the corpse of the target. Div. Vendor. 5
Reclaim Energy Utility Sacrifice your summoned pet for mana based on the pet's health Con. Vendor. 5
Coldlight Utility Summon an item that gives off light Con. Vendor. 15
Sense the Dead Utility Detects nearby undead Div. Vendor. 5

Level 4

Spell Name Spell Type Spell Description Era Class Location Mana
Leering Corpse Summon Skeleton Warrior, Level 3-5. Con. Vendor. 40
Lifespike Lifetap Drains 9 to 11 health from the target. Alt. Vendor. 18
Clinging Darkness DoT (Snare) Deals 8 damage per tick for 2 to 8 ticks. Reduces movement speed by 24% to 30%. Alt. Vendor. 20
Poison Bolt DoT (Poison) Deals 6 direct damage + 5 per tick for 2 to 7 ticks. Con. Vendor. 30
Endure Cold Buff (Target) Increase cold resistance by 11 to 20. Abj. Vendor. 20
Grim Aura Buff (Self) Increase caster's attack by 7 to 10. Alt. Vendor. 25
Fear Debuff (Target) Single Target Fear for 3 ticks Alt. Vendor. 40
Numb the Dead Debuff (Target) Lulls undead to reduce aggression. Abj. Vendor. 20
Gate Utility Teleport to your bind point Alt. Vendor. 70
True North Utility Turns caster to face North. Div. Vendor. 5

Level 8

Spell Name Spell Type Spell Description Era Class Location Mana
Bone Walk Summon Skeleton Warrior, Level 7-9. Con. Vendor. 80
Ward Undead DD (Undead) Deals 35 to 41 damage to an undead target. Evo. Vendor. 30
Dark Pact Buff (Self) Lich. The caster loses 2 health per tick, and restores 2 mana per tick. Alt. Vendor. 5
Deadeye Buff (Self) See Invisibility and Infravision. Div. Vendor. 35
Gather Shadows Buff (Self) Invisibility. Div. Vendor. 35
Lesser Shielding Buff (Self) Grants the caster +20 to +30 HP, and +6 to +9 AC. Abj. Vendor. 25
Vampiric Embrace Buff (Self) Caster's melee attacks gain a chance to proc a lifetap. Alt. Vendor. 30
Impart Strength Buff (Target) Caster loses 10 STR, and target gains 10 STR for 6 minutes. Alt. Vendor. 15
Dark Empathy Buff (Target) Caster loses 30 health, and target gains 30 health. Alt. Vendor. 20
Mend Bones Buff (Pet) Heals the caster's pet for 33 to 50 HP. Alt. Vendor. 25
Shadow Step Utility Short range, random direction teleportation. Alt. Vendor. 10

Level 12

Spell Name Spell Type Spell Description Era Class Location Mana
Convoke Shadow Summon Skeleton Warrior, Level 9-11. Con. Vendor. 120
Lifedraw Lifetap Drains 39 to 45 health from the target. Alt. Vendor. 63
Engulfing Darkness DoT (Snare) Deals 11 damage per tick for 10 ticks. Snares movement speed by 40%. Con. Vendor. 60
Heat Blood DoT (Fire) Deals 17 per tick for 6 to 10 ticks. Alt. Vendor. 72
Leach DoT (Drain) Deals 8 per tick for 6 to 9 ticks. Heals the caster for 8 per tick for 6 to 9 ticks. Alt. Vendor. 72
Endure Disease Buff (Target) Increases the target's disease resistance by 19 to 20. Abj. Vendor. 20
Scent of Dusk Debuff (Target) Decreases fire, poison and disease resist by 7 to 9. Alt. Vendor. 50
Spook the Dead Debuff (Target, Undead) Single target Fear for 1 to 3 ticks. Alt. Vendor. 10
Wave of Enfeeblement Debuff (AoE) Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks. Alt. Vendor. 40
Sight Graft Utility Makes the caster view through the eyes of their summoned minion. Div. Vendor. 10
Bind Affinity Utility (Self, Target) Sets the caster's bind point to most locations, or the target's bind point in cities. Alt. Vendor. 100

Level 16

Spell Name Spell Type Spell Description Era Class Location Mana
Restless Bones Summon Skeletal Warrior, Level 15-16. Con. Vendor. 160
Heart Flutter DoT (Muscle Disease) Deals 12 damage per tick for 6 ticks, also debuffs AC and Str Alt. Vendor. 80
Infectious Cloud DoT (AoE) Deals 20 direct damage + 5 damage per tick for 21 ticks. Con. Vendor. 78
Banshee Aura Buff (Self) Shield on the caster that deals 9 to 12 damage to attackers. Abj. Overthere. 60
Shielding Buff (Self) Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. Abj. Vendor. 50
Shieldskin Buff (Self) Absorbs 27 to 55 damage. Consumes a Cat's Eye Agate. Abj. Vendor. 41
Spirit Armor Buff (Self) Increases the caster's armor by 11 to 13. Abj. Vendor. 75
Cure Disease Heal (Target) Cures a disease, removing 1 disease counter from the target. Alt. Vendor. 20
Hungry Earth Debuff (Target, Undead) Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. Alt. Research 30
Feign Death Utility The caster appears dead to enemies, removing the necromancer from the enemy's hate list. Abj. Vendor. 60
Voice Graft Utility Allows the caster to speak through their summoned minion. Div. Research 10
Cancel Magic Utility (Target) Dispels magic effects from the target. Abj. Vendor. 30

