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Shaman
Similar to a Cleric, but closer to a tribal witch doctor, the Shaman
can be found amongst the more primitive races.
Her primary focus is healing, but she can employ many augmentation
and offensive spells as well. - EverQuest manual
Description
The Shaman is one of the most understated classes in Norrath. They are well-rounded offering powerful offensive and defensive spells as well as buffs.
With the exception of the Iksar, Shamans can wear two types of plate armours in the world of Norrath. Iksars can't since it chafes their scales, and must resort to chain mail or the special Iksar armours they have crafted over time. This affords them a high amount of protection, which helps greatly when soloing.
Shamans have two forms of offense. Their most powerful damage lies through the damage over time spells (DOT's). Shamans get two powerful lines of these spells. One poison based, and the other disease based. They can stack these spells to achieve efficient damage output. Alternatively, they can also use their cold damage-based direct damage spells. These are good for adding in a little extra punch, or for fights of short durations.
In terms of defense and debuffs, Shamans have the most powerful slowing spells and resistance debuffs in the game. This greatly reduces the damage output of the enemy and also assists the entire party in succeeding in magical attacks.
Shamans also have the best buffs in the game, able to increase all statistics except for Wisdom and Intelligence by over 50 points at higher levels. This not only makes them highly sought after in groups but means that the shamans can be a lot more selective in what equipment they choose to wear. They also have spells to increase running speed and attack rate, as well as increasing hitpoints and AC.
Shamans can use almost any one- or two-handed blunt weapons in the game and have a limited selection of piercing weapons at their disposal also. Shamans can melee reasonably well with their buffs up, and with a pet at their side are capable of doing some serious damage. Downtime is also minimized with Shamans with both a health regeneration spell, direct healing spells, and a hitpoint to mana conversion spell.
Shamans are the only class that can do Alchemy, a trade skill that can help in funding the purchase of spells or equipment as your character progresses.
The downside to Shamans is that they can get repetitive. With so many awesome buffs at their disposal, they are always getting begged for spells. In dungeon raids, their main purposes are buffing and debuffing, with little mana left for damage. Most of the Shaman races are evil, which can make banking and resupplying cumbersome.
In order to be mana efficient Shamans normally use Damage Over Time spells. This normally results in kiting or a drawn-out process of rooting and DOT'ing. These strategies are ineffective against caster mobs which have offensive capability even while rooted.
Shamans can only charm animals up to mid-levels, and they only get a few pet upgrades.
The shaman class is an enjoyable one to play, particularly for those who enjoy role-playing. It is a self-sufficient class, which functions excellently both as a soloist or in a group.
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Shaman | Mystic | Luminary | Oracle |
Creation Guide
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Fortunately there is no truly "bad" Shaman race, so you can't pick wrong.
Races
Barbarians are the only shaman race which are not evil. All the other races are killed on sight in the old world (ie. in almost all non-Kunark/Velious cities, and by guards in nearby zones). Barbarians level the fastest of the races. Barbarians have no night vision, but can wear both medium and large sized armour.
Ogres level slightly slower than the Barbarians, but have the advantage of not being able to be stunned from blows delivered to their front. They can still be stunned if attacked from behind. Ogres also have some basic night vision and the highest starting Strength and Stamina.
Trolls level slower than Ogres, but have the added bonus of an increased rate of health regeneration. This amount increases as their level increases.
Iksar Kunark share the same regenerative abilities as trolls, can forage, have an innate AC bonus, but they cannot wear plate armor - including Planar and Kunark sets. Things even out in Velious, but think carefully before choosing an Iksar. Iksar are hated in almost every city, good or evil.
Differentiating Factors
- Faction: Only Barbarians can travel freely to all good cities in the old world; every other race is killed on sight. Iksar have it even worse, as they are killed on sight everywhere except Cabilis and Velious.
- Jaundiced Bone Bracer: Kunark If you can afford this (roughly 15-20k) item at level 45 it will help you level significantly faster, as it lets you cast a mana-free direct damage spell. Every Shaman race except Iksar can use this item (Iksar actually can't wear any plate armor before Velious, but the JBB is by far the most relevant plate item).
- XP Penalty: Barbarians have the lowest penalty (5%), Ogres have the second lowest (15%), and Trolls/Iksar have the highest (20%)
- Frontal Stun Immunity: Only Ogres get this racial ability, which prevents them from being stunned by mobs in front of them. This ability is of limited use while leveling up, but can be more useful (though certainly not necessary) for soloing high-end content.
- Regeneration: Both Trolls and Iksar get faster regeneration than other races. This varies by level, being roughly twice as fast at level 1 and almost three times as fast by level 60. Racial regeneration is particularly useful as a Shaman levels up, but less so at higher levels. Once they acquires the spell Torpor at level 60 regeneration becomes almost completely irrelevant.
- Iksar Abilities: Kunark Iksar get several minor abilities that other races don't, including Forage, additional AC, and a starting Swimming skill of 100. Iksar also get a unique quest line Shaman Skull Quests, but because that line wasn't completed in the classic era it's reward isn't very good.
- Deity Symbol Quests: All Shaman can complete a quest at low levels to get an item with a right-click effect. The Barbarian Initiate Symbol of the Tribunal is the least useful (it summons a magic hammer which quickly becomes inferior to normal weapons). The Ogre Initiate Symbol of Rallos Zek is also less useful (it casts a level 1 Cleric short duration melee self-buff, Yaulp). Trolls get a choice between Cazic Thule (God) and Innoruuk (God), while Iksar must pick Cazic Thule (and may have a harder time doing the quest because of their faction). The Initiate Symbol of Cazic Thule and Disciple Symbol of Cazic Thule let Cazic Thule Shaman cast low-level fear spells on undead and animals, which can be useful when soloing. Finally there is the (Innoruuk-worshipping) Troll-only Regent Symbol of Innoruuk, which let's the Shaman cast the level 4 Necromancer snare spell Clinging Darkness. Since Shaman never get a snare spell, and since such spells can prevent mobs from running away and getting help from other mobs, this is probably the most useful item.
- Other Deity-Specific Gear: Each religion also has certain less important (ie. stat-only) gear that only followers of that faith can wear. See the religion section below for a full list of such gear for each deity.
- Infravision: All Shaman races except Barbarians get Infravision, while Barbarians get normal (Human) vision.
- Statistics: Combining the two main Shaman statistics (Stamina and Wisdom) you get: Ogre 204, Troll 184, Barbarian 180, Iksar 165. However, if you reach level 60 and acquire high-end raid gear, you can eventually reach maximum stat values with any race. In practice, this means that until they acquire raid gear Ogres and Trolls will have more HP, but slightly less mana, than Barbarians/Iksar (remember: for a Shaman hit points > mana).
- Starting Area: Because Kunark (the Iksar home continent) was developed after Antonica (the home continent of the other three races), most players would agree that its zones were better designed and are more friendly to new characters. For instance, the Barbarian starting area has the high-level Vengeful NPCs who kill low level characters, while the Iksar starting zones like Field of Bone don't have such higher-level monsters wandering through low-level areas.
- Appearance: Arguably this is more important than any of the above factors. Your character's basic appearance will never change, and if you don't like looking at your character it won't matter what in-game benefits their race offers, so be sure to pick a race that you personally are attracted to (for more than just in-game benefits).
- Bear Form Appearance: When Shaman reach level 55 they get the spell Form of the Great Bear. Barbarians using this spell appear as polar bears, Ogres as grizzly bears, and Trolls and Iksar as black bears.
- For a more detailed guide on differentiating factors for Shaman races with videos, see Shamwowi's Shaman Race Guide
Starting Statistics
The primary two stats for Shaman are Stamina and Wisdom, and Shaman are highly encouraged to spend their bonus points on these two stats. Reasonable Shaman can disagree about the exact benefit of one vs. the other (and of HP vs. Mana in general).
The remaining stats have marginal benefit to Shaman. Greater Strength allows carrying more weight, greater Charisma saves money on merchant transactions, and Dexterity increases the rate of weapon "procs" (such as theMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 6
Effect: Overthere (Combat, Casting Time: Instant) at Level 50
WT: 3.2 Size: GIANT
Class: ALL
Race: ALL
Intelligence is completely worthless to Shaman, and Agility only offers very minor AC increases ... above 75. However, below 75 Agility adds much more significantly to AC, so Ogre Shaman should very likely put at least five bonus points into this stat.
The following table lists the starting stats of each Shaman race. The XP penalty column describes how much additional experience the race requires. For instance, a Barbarian Shaman would require 105% of the experience that a character with no penalty (eg. a Human Cleric) would require to be the same level.
All races get 30 additional stat points at character creation.
Race | Str | Sta | Agi | Dex | Wis | Int | Cha | Total | XP Penalty |
---|---|---|---|---|---|---|---|---|---|
Barbarian | 103 | 100 | 82 | 70 | 80 | 60 | 60 | 555 | 5% |
Iksar | 70 | 75 | 90 | 85 | 90 | 75 | 60 | 545 | 20% |
Ogre | 130 | 127 | 70 | 70 | 77 | 60 | 42 | 576 | 15% |
Troll | 108 | 114 | 83 | 75 | 70 | 52 | 45 | 547 | 20% |
Regeneration
Barbarian/Ogre | Iksar/Troll | |||||
---|---|---|---|---|---|---|
Standing | Feigned | Sitting | Level Range | Standing | Feigned | Sitting |
1 | 1 | 2 | 1-19 | 2 | 2 | 4 |
1 | 1 | 3 | 20-49 | 2 | 2 | 6 |
1 | 1 | 4 | 50 | 2 | 2 | 8 |
2 | 3 | 5 | 51-55 | 6 | 8 | 12 |
3 | 4 | 6 | 56-59 | 10 | 12 | 16 |
4 | 5 | 7 | 60 | 12 | 14 | 18 |
Suggested Starting Statistics
There are different play styles for a shaman, but the two most important stats for all Shaman will be Stamina and Wisdom. However, it is also important for any class to have at least 75 agility to avoid a major AC penalty.
Whether a shaman should focus on Stamina or Wisdom more is a matter of some debate. Stamina adds to HP, and since Shaman can convert HP to Mana with their Cannibalize spell line it also (in some sense) adds to Mana. However, while Wisdom only adds to Mana, it adds far more (point for point) than Stamina. For a more detailed exploration of the issue the Shaman: Stamina vs. Wisdom page has an excellent breakdown of the math involved.
Wisdom Focused-Build Barbarian: 5 points to Stamina, 25 points to Wisdom for equal starting STA & WIS. Troll: 5 points to Stamina, 25 points to Wisdom Ogre: 5 points to Agility, 25 points to Wisdom Iksar: 5 points to Stamina, 25 points to Wisdom
Stamina Focused-Build Barbarian: 25 points to Stamina, 5 points to Wisdom Troll: 25 points to Stamina, 5 points to Wisdom Ogre: 23 points to Stamina, 5 points to Agility, 2 points to Wisdom Iksar: 25 points to Stamina, 5 points to Wisdom
Religion
Regardless of their religion, every Shaman race except Barbarian (who must pick The Tribunal as their religion) will be hated by "good" NPCs. Since a shaman's religion won't make him more hated, which one you choose won't matter much. Unfortunately since all evil religion choices are hated, even if you work to improve your "good" factions (by killing enemies of good factions), you will still never be able to trade in many "good" zones because of your race and religion.
Troll Shaman that choose to worship Innoruuk have the benefit of being able to quest forMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
INT: +2 WIS: +3 MANA: +15
Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15
WT: 0.1 Size: TINY
Class: CLR SHM
Race: HUM DEF TRL
Deity: Innoruuk
To see all deity-specific gear for each Shaman deity, consult the following:
- Cazic Thule-only Shaman Gear Cazic Thule item list
- Innoruuk-only Shaman Gear Innoruuk item list
- The Tribunal-only Shaman Gear The Tribunal item list
- Rallos_Zek item list
Spells
Some of the spells available to Shaman are not particularly useful, while others are essential. Wisewolf has compiled an excellent Shaman Spell Purchasing Guide which offers advice on which spells to purchase while leveling your shaman.
