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Similar to a Cleric, but closer to a tribal witch doctor, the Shaman can be found amongst the more primitive races.
Her primary focus is healing, but she can employ many augmentation and offensive spells as well. - EverQuest manual


C shaman.gif

The Shaman is one of the most understated classes in Norrath. They are well rounded offering powerful offensive and defensive spells as well as buffs.

With the exceptions of the Iksar, Shamans can wear two types of plate armours in the world of Norrath. Iksars can't since it chafes their scales, and must resort to chain-mail or the special Iksar armours they have crafted over time. This affords them a high amount of protection, which helps greatly when soloing.

Shamans have two forms of offense. Their most powerful damage lies through the damage over time spells (DOT's). Shamans get two powerful lines of these spells. One poison based, and the other disease based. They can stack these spells to achieve efficient damage output. Alternatively they can also use their cold damage based direct damage spells. These are good for adding in a little extra punch, or for fights of short durations.

In terms of defense and debuffs, Shamans have the most powerful Slowing Spells and Resistance debuffs in the game. This greatly reduces the damage output of the enemy and also assists the entire party in succeeding on magical attacks.

Shamans also have the best buffs in the game, able to increase all statistics except for Wisdom and Intelligence by over 50 points at higher levels. This not only makes them highly sought after in groups, but means that the shamans can be a lot more selective in what equipment they choose to wear. They also have spells to increase running speed and attack rate, as well as increasing hitpoints and AC.

Shamans can use almost any one or two handed blunt weapon in the game, and have a limited selection of piercing weapons at their disposal also. Shamans can melee reasonably well with their buffs up, and with a pet at their side are capable of doing some serious damage. Downtime is also minimised with Shamans with both a health regeneration spell, direct healing spells, and a hitpoint to mana conversion spell.

Shamans are the only class which can do Alchemy, a trade skill which can help in funding the purchase of spells or equipment as your character progresses.

The downside to Shamans is that they can get repetitive. With so many awesome buffs at their disposal they are always getting begged for spells. In dungeon raids their main purposes are buffing and debuffing, with little mana left for damage. Most of the Shaman races are evil, which can make banking and resupplying cumbersome.

In order to be mana efficient Shamans normally use Damage Over Time spells. This normally results in kiting or a drawn out process of rooting and DOT'ing. These strategies are ineffective against caster mobs which have offensive capability even while rooted.

Shaman's can only charm animals up to mid levels, and they only get a few pet upgrades.

The shaman class is an enjoyable one to play, particularly for those who enjoy role-playing. It is a self-sufficient class, which functions excellently both as a soloist or in a group.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Shaman Mystic Luminary Oracle

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Fortunately there is no truly "bad" Shaman race, so you can't pick wrong.


Barbarians are the only shaman race which are not evil. All the other races are killed on sight in the old world (ie. in almost all non-Kunark/Velious cities, and by guards in nearby zones). Barbarians level the fastest of the races. Barbarians have no night vision, but can wear both medium and large sized armour.

Ogres level slightly slower than the Barbarians, but have the advantage of not being able to be stunned from blows delivered to their front. They can still be stunned if attacked from behind. Ogres also have some basic night vision and the highest starting Strength and Stamina.

Trolls level slower than Ogres, but have the added bonus of an increased rate of health regeneration. This amount increases as their level increases.

Iksar Kunark share the same regenerative abilities as trolls, can forage, have an innate AC bonus, but they cannot wear plate armor - including Planar and Kunark sets. Things even out in Velious, but think carefully before choosing an Iksar. Iksar are hated in almost every city, good or evil.