Level 20

Spell Name Spell Type Spell Description Era Class Location Mana
Animate Dead Summon Skeleton Warrior, level 19. Con. Oggok. 200
Siphon Life Lifetap Drains 65 to 75 health from the target. Alt. Vendor. 72
Expulse Undead DD (Undead) Deals 88 to 94 damage to an undead target. Evo. Vendor. 60
Word of Shadow DD (AoE) Deals 52 to 58 damage to all targets around the caster. Evo. Research 85
Allure of Death Buff (Self) Lich. The caster loses 4 health per tick, and restores 4 mana per tick. Alt. Vendor. 5
Harmshield Buff (Self) Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Abj. Research 85
Shadow Compact Heal (Target) The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks. Alt. Vendor. 10
Dominate Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Breaks randomly. Alt. Vendor. 100
Shadow Vortex Debuff (Target) Drains 9 to 12 AC from the target and gives it to the caster. Alt. Vendor. 40
Track Corpse Utility Turns the caster toward the corpse of the target every tick. Div. Vendor. 15
Identify Utility (Target Item) Obtain item lore information Div. Vendor. 50

Level 24

Spell Name Spell Type Spell Description Era Class Location Mana
Haunting Corpse Summon Skeletal Warrior, level 22. Con. Research 240
Shock of Poison DD (Target) Deals 146 to 160 damage to the target. Con. Vendor. 100
Resist Cold Buff (Target) Increase cold resistance by 39 to 40. Abj. Vendor. 50
Leatherskin Buff (Self) Absorbs 71 to 118 damage. Consumes a bloodstone. Abj. Vendor. 83
Major Shielding Buff (Self) +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. Abj. Vendor. 80
Breath of the Dead Buff (Self) Allows the caster to breathe underwater. Alt. Vendor. 45
Shadow Sight Buff (Self) The caster gains ultravision. Div. Vendor. 50
Intensify Death Buff (Pet) Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. Alt. Research 50
Rest the Dead Debuff (Target, Undead) Lulls undead to reduce aggression. Abj. Vendor. 75
Scent of Shadow Debuff (Target) Decreases fire, poison and disease resist by 14 to 18. Alt. Vendor. 100
Screaming Terror Debuff (Target) Stuns the target, mezmerizing it with a chance to memory blur, for 3 ticks. Alt. Vendor. 60
Rapacious Subversion Utility (Target) Twitch. Restores 60 mana to the target's mana pool. Alt. Vendor. 200

Level 29

Spell Name Spell Type Spell Description Era Class Location Mana
Summon Dead Summon Skeletal Warrior, level 25. Con. Vendor. 290
Spirit Tap Lifetap Drains 132 to 150 health from the target. Alt. Vendor. 144
Dooming Darkness DoT (Snare) Deals 20 damage per tick for 14 to 15 ticks. Snares movement speed by 49% to 60%. Con. Vendor. 120
Boil Blood DoT (Fire) Deals 24 per tick for 16 to 21 ticks. Alt. Vendor. 150
Vampiric Curse DoT (Drain) Deals 21 per tick for 9 ticks. Heals the caster for 21 per tick for 9 ticks. Alt. Vendor. 144
Defoliate DD (Target, Plant) Deals 192 to 210 damage to the target. Evo. NPC Drop. 100
Dismiss Undead DD (Undead) Deals 140 to 162 damage to an undead target. Evo. Vendor. 90
Word of Spirit DD (AoE) Deals 97 to 104 damage to all targets around the caster. Evo. Vendor. 133
Renew Bones Heal (Pet) Heals the target minion for 154 to 175 health. Alt. Research 125
Panic the Dead Debuff (Target, Undead) Single target Fear for 9 ticks. Alt. Vendor. 50

Level 34

Spell Name Spell Type Spell Description Era Class Location Mana
Invoke Shadow Summon Skeleton Warrior, Level 29. Con. Research 340
Venom of the Snake DoT (Poison) Deals 40 Direct + 59 damage per tick for 7 ticks. Con. Vendor. 160
Torbas' Acid Blast DD (Target) Deals 220 poison damage to the target. Vel. Con. Vendor. 130
Call of Bones Buff (Self) Lich. The caster loses 11 health per tick, and restores 8 mana per tick. Bleached Skeleton Illusion. Alt. Research 5
Greater Shielding Buff (Self) Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. Abj. Vendor. 120
Steelskin Buff (Self) Absorbs 168 to 230 damage. Consumes a jasper. Abj. Vendor. 149
Resist Disease Buff (Target) Increases the target's disease resistance by 40. Abj. Vendor. 50
Beguile Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. Alt. Vendor. 170
Invoke Fear Debuff (Target) Single Target Fear for 7 ticks. Alt. Vendor. 120
Root Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 8 ticks. Breaks randomly, and on direct damage. Alt. Vendor. 30
Surge of Enfeeblement Debuff (AoE) Decreases STR of targets in range by 22 to 30 for 100 ticks. Alt. Research 100

