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C shaman.gif

The Shaman is one of the most understated classes in Norrath. They are very well rounded offering powerful offense, defense, and buffs.

With the exceptions of the Iksar, Shamans can wear two types of plate armours in the world of Norrath. Iksars can't since it chafes their scales, and must resort to chain-mail or the special Iksar armours they have crafted over time. This affords them a high amount of protection, which helps greatly when soloing.

Shamans have two forms of offense. Their most powerful damage lies through the damage over time spells (DOT's). Shamans get two powerful lines of these spells. One poison based, and the other disease based. They can stack these spells to achieve a very efficient damage output. Alternatively they can also use their cold damage based direct damage spells. These are good for adding in a little extra punch, or for fights of short durations.

In terms of defense and debuffs, Shamans have the most powerful Slowing Spells and Resistance debuffs in the game. This greatly reduces the damage output of the enemy and also assists the entire party in succeeding on magical attacks.

Shamans also have the best buffs in the game, able to increase all statistics except for Wisdom and Intelligence by over 50 points at higher levels. This not only makes them highly sought after in groups, but means that the shamans can be a lot more selective in what equipment they choose to wear. They also have spells to increase running speed and attack rate, as well as increasing hitpoints and AC.

Shamans can use almost any one or two handed blunt weapon in the game, and have a limited selection of piercing weapons at their disposal also. Shamans can melee reasonably well with their buffs up, and with a pet at their side are capable of doing some serious damage. Downtime is also minimised with Shamans with both a health regeneration spell, direct healing spells, and a hitpoint to mana conversion spell.

Shamans are the only class which can do Alchemy, a trade skill which can help in funding the purchase of spells or equipment as your character progresses.

The downside to Shaman's is that they can get very repetitive. With so many awesome buffs at their disposal they are always getting begged for spells. In dungeon raids their main purposes are buffing and debuffing, with very little mana left to actually get into the nitty gritty of the fights. Also most of the Shaman races are evil, and are forced to travel lengthy distances to bank and resupply.

Also in order to be mana efficient Shamans normally have to use Damage Over Time spells. This normally results in kiting or a drawn out process of rooting and DOT'ing. This can be particularly difficult on caster mobs which will still have offensive capability even though rooted.

Shaman's can only charm animals up to mid levels, and they only get a few pet upgrades.

The shaman class is a very enjoyable one to play, particularly for those who enjoy role-playing. It is a very self-sufficient class, which functions excellently both as a soloist or in a group.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Shaman Mystic Luminary Oracle

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Barbarians are the only shaman race which is not evil. All the other races are killed on sight in most places. Barbarians level the fastest of the races. Barbarians have no night vision, but can wear both medium and large sized armour.

Ogres level slightly slower than the Barbarians, but have the advantage of not being able to be stunned from blows delivered to their front. They can still be stunned if attacked from behind. Ogres also have some basic night vision and very high Strength and Stamina.

Trolls level considerably slower than the Ogre. They have the added bonus of an increased health regeneration rate. This amount increases as their level increases.

Iksar share the same regenerative abilities as trolls, can forage, have an innate AC bonus, but they cannot wear plate armor - including Planar and Kunark sets. Things even out in Velious, but think carefully before choosing an Iksar. Iksar are hated in almost every city, good or evil.

Starting Statistics

The following table lists the starting stats and XP penalty of each Shaman race. The colors describe the stat's importance to Shaman: Green stats are very important, while Yellow ones are only moderately helpful, and Red ones have almost no value. XP penalty describes how much additional experience the race requires. For instance, a Barbarian Shaman would require 105% of the experience that a character with no penalty (eg. a Human Cleric) would require to be the same level.

NOTE: All races get 30 additional stat points at character creation.

Race Str Sta Agi Dex Wis Int Cha Total XP Penalty
Barbarian 103 100 82 70 80 60 60 555 5%
Iksar 70 75 90 85 90 75 60 545 20%
Ogre 130 127 70 70 77 60 42 576 15%
Troll 108 114 83 75 70 52 45 547 20%






Level Range Standing




1 2 1-19 2 4
1 3 20-49 2 6
1 4 50 2 8
2 5 51-55 6 12
3 6 56-59 10 16
3 6 60 12 18


Here are a few things to consider when choosing your race. Each consideration has the races grouped from best to worst.