Differentiating Factors

  • Faction: Only Barbarians can travel freely to all good cities in the old world; every other race is killed on sight. Iksar have it even worse, as they are killed on sight everywhere except Cabilis and Velious.
  • Jaundiced Bone Bracer: Kunark If you can afford this (roughly 15-20k) item at level 45 it will help you level significantly faster, as it lets you cast a mana-free direct damage spell. Every Shaman race except Iksar can use this item (Iksar actually can't wear any plate armor before Velious, but the JBB is by far the most relevant plate item).
  • XP Penalty: Barbarians have the lowest penalty (5%), Ogres have the second lowest (15%), and Trolls/Iksar have the highest (20%)
  • Frontal Stun Immunity: Only Ogres get this racial ability, which prevents them from being stunned by mobs in front of them. This ability is of limited use while leveling up, but can be more useful (though certainly not necessary) for soloing high-end content.
  • Regeneration: Both Trolls and Iksar get faster regeneration than other races. This varies by level, being roughly twice as fast at level 1 and almost three times as fast by level 60. Racial regeneration is particularly useful as a Shaman levels up, but less so at higher levels. Once they acquires the spell Torpor at level 60 regeneration becomes almost completely irrelevant.
  • Iksar Abilities: Kunark Iksar get several minor abilities that other races don't, including Forage, additional AC, and a starting Swimming skill of 100. Iksar also get a unique quest line Shaman Skull Quests, but because that line wasn't completed in the classic era it's reward isn't very good.
  • Deity Symbol Quests: All Shaman can complete a quest at low levels to get an item with a right-click effect. The Barbarian Initiate Symbol of the Tribunal is the least useful (it summons a magic hammer which quickly becomes inferior to normal weapons). The Ogre Initiate Symbol of Rallos Zek is also less useful (it casts a level 1 Cleric short duration melee self-buff, Yaulp). Trolls get a choice between Cazic Thule (God) and Innoruuk (God), while Iksar must pick Cazic Thule (and may have a harder time doing the quest because of their faction). The Initiate Symbol of Cazic Thule and Disciple Symbol of Cazic Thule let Cazic Thule Shaman cast low-level fear spells on undead and animals, which can be useful when soloing. Finally there is the (Innoruuk-worshipping) Troll-only Regent Symbol of Innoruuk, which let's the Shaman cast the level 1 Necromancer snare spell Clinging Darkness. Since Shaman never get a snare spell, and since such spells can prevent mobs from running away and getting help from other mobs, this is probably the most useful item.
  • Other Deity-Specific Gear: Each religion also has certain less important (ie. stat-only) gear that only followers of that faith can wear. See the religion section below for a full list of such gear for each deity.
  • Infravision: All Shaman races except Barbarians get Infravision, while Barbarians get normal (Human) vision.
  • Statistics: Combining the two main Shaman statistics (Stamina and Wisdom) you get: Ogre 204, Troll 184, Barbarian 180, Iksar 165. However, if you plan to reach level 60 and raid, eventually you can acquire gear that lets you reach maximum stat values, so statistics should not be a primary concern for a starting shaman who expects to play that far.
  • Starting Area: Because Kunark (the Iksar home continent) was developed after Antonica (the home continent of the other three races), most players would agree that its zones were better designed and are more friendly to new characters. For instance, the Barbarian starting area has the high-level Vengeful NPCs who kill low level characters, while the Iksar starting zones like Field of Bone don't have such higher-level monsters wandering through low-level areas.
  • Appearance: Arguably this is more important than any of the above factors. Your character's basic appearance will never change, and if you don't like looking at your character it won't matter what in-game benefits their race offers, so be sure to pick a race that you personally are attracted to (for more than just in-game benefits).
  • Bear Form Appearance: When Shaman reach level 55 they get the spell Form of the Great Bear. Barbarians using this spell appear as polar bears, Ogres as grizzly bears, and Trolls and Iksar as black bears.
  • For a more detailed guide on differentiating factors for Shaman races with videos, see Shamwowi's Shaman Race Guide

Starting Statistics

The primary two stats for Shaman are Stamina and Wisdom, and Shaman are highly encouraged to spend their bonus points on these two stats. Reasonable Shaman can disagree about the exact benefit of one vs. the other (and of HP vs. Mana in general).