Level 39

Spell Name Spell Type Spell Description Era Class Location Mana
Malignant Dead Summon Skeleton Warrior, Level 33. Con. Vendor. 390
Drain Spirit Lifetap Drains 207 to 226 health from the target. Alt. Vendor. 189
Chilling Embrace DoT (Poison) 100 to 114 per tick for 6 ticks. Vel. Alt. NPC Drop. 200
Scourge DoT (Disease) 40 Direct + 24 per tick for 21 ticks. Con. Vendor. 170
Expel Undead DD (Undead) 261 to 273 damage to an undead target. Evo. Vendor. 130
Word of Souls DD (AoE) 147 to 155 damage to all targets around the caster. Evo. Vendor. 171
Augment Death Buff (Pet) Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. Abj. Vendor. 100
Counteract Disease Heal (Target) Cures a target's disease, removing 8 disease counters from the target. Alt. Vendor. 50
Scent of Darkness Debuff (Target) Decreases fire, poison and disease resist by 24 to 27. Alt. Vendor. 150
Nullify Magic Utility (Target) Dispels magic effects from the target. Div. Vendor. 50
Summon Corpse Utility (Target Player) Summons the target's corpse to your location. Must be in the same zone as the corpse. Consumes a Jade Inlaid Coffin. Abj. Paw. 700

Level 44

Spell Name Spell Type Spell Description Era Class Location Mana
Cackling Bones Summon Skeleton Warrior, Level 37. Con. Vendor. 450
Asystole DoT (Muscle Disease) Ticks for 69 damage for 10 ticks. Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. Alt. Vendor. 210
Ignite Bones DD (Target) Deals 494 to 500 damage to the target. Applies a skeleton illusion to the target. Evo. Vendor. 210
Incinerate Bones DD (Target) Deals 494 to 600 damage to the target. Vel. Evo. NPC Drop. 210
Dead Man Floating Buff (Target) Grants the following undead traits to the target. Levitation. See Invisible. Water Breathing. Increases poison resist by 64 to 70. Abj. Research 150
Arch Shielding Buff (Self) +144 to +150 HP, +25 to +36 AC, and +20 Magic Resist. Abj. Vendor. 200
Diamondskin Buff (Self) Absorbs 245 to 394 damage. Consumes a peridot. Abj. Vendor. 236
Pact of Shadow Heal (Target) The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. Alt. Vendor. 10
Corporeal Empathy Heal (Target) The caster loses 215 health to heal the target for 215 instantly. Vel. Alt. NPC Drop. 200
Covetous Subversion Utility (Target) Twitch. Restores 100 mana to the target's mana pool. Alt. Vendor. 300
Summon Companion Utility (Pet) Summons your pet to your location. Vel. Con. E. Com. 50

Level 49

Spell Name Spell Type Spell Description Era Class Location Mana
Invoke Death Summon Skeleton Warrior, Level 41. Con. Research 490
Drain Soul Lifetap Drains 332 to 338 health from the target. Alt. Vendor. 225
Cascading Darkness DoT (Snare) Deals 72 damage per tick for 16 ticks. Reduces movement speed by 60%. Con. Vendor. 300
Ignite Blood DoT (Fire) Deals 56 per tick for 21 ticks. Alt. Vendor. 250
Bond of Death DoT (Drain) Deals 80 per tick for 9 ticks. Heals the caster for 80 per tick for 9 ticks. Alt. Research 360
Banish Undead DD (Undead) Deals 585 damage to an undead target. Evo. Vendor. 225
Lich Buff (Self) Lich. The caster loses 22 health per tick, and restores 20 mana per tick. Bloody Skeleton Illusion. Alt. Research 5
Dead Men Floating Buff (Group) Applies Dead Man Floating to the caster's entire group. Vel. Abj. NPC Drop. 375
Cajole Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. Con. Vendor. 245
Paralyzing Earth Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 30 ticks. Breaks on direct damage. Alt. Vendor. 100

Level 50

Spell Name Spell Type Spell Description Era Class Location Mana
Improved Invis to Undead Buff (Target) Single Target Invisibility versus Undead. Vel. Alt. NPC Drop. 75

Level 51

Spell Name Spell Type Spell Description Era Class Location Mana
Splurt DoT (Magical) Ticks for progressively more damage, beginning at 11 per tick, and increasing by 11 per tick for 16 ticks, with a final tick of 176. Kun. Alt. NPC Drop. 240
Envenomed Bolt DoT (Poison) 110 direct damage + 146 damage per tick for 7 ticks. Kun. Con. Vendor. 320
Dread of Night Debuff (Target, Undead) Single target Fear for 8 ticks. Kun. Alt. Vendor. 100
Sacrifice Utility (Player Target) Kills target player to create an Essence Emerald. The player target must consent, will lose experience, and cannot be resurrected to regain experience. Consumes an emerald when cast. Kun. Alt. Quest. 100