Statistics (Ogre, Troll, Barbarian, Iksar): Combining the two main Shaman statistics (Stamina and Wisdom) you get: Ogre 204, Troll 184, Barbarian 180, Iksar 165. However, because gear (especially in Velious) will ultimately lead to maxed-out statistics regardless of their starting value, statistics should not be a primary concern for a starting shaman.

High-End Soloing (Ogres, Troll/Iksar, Barbarians): Ogres may have an advantage because of their stun immunity: high-level monsters summon shaman to them, theoretically making it more likely that their stuns will interrupt a (non-Ogre's) casting. This said, all races are capable of soloing summoning monsters. Troll's and Iksar have a distinct leveling advantage because of their regen, which at high levels is still very noticeable. While Torpor mitigates this, the spell is upwards of 100,000 platinum to buy.

Banking/Selling (Barbarian, Ogre/Troll, Iksar): Barbarians are the only shaman race that can bank/sell at every good city in Norath (and Firiona Vie) without significant faction work. Ogres and Trolls can use Neriak, Grobb, Oggok, and The Overthere. Iksar only get a single city: Cabilis (again, without a great deal of faction work).

Leveling, Experience Penalty (Barbarian, Ogre, Troll/Iksar): Barbarians have the lowest experience penalty, followed by Ogres, followed by Trolls/Iksar.

Leveling, Downtime (Iksar/Troll, Barbarian/Ogre): Because of their regeneration Iksar and Trolls have noticeably less downtime at lower levels.

Gear (Barbarian/Ogre/Troll, Iksar): Iksar have a significant disadvantage to the other Shaman races because they cannot wear the Jaundiced Bone line of armor (including the popular Jaundiced Bone Bracer). This is slightly made up for by a armor bonus Iksar receive.

Starting Area (Iksar, Barbarian/Ogre/Troll): Because Kunark (the Iksar home continent) was developed after Antonica (the home continent of the other three races), most players would agree that its zones were better designed and are more friendly to new characters.

Of course, none of the above takes in to account subjective measures such as looks; remember, you will be staring at your character A LOT during their lifespan, so you may regret picking a race you dislike just because of their racial advantages. Also, it is important to understand that none of the racial advantages are so important as to disqualify any races: despite an Ogre's slight advantage, all four races will be very close to equal in power at level 60, and despite the Barbarian leveling bonus it won't take the other races that much longer to reach level 60. Ultimately it is recommended that you choose your race based on personal preference first, and only consider racial advantages second.

Suggested Starting Statistics

There are different play styles for a shaman, but the two most important stats for all Shaman will be Stamina and Wisdom. However, it is also important for any class to have at least 75 agility to avoid a major AC penalty.

Whether a shaman should focus on Stamina or Wisdom more is a matter of some debate. Stamina adds to HP, and since Shaman can convert HP to Mana with their Cannibalize spell line it also (in some sense) adds to Mana. However, while Wisdom only adds to Mana, it adds far more (point for point) than Stamina. For a more detailed exploration of the issue the Shaman: Stamina vs. Wisdom page has an excellent breakdown of the math involved.

Wisdom Focused-Build

  • Barbarian: 5 points to Stamina, 25 points to Wisdom for equal starting STA & WIS.
  • Troll: 5 points to Stamina, 25 points to Wisdom
  • Ogre: 5 points to Agility, 25 points to Wisdom
  • Iksar: 5 points to Stamina, 25 points to Wisdom

Stamina Focused-Build

  • Barbarian: 25 points to Stamina, 5 points to Wisdom
  • Troll: 25 points to Stamina, 5 points to Wisdom
  • Ogre: 5 points to Agility, 25 points to Stamina
  • Iksar: 25 points to Stamina, 5 points to Wisdom


Regardless of their religion, every Shaman race except Barbarian (who must pick The Tribunal as their religion) will be hated by "good" NPCs. Since a shaman's religion won't make him more hated, which one you choose won't matter much. Unfortunately since all evil religion choices are hated, even if you work to improve your "good" factions (by killing enemies of good factions), you will still never be able to trade in many "good" zones because of your race and religion.