The remaining stats have marginal benefit to Shaman. Greater Strength allows carrying more weight, greater Charisma saves money on merchant transactions, and Dexterity increases the rate of weapon "procs" (such as the
Worker Sledgemallet
Worker Sledgemallet
Item 567.png

Skill: 2H Blunt Atk Delay: 50
DMG: 6
Effect: Overthere (Combat, Casting Time: Instant) at Level 50
WT: 3.2 Size: GIANT
Class: ALL
Race: ALL


Intelligence is completely worthless to Shaman, and Agility only offers very minor AC increases ... above 75. However, below 75 Agility adds much more significantly to AC, so Ogre Shaman should very likely put at least five bonus points into this stat.

The following table lists the starting stats of each Shaman race. The XP penalty column describes how much additional experience the race requires. For instance, a Barbarian Shaman would require 105% of the experience that a character with no penalty (eg. a Human Cleric) would require to be the same level.

All races get 30 additional stat points at character creation.

Race Str Sta Agi Dex Wis Int Cha Total XP Penalty
Barbarian 103 100 82 70 80 60 60 555 5%
Iksar 70 75 90 85 90 75 60 545 20%
Ogre 130 127 70 70 77 60 42 576 15%
Troll 108 114 83 75 70 52 45 547 20%


Barbarian/Ogre Iksar/Troll
Standing Feigned Sitting Level Range Standing Feigned Sitting
1 1 2 1-19 2 2 4
1 1 3 20-49 2 2 6
1 1 4 50 2 2 8
2 3 5 51-55 6 8 12
3 4 6 56-59 10 12 16
4 5 7 60 12 14 18

Suggested Starting Statistics

There are different play styles for a shaman, but the two most important stats for all Shaman will be Stamina and Wisdom. However, it is also important for any class to have at least 75 agility to avoid a major AC penalty.

Whether a shaman should focus on Stamina or Wisdom more is a matter of some debate. Stamina adds to HP, and since Shaman can convert HP to Mana with their Cannibalize spell line it also (in some sense) adds to Mana. However, while Wisdom only adds to Mana, it adds far more (point for point) than Stamina. For a more detailed exploration of the issue the Shaman: Stamina vs. Wisdom page has an excellent breakdown of the math involved.

Wisdom Focused-Build

  • Barbarian: 5 points to Stamina, 25 points to Wisdom for equal starting STA & WIS.
  • Troll: 5 points to Stamina, 25 points to Wisdom
  • Ogre: 5 points to Agility, 25 points to Wisdom
  • Iksar: 5 points to Stamina, 25 points to Wisdom

Stamina Focused-Build

  • Barbarian: 25 points to Stamina, 5 points to Wisdom
  • Troll: 25 points to Stamina, 5 points to Wisdom
  • Ogre: 5 points to Agility, 25 points to Stamina
  • Iksar: 25 points to Stamina, 5 points to Wisdom


Regardless of their religion, every Shaman race except Barbarian (who must pick The Tribunal as their religion) will be hated by "good" NPCs. Since a shaman's religion won't make him more hated, which one you choose won't matter much. Unfortunately since all evil religion choices are hated, even if you work to improve your "good" factions (by killing enemies of good factions), you will still never be able to trade in many "good" zones because of your race and religion.

Troll Shaman that choose to worship Innoruuk have the benefit of being able to quest for
Regent Symbol of Innoruuk
Regent Symbol of Innoruuk
Item 1049.png

Slot: NECK
AC: 7
INT: +2 WIS: +3 MANA: +15
Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15
WT: 0.1 Size: TINY
Class: CLR SHM
Deity: Innoruuk

which gives them a low level snare effect (slowing a monsters movement speed) not available to other race/religion combinations.

To see all deity-specific gear for each Shaman deity, consult the following:


Some of the spells available to Shaman are not particularly useful, while others are essential. Wisewolf has compiled an excellent Shaman Spell Purchasing Guide which offers advice on which spells to purchase while leveling your shaman.