Level 52

Spell Name Spell Type Spell Description Era Class Location Mana
Plague DoT (Disease) 55 direct damage + 60 per tick for 21 ticks. Kun. Con. Vendor. 300
Defoliation DD (Plant) Deals 645 to 725 damage to target plant. Kun. Evo. NPC Drop. 250
Manaskin Buff (Self) Absorbs 521 to 600 damage. Increases mana regeneration by 1. Consumes a peridot. Kun. Abj. Vendor. 330
Scent of Terris Debuff (Target) Decreases fire, poison and disease resist by 33 to 36. Kun. Alt. Quest. 200

Level 53

Spell Name Spell Type Spell Description Era Class Location Mana
Minion of Shadows Summon Skeleton Rogue, Level 43. Kun. Con. Quest. 525
Convergence Heal (Player Corpse) Returns target player to life, restoring 93% experience. Consumes an Essence Emerald when cast. Kun. Alt. NPC Drop. 700
Enstill Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 16 ticks. Breaks randomly, and on direct damage. Kun. Alt. Overthere. 60
Annul Magic Utility (Target) Dispels magic effects from the target. Kun. Abj. Vendor. 75

Level 54

Spell Name Spell Type Spell Description Era Class Location Mana
Deflux Lifetap Drains 310 to 330 health from the target. Fast cast. Kun. Alt. Vendor. 198
Shield of the Magi Buff (Self) Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist. Kun. Abj. Vendor. 300
Shadowbond Heal (Target) The caster loses 125(?) health per tick, and the target is healed for 125 health per tick for 4 ticks. Kun. Alt. Quest. 10
Thrall of Bones Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 17 to 20 minutes. Breaks randomly. Kun. Alt. NPC Drop. 300

Level 55

Spell Name Spell Type Spell Description Era Class Location Mana
Augmentation of Death Buff (Pet) Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. Vel. Alt. NPC Drop. 250
Chill Bones DD (Target) Deals 505 to 540 cold damage to the target. Applies a skeleton illusion to the target. Kun. Evo. NPC Drop. 210
Conglaciation of Bone DD (Target) Deals 505 to 540 cold damage to the target. Vel. Evo. NPC Drop. 210
Levant Utility Teleports the caster to a relatively safe spot in zone. Self-only evacuation. Kun. Alt. NPC Drop. 500
Infusion Utility (Self) Restores 1000 mana to the caster's mana pool. Consumes an Essence Emerald when cast. Kun. Alt. NPC Drop. 1
Skin of the Shadow Utility (Self) Grants the caster invisibility, ultravision, and increases area of sight by 115%. Can only be cast at night. Kun. Alt. Overthere. 85

Level 56

Spell Name Spell Type Spell Description Era Class Location Mana
Servant of Bones Summon Skeleton Monk, Level 43. Kun. Con. NPC Drop. 525
Cessation of Cor DoT (Muscular Disease) Ticks for 100 damage for 10 ticks. Reduces the target's STR by 50, and the target's AC by 19 to 21. Kun. Alt. Overthere. 250
Trepidation Debuff (Target) Single Target Fear for 6 ticks. Kun. Alt. Overthere. 200
Sedulous Subversion Utility (Target) Twitch. Restores 150 mana to the target's mana pool. Kun. Alt. NPC Drop. 400

Level 57

Spell Name Spell Type Spell Description Era Class Location Mana
Vexing Mordinia DoT (Drain) Deals 122 per tick for 9 ticks. Heals the caster for 122 per tick for 9 ticks. Kun. Alt. Vendor. 495
Exile Undead DD (Undead) Deals 675 to 725 damage to an undead target. Kun. Evo. Vendor. 250
Conjure Corpse Utility (Target Player) Summons the target's corpse to the caster's location. Must be in the same zone as the corpse. Consumes a Tiny Jade Inlaid Coffin. Kun. Con. NPC Drop. 700

Level 58

Spell Name Spell Type Spell Description Era Class Location Mana
Pyrocruor DoT (Fire) Deals 111 per tick for 18 ticks. Kun. Alt. Vendor. 400
Quivering Veil of Xarn Buff (Self) Heals the caster for 150. Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Kun. Abj. NPC Drop. 135
Immobilize Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 10 ticks. Breaks on direct damage. Kun. Alt. Overthere. 80

Level 59

Spell Name Spell Type Spell Description Era Class Location Mana
Emissary of Thule Summon Spectre Warrior, Level 47. Kun. Con. NPC Drop. 650
Touch of Night Lifetap Drains 720 health from the target. Kun. Alt. Overthere. 405
Devouring Darkness DoT (Snare) Deals 107 damage per tick for 13 ticks. Reduces movement speed by 69% to 70%. Kun. Con. NPC Drop. 400

Level 60

Spell Name Spell Type Spell Description Era Class Location Mana
Trucidation DD (Target) Drains 1100 health from the target. Consumes an Essence Emerald when cast. Kun. Alt. NPC Drop. 375
Banishment of Shadows DD (Undead) Destroys target undead creature up to level 51. Consumes a Star Ruby when cast. Kun. Evo. NPC Drop. 750
Demi Lich Buff (Self) Lich. The caster loses 32 health per tick, and restores 32 mana per tick. Bloody Skeleton Illusion. Kun. Alt. NPC Drop. 1
Arch Lich Buff (Self) Lich. The caster loses 20 health per tick, and restores 20 mana per tick. Spectre Illusion. Vel. Alt. NPC Drop. 1
Enslave Death Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 5 ticks. Very difficult to resist. Kun. Alt. NPC Drop. 500