Troll Shaman that choose to worship Innoruuk have the benefit of being able to quest for which gives them a low level snare effect (slowing a monsters movement speed) not available to other race/religion combinations.


Some of the spells available to Shaman are not particularly useful, while others are essential. Wisewolf has compiled an excellent Shaman Spell Purchasing Guide which offers advice on which spells to purchase while leveling your shaman.

Level 1

Spell NameSpell DescriptionEraClassLocationMana
Burst of FlameSingle Target Fire Direct Damage Spell Evo.Vendor7
Cure DiseaseCures the target of disease effects Alt.Vendor20
Dexterous AuraIncrease Dexterity Alt.Vendor10
Endure ColdAdds to cold resistance Abj.Vendor20
Flash of LightBlind target and lower their ATK Div.Vendor12
Inner FireIncrease AC and Hitpoints Abj.Vendor10
Minor HealingSmall Healing Spell Alt.Vendor10
StrengthenIncrease Strength Alt.Vendor10
True NorthSelf Only Navigation Spell Div.Vendor5

Level 5

Spell NameSpell DescriptionEraClassLocationMana
Cure PoisonCures target of poison effects Alt.Vendor20
DrowsyLower target's attack speed Alt.Vendor20
Endure FireAdds to fire resistance Abj.Vendor20
Feet like CatIncrease Agility Alt.Vendor40
Fleeting FuryShort Duration Stat Increase Abj.Vendor10
Frost RiftCold Based Direct Damage Spell (Max: 15) Evo.Vendor15
GateReturn to Your Bind Point Alt.Vendor70
Scale SkinIncrease AC Abj.Vendor25
SickenDisease based DoT Con.Vendor30
Spirit PouchSummon no-rent pouch Con.Vendor40
Summon DrinkSummon no-rent drink Con.Vendor10

Level 9

Spell NameSpell DescriptionEraClassLocationMana
Cure BlindnessCures the target of blindness effects Alt.Vendor20
Endure DiseaseAdds to disease resistance Abj.Vendor20
Light HealingHealing spell Alt.Vendor25
Sense AnimalsMakes the caster face the closest Animal Div.Vendor5
Serpent SightTarget Infravision Div.Vendor30
Spirit of BearIncrease Stamina Alt.Vendor40
Spirit of WolfIncrease movement rate of the target Alt.Vendor40
Spirit SightSee invisible Div.Vendor20
Summon FoodSummon no-rent food Con.Vendor10
Tainted BreathSingle Target Poison DoT Con.Vendor40

Level 14

Spell NameSpell DescriptionEraClassLocationMana
Bind AffinitySet a New Home Point for Target Alt.Vendor100
Burst of StrengthTarget short duration battle buff Abj.Vendor15
DisempowerSingle Target Melee Debuff Alt.Vendor45
Endure PoisonIncrease Poison Resistance Abj.Vendor20
Enduring BreathBreathe underwater Alt.Vendor35
Invisibility versus AnimalsTarget becomes invisible to Animals Div.Vendor30
LevitateSingle Target Levitation Buff Alt.Vendor30
RootHold your target in one spot Alt.Vendor30
Spirit of SnakeIncrease Charisma Alt.Vendor40
Spirit StrikeCold Based Attack Spell (DD 74) Evo.Vendor75
Turtle SkinIncrease AC Abj.Vendor50
Walking SleepLower target's attack speed 23% (L14) to 35% (L60) Alt.Vendor60