Classic Kunark Velious

Level 1

Spell NameSpell DescriptionEraClassLocationMana
Burst of Flame Single Target Fire Direct Damage (Max: 5) Cla Evo. Vendor 7
Cure Disease Cures the target of disease effects Cla Alt. Vendor 20
Dexterous Aura Increase Dexterity (Max: 10) Cla Alt. Vendor 10
Endure Cold Adds to cold resistance Cla Abj. Vendor 20
Flash of Light Blind target and lower their ATK (Max: 2 ticks) Cla Div. Vendor 12
Inner Fire Increase AC and Hitpoints Cla Abj. Vendor 10
Minor Healing Small Healing Spell (Max: 10) Cla Alt. Vendor 10
Strengthen Increase Strength (Max: 10) Cla Alt. Vendor 10
True North Self Only Navigation Spell Cla Div. Vendor 5

Level 5

Spell NameSpell DescriptionEraClassLocationMana
Cure Poison Cures target of poison effects Cla Alt. Vendor 20
Drowsy Lower target's attack speed (ie. slows them) 11% (L5) to 25% (L60) Cla Alt. Vendor 20
Endure Fire Adds to fire resistance Cla Abj. Vendor 20
Feet like Cat Increase Agility (Max: 18) Cla Alt. Vendor 40
Fleeting Fury Short Duration Stat Increase Cla Abj. Vendor 10
Frost Rift Cold Based Direct Damage Spell (Max: 15) Cla Evo. Vendor 15
Gate Return to Your Bind Point Cla Alt. Vendor 70
Scale Skin Increase AC (Max: 6) Cla Abj. Vendor 25
Sicken Single Target Disease DoT (Max: 50) Cla Con. Vendor 30
Spirit Pouch Summon no-rent pouch Cla Con. Vendor 40
Summon Drink Summon no-rent drink Cla Con. Vendor 10

Level 9

Spell NameSpell DescriptionEraClassLocationMana
Cure Blindness Cures the target of blindness effects Cla Alt. Vendor 20
Endure Disease Adds to disease resistance Cla Abj. Vendor 20
Light Healing Healing spell (Max: 33) Cla Alt. Vendor 25
Sense Animals Makes the caster face the closest Animal Cla Div. Vendor 5
Serpent Sight Target Infravision Cla Div. Vendor 30
Spirit of Bear Increase Stamina (Max: 15) Cla Alt. Vendor 40
Spirit of Wolf Increase movement rate of the target Cla Alt. Vendor 40
Spirit Sight See invisible Cla Div. Vendor 20
Summon Food Summon no-rent food Cla Con. Vendor 10
Tainted Breath Poison based DoT (Max: 66) Cla Con. Vendor 40

Level 14

Spell NameSpell DescriptionEraClassLocationMana
Bind Affinity Set a New Home Point for Target Cla Alt. Vendor 100
Burst of Strength Target short duration battle buff Cla Abj. Vendor 15
Disempower Single Target Melee Debuff Cla Alt. Vendor 45
Endure Poison Increase Poison Resistance Cla Abj. Vendor 20
Enduring Breath Breathe underwater Cla Alt. Vendor 35
Invisibility versus Animals Target becomes invisible to Animals Cla Div. Vendor 30
Levitate Single Target Levitation Buff Cla Alt. Vendor 30
Root Hold your target in one spot (Max: 48 Secs) Cla Alt. Vendor 30
Spirit of Snake Increase Charisma (Max: 15) Cla Alt. Vendor 40
Spirit Strike Single Target Cold Direct Damage (Max: 81) Cla Evo. Vendor 75
Turtle Skin Increase AC (Max: 10) Cla Abj. Vendor 50
Walking Sleep Slows target's attack speed 23% (L14) to 35% (L60) Cla Alt. Vendor 60