Skills

Pet Information

Spell Level Pet Level Pet Class Pet ~HP Melee Damage (Max) Bash Damage Kick Damage Backstab Damage Appearance Pet Skills
Cavorting Bones 1 1 Warrior 30 10 n/a n/a n/a Skeleton -
Leering Corpse 4 3-5 Warrior 90 12 n/a n/a n/a Skeleton -
Bone Walk 8 7-9 Warrior 200 14 12 12 n/a Skeleton Bash, Kick
Convoke Shadow 12 9-11 Warrior 200 16 15 15 n/a Skeleton Bash, Kick
Restless Bones 16 11-16 Warrior 300 20 16 16 n/a Skeleton Bash, Kick
Animate Dead 20 16-19 Warrior 375 22 8 8 n/a Skeleton Bash, Kick, Double Attack,
Haunting Corpse 24 19-22 Warrior 700 26 8 8 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Summon Dead 29 22-25 Warrior 775 28 9 9 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Invoke Shadow 34 25-29 Warrior 850 32 12 12 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Malignant Dead 39 29-33 Warrior 1000 39 15 15 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (will dual wield without weapons)
Cackling Bones 44 33-37 Warrior 1300 47 19 19 n/a Skeleton Bash, Kick, Double Attack, Dual Wield, Lifetap
Invoke Death 49 37-41 Warrior 2300 55 25 25 n/a Skeleton Bash, Kick, Double Attack, Dual Wield, Lifetap
Minion of Shadow 53 41-43 (?) Rogue 1400 57 n/a n/a 110-171 Skeleton Double Attack, Dual Wield, Lifetap, Backstab
Servant of Bones 56 41-43 (?) Monk 1700 59 n/a 69 n/a Skeleton Double Attack, Dual Wield, Lifetap, Flying kick
Emissary of Thule 59 43-47 (?) Warrior 2700 69 ** 40 n/a n/a Spectre Bash, Double Attack, Dual Wield, Lifetap, Immune to fear
  1. All ROGUE pets innately Backstab.
  2. All MONK pets innately Flying Kick.
  3. Level 8 and 12 Pets Bash and Kick
  4. All WARRIOR pets from Cackling Bones up innately Dual Wield (currently not true on p1999, see above).
  5. Pets gain the ability to kick, bash, double attack, dual wield when given weapons at earlier levels.
  6. ALL pets from Cackling Bones up innately Lifetap.
  7. Emmisary of Thule is innately immune to Fear. Note this was implemented post-Velious, pre-Luclin. (ref)
  8. Necromancer's have access to one pet focus item, Encyclopedia Necrotheurgia. It adds +1 level to the 49, 56 and 59 pets.
  9. ** = Reports that 59 pet is not this strong on p99, unsure if this is a bug, or inaccurate information here?


Specialization

Necromancers have maybe the hardest choice of all. There are three classes of magic which would all be powerful additions for a necromancer.

Firstly there is Alteration. This covers many of the DoTs, Lifetaps, and Undead Charms. These spells are used a lot by necromancers, often in heavy combat situations.

Secondly there is Evocation. Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Whilst soloing necromancers tend to rely on their DoTs more, a necromancer with a good solid guild may find it worthwhile to specialize in Evocation.

Lastly there is Conjuration. This series covers the pet summonings, darkness and disease series of spells. It is probably the second most popular Specialization for the class after Alteration.

I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other.


Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 Yes Research 200 200
20 Yes Specialization 235 235

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Forage (Iksar Only) 50 50
1 No Sense Heading 200 200
1 Yes Swimming 200 200

Necromancer-Specific Quests

Velious:


Gearing

Please keep in mind that gear listed here may not be exhaustive, but they do tend to include the most useful of each category. Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. Remember that 1 int = 10 mana (and it drops significantly after 200), and 1 sta = 2 health, and that the items listed are droppable only.

NOTE: Gear listed here is not listed as "Best In Slot". Due to the way HP and Mana play off of each other, the items you wear influence the value of other items you wear. In other words, Pre-Planar gear is not necessarily less good than an item that is Planar, or Planar relative to Kunark. Pre-Planar Gear refers to items that one can acquire before reaching planar raiding. These are by and large your BoEs. Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content.

Pre-Planar

See also the Detailed Necromancer Gear Guide.

See also the Players:Pre Planar Gear.