Level 19

Spell NameSpell DescriptionEraClassLocationMana
AfflictionDisease based DoT Con.Vendor75
Cancel MagicSingle Target Magic Effect Debuffer Abj.Vendor30
Endure MagicIncrease Magic Resistance Abj.Vendor40
FrenzySelf Only Melee Stat Buff that slowly drains mana Abj.Vendor25
HealingHealing Spell Alt.Vendor60
Infectious CloudArea Effect Disease DoT Con.Vendor78
Insidious FeverDecrease Disease Protection Con.Vendor30
MalaiseTarget Decrease Fire, Cold, Magic, and Poison Resists (Max: 20) Alt.Vendor60
ShrinkMake target smaller in dungeons Alt.Vendor50
Spirit of CatIncrease Agility Alt.Vendor60
Spirit StrengthIncrease Strength Alt.Vendor40
VisionSee through target's eyes Div.Vendor10

Level 24

Spell NameSpell DescriptionEraClassLocationMana
CannibalizeSelf Convert Health to Mana Alt.Vendor0
Counteract DiseaseRemove stronger disease Alt.Vendor50
Creeping VisionTelescope effect (zoom in) Div.Vendor20
Envenomed BreathPoison Based Damage Over Time Con.Vendor100
Frost StrikeCold Based Attack Spell Evo.Vendor100
InvigorSingle Target Stamina Regeneration Spell Alt.Vendor20
Poison StormPoison Based Rain Direct Damage Evo.Vendor125
ProtectIncrease AC Abj.Vendor75
RegenerationIncreases regeneration of the target Alt.Vendor100
Resist ColdIncrease cold resistance Abj.Vendor50
Spirit of CheetahShort Duration Extreme Movement Speed Increase Alt.Vendor20
Spirit of MonkeyIncrease Dexterity Alt.Vendor40
Spirit of OxIncrease Stamina Alt.Vendor60
Scale of WolfMovement increase Alt.Vendor60

Level 29

Spell NameSpell DescriptionEraClassLocationMana
Alluring AuraIncrease Charisma Alt.Vendor60
Befriend AnimalCharm Animals Alt.Vendor70
Counteract PoisonCures target of poison effects Alt.Vendor50
Greater HealingThis spell is an upgrade to Healing Alt.Vendor150
Imbue AmberCreate a Holy Amber StoneKun.Alt.Vendor200
Imbue IvoryCreate a Holy Ivory StoneKun.Alt.Vendor225
Imbue JadeCreate a Holy Jade StoneKun.Alt.Vendor200
Imbue SapphireCreate a Holy Sapphire StoneKun.Alt.Vendor200
InvisibilitySingle Target Invisibility Spell Div.Vendor30
Listless PowerMelee stat debuffer Alt.Vendor90
QuicknessIncrease Attack Speed (Max 30%) Alt.Vendor80
Raging StrengthIncrease Strength Alt.Vendor60
Resist FireIncrease Fire Resistance Abj.Vendor50
Rising DexterityIncrease Dexterity Alt.Vendor60
Tagar's InsectsSlow target's attack speed 34% (L29) to 50% (L60) Alt.Vendor125
UltravisionSingle Target Ultravision Div.Vendor55

Level 34

Spell NameSpell DescriptionEraClassLocationMana
Charm AnimalsMake an Animal Your Pet Alt.Vendor120
Companion SpiritSummons a pet to protect you Con.Vendor350
EnstillSingle Target Root Spell (Max: 96 Secs) Alt.Vendor60
FurySelf Only Melee Stat Buff Abj.Vendor50
HealthIncrease Stamina Alt.Vendor80
MalaisementTarget Decrease Fire, Cold, Magic, and Poison Resists (Max: 40) Alt.Vendor100
NimbleIncrease Agility Alt.Vendor80
Resist DiseaseIncrease Disease Resistance Abj.Vendor50
ScourgeDisease based DoT Con.Vendor170
Shifting ShieldIncrease AC Abj.Vendor80
Shock of the TaintedSingle Target Poison Based Direct Damage (Max: 230)Vel.Con.Vendor130
Talisman of TnargIncrease Hitpoints Alt.Vendor125
Winter's RoarCold Based Attack Spell Max: 263 Evo.Vendor150