Level 19

Spell NameSpell DescriptionEraClassLocationMana
Affliction Disease based DoT (Max: 156) Cla Con. Vendor 75
Cancel Magic Single Target Magic Effect Debuffer Cla Abj. Vendor 30
Endure Magic Increase Magic Resistance Cla Abj. Vendor 40
Frenzy Self Only Melee Stat Buff that slowly drains mana Cla Abj. Vendor 25
Healing Healing Spell (Max: 100) Cla Alt. Vendor 60
Infectious Cloud Area Effect Disease DoT (Max: 125/target) Cla Con. Vendor 78
Insidious Fever Decrease Disease Resistance (Max: 35) Cla Con. Vendor 30
Malise Target Decrease Fire, Cold, Magic, and Poison Resists (Max: 20) Cla Alt. Vendor 60
Shrink Make target smaller in dungeons Fea Alt. Vendor 50
Spirit of Cat Increase Agility (Max: 27) Cla Alt. Vendor 60
Spirit Strength Increase Strength (Max: 18) Cla Alt. Vendor 40
Vision See through target's eyes Cla Div. Vendor 10

Level 24

Spell NameSpell DescriptionEraClassLocationMana
Cannibalize Self Convert Health to Mana Cla Alt. Vendor 0
Counteract Disease Remove stronger disease Cla Alt. Vendor 50
Creeping Vision Telescope effect (zoom in) Cla Div. Vendor 20
Envenomed Breath Poison Based DoT (Max: 219) Cla Con. Vendor 100
Frost Strike Single Target Cold Direct Damage (Max: 149) Cla Evo. Vendor 100
Invigor Single Target Stamina Regeneration Spell Cla Alt. Vendor 20
Poison Storm Poison Rain Direct Damage Cla Evo. Vendor 125
Protect Increase AC (Max: 13) Cla Abj. Vendor 75
Regeneration Increases regeneration of the target (5hp/tick) Cla Alt. Vendor 100
Resist Cold Increase cold resistance Cla Abj. Vendor 50
Spirit of Cheetah Short Duration Extreme Movement Speed Increase Cla Alt. Vendor 20
Spirit of Monkey Increase Dexterity (Max: 20) Cla Alt. Vendor 40
Spirit of Ox Increase Stamina (Max: 23) Cla Alt. Vendor 60
Scale of Wolf Greatly Increases movement rate of the target Kun Alt. Vendor 60

Level 29

Spell NameSpell DescriptionEraClassLocationMana
Alluring Aura Increase Charisma (Max: 23) Cla Alt. Vendor 60
Befriend Animal Charm Animals up to Level 24 Cla Alt. Vendor 70
Counteract Poison Cures target of poison effects Cla Alt. Vendor 50
Greater Healing Healing spell (Max: 270) Cla Alt. Vendor 150
Imbue Amber Create a Holy Amber Stone (Cazic Thule) Kun Alt. Vendor 200
Imbue Ivory Create a Holy Ivory Stone (The Tribunal) Kun Alt. Vendor 225
Imbue Jade Create a Holy Jade Stone (Rallos Zek) Kun Alt. Vendor 200
Imbue Sapphire Create a Holy Sapphire Stone (Innoruuk) Kun Alt. Vendor 200
Invisibility Single Target Invisibility Spell Cla Div. Vendor 30
Listless Power Melee stat debuffer Cla Alt. Vendor 90
Quickness Single Target Haste Spell (Max: 30%) Cla Alt. Vendor 80
Raging Strength Increase Strength (Max: 26) Cla Alt. Vendor 60
Resist Fire Increase Fire Resistance Cla Abj. Vendor 50
Rising Dexterity Increase Dexterity (Max: 30) Cla Alt. Vendor 60
Tagar's Insects Slow target's attack speed 34% (L29) to 50% (L60) Cla Alt. Vendor 125
Ultravision Single Target Ultravision Cla Div. Vendor 55