Classic Kunark Velious
Level 1
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Burst of Flame | Damage | Single | 7 | -5 HP (fire) [0.714 DPM] |
Fire direct damage in 1.5 sec | Evocation | Vendor | Cla |
Cure Disease | Cure | Single | 20 | 1 disease counter | Cures weak diseases in 2 sec | Alteration | Vendor | Cla |
Dexterous Aura | Buff | Single | 10 | +10 DEX | +DEX for 27 min | Alteration | Vendor | Cla |
Endure Cold | Buff | Single | 20 | +20 Cold Resist | +Cold Resist for 27 min | Abjuration | Vendor | Cla |
Flash of Light | Debuff | Single | 12 | -5 ATK | Blind and -ATK for 12 sec (high aggro) | Divination | Vendor | Cla |
Inner Fire | Buff | Single | 10 | +3 AC +20 Max HP [2 HPM] |
+AC/Max HP for 27 min or efficient heal | Abjuration | Vendor | Cla |
Minor Healing | Heal | Single | 10 | 10 HP [1 HPM] |
Heal target in 1 sec | Alteration | Vendor | Cla |
Strengthen | Buff | Single | 10 | +10 STR | +STR for 27 min | Alteration | Vendor | Cla |
True North | Utility | Self | 5 | - | Face north (or level Divination cheaply) | Divination | Vendor | Cla |
Level 5
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Cure Poison | Cure | Single | 20 | 1 poison counter | Cures weak poisons in 2 sec | Alteration | Vendor | Cla |
Drowsy | Slow | Single | 20 | -11-25% Attack Speed | -Attack Speed for 12-174 sec | Alteration | Vendor | Cla |
Endure Fire | Buff | Single | 20 | +20 Fire Resist | +Fire Resist for 27 min | Abjuration | Vendor | Cla |
Feet like Cat | Buff | Single | 40 | +18 AGI | +AGI for 36 min | Alteration | Vendor | Cla |
Fleeting Fury | Buff | Single | 10 | +15 STR +20 DEX +6 AC |
+STR/DEX/AC for 12-18 sec | Abjuration | Vendor | Cla |
Frost Rift | Damage | Single | 15 | -15 HP (cold) [1 DPM] |
Cold direct damage in 1.75 sec | Evocation | Vendor | Cla |
Gate | Teleport | Self | 70 | - | Return to your Bind Point in 5 sec | Alteration | Vendor | Cla |
Scale Skin | Buff | Single | 25 | +6 AC | +AC for 27 min (requires Snake Scales) | Abjuration | Vendor | Cla |
Sicken | DoT | Single | 30 | -50 HP (disease) [1.666 DPM] |
Disease DoT over 90-126 sec | Conjuration | Vendor | Cla |
Spirit Pouch | Utility | Self | 40 | 1 Spirit Pouch | Summon 1 temporary 4-slot 100% weight reduction bag which disappears ~15 minutes after leaving game; all contents are lost as well | Conjuration | Vendor | Cla |
Summon Drink | Utility | Self | 10 | 1 Summoned: Globe of Water | Summon 1 temporary drink | Conjuration | Vendor | Cla |
Level 9
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Cure Blindness | Cure | Single | 20 | - | Cures blindness in 2 sec | Alteration | Vendor | Cla |
Endure Disease | Buff | Single | 20 | +20 Disease Resist | +Disease Resist for 27 min | Abjuration | Vendor | Cla |
Light Healing | Heal | Single | 25 | +33 HP [1.32 HPM] |
Heal target in 2 sec | Alteration | Vendor | Cla |
Sense Animals | Utility | Self | 5 | - | Face the closest Animal | Divination | Vendor | Cla |
Serpent Sight | Buff | Single | 30 | - | +Infravision for 27 min | Divination | Vendor | Cla |
Spirit of Bear | Buff | Single | 40 | +15 STA | +STA for 36 min | Alteration | Vendor | Cla |
Spirit of Wolf | Buff | Single | 40 | +34-55% Run Speed | +Run Speed for 36 min | Alteration | Vendor | Cla |
Spirit Sight | Buff | Single | 20 | - | +See Invisible for 27 min | Divination | Vendor | Cla |
Summon Food | Utility | Self | 10 | 1 Summoned: Black Bread | Summon 1 temporary food | Conjuration | Vendor | Cla |
Tainted Breath | DoT | Single | 40 | -66 HP (poison) [1.65 DPM] |
Poison DoT over 42 sec | Conjuration | Vendor | Cla |
Level 14
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Bind Affinity | Utility | Single | 100 | - | Change Bind Point to current location; must be in party, cannot bind others outside of towns. | Alteration | Vendor | Cla |
Burst of Strength | Buff | Single | 15 | +20 STR +20 DEX +7 AC |
+STR/DEX/AC for 18 sec | Abjuration | Vendor | Cla |
Disempower | Debuff | Single | 45 | -15 STR -20 DEX -9 AC |
-STR/STA/AC for 84-120 sec | Alteration | Vendor | Cla |
Endure Poison | Buff | Single | 20 | +20 Poison Resist | +Poison Resist for 27 min | Abjuration | Vendor | Cla |
Enduring Breath | Buff | Single | 35 | - | Breathe underwater for 27 min (requires Fish Scales) | Alteration | Vendor | Cla |
Invisibility versus Animals | Buff | Single | 30 | - | Become invisible to Animals for 27-36 min (may fade earlier) | Divination | Vendor | Cla |
Levitate | Buff | Single | 30 | - | Levitate and suffer no fall damage for 5.2-19 min (requires Bat Wing) | Alteration | Vendor | Cla |
Root | Root | Single | 30 | 48 sec | Root target in place in 2 sec | Alteration | Vendor | Cla |
Spirit of Snake | Buff | Single | 40 | +15 CHA | +CHA for 36 min | Alteration | Vendor | Cla |
Spirit Strike | Damage | Single | 75 | -81 HP (cold) [1.08 DPM] |
Cold direct damage in 2.45 sec | Evocation | Vendor | Cla |
Turtle Skin | Buff | Single | 50 | +10 AC | +AC for 36 min | Abjuration | Vendor | Cla |
Walking Sleep | Slow | Single | 60 | -23-35% Attack Speed | -Attack Speed for 42-180 sec | Alteration | Vendor | Cla |
Level 19
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Affliction | DoT | Single | 75 | -156 HP (disease) [2.08 DPM] |
Disease DoT over 126 sec | Conjuration | Vendor | Cla |
Cancel Magic | Dispel | Single | 30 | -1 spell counter | Attempts to remove one weak spell in 3.5 sec | Abjuration | Vendor | Cla |
Endure Magic | Buff | Single | 40 | +20 Magic Resist | +Magic Resist for 27 min | Abjuration | Vendor | Cla |
Frenzy | Buff | Self | 25 | +28 STR +5 HP Regen No Mana Regen |
+STR/HP Regen/No Mana Regen for 6.7-19 min (don't use) | Abjuration | Vendor | Cla |
Healing | Heal | Single | 60 | +100 HP [1.666 HPM] |
Heal target in 3 sec | Alteration | Vendor | Cla |
Infectious Cloud | DoT | AoE | 78 | -125 HP per target (disease) [6.410 DPM w/ 4 hits] |
AOE Disease DoT over 126 sec | Conjuration | Vendor | Cla |
Insidious Fever | Debuff | Single | 30 | -35 Disease Resist | -Disease Resist for 4.8-12 min | Conjuration | Vendor | Cla |
Malise | Debuff | Single | 60 | -20 Fire Resist -20 Cold Resist -20 Magic Resist -20 Poison Resist |
-Fire, Cold, Magic, and Poison Resists for 4.8-12 min | Alteration | Vendor | Cla |
Shrink | Utility | Single | 50 | Casts to minimum size: 0 for gnome 1 for small/medium 2 for large 3 for pets |
Shrink target's character model and hitbox (castable indoors only) | Alteration | Vendor | Fea |
Spirit of Cat | Buff | Single | 60 | +27 AGI | +AGI for 45 min | Alteration | Vendor | Cla |
Spirit Strength | Buff | Single | 40 | +18 STR | +STR for 36 min | Alteration | Vendor | Cla |
Vision | Buff | Single | 10 | - | See through target's eyes with Ultravision and +30% magnification for 5-12 min | Divination | Vendor | Cla |
Level 24
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Cannibalize | Mana | Self | 0 | -50 HP +20-28 Mana |
Convert your HP to Mana in 1.25 sec | Alteration | Vendor | Cla |
Counteract Disease | Cure | Single | 50 | 8 disease counters | Cures modereate diseases in 4 sec | Alteration | Vendor | Cla |
Creeping Vision | Buff | Self | 20 | +88-100% Magnify | Magnify vision for 1 min (decreases over time) | Divination | Vendor | Cla |
Envenomed Breath | DoT | Single | 100 | -219 HP (poison) [2.19 DPM] |
Poison DoT over 42 sec | Conjuration | Vendor | Cla |
Frost Strike | Damage | Single | 100 | -149 HP (cold) [1.49 DPM] |
Cold direct damage in 3.1 sec | Evocation | Vendor | Cla |
Invigor | Refresh | Single | 20 | +35 endurance | Restore a small amount of endurance | Alteration | Vendor | Cla |
Poison Storm | Damage | Rain | 125 | -60 HP (poison) per wave [1.92 DPM w/ 4 hits] |
Poison rain damage in 3.5 sec | Evocation | Vendor | Cla |
Protect | Buff | Single | 75 | +13 AC | +AC for 36 min | Abjuration | Vendor | Cla |
Regeneration | Buff | Single | 100 | +5 HP Regen | +HP Regen for 8.2-19 min | Alteration | Vendor | Cla |
Resist Cold | Buff | Single | 50 | +40 Cold Resist | +Cold Resist for 36 min | Abjuration | Vendor | Cla |
Spirit of Cheetah | Buff | Self | 20 | +99-115% Run Speed | +Run Speed for 48 sec (10 min cooldown) | Alteration | Vendor | Cla |
Spirit of Monkey | Buff | Single | 40 | +20 DEX | +DEX for 36 min | Alteration | Vendor | Cla |
Spirit of Ox | Buff | Single | 60 | +23 STA | +STA for 45 min | Alteration | Vendor | Cla |
Scale of Wolf | Buff | Single | 60 | +57-70% Run Speed | +Run Speed for 45 min (fades when you attack or cast) | Alteration | Vendor | Kun |
Level 29
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Alluring Aura | Buff | Single | 60 | +23 CHA | +CHA for 45 min | Alteration | Vendor | Cla |
Befriend Animal | Charm | Single | 70 | 3 sec - ~18 min | Charm Animals up to Level 24 (random duration) | Alteration | Vendor | Cla |
Counteract Poison | Cure | Single | 50 | 8 poison counters | Cures moderate poisons in 4 sec | Alteration | Vendor | Cla |
Greater Healing | Heal | Single | 150 | +270 HP [1.8 HPM] |
Heal target in 3.75 sec | Alteration | Vendor | Cla |
Imbue Amber | Tradeskill | Self | 200 | 1 Imbued Amber | Turn Amber into Imbued Amber (requires worshipper of Cazic Thule) | Alteration | Vendor | Kun |
Imbue Ivory | Tradeskill | Self | 225 | 1 Imbued Ivory | Turn Ivory into Imbued Ivory (requires worshipper of The Tribunal) | Alteration | Vendor | Kun |
Imbue Jade | Tradeskill | Self | 200 | 1 Imbued Jade | Turn Jade into Imbued Jade (requires worshipper of Rallos Zek) | Alteration | Vendor | Kun |
Imbue Sapphire | Tradeskill | Self | 200 | 1 Imbued Sapphire | Turn Sapphire into Imbued Sapphire (requires worshipper of Innoruuk) | Alteration | Vendor | Kun |
Invisibility | Buff | Single | 30 | - | Become invisible to the living for up to 20 min (can fade at random) | Divination | Vendor | Cla |
Listless Power | Debuff | Single | 90 | -35 STR -35 AGI -18 AC |
-STR/AGI/AC for 2.9-6.5 min | Alteration | Vendor | Cla |
Quickness | Buff | Single | 80 | +30% Attack Speed | +Attack Speed for 4.2-11 min | Alteration | Vendor | Cla |
Raging Strength | Buff | Single | 60 | +26 STR | +STR for 45 min | Alteration | Vendor | Cla |
Resist Fire | Buff | Single | 50 | +40 Fire Resist | +Fire Resist for 36 min | Abjuration | Vendor | Cla |
Rising Dexterity | Buff | Single | 60 | +30 DEX | +DEX for 45 min | Alteration | Vendor | Cla |
Tagar's Insects | Slow | Single | 125 | -34-50% Attack Speed | -Attack Speed for 84-180 sec | Alteration | Vendor | Cla |
Ultravision | Buff | Single | 55 | - | Gain Ultravision for 36 min | Divination | Vendor | Cla |
Level 34
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Charm Animals | Charm | Single | 120 | ~18 min | Charm Animals up to Level 33 for 8.2-18 min | Alteration | Vendor | Kun |
Companion Spirit | Pet | Self | 350 | 850 HP 30 melee 18 kick |
Summon a L22-L26 wolf pet | Conjuration | Vendor | Cla |
Enstill | Root | Single | 60 | 96 sec | Root target in place in 2.5 sec | Alteration | Vendor | Cla |
Fury | Buff | Self | 50 | +37 STR +15 AC +10 HP Regen No Mana Regen |
+STR/AC/HP Regen/No Mana Regen for 11.2-19 min (don't use) | Abjuration | Vendor | Cla |
Health | Buff | Single | 80 | +31 STA | +STA for 54 min | Alteration | Vendor | Cla |
Malisement | Debuff | Single | 100 | -40 Fire Resist -40 Cold Resist -40 Magic Resist -40 Poison Resist |
-Fire, Cold, Magic, and Poison Resists for 7.8-12 min | Alteration | Vendor | Cla |