Level 39

Spell NameSpell DescriptionEraClassLocationMana
Assiduous VisionBinds sight to target, increases vision magnification, gives caster ultravision Div.Vendor50
Blinding LuminanceBlind Spell Div.Vendor50
Cannibalize IISelf Convert Health to Mana Alt.Quest0
ChloroplastIncrease targets hitpoint Regeneration Alt.Vendor200
DeftnessIncrease Dexterity Alt.Vendor80
Extinguish FatigueSingle Target Full Stamina Refresh Alt.Vendor35
Furious StrengthIncrease Strength Alt.Vendor80
Gale of PoisonPoison Based Rain Direct Damage Evo.Vendor200
GlamourIncrease Charisma Alt.Vendor80
Insidious MaladyDecrease Disease Resistance Con.Vendor60
Resist PoisonIncrease Poison Resistance Abj.Vendor50
Togor's InsectsSlow target's attack speed 49% (L39) to 70% (L60) Alt.Vendor175
Tumultuous StrengthGroup Strength Buff (Max: 27)Vel.Alt.NPC Drop150
Venom of the SnakePoison based DoT 453 damage over 42 sec Con.Vendor160
Vigilant SpiritSummon a pet to protect you Con.Vendor400

Level 44

Spell NameSpell DescriptionEraClassLocationMana
AgilityIncrease Agility Alt.Vendor100
AlacritySingle Target Haste Spell (Max: 40%) Alt.Vendor115
Blast of PoisonSingle Target Poison Based Direct Damage (Max: 400)Vel.Con.NPC Drop200
Blizzard BlastSingle Target Cold Direct Damage (Max: 430) Evo.Vendor200
GuardianIncrease Armor Class (Max: 24) Alt.Vendor150
Guardian SpiritSummon a pet to protect you Con.Vendor450
IncapacitateSingle Target Melee Debuff Alt.Vendor150
Nullify MagicSingle Target Magic Effect Debuffer Abj.Vendor50
Resist MagicIncrease Magic Resistance Abj.Vendor85
StaminaIncrease Stamina Alt.Vendor100
Summon CompanionSummon Your Pet to Your LocationVel.Con.Vendor50
Talisman of AltunaIncrease Hitpoints Alt.Vendor250

Level 49

Spell NameSpell DescriptionEraClassLocationMana
Abolish DiseaseAttempts to remove any disease based effects Alt.Vendor100
CharismaIncrease Charisma Alt.Vendor100
DexterityIncrease Dexterity Alt.Vendor100
Envenomed BoltPoison Based Damage Over Time (Max: -1132) Con.Vendor320
Frenzied SpiritSummon a pet to protect you Con.Vendor500
MalosiTarget Decrease Fire, Cold, Magic, and Poison Resists (Max: 60) Alt.Vendor175
PlagueDisease based DoT (Max: -1245) Con.Vendor300
RageSelf Only Melee Stat Buff Abj.Vendor100
StrengthIncrease Strength Alt.Vendor100

Level 50

Spell NameSpell DescriptionEraClassLocationMana
Spirit QuickeningPet Only AC, Strength & Haste BuffVel.Alt.NPC Drop50

Level 51

Spell NameSpell DescriptionEraClassLocationMana
Superior HealingHeal SpellKun.Alt.Vendor250
ImmobilizeSingle Target Fast Root Spell (Max: 60 Secs)Kun.Alt.Vendor80
Talisman of JasinthGroup Resist DiseaseKun.Abj.NPC Drop150
Turgur's InsectsSlow Attack Speed (Max: 75%)Kun.Alt.Vendor250

Level 52

Spell NameSpell DescriptionEraClassLocationMana
Insidious DecayUnresistable Disease DebufferKun.Alt.Quest100
RegrowthIncrease regeneration of the targetKun.Alt.Vendor300
Spirit of ScaleGroup Movement Speed BuffKun.Alt.NPC Drop150

Level 53

Spell NameSpell DescriptionEraClassLocationMana
CrippleSingle Target Melee DebuffKun.Alt.NPC Drop225
Deliriously NimbleAgility BuffKun.Alt.Vendor150
Talisman of ShadooGroup Resist PoisonKun.Abj.Quest150

