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Difference between revisions of "Clockwork Merchant (LG-2)"

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{{MerchantPage
 
{{MerchantPage
  
| imagefilename    = npc_clockwork_merchant_(1074,_-1004).0
+
| imagefilename    = npc_clockwork_merchant.png
  
 
| emu_id            = 55309
 
| emu_id            = 55309
Line 27: Line 27:
  
 
| description = General spells at (1074, -1004)
 
| description = General spells at (1074, -1004)
 +
 +
===Lore===
 +
 +
The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants.
 +
 +
Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship!
 +
 +
Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.
  
 
| items_sold =  
 
| items_sold =  
  
<ul><li>  [[Arch Shielding|Spell: Arch Shielding]]<span class='ddp'>(20pp 9gp 9sp 7cp)</span>
+
<ul><li>  [[Arch Shielding|Spell: Arch Shielding]] <span class='ddp'>(20pp 9gp 9sp 7cp)</span>
</li><li> [[Bind Affinity|Spell: Bind Affinity]]<span class='ddp'>(1pp 6gp 7sp 9cp)</span>
+
</li><li> [[Bind Affinity|Spell: Bind Affinity]]   <span class='ddp'>(1pp 6gp 7sp 9cp)</span>
</li><li> [[Cancel Magic|Spell: Cancel Magic]]   <span class='ddp'>(8gp 3sp 9cp)</span>
+
</li><li> [[Cancel Magic|Spell: Cancel Magic]]     <span class='ddp'>(8gp 3sp 9cp)</span>
</li><li> [[Gate|Spell: Gate]]                   <span class='ddp'>(3gp 1sp 4cp)</span>
+
</li><li> [[Gate|Spell: Gate]]                     <span class='ddp'>(3gp 1sp 4cp)</span>
</li><li> [[Greater Shielding|Spell: Greater Shielding]]<span class='ddp'>(6pp 2gp 9sp 9cp)</span>
+
</li><li> [[Greater Shielding|Spell: Greater Shielding]] <span class='ddp'>(6pp 2gp 9sp 9cp)</span>
</li><li> [[Identify|Spell: Identify]]<span class='ddp'>(2pp 9sp 9cp)</span>
+
</li><li> [[Identify|Spell: Identify]]                   <span class='ddp'>(2pp 9sp 9cp)</span>
</li><li> [[Invisibility|Spell: Invisibility]]   <span class='ddp'>(3gp 1sp 4cp)</span>
+
</li><li> [[Invisibility|Spell: Invisibility]]           <span class='ddp'>(3gp 1sp 4cp)</span>
</li><li> [[Lesser Shielding|Spell: Lesser Shielding]]<span class='ddp'>(4gp 1sp 9cp)</span>
+
</li><li> [[Lesser Shielding|Spell: Lesser Shielding]]   <span class='ddp'>(4gp 1sp 9cp)</span>
</li><li> [[Major Shielding|Spell: Major Shielding]]<span class='ddp'>(4pp 1gp 9sp 9cp)</span>
+
</li><li> [[Major Shielding|Spell: Major Shielding]]     <span class='ddp'>(4pp 1gp 9sp 9cp)</span>
</li><li> [[Minor Shielding|Spell: Minor Shielding]]<span class='ddp'>(4sp 1cp)</span>
+
</li><li> [[Minor Shielding|Spell: Minor Shielding]]     <span class='ddp'>(4sp 1cp)</span>
 
</li><li> [[Root|Spell: Root]]                    <span class='ddp'>(2gp 9cp)</span>
 
</li><li> [[Root|Spell: Root]]                    <span class='ddp'>(2gp 9cp)</span>
 
</li><li> [[See Invisible|Spell: See Invisible]]  <span class='ddp'>(3gp 1sp 4cp)</span>
 
</li><li> [[See Invisible|Spell: See Invisible]]  <span class='ddp'>(3gp 1sp 4cp)</span>

Latest revision as of 00:16, 22 October 2017

Clockwork Merchant

Clockwork Merchant
Race: Clockwork Gnome
Class: Shopkeeper
Level: 40
Spawn
Zone: Ak'Anon
Location: (1074, -1004)


Stats
AC: 279
HP: 3456 (10)
Damage per hit: 32 - 120
Attacks per round: 2 (91%)
Special: Immune to Magic

Description

General spells at (1074, -1004)

Lore

The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants.

Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship!

Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Items Sold

Factions

Opposing Factions

  • None

Related Quests

  • None