Planar

  • Ears -
    Black Sapphire Electrum Earring
    Black Sapphire Electrum Earring
    Item 1042.png

    Slot: EAR
    AC: 2
    HP: +35 MANA: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Djarn's Amethyst Ring
    Djarns Amethyst Ring
    Item 612.png

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Platinum Fire Wedding Ring
    Platinum Fire Wedding Ring
    Item 1060.png

    Slot: FINGER
    AC: 5
    HP: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace
    Item 1043.png

    Slot: NECK
    HP: +55 MANA: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Blighted Skullcap
    Blighted Skullcap
    Item 640.png

    MAGIC ITEM NO DROP
    Slot: HEAD
    AC: 5
    WIS: +7 INT: +8 HP: +10 MANA: +20
    SV MAGIC: +10
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Platinum Tiara
    Platinum Tiara
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 3
    HP: +35 MANA: +50
    WT: 1.2 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Face -
    Tobrin's Mystical Eyepatch
    Tobrin's Mystical Eyepatch
    Item 595.png

    MAGIC ITEM
    Slot: FACE
    WIS: +15 INT: +15
    Effect: See Invisible (Worn)
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Polished Mithril Mask
    Polished Mithril Mask
    Item 772.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 5
    WIS: +7 INT: +7
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL

  • Chest -
    Blighted Robe
    Blighted Robe
    Item 1126.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 11
    DEX: +10 STA: +10 INT: +13 MANA: +40
    WT: 1.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Crimson Robe of Alendine
    Crimson Robe of Alendine
    Item 930.png

    MAGIC ITEM
    Slot: CHEST
    AC: 12
    DEX: +15 INT: +15 HP: +50 MANA: +50
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Arms -
    Blighted Sleeves
    Blighted Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 5
    INT: +7 HP: +15
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Cryosilk Sleeves
    Cryosilk Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 4
    INT: +7 HP: +15
    SV FIRE: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Back -
    Mystic Cloak
    Mystic Cloak
    Item 840.png

    LORE ITEM NO DROP
    Slot: BACK
    Charges: 10
    AC: 8
    INT: +5
    SV MAGIC: +5
    Effect: Steelskin (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    ,
    Cloak of Spiroc Feathers
    Cloak of Spiroc Feathers
    Item 658.png

    LORE ITEM NO DROP
    Slot: BACK
    AC: 6
    STR: +5 STA: +6 INT: +5 MANA: +50
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: ALL

  • Waist -
    Bone-Clasped Girdle
    Bone-Clasped Girdle
    Item 718.png

    MAGIC ITEM
    Slot: WAIST
    AC: 4
    STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
    WT: 0.1 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Shoulders -
    Bloodsoaked Raiment
    Bloodsoaked Raiment
    Item 665.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 4
    DEX: +3 INT: +5 HP: +30 MANA: +65
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: ALL

  • Wrists -
    Bracelet of Cessation
    Bracelet of Cessation
    Item 509.png

    MAGIC ITEM LORE ITEM NO TRADE
    Slot: WRIST
    DEX: +5 CHA: -5 HP: +25 MANA: +65
    WT: 0.1 Size: TINY
    Class: NEC
    Race: ALL

    ,
    Rotted Griffon-Hide Wrist Guard
    Rotted Griffon-Hide Wrist Guard
    Item 560.png

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    Charges: 10
    AC: 5
    DEX: +5 INT: +5 AGI: +5 MANA: +10
    Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30
    WT: 1.0 Size: SMALL
    Class: NEC
    Race: ALL

  • Legs -
    Blighted Trousers
    Blighted Trousers
    Item 655.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +3 DEX: +4 HP: +10
    SV COLD: +10
    WT: 0.7 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Cryosilk Pantaloons
    Cryosilk Pantaloons
    Item 635.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +3 WIS: +5 HP: +15
    SV COLD: +9
    WT: 0.7 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Hands -
    Blighted Gloves
    Blighted Gloves
    Item 636.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +10 INT: +8 MANA: +12
    SV DISEASE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Cryosilk Gloves
    Cryosilk Gloves
    Item 636.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +13 INT: +7 MANA: +10
    SV DISEASE: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Feet -
    Blighted Boots
    Blighted Boots
    Item 633.png

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 4
    AGI: +14 HP: +5
    SV POISON: +10
    WT: 0.7 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Golden Efreeti Boots
    Golden Efreeti Boots
    Item 764.png

    MAGIC ITEM
    Slot: FEET
    AC: 5
    WIS: +9 INT: +9
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM

  • Primary -
    Glowing Black Stone
    A Glowing Black Stone
    Item 767.png

    LORE ITEM
    Slot: PRIMARY SECONDARY
    INT: +9
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Encyclopedia Necrotheurgia
    Encyclopedia Necrotheurgia
    Item 789.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    Focus Effect: Minion of Hate
    WT: 2.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Secondary -
    Rokyls Channelling Crystal
    Rokyls Channelling Crystal
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 10
    HP: +50 MANA: +50
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL

    ,
    Cryosilk Webshield
    Cryosilk Webshield
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 10
    DEX: +7 INT: +7 HP: +35
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL

  • Range -
    Dagger of Marnek
    Dagger of Marnek
    Item 574.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE PRIMARY
    Skill: Piercing Atk Delay: 30
    DMG: 3
    INT: +3 MANA: +15
    WT: 2.0 Range: 40 Size: SMALL
    Class: NEC
    Race: ALL