Nimble | Buff | Single | 80 | +36 AGI | +AGI for 54 min | Alteration | Vendor | Cla |
Resist Disease | Buff | Single | 50 | +40 Disease Resist | +Disease Resist for 36 min | Abjuration | Vendor | Cla |
Scourge | DoT | Single | 170 | -544 HP (disease) [3.2 DPM] |
Disease DoT over 126 sec | Conjuration | Vendor | Cla |
Shifting Shield | Buff | Single | 80 | +18 AC | +AC for 45 min | Abjuration | Vendor | Cla |
Shock of the Tainted | Damage | Single | 130 | -230 HP (poison) [1.769 DPM] |
Poison direct damage in 3.9 sec | Conjuration | Vendor | Vel |
Talisman of Tnarg | Buff | Single | 125 | +150 Max HP | +Max HP for 72 min | Alteration | Vendor | Cla |
Winter's Roar | Damage | Single | 150 | -263 HP (cold) [1.753 DPM] |
Cold direct damage in 4 sec | Evocation | Vendor | Cla |
Level 39
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Assiduous Vision | Buff | Single | 50 | - | See through target's eyes with Ultravision and +30% magnification for 2+ hours | Divination | Vendor | Cla |
Blinding Luminance | Debuff | Single | 50 | -5 ATK | Blind and -ATK for 24 sec (high aggro) | Divination | Vendor | Cla |
Cannibalize II | Mana | Self | 0 | -67 HP +30-36 Mana |
Convert your HP to Mana in 1.25 sec, ~0.54HP/mana or 96mana/tick | Alteration | Quest | Kun |
Chloroplast | Buff | Single | 200 | +10 HP Regen | +HP Regen for 12.7-19 min | Alteration | Vendor | Cla |
Deftness | Buff | Single | 80 | +40 DEX | +DEX for 54 min | Alteration | Vendor | Cla |
Extinguish Fatigue | Refresh | Single | 35 | +90 "stamina" | Restore a larger amount of stamina (the yellow bar, not the stat) | Alteration | Vendor | Cla |
Furious Strength | Buff | Single | 80 | +34 STR | +STR for 54 min | Alteration | Vendor | Cla |
Gale of Poison | Damage | Rain | 200 | -122 HP (poison) per wave [2.44 DPM w/ 4 hits] |
Poison rain damage in 5 sec | Evocation | Vendor | Cla |
Glamour | Buff | Single | 80 | +32 CHA | +CHA for 54 min | Alteration | Vendor | Cla |
Insidious Malady | Debuff | Single | 60 | -60 Disease Resist | -Disease Resist for 8.8-12 min | Conjuration | Vendor | Cla |
Resist Poison | Buff | Single | 50 | +40 Poison Resist | +Poison Resist for 36 min | Abjuration | Vendor | Cla |
Togor's Insects | Slow | Single | 175 | -49-70% Attack Speed | -Attack Speed for 114-180 sec | Alteration | Vendor | Cla |
Tumultuous Strength | Buff | Group | 150 | +34 STR | +STR for 46 min | Alteration | NPC Drop | Vel |
Venom of the Snake | DoT | Single | 160 | -512 HP (poison) [3.2 DPM] |
Poison DoT over 42-48 sec | Conjuration | Vendor | Cla |
Vigilant Spirit | Pet | Self | 400 | 900 HP 35 melee 19 kick |
Summon a L24-L28 wolf pet | Conjuration | Vendor | Cla |
Level 44
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Agility | Buff | Single | 100 | +45 AGI | +AGI for 63 min | Alteration | Vendor | Cla |
Alacrity | Buff | Single | 115 | +40% Attack Speed | +Attack Speed for 5.8-11 min | Alteration | Vendor | Cla |
Blast of Poison | Damage | Single | 200 | -400 HP (poison) [2 DPM] |
Poison direct damage in 4.5 sec | Conjuration | NPC Drop | Vel |
Blizzard Blast | Damage | Single | 200 | -430 HP (cold) [2.15 DPM] |
Cold direct damage in 5.3 sec | Evocation | Vendor | Cla |
Guardian | Buff | Single | 150 | +24 AC | +AC for 63 min | Alteration | Vendor | Cla |
Guardian Spirit | Pet | Self | 450 | 1,200 HP 43 melee 21 kick |
Summon a L28-L32 wolf pet | Conjuration | Vendor | Cla |
Incapacitate | Debuff | Single | 150 | -55 STR -55 AGI -24 AC |
-STR/AGI/AC for 4.4-6 min | Alteration | Vendor | Cla |
Nullify Magic | Dispel | Single | 50 | -4 spell counters x2 | Attempts to remove two spells in 4.5 sec | Abjuration | Vendor | Cla |
Resist Magic | Buff | Single | 85 | +40 Magic Resist | +Magic Resist for 36 min | Abjuration | Vendor | Cla |
Stamina | Buff | Single | 100 | +40 STA | +STA for 63 min | Alteration | Vendor | Cla |
Summon Companion | Pet | Self | 50 | - | Summon your Pet to your location in 5 sec | Conjuration | Vendor | Vel |
Talisman of Altuna | Buff | Single | 250 | +250 Max HP | +Max HP for 72 min | Alteration | Vendor | Cla |
Level 49
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Abolish Disease | Cure | Single | 100 | 36 disease counters | Cures strong diseases in 6 sec | Alteration | Vendor | Cla |
Charisma | Buff | Single | 100 | +40 CHA | +CHA for 63 min | Alteration | Vendor | Cla |
Dexterity | Buff | Single | 100 | +50 DEX | +DEX for 63 min | Alteration | Vendor | Cla |
Envenomed Bolt | DoT | Single | 320 | -1,278 HP (poison) [3.993 DPM] |
Poison DoT over 48 sec | Conjuration | Vendor | Cla |
Frenzied Spirit | Pet | Self | 500 | 1,800 HP 51 melee 23 kick |
Summon a L32-L36 wolf pet | Conjuration | Vendor | Cla |
Malosi | Debuff | Single | 175 | -60 Fire Resist -60 Cold Resist -60 Magic Resist -60 Poison Resist |
-Fire, Cold, Magic, and Poison Resists for 10.8-12 min | Alteration | Vendor | Cla |
Plague | DoT | Single | 300 | -1,270 HP (disease) [4.233 DPM] |
Disease DoT over 132 sec | Conjuration | Vendor | Cla |
Rage | Buff | Self | 100 | +18 AC +15 HP Regen No Mana Regen |
+AC/HP Regen/No Mana Regen for 15.7-19 min (don't use) | Abjuration | Vendor | Cla |
Strength | Buff | Single | 100 | +67 STR | +STR for 63 min | Alteration | Vendor | Cla |
Level 50
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Spirit Quickening | Buff | Pet | 50 | +30 STR +20 AC +20% Attack Speed |
+STR/AC/Attack Speed for 6-7 min | Alteration | NPC Drop | Vel |
Level 51
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Superior Healing | Heal | Single | 250 | +583 HP [2.332 HPM] |
Heal target in 4.5 sec | Alteration | Vendor | Vel |
Immobilize | Root | Single | 80 | 60 sec | Root target in place in 1.75 sec | Alteration | Vendor | Kun |
Talisman of Jasinth | Buff | Group | 150 | +45 Disease Resist | +Disease Resist for 36 min | Abjuration | NPC Drop | Kun |
Turgur's Insects | Slow | Single | 250 | -66-75% Attack Speed | -Attack Speed for 5.1-6.0 min | Alteration | Vendor | Kun |
Level 52
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Insidious Decay | Debuff | Single | 100 | -40 Disease Resist | -Disease Resist for 11.4-13 min (unresistable) | Alteration | Quest | Kun |
Regrowth | Buff | Single | 300 | +15 HP Regen | +HP Regen for 16.6-19 min | Alteration | Vendor | Kun |
Spirit of Scale | Buff | Group | 150 | +70% Run Speed | +Run Speed for 72 min (fades when you attack or cast) | Alteration | NPC Drop | Kun |
Level 53
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Cripple | Debuff | Single | 225 | -75 STR -75 AGI -65 DEX -33 AC |
-STR/AGI/DEX/AC for 6.3-7 min | Alteration | NPC Drop | Kun |
Deliriously Nimble | Buff | Single | 150 | +52 AGI | +AGI for 72 min | Alteration | Vendor | Kun |
Talisman of Shadoo | Buff | Group | 150 | +45 Poison Resist | +Poison Resist for 36 min | Abjuration | Quest | Kun |
Level 54
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Cannibalize III | Mana | Self | 0 | -74 HP +36-38 Mana |
Convert your HP to Mana in 1.25 sec, ~0.51HP/mana or 101mana/tick | Alteration | NPC Drop | Kun |
Ice Strike | Damage | Single | 250 | -675 HP (cold) [2.7 DPM] |
Cold damage in 7 sec | Evocation | Vendor | Kun |
Riotous Health | Buff | Single | 150 | +50 STA | +STA for 72 min | Alteration | Vendor | Kun |
Shroud of the Spirits | Buff | Single | 200 | +28 AC | +AC for 72 min | Abjuration | Quest | Kun |
Level 55
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Annul Magic | Dispel | Single | 75 | -9 spell counters x2 | Guaranteed removal of two spells in 4 sec | Abjuration | Vendor | Kun |
Chloroblast | Heal | Single | 175 | +385 HP [2.2 DPM] |
Heal target in 3 sec | Alteration | Vendor | Vel |
Form of the Great Bear | Buff | Self | 135 | +2 HP Regen +10 WIS |
+HP Regen/WIS/Illusion: Bear for 2.4 hours | Alteration | NPC Drop | Vel |
Spirit of the Howler | Pet | Self | 850 | 2,050 HP 52 melee 24 kick |
Summon a L35-L39 wolf pet | Conjuration | NPC Drop | Kun |
Talisman of Kragg | Buff | Single | 375 | +380 Max HP | +Max HP for 72 min | Alteration | Vendor | Kun |
Torrent of Poison | Damage | Rain | 380 | -540 HP (poison) per wave [5.684 DPM w/ 4 hits] |
Poison rain damage in 6 sec | Evocation | Quest | Kun |
Level 56
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Acumen | Buff | Single | 75 | +10 "stamina" regen | See Invisible, Ultravision, +Stamina Regen for 63 min | Divination | NPC Drop | Kun |
Bane of Nife | DoT | Single | 425 | -1,648 HP (poison) [3.877 DPM] |
Poison DoT over 42 sec | Conjuration | NPC Drop | Kun |
Celerity | Buff | Single | 185 | +50% Attack Speed | +Attack Speed for 16 min | Alteration | Vendor | Kun |
Paralyzing Earth | Root | Single | 100 | 180 sec | Root target in place in 2.5 sec cast | Alteration | Vendor | Kun |
Level 57
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Malosini | Debuff | Single | 200 | -60 Fire Resist -60 Cold Resist -60 Magic Resist -60 Poison Resist |
-60 Fire, Cold, Magic, and Poison Resists for 18.1-19 min | Alteration | Vendor | Kun |
Maniacal Strength | Buff | Single | 150 | +68 STR | +STR for 2.6 hours | Alteration | Vendor | Kun |
Talisman of the Brute | Buff | Group | 350 | +40 STA | +STA for 63 min | Alteration | NPC Drop | Kun |
Talisman of the Cat | Buff | Group | 350 | +45 AGI | +AGI for 63 min | Alteration | NPC Drop | Kun |
Level 58
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Cannibalize IV | Mana | Self | 0 | -148 HP +81-82 Mana |
Convert your HP to Mana in 2.5 sec, ~0.55HP/mana or 164mana/tick | Alteration | NPC Drop | War |
Mortal Deftness | Buff | Single | 150 | +60 DEX | +DEX for 72 min | Alteration | Vendor | Kun |
Talisman of the Rhino | Buff | Group | 350 | +42 STR | +STR for 63 min | Alteration | NPC Drop | Kun |
Talisman of the Serpent | Buff | Group | 350 | +40 CHA | +CHA for 63 min | Alteration | NPC Drop | Kun |
Tigir's Insects | Slow | AoE | 350 | -49-50% Attack Speed | AOE -Attack Speed for 2.9-3.0 min | Alteration | NPC Drop | Kun |
Level 59
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Pox of Bertoxxulous | DoT | Single | 430 | -2,088 HP (disease) [4.855 DPM] |
Disease DoT over 108 sec | Conjuration | NPC Drop | Kun |
Talisman of the Raptor | Buff | Group | 350 | +60 DEX | +DEX for 63 min | Alteration | NPC Drop | Kun |
Unfailing Reverence | Buff | Single | 150 | +55 CHA | +CHA for 72 min | Alteration | Vendor | Kun |
Voice of the Berserker | Buff | Self | 1 | +85 STR +75 AGI +75 DEX +24 AC |
+STR/AGI/DEX/AC for 18.7-19 min | Abjuration | NPC Drop | Kun |
Level 60
Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
---|---|---|---|---|---|---|---|---|
Avatar | Buff | Single | 325 | +100 STR +100 AGI +100 DEX +100 ATK |
+STR/AGI/DEX/ATK for 6 min (requires Emerald) | Alteration | NPC Drop | Kun |
Focus of Spirit | Buff | Single | 500 | +67 STR +60 DEX +405 Max HP |
+STR/DEX/Max HP for 100 min | Alteration | NPC Drop | Vel |
Malo | Debuff | Single | 350 | -45 Fire Resist -45 Cold Resist -45 Magic Resist -45 Poison Resist |
-Fire, Cold, Magic, and Poison Resists for 13 min (unresistable) | Alteration | NPC Drop | Kun |
Primal Avatar | Buff | Single | 325 | +100 STR +100 AGI +100 DEX +100 ATK |
+STR/AGI/DEX/ATK for 6 min (no Emerald required) | Alteration | NPC Drop | Vel |
Torpor | HoT | Single | 200 | +1,200-1,500 HP -70?% Run Speed -30% Attack Speed [6.0-7.5 HPM] |
Heal target over 24-30 sec in 6 sec -Run Speed/-Attack Speed |
