[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "User:Zosymandias/DyeTableTest"
Zosymandias (Talk | contribs) m (→Fine Plate Dyes) |
Zosymandias (Talk | contribs) m (→Fine Plate Dyes) |
||
| (3 intermediate revisions by one user not shown) | |||
| Line 1: | Line 1: | ||
=== Fine Plate Dyes === | === Fine Plate Dyes === | ||
| − | [[How to Dye and Stain]] | + | Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a [[Shaman]] using [[Alchemy]] or a [[Rogue]] using [[Make Poison]]. These extracts are then usable by anyone (no skill check) to be combined into dyes. There is an in game book [[How to Dye and Stain]] that describes part of this. |
| + | ;The general process involves three steps: | ||
| − | <table class="eoTable3 | + | ;1. Make the Extract |
| + | |||
| + | Extracts can be combined in either an alchemist's [[Medicine Bag]], or in a rogue's [[Mortar and Pestle]] (trivial of 36 for both shaman and rogue). The [[Empty Vial]] needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, for a higher success rate it is better to have a shaman , or a rogue perform this combine. | ||
| + | |||
| + | ;2. Make the Dye | ||
| + | |||
| + | Can be made by anyone (no-fail), using the above extracts, and combining them in a [[Medium Clay Jar]] with some [[Resin]] (made by [[pottery]], this is a combineable container. You lose the jar on combine) | ||
| + | |||
| + | * dark color - [[resin]] x1, extract x1. (e.g. [[Dark Green Dye]]) | ||
| + | * base color - [[resin]] x2, extract x1. (e.g. [[Green Dye]]) | ||
| + | * light color - [[resin]] x3, extract x1. (e.g. [[Light Green Dye]]) | ||
| + | |||
| + | ;3. Dye the Armor | ||
| + | |||
| + | Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 [[Jar of Acid]], 1 [[Jar of Lacquer]] and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid. | ||
| + | |||
| + | |||
| + | <table class="eoTable3" style="width:100%;"> | ||
<tr> | <tr> | ||
| − | <th>Material</th> | + | <th colspan="6">Dye Table</th> |
| − | <th>Extract</th> | + | </tr> |
| − | <th colspan="3">Colors</th> | + | <tr> |
| − | <th>Drop Locations</th> | + | <th rowspan="2">Material</th> |
| + | <th rowspan="2">Extract</th> | ||
| + | <th style="text-align:center" colspan="3">Colors</th> | ||
| + | <th rowspan="2">Drop Locations</th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <th>[[Resin]] x1</th> | ||
| + | <th>[[Resin]] x2</th> | ||
| + | <th>[[Resin]] x3</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Permafrost Crystals]]</td> | <td>[[Permafrost Crystals]]</td> | ||
<td>[[Permafrost Extract]]</td> | <td>[[Permafrost Extract]]</td> | ||
| − | |||
| − | |||
<td>[[Dark Blue Dye|Dark Blue]]</td> | <td>[[Dark Blue Dye|Dark Blue]]</td> | ||
| − | <td>Mobs in [[Permafrost]], | + | <td>[[Blue Dye|Blue]]</td> |
| + | <td>[[Light Blue Dye|Pale Blue]]</td> | ||
| + | <td>Mobs in [[Permafrost]], Ground Spawn in Dire wolf pens</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Evergreen Leaf]]</td> | <td>[[Evergreen Leaf]]</td> | ||
<td>[[Evergreen Extract]]</td> | <td>[[Evergreen Extract]]</td> | ||
| − | <td>[[ | + | <td>[[Dark Green Dye|Dark Green]]</td> |
| − | <td>[[Green Dye]]</td> | + | <td>[[Green Dye|Green]]</td> |
| − | <td>[[ | + | <td>[[Light Green Dye|Pale Green]]</td> |
| − | <td> | + | <td>Ground Spawn in [[Greater Faydark]] at (2400, 2400) and [[The Wakening Land]] at (2900, 4300)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Sarcoscypha Fungus]]</td> | <td>[[Sarcoscypha Fungus]]</td> | ||
| − | + | <td>[[Sarcoscypha Extract]]</td> | |
| − | <td>[[ | + | |
| − | + | ||
<td>[[Dark Red Dye|Crimson]]</td> | <td>[[Dark Red Dye|Crimson]]</td> | ||
| − | <td> | + | <td>[[Red Dye|Red]]</td> |
| + | <td>[[Light Red Dye|Rose]]</td> | ||
| + | <td>Fungus mobs in [[Upper Guk]], [[Innothule Swamp|Innothule]]. Ground Spawn in [[Lesser Faydark|LFay]] at the Faerie camp (199, 3613)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Jack-O-Lantern Fungus]]</td> | <td>[[Jack-O-Lantern Fungus]]</td> | ||