Level 34

Spell NameSpell DescriptionEraClassLocationMana
Charm Animals Charm Animals up to Level 33 Kun Alt. Vendor 120
Companion Spirit Summons a pet to protect you Cla Con. Vendor 350
Enstill Single Target Root Spell (Max: 96 Secs) Cla Alt. Vendor 60
Fury Self Only Melee Stat Buff Cla Abj. Vendor 50
Health Increase Stamina (Max: 31) Cla Alt. Vendor 80
Malaisement Target Decrease Fire, Cold, Magic, and Poison Resists (Max: 40) Cla Alt. Vendor 100
Nimble Increase Agility (Max: 36) Cla Alt. Vendor 80
Resist Disease Increase Disease Resistance Cla Abj. Vendor 50
Scourge Disease based DoT total of 544 damage @ 3.2 DPM Cla Con. Vendor 170
Shifting Shield Increase AC (Max: 18) Cla Abj. Vendor 80
Shock of the Tainted Single Target Poison Based Direct Damage (Max: 230) Vel Con. Vendor 130
Talisman of Tnarg Increase Hitpoints (Max: 150) Cla Alt. Vendor 125
Winter's Roar Cold Based Attack Spell (Max: 263) Cla Evo. Vendor 150

Level 39

Spell NameSpell DescriptionEraClassLocationMana
Assiduous Vision Binds sight to target, increases vision magnification, gives caster ultravision Cla Div. Vendor 50
Blinding Luminance Blind target and lower their ATK (Max: 4 ticks) Cla Div. Vendor 50
Cannibalize II Self Convert Health to Mana Kun Alt. Quest 0
Chloroplast Increase targets hitpoint Regeneration (10hp/tick) Cla Alt. Vendor 200
Deftness Increase Dexterity (Max: 40) Cla Alt. Vendor 80
Extinguish Fatigue Single Target Full Stamina Refresh Cla Alt. Vendor 35
Furious Strength Increase Strength (Max: 34) Cla Alt. Vendor 80
Gale of Poison Poison Based Rain Direct Damage Cla Evo. Vendor 200
Glamour Increase Charisma (Max: 32) Cla Alt. Vendor 80
Insidious Malady Decrease Disease Resistance (Max: 60) Cla Con. Vendor 60
Resist Poison Increase Poison Resistance Cla Abj. Vendor 50
Togor's Insects Slow target's attack speed 49% (L39) to 70% (L60) Cla Alt. Vendor 175
Tumultuous Strength Group Strength Buff (Max: 34) Vel Alt. NPC Drop 150
Venom of the Snake Poison based DoT 453 damage over 42 sec Cla Con. Vendor 160
Vigilant Spirit Summon a pet to protect you Cla Con. Vendor 400

Level 44

Spell NameSpell DescriptionEraClassLocationMana
Agility Increase Agility (Max: 45) Cla Alt. Vendor 100
Alacrity Single Target Haste Spell (Max: 40%) Cla Alt. Vendor 115
Blast of Poison Single Target Poison Direct Damage (Max: 400) Vel Con. NPC Drop 200
Blizzard Blast Single Target Cold Direct Damage (Max: 430) Cla Evo. Vendor 200
Guardian Increase Armor Class (Max: 24) Cla Alt. Vendor 150
Guardian Spirit Summon a pet to protect you Cla Con. Vendor 450
Incapacitate Single Target Melee Debuff Cla Alt. Vendor 150
Nullify Magic Single Target Magic Effect Debuffer Cla Abj. Vendor 50
Resist Magic Increase Magic Resistance Cla Abj. Vendor 85
Stamina Increase Stamina (Max: 40) Cla Alt. Vendor 100
Summon Companion Summon Your Pet to Your Location Vel Con. Vendor 50
Talisman of Altuna Increase Hitpoints (Max: 250) Cla Alt. Vendor 250