Level 54

Spell NameSpell DescriptionEraClassLocationMana
Cannibalize IIISelf Convert Health to ManaKun.Alt.NPC Drop0
Ice StrikeCold Based Direct Damage Spell (645)Kun.Evo.Vendor250
Riotous HealthStamina BuffKun.Alt.Vendor150
Shroud of the SpiritsAC Buff SpellKun.Abj.Quest200

Level 55

Spell NameSpell DescriptionEraClassLocationMana
Annul MagicSingle Target Magical DebufferKun.Abj.Vendor75
ChloroblastSingle Target Heal Spell (Max: 428)Vel.Alt.Vendor175
Form of the Great BearIllusion Bear (Regen and Wisdom Buff)Vel.Alt.NPC Drop135
Spirit of the HowlerSummon a Wolf PetKun.Con.NPC Drop650
Talisman of KraggHitpoint BuffKun.Alt.Vendor375
Torrent of PoisonPoison Based Rain Direct DamageKun.Evo.Quest380

Level 56

Spell NameSpell DescriptionEraClassLocationMana
AcumenStamina and Vision BuffKun.Div.NPC Drop75
Bane of NifePoison Based DoT (1648)Kun.Con.NPC Drop425
CeleritySingle Target Haste Spell (Max: 50%)Kun.Alt.Vendor185
Paralyzing EarthSingle Target Root Spell (Max: 3 Mins)Kun.Alt.Vendor100

Level 57

Spell NameSpell DescriptionEraClassLocationMana
MalosiniTarget Decrease Fire, Cold, Magic, and Poison Resists (Max: 60)Kun.Alt.Vendor200
Maniacal StrengthStrength BuffKun.Alt.Vendor150
Talisman of the BruteGroup Stamina BuffKun.Alt.NPC Drop350
Talisman of the CatGroup Agility BuffKun.Alt.NPC Drop350

Level 58

Spell NameSpell DescriptionEraClassLocationMana
Cannibalize IVSelf Only HP to Mana ConversionVel.Alt.NPC Drop0
Mortal DeftnessDexterity BuffKun.Alt.Vendor150
Talisman of the RhinoGroup Strength BuffKun.Alt.NPC Drop350
Talisman of the SerpentGroup Charisma BuffKun.Alt.NPC Drop350
Tigir's InsectsArea Effect Slow SpellKun.Alt.NPC Drop350

Level 59

Spell NameSpell DescriptionEraClassLocationMana
Pox of BertoxxulousMassive Disease Based DoTKun.Con.NPC Drop430
Talisman of the RaptorGroup Dexterity BuffKun.Alt.NPC Drop350
Unfailing ReverenceCharisma BuffKun.Alt.Vendor150
Voice of the BerserkerSelf Only Meleeing BuffKun.Abj.NPC Drop1

Level 60

Spell NameSpell DescriptionEraClassLocationMana
AvatarThe Ultimate Melee Stat BuffKun.Alt.NPC Drop325
Focus of SpiritSingle Target Health, Strength and Dexterity BuffVel.Alt.NPC Drop500
MaloTarget Decrease Fire, Cold, Magic, and Poison Resists (Max: 45)Kun.Alt.NPC Drop350
Primal AvatarThe Ultimate Melee Stat Buff (No Component)Vel.Alt.NPC Drop325
TorporEnormous Health RecoveryKun.Alt.NPC Drop200


Pet Information

Pet Guide


Skill Specialization

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
1 No Channelling 200 220
8 Yes Meditate 235 252
30 Yes Specialisation 235 235

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 200
1 No 2 Hand Blunt 200 200
1 No Bind Wound 200 200
1 No Defense 200 200
1 No Hand to Hand 75 75
1 No Offense 200 200
1 No Piercing 200 200
15 Yes Dodge 75 75

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Forage (Iksar Only) 50 50
1 No Sense Heading 200 200
1 No Swimming 200 200

Shaman-Specific Quests

Class Race Quest List

All Shaman Gear


Class specific gear suggestions are cross listed on the Gear Reference page.


Players:Pre Planar Gear


Players:Planar Gear


Players:Kunark Gear

Velious Pre-Raid/Group

Players:Velious Pre-Raid Gear

Velious Raiding

Players:Velious Raiding Gear


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