Kunark

  • Ears -
    Hammered Golden Hoop
    Hammered Golden Hoop
    Item 757.png

    MAGIC ITEM LORE ITEM
    Slot: EAR
    AC: -15
    STA: +8 HP: +75
    SV MAGIC: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
  • Neck -
    Necklace of Superiority
    Necklace of Superiority
    Item 1053.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Circlet of Shadow
    Circlet of Shadow
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 5
    MANA: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 0.1) at Level 20
    WT: 1.0 Size: SMALL
    Class: SHD NEC
    Race: ALL

  • Face -
    Enshrouded Veil
    Enshrouded Veil
    Item 677.png

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 7
    WIS: +2 INT: +2 HP: +30 MANA: +30
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Chest -
    Froglok Bonecaster's Robe
    Froglok Bonecaster's Robe
    Item 929.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 10
    STR: +8 INT: +8 MANA: +40
    SV FIRE: +10 SV MAGIC: +10
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Tolapumj's Robe
    Tolapumj's Robe
    Item 838.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 14
    STR: +5 WIS: +5 INT: +10 MANA: +50
    Haste: +36%
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Loam Encrusted Robe
    Loam Encrusted Robe
    Item 838.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 9
    DEX: +10 INT: +5 AGI: +10 MANA: +80
    SV MAGIC: +10
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    ,
    Manna Robe
    Manna Robe
    Item 838.png

    MAGIC ITEM
    Slot: CHEST
    AC: 14
    INT: +8
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Robe of Decay
    Robe of Decay
    Item 838.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 14
    INT: +12 MANA: +40
    Effect: Dead Man Floating (Must Equip, Casting Time: 12.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC
    Race: ALL

  • Arms -
    Flayed Skin Sleeves
    Flayed Skin Sleeves
    Item 634.png

    MAGIC ITEM LORE ITEM
    Slot: ARMS
    AC: 8
    STA: +2 CHA: -2 AGI: +4 MANA: +20
    WT: 1.5 Size: MEDIUM
    Class: SHD NEC
    Race: HUM ERU

    ,
    Blighted Sleeves
    Blighted Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 5
    INT: +7 HP: +15
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Back -
    Hierophant's Cloak
    Hierophant's Cloak
    Item 840.png

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Waist -
  • Shoulders -
    Squallsurge Shawl
    Squallsurge Shawl
    Item 664.png

    MAGIC ITEM
    Slot: SHOULDERS
    AC: 5
    STA: +5 MANA: +50
    WT: 0.3 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Wrists -
  • Legs -
  • Hands -
    Ancient Shissar Gauntlet
    Ancient Shissar Gauntlet
    Item 531.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HANDS
    AC: 15
    STR: +10 STA: +10 INT: +20
    SV DISEASE: +12 SV POISON: +12
    WT: 5.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Feet -
  • Primary -
    Cone of the Mystics
    Cone of the Mystics
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    AC: 5
    WIS: +5 INT: +5 MANA: +50
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Nightshade Scented Staff
    Nightshade Scented Staff
    Item 887.png

    MAGIC ITEM
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 40
    DMG: 12
    INT: +11 MANA: +55
    Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50
    WT: 4.4 Size: LARGE
    Class: NEC
    Race: ALL

    ,
    Gorgon Head Staff
    Gorgon Head Staff
    Item 887.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 41
    DMG: 14
    INT: +15 MANA: +75
    SV DISEASE: +25
    Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50
    WT: 5.0 Size: LARGE
    Class: NEC
    Race: ALL

    ,
    Tome of Miragul
    Tome of Miragul
    Item 789.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
    SV DISEASE: -10
    WT: 4.0 Size: SMALL
    Class: NEC MAG ENC
    Race: ALL except IKS

  • Secondary -
    Book of Obulus
    Book of Obulus
    Item 789.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    WIS: +8 INT: +8 MANA: +45
    SV FIRE: +5 SV MAGIC: +5
    WT: 5.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Hand of the Reaper
    Hand of the Reaper
    Item 975.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 5
    CHA: -30 INT: +15 MANA: +20
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: NEC
    Race: ALL

  • Range -
    Crypt Master's Conjuring Stone
    Crypt Master's Conjuring Stone
    Item 767.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 1
    INT: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL


Velious Pre-Raid/Group

  • Ears -
  • Fingers -
  • Neck -
  • Head -
  • Face -
  • Chest -
  • Arms -
  • Back -
  • Waist -
  • Shoulders -
  • Wrists -
  • Legs -
  • Hands -
  • Feet -
  • Primary -
  • Secondary -
  • Range -


Velious Raiding

  • Ears -
    Solist`s Earring of Insight
    Solist`s Earring of Insight
    Item 756.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: EAR
    AC: 25
    INT: +15 HP: +90 MANA: +90
    SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Fingers -
    Ring of Dain Frostreaver IV
    Ring of Dain Frostreaver IV
    Item 515.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 10
    STR: +10 STA: +10 HP: +100
    SV MAGIC: +10
    Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant)
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Crystasia`s Crystal Ring
    Crystasia`s Crystal Ring
    Item 880.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 30
    HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Valtron`s Necklace of Wonder
    Valtron`s Necklace of Wonder
    Item 1002.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK
    AC: 35
    STR: +15 DEX: +15 AGI: +15 HP: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Crown of the Kromzek Kings
    Crown of the Kromzek Kings
    Item 523.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HEAD
    AC: 30
    HP: +50
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10
    Effect: Truesight (Worn)
    WT: 1.0 Size: TINY
    Class: ALL
    Race: ALL