Level 49

Spell NameSpell DescriptionEraClassLocationMana
Abolish Disease Attempts to remove any disease based effects Cla Alt. Vendor 100
Charisma Increase Charisma (Max: 40) Cla Alt. Vendor 100
Dexterity Increase Dexterity (Max: 50) Cla Alt. Vendor 100
Envenomed Bolt Poison Based DoT (Max: 1278) Cla Con. Vendor 320
Frenzied Spirit Summon a pet to protect you Cla Con. Vendor 500
Malosi Target Decrease Fire, Cold, Magic, and Poison Resists (Max: 60) Cla Alt. Vendor 175
Plague Disease based DoT (Max: 1245) Cla Con. Vendor 300
Rage Self Only Melee Stat Buff Cla Abj. Vendor 100
Strength Increase Strength (Max: 67) Cla Alt. Vendor 100

Level 50

Spell NameSpell DescriptionEraClassLocationMana
Spirit Quickening Pet Only AC, Strength & Haste Buff Vel Alt. NPC Drop 50

Level 51

Spell NameSpell DescriptionEraClassLocationMana
Superior Healing Heal Spell (Max: 524)Lvl 53 in Kunark moved to 51 in Velious Vel Alt. Vendor 250
Immobilize Single Target Fast Root Spell (Max: 60 Secs) Kun Alt. Vendor 80
Talisman of Jasinth Group Resist Disease Kun Abj. NPC Drop 150
Turgur's Insects Slow target's attack speed 66% (L51) to 75% (L60) Kun Alt. Vendor 250

Level 52

Spell NameSpell DescriptionEraClassLocationMana
Insidious Decay Unresistable Disease Debuffer (Max: 42) Kun Alt. Quest 100
Regrowth Increase regeneration of the target (15hp/tick) Kun Alt. Vendor 300
Spirit of Scale Group Movement Speed Buff Kun Alt. NPC Drop 150

Level 53

Spell NameSpell DescriptionEraClassLocationMana
Cripple Single Target Melee Debuff Kun Alt. NPC Drop 225
Deliriously Nimble Agility Buff (Max: 52) Kun Alt. Vendor 150
Superior Healing Heal Spell (Max: 524)Lvl 53 in Kunark moved to 51 in Velious Kun Alt. Vendor 250
Talisman of Shadoo Group Resist Poison Kun Abj. Quest 150

Level 54

Spell NameSpell DescriptionEraClassLocationMana
Cannibalize III Self Convert Health to Mana Kun Alt. NPC Drop 0
Ice Strike Cold Based Direct Damage Spell (Max: 675) Kun Evo. Vendor 250
Riotous Health Stamina Buff (Max: 50) Kun Alt. Vendor 150
Shroud of the Spirits AC Buff Spell (Max: 30) Kun Abj. Quest 200

Level 55

Spell NameSpell DescriptionEraClassLocationMana
Annul Magic Single Target Magical Debuffer Kun Abj. Vendor 75
Chloroblast Single Target Heal Spell (Max: 385) Vel Alt. Vendor 175
Form of the Great Bear Illusion Bear (Regen and Wisdom Buff) Vel Alt. NPC Drop 135
Spirit of the Howler Summon a Wolf Pet Kun Con. NPC Drop 850
Talisman of Kragg Hitpoint Buff (Max: 395) Kun Alt. Vendor 375
Torrent of Poison Poison Based Rain Direct Damage Kun Evo. Quest 380

Level 56

Spell NameSpell DescriptionEraClassLocationMana
Acumen Grants target See Invisible, Ultravision, Increased Stamina Regeneration Kun Div. NPC Drop 75
Bane of Nife Poison Based DoT (Max: 1862; 4.38 DPM) Kun Con. NPC Drop 425
Celerity Single Target Haste Spell (Max: 50%) Kun Alt. Vendor 185
Paralyzing Earth Single Target Root Spell (Max: 3 Mins) Kun Alt. Vendor 100

Level 57

Spell NameSpell DescriptionEraClassLocationMana
Malosini Target Decrease Fire, Cold, Magic, and Poison Resists (Max: 60) Kun Alt. Vendor 200
Maniacal Strength Strength Buff (Max: 68) Kun Alt. Vendor 150
Talisman of the Brute Group Stamina Buff (Max: 40) Kun Alt. NPC Drop 350
Talisman of the Cat Group Agility Buff (Max: 45) Kun Alt. NPC Drop 350