Alteration | NPC Drop | Kun |
Item-Based
Reclaim Energy
Although the spell Reclaim Energy is not technically on the Shaman spell list, it is very useful for Shaman, as it allows them to despawn their pet to get back the mana they spent on casting it. This allows much faster "pet cycling" (ie. repeatedly summoning a pet until you get one of maximum level) and lets them use their pet as a backup mana battery in emergencies when mana runs out.
Fortunately Shaman can effectively gain this spell by completing one of the four Magician Focus Items quests. Although Shaman can't equip the focus item, they can still right-click it from inventory, allowing them to use Reclaim Energy (mana-free) as if it was a part of their spell list.
Pet Information
Spell | Level | Pet Level | Pet ~HP | Melee Damage | Bash/Kick Damage |
---|---|---|---|---|---|
Companion Spirit | 34 | 22-26 | 700-850 | 22-30 | 16-18 |
Vigilant Spirit | 39 | 24-28 | 750-900 | 27-35 | 17-19 |
Guardian Spirit | 44 | 28-32 | 1000-1200 | 35-43 | 20-21 |
Frenzied Spirit | 49 | 32-36 | 1600-1800 | 43-51 | 21-23 |
Spirit of the Howler | 55 | ?-39 | 2050 | 45-52* | 12-24** |
- *A max level pet of this type will always do an even number of damage
- **A max level pet of this type will not always do an even number of damage with kicks
Skills
Specialization
Shamans have two real choices: Alteration and Conjuration.
Conjuration is mainly useful for shamans who solo or kite a lot. This is a good Specialization to take if you plan on soloing up until around level 35, or plan on using DoTs a lot.
Alteration is used for almost all of a shaman's buffs, heals, regenerations, hastes, slows, roots, and the like. These are cast far more often in groups, and you can save a great deal of mana with this as your Specialization.
Alteration is a pretty safe bet, but if you attack more, and enhance less, then Conjuration is still worth considering.
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Abjuration | 235 (Level+1)*5 | 235 |
1 | No | Alteration | 235 (Level+1)*5 | 235 |
1 | No | Conjuration | 235 (Level+1)*5 | 235 |
1 | No | Divination | 235 (Level+1)*5 | 235 |
1 | No | Evocation | 235 (Level+1)*5 | 235 |
1 | No | Channelling | 200 | 200 |
8 | Yes | Meditate | 235 (Level+1)*5 | 252 |
30 | No | Specialization | 200 | 200 |
- Specialization can be trained up to 20 for 1 point but will level without training.
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 200 (Level+1)*4 | 200 |
1 | No | 2 Hand Blunt | 200 (Level+1)*4 | 200 |
1 | No | Bind Wound | 200 | 210 |
1 | No | Defense | 200 Level*5 | 200 |
1 | No | Hand to Hand | 75 | 75 |
1 | No | Offense | 200 Level*5 | 200 |
1 | No | Piercing | 200 (Level+1)*4 | 200 |
15 | Yes | Dodge | 75 (Not Level Limited) | 75 |
Miscellaneous Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Alcohol Tolerance | 235 | 255 |
1 | No | Beg | 200 | 200 |
1 | No | Fishing | 200 | 200 |
1 | No | Forage (Iksar Only) | 50 | 50 |
1 | No | Sense Heading | 200 | 200 |
1 | No | Swimming | 200 | 200 |
25 | No | Alchemy | 130 | 170 |
Shaman-Specific Quests
- Cannibalize II (Good)
- Cannibalize II (Evil)
- Shaman Spells (Good)
- Shaman Spells (Evil)
- Shaman Spells (Evil - Iksar)
Velious:
All Shaman Gear
- All Slots
- Ears
- Fingers
- Neck
- Head
- Face
- Chest
- Arms
- Back
- Waist
- Shoulders
- Wrists
- Legs
- Hands
- Feet
- Primary
- Secondary
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page. See also Equipping a Shaman.
Pre-Planar
- Ears - Ivandyr's Hoop,Ivandyr's Hoop
MAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
Jasper Gold EarringJasper Gold EarringSlot: EAR
WIS: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Platinum Jasper Ring,Platinum Jasper Ring
Slot: FINGER
WIS: +6
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Fire Wedding RingPlatinum Fire Wedding RingSlot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Chrysoberyl TalismanChrysoberyl Talisman
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
WIS: +3 MANA: +20
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
- Head - Batfang Headband,Batfang Headband
MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Runed Circlet,Runed CircletSlot: HEAD
AC: 4
WIS: +4 INT: +4
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Crown of Leaves,Crown of LeavesSlot: HEAD
AC: 1
WIS: +5
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
Nightshade Wreath,Nightshade WreathMAGIC ITEM
Slot: HEAD
AC: 1
WIS: +5 INT: +5
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Totemic HelmTotemic HelmMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 12
WIS: +5
WT: 3.5 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Face - Platinum Ruby Veil,Platinum Ruby Veil
Slot: FACE
STR: +7 WIS: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Bloodstone Eyepatch,Bloodstone EyepatchMAGIC ITEM
Slot: FACE
AC: 4
WIS: +3 AGI: +3
WT: 0.1 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Polished Mithril MaskPolished Mithril MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Chest - Bloodstained Tunic,Bloodstained Tunic
MAGIC ITEM
Slot: CHEST
AC: 13
WIS: +4 AGI: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Foreman's Tunic,Foreman's TunicMAGIC ITEM
Slot: CHEST
AC: 10
STR: +3 WIS: +3
WT: 0.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Totemic BreastplateTotemic BreastplateMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 19
SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5
WT: 6.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR
- Arms - Hollowed Bone Bracers,Hollowed Bone Bracers
MAGIC ITEM
Slot: ARMS
AC: 6
MANA: +15
SV MAGIC: +7
WT: 2.5 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Platinum Armband,Platinum ArmbandMAGIC ITEM
Slot: ARMS
STR: +3 WIS: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Totemic VambracesTotemic VambracesMAGIC ITEM LORE ITEM
Slot: ARMS
AC: 10
AGI: +5
WT: 3.7 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Back - Mammoth Hide Cloak,Mammoth Hide Cloak
Slot: BACK
AC: 7
WIS: +4
SV COLD: +5
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Totemic Cloak,Totemic CloakMAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STA: +5
WT: 3.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR
Molten Cloak,Molten CloakSlot: BACK
AC: 4
WIS: +4 INT: +4
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Hooded Black CloakHooded Black CloakMAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +5 HP: +45
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Purity Belt,Purity Belt
Slot: WAIST
AC: 3
STR: +2 STA: +2
WT: 1.2 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF TRL OGR HFL GNM
Black Iron Girdle,Black Iron GirdleMAGIC ITEM
Slot: WAIST
AC: 6
STA: +5
WT: 2.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Reed BeltReed BeltMAGIC ITEM
Slot: WAIST
AC: 6
WIS: +5 HP: +10
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Lizardscale Mantle,Lizardscale Mantle
MAGIC ITEM
Slot: SHOULDERS
AC: 5
WIS: +3 INT: +3
WT: 2.5 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Prayer ShawlPrayer ShawlMAGIC ITEM
Slot: SHOULDERS
AC: 5
WIS: +8
WT: 0.4 Size: SMALL
Class: CLR DRU SHM
Race: ALL
- Wrists - Chipped Bone Bracelet,Chipped Bone Bracelet
MAGIC ITEM
Slot: WRIST
AC: 4
WIS: +5
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Runed Mithril BracerRuned Mithril BracerMAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL except IKS
- Legs - Black Chitin Leggings,Black Chitin Leggings
MAGIC ITEM
Slot: LEGS
AC: 7
HP: +10 MANA: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL except IKS
Gatorscale LeggingsGatorscale LeggingsMAGIC ITEM
Slot: LEGS
AC: 7
WIS: +4 HP: +15
WT: 0.4 Size: MEDIUM
Class: ALL
Race: ALL
- Hands - Split Paw Hide Gloves,Split Paw Hide Gloves
MAGIC ITEM
Slot: HANDS
AC: 4
DEX: +3 WIS: +2
WT: 2.0 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Kedgemail GauntletsKedgemail GauntletsMAGIC ITEM NO DROP
Slot: HANDS
AC: 11
STR: +3 DEX: +5 MANA: +25
WT: 3.0 Size: SMALL
Class: PAL RNG SHD BRD ROG SHM
Race: ALL
- Feet - Wolf Fur Slippers,Wolf Fur Slippers
MAGIC ITEM
Slot: FEET
AC: 2
AGI: +7 MANA: +20
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Totemic Boots,Totemic BootsMAGIC ITEM LORE ITEM
Slot: FEET
AC: 10
STR: +5
WT: 3.6 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - Darksea Harpoon,Darksea Harpoon
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 28
DMG: 10
STR: +5 WIS: +5 MANA: +20
SV DISEASE: +5
WT: 7.0 Size: LARGE
Class: SHM
Race: ALL
Sharkbone Warhammer,Sharkbone WarhammerMAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 8
WIS: +5
WT: 3.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Tainted Battleworn Morning Star,Tainted Battleworn Morning StarMAGIC ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 30
DMG: 7
WIS: +6
SV DISEASE: -5
WT: 9.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Paw of Opolla,Paw of OpollaMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
AC: 9
STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5
SV DISEASE: -5
WT: 0.2 Size: SMALL
Class: CLR DRU SHM
Race: ALL
Mortificator StaffMortificator StaffMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 44
DMG: 16
WIS: +7 MANA: +45
Effect: Mana Sink (Combat, Casting Time: Instant) at Level 30
WT: 6.5 Size: LARGE
Class: SHM
Race: BAR TRL OGR IKS
- Secondary - Testament of Vanear,Testament of Vanear
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
WIS: +10 MANA: +10
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Charred Guardian ShieldCharred Guardian ShieldMAGIC ITEM
Slot: SECONDARY
AC: 10
WIS: +9
WT: 8.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL
- Range - Darksea Harpoon,Darksea Harpoon
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 28
DMG: 10
STR: +5 WIS: +5 MANA: +20
SV DISEASE: +5
WT: 7.0 Size: LARGE
Class: SHM
Race: ALL
Ebon War SpearEbon War SpearMAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 31
DMG: 8
STR: +4 WIS: +3
SV MAGIC: +5
WT: 7.0 Range: 40 Size: LARGE
Class: SHM
Race: ALL
Planar
- Ears - Black Sapphire Electrum Earring,Black Sapphire Electrum Earring
Slot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Ivandyr's HoopIvandyr's HoopMAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
- Fingers - Platinum Fire Wedding RingPlatinum Fire Wedding Ring
Slot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum Necklace
Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Drake Fang AmuletDrake Fang AmuletMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 2
CHA: +2 WIS: +6 MANA: +10
SV FIRE: +10 SV MAGIC: +5
WT: 0.1 Size: TINY
Class: SHM
Race: ALL
- Head - Rune Etched HelmRune Etched Helm
MAGIC ITEM NO DROP
Slot: HEAD
AC: 14
DEX: +5 INT: +5
SV POISON: +7
WT: 4.5 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Face - Tobrin's Mystical EyepatchTobrin's Mystical Eyepatch
MAGIC ITEM
Slot: FACE
WIS: +15 INT: +15
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Chest - Rune Etched ChestplateRune Etched Chestplate
MAGIC ITEM NO DROP
Slot: CHEST
AC: 26
STA: +9 WIS: +13 MANA: +25
WT: 7.5 Size: LARGE
Class: SHM
Race: BAR TRL OGR
- Arms - Rune Etched VambracesRune Etched Vambraces
MAGIC ITEM NO DROP
Slot: ARMS
AC: 13
STR: +5 DEX: +3
SV MAGIC: +7
WT: 4.9 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Back - Molten Cloak,Molten Cloak
Slot: BACK
AC: 4
WIS: +4 INT: +4
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Mammoth Hide CloakMammoth Hide CloakSlot: BACK