  • Face -
    Akkirus` Mask of Warfare
    Akkirus` Mask of Warfare
    Item 772.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 30
    STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Ssra`s Bloodstone Eyepatch
    Ssra`s Bloodstone Eyepatch
    Item 595.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 35
    STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    Effect: Truesight (Worn, Casting Time: Instant)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Eye of Cazic Thule
    Eye of Cazic Thule
    Item 1130.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 15
    STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Mana Regeneration: +1
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Chest -
    Sal`Varae`s Robe of Darkness
    Sal`Varae`s Robe of Darkness
    Item 928.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: CHEST
    AC: 60
    STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    Effect: Flowing Thought III
    WT: 1.0 Size: TINY
    Class: CLR NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    ,
    Robe of the Bonecaster
    Robe of the Bonecaster
    Item 1126.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 12
    STA: +15 INT: +14 HP: +70 MANA: +50
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Conjure Corpse (Must Equip, Casting Time: 25.0)
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Arms -
    Spirit Wracked Cord
    Spirit Wracked Cord
    Item 1118.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS ARMS WRIST
    AC: 12
    STA: +5 HP: +100
    SV COLD: +10 SV MAGIC: +5
    Effect: Aura of Battle (Worn)
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Back -
    Cloak of Venom
    Cloak of Venom
    Item 662.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: BACK
    AC: 7
    DEX: +9 INT: +9 MANA: +80
    SV DISEASE: +7 SV POISON: +7
    WT: 0.0 Size: TINY
    Class: SHD NEC
    Race: ALL

  • Waist -
    Belt of Dwarf Slaying
    Belt of Dwarf Slaying
    Item 718.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WAIST
    AC: 20
    STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Aura of Battle (Worn)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Shoulders -
    Runed Coldain Prayer Shawl
    Runed Coldain Prayer Shawl
    Item 642.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 7
    STA + 7 CHA: +7 WIS: +7 INT: +7
    SV FIRE: +7 SV COLD: +7 SV POISON: +7
    Effect: Flowing Thought I (worn)
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

  • Wrists -
    Camii`s Bracer of Vigor
    Camii`s Bracer of Vigor
    Item 521.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WRIST
    AC: 35
    STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Serpent Sight (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Legs -
    Silver Chains
    Silver Chains
    Item 538.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS ARMS BACK CHEST LEGS
    AC: 20
    STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20
    SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
    WT: 25.5 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Rotting Trousers
    Rotting Trousers
    Item 655.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 7
    STA: +6 INT: +3 HP: +45 MANA: +50
    SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2
    Effect: Augment Death (Must Equip, Casting Time: 15.0)
    WT: 0.4 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Hands -
    Gauntlets of Dragon Slaying
    Gauntlets of Dragon Slaying
    Item 846.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HANDS
    AC: 30
    STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75
    SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9
    Haste: +41%
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Feet -
    Sirran`s Boots of Insanity
    Sirran`s Boots of Insanity
    Item 764.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FEET
    AC: 20
    STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 0.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

  • Primary -
    Zlandicar's Heart
    Zlandicar's Heart
    Item 1003.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Regeneration (Worn)
    WT: 0.0 Size: MEDIUM
    Class: SHD NEC WIZ MAG ENC
    Race: ALL

    ,
    Scythe of the Shadowed Soul
    Scythe of the Shadowed Soul
    Item 2869.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 34
    DMG: 22
    STR: +5 STA: +10 CHA: +5 INT: +20 HP: +20 MANA: +80
    SV FIRE: +5 SV DISEASE: +15 SV COLD: +5 SV MAGIC: +10 SV POISON: +15
    Effect: Torment of Shadows (Must Equip, Casting Time: 9.0) at Level 50
    WT: 5.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Secondary -
    Buckler of Insight
    Buckler of Insight
    Item 542.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    AC: 45
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flowing Thought I (Worn)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

  • Range -
    Brain of Cazic Thule
    Brain of Cazic Thule
    Item 1205.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    AC: 10
    STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Mana Regeneration: +1
    WT: 10.0 Size: LARGE
    Class: ALL
    Race: ALL


An Agenda for Future Research

The purpose of this section is to point out the shortcomings of this guide, and what details we still need more detailed information on.

1) Pet Levels. Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even though for there to be a Light Blue con, and a Dark Blue con, it must be Level 28-30. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level.

2) Magic Resistance variance on the Shielding spell line. The original page for the early Shielding spells do not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Presumably, a lower level Necromancer who first gets the spell is going to have a different number. A Necromancer that just got each level of Shielding would need to measure how much MR they get, to give us the minimum increase to MR that spell gives. The listed MR is the maximum, as cast by a 60 Necromancer.

Necromancy

It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.

Thus began the Age of Turmoil.