Level 58

Spell NameSpell DescriptionEraClassLocationMana
Cannibalize IV Self Only HP to Mana Conversion War Alt. NPC Drop 0
Mortal Deftness Dexterity Buff (Max: 60) Kun Alt. Vendor 150
Talisman of the Rhino Group Strength Buff (Max: 42) Kun Alt. NPC Drop 350
Talisman of the Serpent Group Charisma Buff (Max: 40) Kun Alt. NPC Drop 350
Tigir's Insects Area Effect Slow Spell 49% (L58) to 50% (L60) Kun Alt. NPC Drop 350

Level 59

Spell NameSpell DescriptionEraClassLocationMana
Pox of Bertoxxulous Massive Disease Based DoT (Max: 2088; 4.86DPM) Kun Con. NPC Drop 430
Talisman of the Raptor Group Dexterity Buff (Max: 60) Kun Alt. NPC Drop 350
Unfailing Reverence Charisma Buff (Max: 55) Kun Alt. Vendor 150
Voice of the Berserker Self Only Meleeing Buff Kun Abj. NPC Drop 1

Level 60

Spell NameSpell DescriptionEraClassLocationMana
Avatar The Ultimate Melee Stat Buff Kun Alt. NPC Drop 325
Focus of Spirit Single Target Health (405), Strength (67) and Dexterity Buff (60) Vel Alt. NPC Drop 500
Malo Unresistable Target Decrease Fire, Cold, Magic, and Poison Resists (Max: 45) Kun Alt. NPC Drop 350
Primal Avatar The Ultimate Melee Stat Buff (No Component) Vel Alt. NPC Drop 325
Torpor Enormous Health Recovery (300hp/t) Kun Alt. NPC Drop 200


Reclaim Energy

Although the spell Reclaim Energy is not technically on the Shaman spell list, it is very useful for Shaman, as it allows them to despawn their pet to get back the mana they spent on casting it. This allows much faster "pet cycling" (ie. repeatedly summoning a pet until you get one of maximum level) and lets them use their pet as a backup mana battery in emergencies when mana runs out.

Fortunately Shaman can effectively gain this spell by completing one of the four Magician Focus Items quests. Although Shaman can't equip the focus item, they can still right-click it from inventory, allowing them to use Reclaim Energy (mana-free) as if it was a part of their spell list.

Pet Information

Pet Guide



Skill Specialization

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 (Level+1)*5 235
1 No Alteration 235 (Level+1)*5 235
1 No Conjuration 235 (Level+1)*5 235
1 No Divination 235 (Level+1)*5 235
1 No Evocation 235 (Level+1)*5 235
1 No Channelling 200 220
8 Yes Meditate 235 (Level+1)*5 252
30 No Specialization 235 235
  • Specialization can be trained up to 20 for 1 point but will level without training.

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 (Level+1)*4 200
1 No 2 Hand Blunt 200 (Level+1)*4 200
1 No Bind Wound 200 210
1 No Defense 200 Level*5 200
1 No Hand to Hand 75 75
1 No Offense 200 Level*5 200
1 No Piercing 200 (Level+1)*4 200
15 Yes Dodge 75 (Not Level Limited) 75

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Forage (Iksar Only) 50 50
1 Yes Sense Heading 200 200
1 No Swimming 200 200
25 No Alchemy 130 170

Shaman-Specific Quests

Class Race Quest List

All Shaman Gear


Class specific gear suggestions are cross listed on the Gear Reference page. See also Equipping a Shaman.


Players:Pre Planar Gear


Players:Planar Gear


Players:Kunark Gear

Velious Pre-Raid/Group

Players:Velious Pre-Raid Gear

Velious Raiding

Players:Velious Raiding Gear


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