AC: 7
WIS: +4
SV COLD: +5
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Reed Belt,Reed Belt
MAGIC ITEM
Slot: WAIST
AC: 6
WIS: +5 HP: +10
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
Flayed Turmoilskin Belt,Flayed Turmoilskin BeltMAGIC ITEM LORE ITEM
Slot: WAIST
AC: 9
DEX: +6 WIS: +5
WT: 0.5 Size: SMALL
Class: SHM
Race: ALL
Bone-Clasped GirdleBone-Clasped GirdleMAGIC ITEM
Slot: WAIST
AC: 4
STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Prayer ShawlPrayer Shawl
MAGIC ITEM
Slot: SHOULDERS
AC: 5
WIS: +8
WT: 0.4 Size: SMALL
Class: CLR DRU SHM
Race: ALL
- Wrists - Rune Etched Bracer,Rune Etched Bracer
MAGIC ITEM NO DROP
Slot: WRIST
AC: 9
CHA: +5 WIS: +5 INT: +5
WT: 3.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR
Runed Mithril Bracer,Runed Mithril BracerMAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL except IKS
Elder Shaman's Ceremonial BraceletElder Shaman's Ceremonial BraceletMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST WAIST
Charges: 2
AC: 5
STR: +4 DEX: +4 WIS: +4 AGI: +4 MANA: +20
Effect: Alacrity (Must Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: SHM
Race: ALL
- Legs - Rune Etched GreavesRune Etched Greaves
MAGIC ITEM NO DROP
Slot: LEGS
AC: 14
STR: +5 WIS: +5
SV DISEASE: +7
WT: 5.6 Size: LARGE
Class: SHM
Race: BAR TRL OGR
- Hands - Rune Etched GauntletsRune Etched Gauntlets
MAGIC ITEM NO DROP
Slot: HANDS
AC: 11
STR: +5 DEX: +5 MANA: +20
SV FIRE: +7
WT: 3.8 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Feet - Rune Etched Boots,Rune Etched Boots
MAGIC ITEM NO DROP
Slot: FEET
AC: 14
AGI: +9 HP: +20
SV COLD: +7
WT: 4.9 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - Withered Totem of Widdershins,Withered Totem of Widdershins
MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 42
DMG: 20
DEX: +9 WIS: +15
Effect: Malaisement (Combat, Casting Time: Instant) at Level 35
WT: 6.5 Size: LARGE
Class: SHM
Race: TRL OGR
Blight, Hammer of the Scourge,Blight, Hammer of the ScourgeMAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 47
DMG: 23
STA: +9 WIS: +9 INT: +9
SV DISEASE: +10
Effect: Scourge (Combat) at Level 30
WT: 10.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR IKS
Blued Two-Handed Hammer,Blued Two-Handed HammerMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 44
DMG: 21
DEX: +3 STA: +3 MANA: +30
SV FIRE: +10
Effect: Project Lightning (Combat, Casting Time: Instant) at Level 30
WT: 11.0 Size: LARGE
Class: ALL except BRD ROG NEC WIZ MAG ENC
Race: ALL
Barbarian Spiritist`s HammerBarbarian Spiritist`s HammerMAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 43
DMG: 22
WIS: +13 INT: +13
Effect: Winter's Roar (Combat, Casting Time: Instant) at Level 30
WT: 10.0 Size: LARGE
Class: SHM
Race: BAR
- Secondary - Spitestone ShieldSpitestone Shield
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 17
WIS: +10
WT: 7.5 Size: MEDIUM
Class: SHM
Race: BAR
- Range - Darksea HarpoonDarksea Harpoon
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 28
DMG: 10
STR: +5 WIS: +5 MANA: +20
SV DISEASE: +5
WT: 7.0 Size: LARGE
Class: SHM
Race: ALL
Kunark
- Ears - Forest LoopForest Loop
MAGIC ITEM
Slot: EAR
AC: 2
DEX: +3 WIS: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Golem Tear RingGolem Tear Ring
LORE ITEM
Slot: FINGER
AC: 2
STR: +2 WIS: +6 MANA: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Necklace of SuperiorityNecklace of Superiority
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Jaundiced Bone HelmJaundiced Bone Helm
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 18
Effect: Glamour (Must Equip, Casting Time: 10.0) at Level 45
WT: 6.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Face - Enshrouded Veil,Enshrouded Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Targishin's Bone MaskTargishin's Bone MaskLORE ITEM
Slot: FACE
AC: 12
WT: 0.0 Size: SMALL
Class: ALL
Race: ALL
- Chest - Jaundiced Bone Breastplate,Jaundiced Bone Breastplate
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 35
WIS: +10 AGI: +10 HP: +20 MANA: +80
Effect: Bramblecoat (Must Equip, Casting Time: 12.0) at Level 45
WT: 10.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR
Fungus Covered Scale Tunic,Fungus Covered Scale TunicLORE ITEM
Slot: CHEST
AC: 21
STR: +2 DEX: -10 INT: +2 AGI: -10
Effect: Fungal Regrowth (Worn)
WT: 2.0 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
Race: ALL
Froglok Scale Chestplate,Froglok Scale ChestplateMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 24
CHA: +3 WIS: +5 INT: +5
WT: 5.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Ceremonial Iksar Chestplate,Ceremonial Iksar ChestplateMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 19
Effect: Regeneration (Worn)
WT: 6.0 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Tree WeaveTree WeaveMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 25
STR: +10
WT: 12.0 Size: LARGE
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM
- Arms - Jaundiced Bone VambracesJaundiced Bone Vambraces
MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 18
Effect: Furious Strength (Must Equip, Casting Time: 10.0) at Level 45
WT: 6.5 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Back - Hierophant's CloakHierophant's Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Mucilaginous GirdleMucilaginous Girdle
MAGIC ITEM
Slot: WAIST
AC: 7
WIS: +6 HP: +10
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Obulus Death ShroudObulus Death Shroud
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 10
STR: +3 STA: +5 WIS: +3 MANA: +25
SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
- Wrists - Jaundiced Bone Bracer,Jaundiced Bone Bracer
MAGIC ITEM
Slot: WRIST
AC: 14
Effect: Winter's Roar (Must Equip, Casting Time: 8.0) at Level 45
WT: 4.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR
Supple Scale ArmbandSupple Scale ArmbandMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 3
WIS: +5 INT: +5 MANA: +25
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Legs - Jaundiced Bone GreavesJaundiced Bone Greaves
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 24
STR: +8 DEX: +8 WIS: +8 MANA: +75
Effect: Health (Must Equip, Casting Time: 10.0) at Level 45
WT: 7.5 Size: LARGE
Class: SHM
Race: BAR TRL OGR
- Hands - Jaundiced Bone GauntletsJaundiced Bone Gauntlets
MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 14
Effect: Deftness (Must Equip, Casting Time: 10.0) at Level 45
WT: 5.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR
- Feet - Jaundiced Bone BootsJaundiced Bone Boots
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 18
Effect: Nimble (Must Equip, Casting Time: 10.0) at Level 45
WT: 6.5 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR
- Primary - Spear of Fate,Spear of Fate
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 20
STR: +10 DEX: +10 STA: +10 WIS: +20 HP: +30 MANA: +70
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Curse of the Spirits (Must Equip, Casting Time: 9.0) at Level 50
WT: 1.0 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR IKS
Granite Face Grinder,Granite Face GrinderMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 29
STR: +10 WIS: +10 INT: +10
WT: 12.0 Size: LARGE
Class: WAR PAL SHD SHM
Race: ALL
Slime Coated Harpoon,Slime Coated HarpoonMAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 25
DMG: 10
WIS: +5 MANA: +10
WT: 4.7 Size: MEDIUM
Class: WAR ROG SHM
Race: ALL
Howling Harpoon,Howling HarpoonMAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 35
DMG: 13
WIS: +6 MANA: +40
Effect: Stun (Combat, Casting Time: Instant) at Level 40
WT: 4.2 Size: MEDIUM
Class: SHM
Race: ALL
Poison Wind Censer,Poison Wind CenserMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 28
DMG: 20
STR: +5
SV POISON: -30
Effect: Gale of Poison (Combat, Casting Time: Instant) at Level 50
WT: 5.0 Size: MEDIUM
Class: WAR CLR PAL SHD SHM
Race: ALL
Jade Chokidai ProdJade Chokidai ProdMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 30
DMG: 11
STA: +3 WIS: +6
WT: 4.2 Size: MEDIUM
Class: SHM
Race: ALL
- Secondary - Book of Obulus,Book of Obulus
MAGIC ITEM LORE ITEM
Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Clay Guardian Shield,Clay Guardian ShieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 25
HP: +50
WT: 7.3 Size: MEDIUM
Class: WAR CLR PAL SHD SHM
Race: ALL
Sarnak Battle ShieldSarnak Battle ShieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 25
STR: +5 STA: +5 HP: +40
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 3.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD SHM
Race: ALL
- Range - Idol of the ThornedIdol of the Thorned
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 10
STR: +7 STA: +10
WT: 4.0 Size: TINY
Class: ALL
Race: ALL
Velious Pre-Raid/Group
- Ears - Black Sapphire Electrum Earring(w/ Chardok revamp:Black Sapphire Electrum Earring
Slot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Hammered Golden Loop,Hammered Golden LoopMAGIC ITEM NO DROP
Slot: EAR
AC: -15
STA: +8 HP: +75
SV MAGIC: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Pearly Sarnak Bangle)Pearly Sarnak BangleMAGIC ITEM NO DROP
Slot: EAR
AC: 2
STA: +10 HP: +35
SV DISEASE: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Ring of Dain Frostreaver IV(w/ Chardok revamp:Ring of Dain Frostreaver IV
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 10
STR: +10 STA: +10 HP: +100
SV MAGIC: +10
Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Regal Band of Bathezid)Regal Band of BathezidMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
Charges: 5
AC: 5
STA: +5 CHA: +2 WIS: +2 INT: +2
HP: +85 MANA: +50
Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Ayillish's Talismanor other +6 Talisman,Ayillish's Talisman
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Choker of the Wretched,Choker of the WretchedMAGIC ITEM LORE ITEM
Slot: NECK
AC: 8
STR: +8 CHA: +8 WIS: +8 INT: +8 HP: +40 MANA: +40
Effect: Flowing Thought I
WT: 0.1 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Qeynos Badge of HonorQeynos Badge of HonorMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 5
STR: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25
Effect: See Invisible (Worn)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Head - Circlet of the Falinkan,Circlet of the Falinkan
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 12
STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75
SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
White Dragon HelmWhite Dragon HelmMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 22
STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Endure Magic (Worn)
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
- Face - Crystal Spider Eyes,Crystal Spider Eyes
LORE ITEM
Slot: FACE
AC: 8
WIS: +3 INT: +3 HP: +35 MANA: +35
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Eyepatch of PlunderEyepatch of PlunderMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 10
STR: +10 DEX: +10 HP: +50
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
- Chest - Chestplate of VindicationChestplate of Vindication
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 45
STA: +15 HP: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Effect: Aura of Battle (Worn)
WT: 25.0 Size: LARGE
Class: WAR CLR PAL SHD BRD SHM
Race: ALL
- Arms - Crystal Chitin Armplates,Crystal Chitin Armplates
MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 18
STR: +5 STA: +5 HP: +10
WT: 5.0 Size: TINY
Class: ALL except MNK NEC WIZ MAG ENC
Race: ALL
Shamanistic Shenannigan Arm GuardShamanistic Shenannigan Arm GuardMAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 23
STR: +10 STA: +5 HP: +20
SV FIRE: +5 SV COLD: +5
WT: 4.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR IKS
- Back - Dire Wolf-Hide Cloak,Dire Wolf-Hide Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 8
STR: +6 STA: +6 HP: +35
WT: 0.5 Size: MEDIUM
Class: ALL
Race: ALL
Lodizal Shell Shield,Lodizal Shell ShieldMAGIC ITEM LORE ITEM
Slot: BACK SECONDARY
AC: 23
STR: +10 CHA: +5 WIS: +10 AGI: -5
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Enduring Breath (Worn)
WT: 5.0 Size: LARGE
Class: ALL except MNK NEC WIZ MAG ENC
Race: ALL
Cloak of ConfusionCloak of ConfusionMAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 14
STR: +10 STA: +15 CHA: +15 HP: +45
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Waist - Belt of InconsistencyBelt of Inconsistency
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 15
STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Shoulders - Strength of the Elements,Strength of the Elements
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 15
STR: +15 HP: +100
SV FIRE: +15 SV COLD: +15
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Runed Coldain Prayer ShawlRuned Coldain Prayer ShawlMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 7
STA: +7 CHA: +7 WIS: +7 INT: +7
SV FIRE: +7 SV COLD: +7 SV POISON: +7
Effect: Flowing Thought I (Worn)
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
- Wrists - Bracer of Hammerfal(w/ Chardok revamp:Bracer of Hammerfal
MAGIC ITEM NO DROP
Slot: WRIST
AC: 6
STA: +5 WIS: +3 HP: +25
Effect: Summon Throwing Hammer (Any Slot, Casting Time: 3.5)
WT: 4.1 Size: MEDIUM
Class: ALL except ROG NEC WIZ MAG ENC
Race: ALL
Spirit Wracked Cord)Spirit Wracked CordMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS WRIST
AC: 12
STA: +5 HP: +100
SV COLD: +10 SV MAGIC: +5
Effect: Aura of Battle (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
- Legs - Gladiator's Chain LeggingsGladiator's Chain Leggings
LORE ITEM NO DROP
Slot: LEGS
AC: 17
STR: +2 CHA: +4 WIS: +6 HP: +20
SV MAGIC: +10
WT: 0.0 Size: TINY
Class: ALL except MNK NEC WIZ MAG ENC
Race: ALL
- Hands - Coldain Skin Gloves,Coldain Skin Gloves
MAGIC ITEM
Slot: HANDS
AC: 12
STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Mithril GauntletsMithril GauntletsMAGIC ITEM
Slot: HANDS
AC: 25
STR: +10 DEX: +15 HP: +75
SV COLD: +15
WT: 3.7 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except IKS
- Feet - Shamanistic Shenannigan BootsShamanistic Shenannigan Boots
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
Charges: 10
AC: 45
STR: +5 STA: +10 AGI: +10 HP: +50 MANA: +10
SV DISEASE: +5 SV COLD: +5
Effect: Scale of Wolf (Must Equip, Casting Time: Instant) at Level 45
WT: 3.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR IKS
- Primary - Spear of FateSpear of Fate
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 20
STR: +10 DEX: +10 STA: +10 WIS: +20 HP: +30 MANA: +70
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Curse of the Spirits (Must Equip, Casting Time: 9.0) at Level 50
WT: 1.0 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR IKS
- Secondary - Lodizal Shell ShieldLodizal Shell Shield
MAGIC ITEM LORE ITEM
Slot: BACK SECONDARY
AC: 23
STR: +10 CHA: +5 WIS: +10 AGI: -5
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Enduring Breath (Worn)
WT: 5.0 Size: LARGE
Class: ALL except MNK NEC WIZ MAG ENC
Race: ALL
- Range - Talisman of Benevolence,Talisman of Benevolence
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE SECONDARY
AC: 7
WIS: +15 HP: +38 MANA: +55
SV COLD: +12 SV MAGIC: +12
WT: 0.1 Size: SMALL
Class: CLR DRU SHM
Race: ALL
Eye of NarandiEye of NarandiMAGIC ITEM LORE ITEM
Slot: RANGE
AC: 4
STR: +4 DEX: +4 STA: +4 AGI: +4 HP: +40 MANA: +40
Effect: Creeping Vision (Any Slot/Can Equip, Casting Time: 1.0)
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Velious Raiding
- Ears - Golden Leaf Earring,Golden Leaf Earring
LORE ITEM NO DROP
Slot: EAR
AC: 10
STR: +10 STA: +10 WIS: +15 HP: +80 MANA: +100
SV FIRE: +12 SV DISEASE: +12 SV POISON: +12
Effect: Flowing Thought III
WT: 0.1 Size: TINY
Class: CLR DRU SHM
Race: ALL
Sanctum Guardian's Earring,Sanctum Guardian's EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 5
STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80
SV DISEASE: +15 SV POISON: +15
WT: 0.2 Size: TINY
Class: CLR DRU MNK SHM
Race: ALL
Yunnb's Earring,Yunnb's EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 2
WIS: +15 INT: +15 HP: +35 MANA: +50
SV FIRE: +10 SV COLD: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Vyrinn`s Earring of Insanity,Vyrinn`s Earring of InsanityMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 25
STR: +15 STA: +12 HP: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Essence PearlEssence PearlMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
STA: +10 WIS: +10 INT: +10 HP: +65
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Fingers - Ring of Dain Frostreaver IV,Ring of Dain Frostreaver IV
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 10
STR: +10 STA: +10 HP: +100
SV MAGIC: +10
Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Ring of Destruction,Ring of DestructionMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 30
STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Crystasia`s Crystal RingCrystasia`s Crystal RingMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 30
HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Neck - Amulet of the Dreadgazer,Amulet of the Dreadgazer
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 15
STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Truesight (Worn, Casting Time: Instant)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Silver Charm of Tranquility,Silver Charm of TranquilityMAGIC ITEM LORE ITEM NO DROP
Slot: NECK WRIST
AC: 35
STR: +10 STA: +15 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Valtron`s Necklace of WonderValtron`s Necklace of WonderMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 35
STR: +15 DEX: +15 AGI: +15 HP: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Head - Crown of the Kromzek Kings,Crown of the Kromzek Kings
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 35
STR: +10 WIS: +10 INT: +10 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10
Effect: Truesight (Worn)
WT: 1.0 Size: TINY
Class: ALL
Race: ALL
White Dragon Helm,White Dragon HelmMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 22
STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Endure Magic (Worn)
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Crown of RileCrown of RileMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 16
STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75
SV MAGIC: +25 SV POISON: +25
Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant)
WT: 1.1 Size: MEDIUM
Class: ALL
Race: ALL
- Face - Akkirus` Mask of Warfare,Akkirus` Mask of Warfare
MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 30
STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Eye of Cazic Thule,Eye of Cazic ThuleMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 15
STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Flowing Thought I (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Ssra`s Bloodstone EyepatchSsra`s Bloodstone EyepatchMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 35
STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
Effect: Truesight (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Chest - Chestplate of Vindication,Chestplate of Vindication
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 45
STA: +15 HP: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Effect: Aura of Battle (Worn)
WT: 25.0 Size: LARGE
Class: WAR CLR PAL SHD BRD SHM
Race: ALL
Wolf Caller's Breastplate,Wolf Caller's BreastplateMAGIC ITEM NO DROP
Slot: CHEST
AC: 43
STR: +6 DEX: +6 STA: +6 WIS: +15 AGI: +6 HP: +45 MANA: +90
SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
Effect: Riotous Health (Any Slot/Can Equip, Casting Time: 9.0)
WT: 9.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR IKS
Robe of the Azure SkyRobe of the Azure SkyMAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 18
WIS: +20 INT: +20 HP: +85 MANA: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.5 Size: MEDIUM
Class: ALL
Race: HUM ERU HIE DEF GNM IKS
- Arms - Spirit Wracked Cord,Spirit Wracked Cord
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS WRIST
AC: 12
STA: +5 HP: +100
SV COLD: +10 SV MAGIC: +5
Effect: Aura of Battle (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Onyx Chain Sleeves,Onyx Chain SleevesMAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 38
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4
HP: +40 MANA: +40
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
WT: 0.0 Size: TINY
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Silver ChainsSilver ChainsMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS BACK CHEST LEGS
AC: 20
STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
WT: 19.4 Size: TINY
Class: ALL
Race: ALL
- Back - Cloak of the Sky,Cloak of the Sky
MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 25
WIS: +15 AGI: +15 HP: +100 MANA: +100
WT: 0.0 Size: TINY
Class: CLR DRU MNK SHM
Race: ALL
Shroud of Veeshan,Shroud of VeeshanMAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 15
STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Net of the Deep SeaNet of the Deep SeaMAGIC ITEM LORE ITEM NO DROP
Slot: BACK SECONDARY
AC: 30
DEX: +7 STA: +20 AGI: +15 HP: +50 MANA: +50
SV FIRE: +10 SV COLD: +10
Effect: Enduring Breath (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Waist - Belt of Dwarf Slaying,Belt of Dwarf Slaying
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 20
STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Aura of Battle (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
White Dragon Scale Sash,White Dragon Scale SashMAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 10
WIS: +15 HP: +90 MANA: +90
SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.1 Size: TINY
Class: CLR DRU SHM
Race: ALL
Grotesque GirdleGrotesque GirdleMAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 8
WIS: +10 INT: +10 HP: +100 MANA: +100
WT: 0.0 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Spirit Wracked Cord,Spirit Wracked Cord
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS WRIST
AC: 12
STA: +5 HP: +100
SV COLD: +10 SV MAGIC: +5
Effect: Aura of Battle (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Strength of the Elements,Strength of the ElementsMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 15
STR: +15 HP: +100
SV FIRE: +15 SV COLD: +15
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Shawl of Perception,Shawl of PerceptionMAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 15
STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 1.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Matchless Dragonwing MantleMatchless Dragonwing MantleMAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 15
HP: +65 MANA: +65
WT: 2.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