| − | <td></td> | + | <td>[[Jack-O-Lantern Extract]]</td> |
| − | <td>[[ | + | <td>[[Dark Yellow Dye|Dark Yellow]]</td> |
| − | <td>[[Yellow Dye]]</td> | + | <td>[[Yellow Dye|Yellow]]</td> |
| − | <td>[[ | + | <td>[[Light Yellow Dye|Pale Yellow]]</td> |
| − | <td>Scarecrows in | + | <td>Scarecrows in [[Western Karana|WK]], [[Unrest]]. Ground Spawn in [[Lesser Faydark|LFay]] at the Faerie camp (1101, 3594)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td></td> | + | <td>[[Charcoal]] or [[Red Cockatrice Feather]]</td> |
| − | <td></td> | + | <td rowspan="2">[[Black Extract]]</td> |
| − | <td>[[ | + | <td rowspan="2">[[Black Dye|Black]]</td> |
| − | <td>[[Grey Dye]]</td> | + | <td rowspan="2">[[Grey Dye|Grey]]</td> |
| − | <td></td> | + | <td rowspan="2">[[Light Grey Dye|Slate]]</td> |
| − | <td></td> | + | <td rowspan="2">Various elementals. Kunark Cockatrice, Frogloks, Goblins</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td>[[ | + | <td>[[Green Froglok Skin]] or [[Green Goblin Skin]]</td> |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Russet Oxide]]</td> | <td>[[Russet Oxide]]</td> | ||
| − | <td></td> | + | <td>[[Russet Extract]]</td> |
| − | <td>[[Brown Rust Dye]]</td> | + | <td>[[Brown Rust Dye|Brown Rust]]</td> |
| − | <td></td> | + | <td>none</td> |
| − | <td></td> | + | <td>none</td> |
| − | <td>Various elementals in | + | <td>Various elementals. Ground Spawn in [[Steamfont]] at (1950, -1200)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[Iron Oxide]]</td> | <td>[[Iron Oxide]]</td> | ||
| − | <td></td> | + | <td>[[Red Rust Extract]]</td> |
| − | <td>[[Red Rust Dye]]</td> | + | <td>[[Red Rust Dye|Red Rust]]</td> |
| − | <td></td> | + | <td>none</td> |
| − | <td></td> | + | <td>none</td> |
| − | <td>Various elementals | + | <td>Various elementals. Ground Spawn in [[Steamfont]] at (1950, -1200)</td> |
</tr> | </tr> | ||
</table> | </table> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Latest revision as of 12:00, 26 September 2017
Fine Plate Dyes
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no skill check) to be combined into dyes. There is an in game book How to Dye and Stain that describes part of this.
- The general process involves three steps
- 1. Make the Extract
Extracts can be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial of 36 for both shaman and rogue). The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, for a higher success rate it is better to have a shaman , or a rogue perform this combine.
- 2. Make the Dye
Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)
- dark color - resin x1, extract x1. (e.g. Dark Green Dye)
- base color - resin x2, extract x1. (e.g. Green Dye)
- light color - resin x3, extract x1. (e.g. Light Green Dye)
- 3. Dye the Armor
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.
| Dye Table | |||||
|---|---|---|---|---|---|
| Material | Extract | Colors | Drop Locations | ||
| Resin x1 | Resin x2 | Resin x3 | |||
| Permafrost Crystals | Permafrost Extract | Dark Blue | Blue | Pale Blue | Mobs in Permafrost, Ground Spawn in Dire wolf pens |
| Evergreen Leaf | Evergreen Extract | Dark Green | Green | Pale Green | Ground Spawn in Greater Faydark at (2400, 2400) and The Wakening Land at (2900, 4300) |
| Sarcoscypha Fungus | Sarcoscypha Extract | Crimson | Red | Rose | Fungus mobs in Upper Guk, Innothule. Ground Spawn in LFay at the Faerie camp (199, 3613) |
| Jack-O-Lantern Fungus | Jack-O-Lantern Extract | Dark Yellow | Yellow | Pale Yellow | Scarecrows in WK, Unrest. Ground Spawn in LFay at the Faerie camp (1101, 3594) |
| Charcoal or Red Cockatrice Feather | Black Extract | Black | Grey | Slate | Various elementals. Kunark Cockatrice, Frogloks, Goblins |
| Green Froglok Skin or Green Goblin Skin | |||||
| Russet Oxide | Russet Extract | Brown Rust | none | none | Various elementals. Ground Spawn in Steamfont at (1950, -1200) |
| Iron Oxide | Red Rust Extract | Red Rust | none | none | Various elementals. Ground Spawn in Steamfont at (1950, -1200) |