- Wrists - Silver Charm of Tranquility,Silver Charm of Tranquility
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK WRIST
AC: 35
STR: +10 STA: +15 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Camii`s Bracer of Vigor,Camii`s Bracer of VigorMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 35
STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Spirit Wracked Cord,Spirit Wracked CordMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS WRIST
AC: 12
STA: +5 HP: +100
SV COLD: +10 SV MAGIC: +5
Effect: Aura of Battle (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Silver Bracelet of SpeedSilver Bracelet of SpeedMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 38
STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Haste: +41%
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Legs - Onyx Chain Leggings,Onyx Chain Leggings
MAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 45
STR: +10 WIS: +10 INT: +10 MANA: +70
SV DISEASE: +10
WT: 8.0 Size: TINY
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Wolf Caller's Greaves,Wolf Caller's GreavesMAGIC ITEM NO DROP
Slot: LEGS
AC: 26
DEX: +5 WIS: +12 AGI: +5 HP: +50 MANA: +80
SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +7 SV POISON: +1
Effect: Abolish Disease (Any Slot/Can Equip, Casting Time: 11.0)
WT: 6.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR IKS
Ancient Wurm Hide GreavesAncient Wurm Hide GreavesMAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 46
STA: +10 HP: +50
SV FIRE: +15
WT: 0.0 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL
- Hands - Do`Vassir`s Gauntlets of Might,Do`Vassir`s Gauntlets of Might
MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 40
STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 2.0 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Gauntlets of Dragon Slaying,Gauntlets of Dragon SlayingMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 30
STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75
SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9
Haste: +41%
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Onyx GauntletsOnyx GauntletsMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 35
HP: +100 MANA: +75
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 2.0 Size: TINY
Class: ALL
Race: ALL
- Feet - White Dragonscale Boots,White Dragonscale Boots
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 15
WIS: +17 INT: +17 HP: +85 MANA: +110
SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5
Effect: Flowing Thought II
WT: 1.5 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Boots of the Vindicator,Boots of the VindicatorMAGIC ITEM NO DROP
Slot: FEET
AC: 30
STR: +5 STA: +5 WIS: +5 INT: +5 HP: +50
SV DISEASE: +13
WT: 15.0 Size: MEDIUM
Class: WAR CLR PAL SHD BRD SHM
Race: ALL
Sirran`s Boots of Insanity,Sirran`s Boots of InsanityMAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 20
STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Shamanistic Shenannigan BootsShamanistic Shenannigan BootsMAGIC ITEM LORE ITEM NO DROP
Slot: FEET
Charges: 10
AC: 45
STR: +5 STA: +10 AGI: +10 HP: +50 MANA: +10
SV DISEASE: +5 SV COLD: +5
Effect: Scale of Wolf (Must Equip, Casting Time: Instant) at Level 45
WT: 3.0 Size: SMALL
Class: SHM
Race: BAR TRL OGR IKS
- Primary - Sprinkler of the Spirits,Sprinkler of the Spirits
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 16
DMG: 7 AC: 20
STR: +10 WIS: +15 HP: +75 MANA: +75
SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20
WT: 0.0 Size: TINY
Class: CLR DRU SHM
Race: ALL
Spear of Fate,Spear of FateMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 20
STR: +10 DEX: +10 STA: +10 WIS: +20 HP: +30 MANA: +70
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Curse of the Spirits (Must Equip, Casting Time: 9.0) at Level 50
WT: 1.0 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR IKS
Spear of ConstrictionSpear of ConstrictionMAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 23
DMG: 13
STR: +7 WIS: +11 MANA: +60
Effect: Ensnare (Combat, Casting Time: Instant) at Level 50
WT: 5.0 Size: MEDIUM
Class: WAR RNG SHM
Race: ALL
- Secondary - Yakatizma`s Shield of Crafting,Yakatizma`s Shield of Crafting
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 75
STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 2.0 Size: SMALL
Class: CLR SHM
Race: ALL
Buckler of Insight,Buckler of InsightMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 45
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought I (Worn)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Shield of the WurmsShield of the WurmsMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 40
WIS: +15 HP: +30 MANA: +70
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
WT: 1.0 Size: TINY
Class: SHM
Race: ALL
- Range - Brain of Cazic Thule,Brain of Cazic Thule
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 10
STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought I (Worn)
WT: 10.0 Size: LARGE
Class: ALL
Race: ALL
White Dragon Idol,White Dragon IdolMAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 15
STR: +15 WIS: +15 HP: +50 MANA: +100
SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12
Effect: Flowing Thought I (Worn)
WT: 0.0 Size: TINY
Class: CLR DRU SHM
Race: ALL
Essence Lens,Essence LensMAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 15
HP: +75 MANA: +75
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Orb of the Crimson BullOrb of the Crimson BullMAGIC ITEM NO DROP
Slot: RANGE PRIMARY SECONDARY
STA: +10 WIS: +5 INT: +5 HP: +25 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Invigor
WT: 1.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
FAQ
What is a GCD resetter?
Please see here: https://wiki.project1999.com/Advanced_Techniques_Guide#Resetting_Spell_Refresh_Timers_With_Instant-Click_Items
What's the difference between the ranks of Cannibalize?
Short answer: Amount of HP converted to Mana per second.
Long answer: Each rank has slightly different ratios of HP/Mana. This might seem important, but it's not.
- Cannibalize: (L24) 0.4 - (L60) 0.56
- Cannibalize II: (L39) 0.448 - (L60) 0.538
- Cannibalize III: (L54) 0.486 - (L60) 0.513
- Cannibalize IV: (L58) 0.547 - (L60) 0.554
The reason you're casting cannibalize is to save time from sitting and meditating. Even though canni1 has a 0.006 better ratio than canni4, you have to cast it 3 times to consume as much health and get that slight mana advantage. Canni4 takes twice as long to cast as the other ranks (2.5 sec vs. 1.25 sec), so 2 casts of canni4 is equivalent to 4 casts of canni1. You get back 112 mana from canni1 in that period of time and 164 mana from canni4 in the same. In other words, you can get mana back 1.5x as fast with canni4 as with canni1, ratio be damned.
Which rank of Cannibalize should I be using?
The highest level you have access to.
What is Canni-dancing?
First, a few definitions:
- A server tick occurs every 6 seconds. Damage/heal over time spells, mob proximity aggro checks, and health/mana regen all occur on the server tick.
- Meditate is the skill that increases your mana regen rate during ticks.
- Cannibalize is your line of spells that lets you convert HP into mana
Canni-dancing is when you cast canni and sit down to let the server tick restore your mana, then stand up and recast canni once or twice between the tick, and repeat. The reason this works is because the only time that matters for receiving mana regen from meditating is the exact moment the server tick occurs. You don't need to be sitting for all 6 seconds, only the final moment. The idea behind canni-dancing is that you can convert HP into mana with cannibalize between server ticks and then gain the natural bump of hp/mana from the server tick. It's a finicky process that takes some time to get used to, and it's a good idea to have a Spyglass or something that lets reset your GCD (global cooldown).
These GCD resetters can be used immediately after a cast to bypass the global cooldown period and instantly allow you to begin casting another spell. Everquest has a buggy exception that spells placed in the first spell slot will have their gem refresh instantly when using a GCD reset. For this reason, Shamans universally have GCD trinkets and Cannibalize permanently in slot 1. However, when resetting your GCD the spell in the first slot is not actually having its timer truly refreshed; for instance, you can't chain cast Avatar (or any other suitably long recast time spell) with this effect. Almost all spells in Everquest have a default recast timer of 2.25 seconds, which includes the time it takes to cast the spell. If you cast a spell that takes longer than 2.25 seconds to cast, you can recast it instantly while it's in slot 1. Cannibalize 1, 2, and 3 all have a cast time of 1.25 seconds and a recast time of 2.25 seconds. This means that if you reset the GCD and try to cast them within 1 second of doing so, you'll be met with a "Spell recast time not yet met" error message and the spell will fail. You need to build up a sense of the tempo needed to recast to avoid this. It can help if in third person to time your next cast to a point in your character's animation. For Male Barbarian, one can wait until he presses his hands forward and slides a foot back to cast my next Cannibalize.
Of note, when you pop the trinket does not matter for the spell recast time error. You can use the trinket immediately when the first cast bar has completed, or a fraction of a second before your second cast.
I recommend that you bind your GCD instant recast item to your command bar (hold click on the item and place it on the bar), bind that point in the bar to an easy hotkey that is near your other spell casts, AND make that bind the same as your sit stand action. In my setup, (Q) is the refresh and (E) is spell slot one. This makes GCD pumping Cannibalize very ergonomic as well as stringing other spells together. (X) is sit but ALSO is an alternate command to the (Q) slot. As a result, when sitting the GCD item is automatically engaged.
It is possible with the GCD trinket to fit in two Cannibalizes in the span of one server tick. This is incredibly tight: the server can have lag between the expected tick and confirmation which will look like jitter in your numbers; and getting the Spell Recast error timing down takes some work. Learning this skill though will greatly decrease how long you need to focus on blowing off your HP toward mana during down phases. Linking sitting or standing to the refresh can make this easier, but the actions necessary are: server tick -> cannibalize -> refresh -> cannibalize -> refresh -> sit. The refresh before sitting could also be done after standing, but you will need two refreshes and two cannibalizes in the cycle to make it all fit.
Should I be Canni-dancing?
Short answer: Perfect efficiency is first to never hit 100% hp, and secondly to hit every med tick.
The greater your standing mana regeneration the less med ticks will matter. The greater your standing hp regeneration the more med ticks will matter. Ultimately though you will be looking at ~7-20% difference in mana generated over time in hitting your ticks. It is ultimately up to you if the increased micro and attention is worth the bonus. It could mean the critical difference in what camps you can keep fully broken, though.
This can be either a single cannibalize between ticks or with GCD doubling between ticks if you're skilled and the server ticks are not laggy. Both those methods are the same efficiency over time, but the second method takes less of your attention.
The exception is a life or death situation where you need the mana NOW! In most cases if you have a GCD cooldown clickie you are likely best off rapid firing cannibalize without sitting. You sacrifice efficiency for throughput.
I say "likely" because absolutely perfect double cannibalize between ticks has only about a half second of actual sitting in the 6 second cycle. The reason this isn't a practical reality is it is very hard to keep calm and hit the complex timings in a life and death situation and to factor that rhythm into your other actions.
After Torpor it becomes more of a race to blow off HP that is overflowing (never hit 100% hp rule). The same is applied to when you are being heavily boosted in HP by Cleric Heal over Time spells, Necro Shadow Pacts, or a healer who's just blowing off their full mana bar into your hp pool.
Long answer:
The factors under consideration here are:
1. How much HP you gain per tick standing versus sitting. 1b. How much mana is that HP worth when cannibalized?
2. How much mana you gain per tick standing versus sitting.
First, let's talk about HP per tick.
HP Regen is affected by three things: your race, your buffs, and your gear. Trolls/iksar will regen approximately twice as much HP as their ogre/barbarian counterparts while sitting/standing. If you have access to Regeneration, Chloroplast, or Regrowth buffs, that will add another 5, 10, or 15 HP per tick. And finally, if you are wearing something like a Ceremonial Iksar Chestplate or a Fungus Covered Scale Tunic you will gain an additional 5 or 15 HP per tick.
However, your buffs and your gear will provide a static amount of HP per tick. It doesn't matter if you're sitting or standing. The only factor that impacts sitting hp is your race. When you first get cannibalize at level 24, the amount of additional HP you get back from sitting over standing is +1 for ogre/barbarian and +3 for troll/iksar. At level 60, the difference between sitting and standing is +3 for ogre/barbarian and +6 for troll/iksar.
As a result, hp gain while sitting is a trivial part of this equation.
Next, let's look at mana per tick.
Only buffs and gear can increase your mana regen while standing. There is one thing, however, that affects sitting mana regeneration and that is your Meditate skill level.
By the time you're level 24 and get your first rank of Cannibalize, your mana regen when meditating is 11 per tick. You always have 1 tick of natural mana regen and a meditate skill level of 120 gives you +10 mana when sitting. At level 60, your mana regen when meditating is 22 per tick (1 + 21 from meditate).
Finally, let's look at the cannibalize spells. I'm going to compare their values based on the levels you get them and not their theoretical cap at 60 because you should be upgrading to the next rank when you get it.
Canni1 - 50hp / 20mana = 0.4 mana per hp
Canni2 - 67hp / 30mana = 0.44 mana per hp
Canni3 - 74hp / 36mana = 0.48 mana per hp
Canni4 - 148hp / 82mana = 0.55 mana per hp (twice as long to cast)
EXAMPLE:
For this test I used a level 52 Barbarian Shaman using a middle of the road Chloroplast regeneration effect with no buffs or gear that impact mana or health regeneration rates. The test started at full HP (1320) and a zero percentage mana pool (max 1835). Cannibalize 2 was used.
It is hard to establish what "finished" is in the test, but I'd consistently blow off hp into cannibalize until 60% hp, then let it return to 90 before once again going back down to 60 once again. When reaching full mana, the timer was stopped and HP values recorded. HP below 100% is then valued as a mana debt for calculation of mana per second gained.
Imperfections are accepted. Some fizzles occur. There are rare GCD timings (<10%) that were done too quickly and resulted in an error. There were very rare ticks missed slightly.
This is based off of the conversion rate for Cannibalize at level 52.
TEST 1: Chain Cannibalize with no GCD trinket and no sitting during cannibalize chaining.
Result:
Full mana at 7:05 with 520 HP missing (240 mana) 1,595 mana generated in 425 seconds = 3.75 mana / sec
Notes If sitting is 19 mana a tick at this level, just sitting would have meant 1,345 mana generated over the duration. Cannibalize increased efficiency but not intensely so.
TEST 2: Chain Cannibalize with GCD trinket with no sitting to hit med ticks.
Result:
Full mana at 6:43 with 550 HP missing (254 mana) 1581 mana generated in 403 seconds = 3.92 mana / sec
Notes Faster casting of Cannibalize resulted in less ticks missed in total, which explains the gap between test 1 and test 2.
TEST 3: Single cannibalize in between med ticks.
Result
Full mana at 6:38 with 349 HP missing (161 mana) 1674 mana generated in 398 seconds = 4.20 mana / sec
FINDINGS: Faster cannibilizing with GCD minimized the effects of missing med ticks. Cannibalizing and hitting every med tick while avoiding hitting full hp resulted in 112% efficiency of the worst method.
TEST GROUP 2 Lvl 52 Barb with Iksar Chestplate and Regrowth.
TEST 1: GCD Canni with no ticks
Full mana at 5:30 with 595 HP missing (275 mana) 1509 mana generated in 330 seconds = 4.57 mana / sec
TEST 2: Canni between ticks
Full mana at 5:08 with 467 HP missing (216 mana) 1,568 mana generated in 308 seconds = 5.09 mana / sec
FINDINGS: Method 1 resulted in 110% performance over Method 2 in this case. With the similar pair in the first test setup (test 2 and 3) that gap was 106.6%. This is a proof for larger HP regen making hitting ticks MORE important, not less.
Who should receive my buffs while grouping?
STR
Who: Any character or pet that is doing melee damage.
Why: STR increases your max damage and your chance to hit for max damage.
STA
Who: Everybody, if you can spare the mana.
Why: STA directly increases your max HP and it's always good to be able to take an extra hit.
AGI
Who: Tanks only, and even then only if you feel like it.
Why: AGI was originally supposed to decrease your chance to be hit, but it's bugged (as classic behavior) and only provides a small decrease to the damage you take instead.
DEX
Who: Warriors, anybody with proc weapons, bards, and any pet with a proc (you can also throw it on any enterprising rangers who want to deal bow damage).
Why: DEX is mostly about increasing proc chance, but warriors and rangers get increased chance to crit with melee and ranged respectively from it. Bards have a reduced chance to futz their songs too.
CHA
Who: Enchanters, bards, and anybody casting the pacify line of spells (druid/ranger Harmony does not have a critical failure chance).
Why: Enchanter charm break chances are affected by their CHA, and while they can also buff it yours will mostly be better than theirs. Bards also benefit from it. On clerics/paladins/necros/SKs, CHA decreases the chance that a resisted pacify spell will cause the mob to aggro (don't make your poor necro/SK do this).
Haste
Who: Tanks (but warriors especially), any melee DPS (though most pets are covered by their caster's pet haste spells). Don't bother if there's an enchanter in the group, theirs is usually better.
Why: Warrior aggro is mostly generated through their normal weapon swings. Aside from procs, haste is the only way to increase their aggro generation. For everybody else, it's easy damage.
SoW
Everybody if you're outdoors and you don't have a druid (make them Pack Spirit instead and save you some mana).
Regen
Who: Tanks, necros, and yourself. Everybody else doesn't get the most benefit from it.
Why: Regen is really an extremely long heal over time when you think about it. You want it to get the most benefit possible, so you want to cast it on targets that are consistently below max HP. That means you (cannibalizing), necros (lich), and tanks (tanking). It's not going to save anybody else in a pinch, but it will save you a bunch of mana healing folks in the long run.
AC
Who: Tanks, but only if there's not a cleric or a higher level paladin with you. Theirs is better.
Why: The only benefit these spells provide is reducing the amount of damage you receive when hit. It doesn't make sense to apply this to targets that aren't consistently getting hit.
HP
Who: Everybody but pure casters, if you can spare the mana.
Why: Same reasoning as STA above; it's a good idea to give folks some extra hits to prevent needing to rez someone (and you're not in a position to be doing that). The Shielding line of spells for pure casters doesn't stack with it and gives them other benefits, so they'll frequently stick with that.
Resists
Who: It really depends on what you're dealing with, but it's never a bad idea to throw Resist Magic on the tank.
Why: Wizard mobs casting AoEs? You might want to throw up a magic or a fire resist on everybody in the party. Fighting tons of shaman/necro mobs? Might as well put poison and disease resist on the tank. It's not a lot of damage reduction overall, but it does pay for itself in partial and full resists.
Acumen?
Who: Surprisingly useful at 50+ for throwing on warriors.
Why: It increases their endurance regeneration by a smidge and lets them roll Defensive without having to wait for their endurance to catch up. Plus the see invis and ultravision doesn't hurt.
Who should receive my buffs while raiding?
STR
Who: Melee DPS characters/pets with <=188 STR with FoS. Tanks don't need it; STR does not increase aggro generation. Aggro is only generated on weapon swing and is independent of the amount of damage dealt by the hit.
How: Cast Maniacal Strength first and Focus of Spirit second.
STA
Who: Everybody, if you can spare the mana.
How: Ideally you've got a Wolf Caller's Breastplate or something equivalent so you can cast Riotous Health mana free.
AGI
Who: Nobody. Tanks receive a small benefit from it, but the AC isn't meaningful against larger raid targets, and they simply can't spare the buff slots out of their limited 15.
DEX
Who: Warriors, anybody with proc weapons, bards, and any pet with a proc (you can also throw it on any enterprising rangers who want to deal bow damage).
How: Cast Mortal Deftness first (and Maniacal Strength if they need the STR) and then Focus of Spirit after.
CHA
Who: Enchanters are really the only class that might possibly need this in a raiding environment, especially for something like Statue/AoW/CT where pet damage isn't negligible.
How: Cast Unfailing Reverence.
Haste
Who: Tanks (but warriors especially), any melee DPS (though most pets are covered by their caster's pet haste spells). You really shouldn't need to be casting this though. Enchanters with their Visions of Grandeur, Wonderous Rapidity, or Speed of the Shissar are all superior choices to your Celerity.
How: Politely ask the player to find an enchanter to buff them. Barring that, cast Celerity.
SoW
Make druids do this with Pack Spirit.
Regen
Make druids do this with Regrowth of the Grove. What else are they going to do, spend all of their mana casting Protection of the Glades? They should get a Woven Grass Chestguard and stop complaining.
AC
Not your job.
HP
Who: Anybody with enough brains to whisper you, which will be most melee.
How: Cast Focus of Spirit, but keep in mind it doesn't stack with the pure caster Shielding spell line (sometimes necros will ask for it and forget to click their buff off and make you sad for wasting 500 mana and 13 seconds of your life). Also, make sure you've already casted Maniacal Strength and/or Mortal Deftness on your target before you cast FoS, because once they've got FoS on the other two won't land. Casting STR/DEX first and then FoSing does not overwrite them. Everquest!
Resists
Who: The entire raid for the following fights: Severilous (poison), Trakanon (poison), Zlandicar (disease), Wuoshi (poison), Zlexak (disease), and probably some more I'm missing.
How: Talisman of Shadoo (poison) and Talisman of Jacinth (disease). Druids should be in charge of fire and cold and enchanters should be in charge of magic.
How should I buff newbs?
Due to the level limitations on receiving high level buffs, the standard package looks like:
Strength, Stamina, Agility, Talisman of the Raptor (use /tgb on, target yourself, cast the spell, then use a hotkey to "target nearest player" to get around the level limits), Talisman of Altuna, Guardian, Ultravision (for the non-dark elves), Spirit of Wolf, Chloroplast, and Alacrity.
For pets, it's entirely different because they aren't affected by those level limits. If you feel like going crazy, give them Maniacal Strength, Mortal Deftness, Focus of Spirit, Scale of Wolf (doesn't fade from pets when they attack like it does from players), Deliriously Nimble (why not), Riotous Health, Shroud of the Spirits, Regrowth, and Celerity.
Bard • Cleric • Druid • Enchanter • Magician • Monk • Necromancer
Paladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard