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Difference between revisions of "A shady goblin/Player Agreement"

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(Respawn data (P99 Blue))
(edits)
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:''Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253''
 
:''Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253''
  
[[File:ShadyGoblin GM enforce.PNG|left|360px]]
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[[File:ShadyGoblin GM enforce.PNG|left|320px]]
 
* Upon spawn of "a shady goblin", players will /random 1000
 
* Upon spawn of "a shady goblin", players will /random 1000
 
* Time limit to roll is 5 seconds from the first player roll
 
* Time limit to roll is 5 seconds from the first player roll
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* Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
  
 
+
<br>
  
 
===Respawn data (P99 Blue)===
 
===Respawn data (P99 Blue)===
  
 +
<br>
 
[[File:Shady_Goblin_Trend_-_Mar_02.PNG|frame|[https://www.project1999.com/forums/private.php?do=newpm&u=151386 PM Daily ToD/Winner to keep this graphic/data updated]]]
 
[[File:Shady_Goblin_Trend_-_Mar_02.PNG|frame|[https://www.project1999.com/forums/private.php?do=newpm&u=151386 PM Daily ToD/Winner to keep this graphic/data updated]]]
 
  
 
* Period 1 (2/11/19) - 24 hours 8 minutes  (Diamondfist)
 
* Period 1 (2/11/19) - 24 hours 8 minutes  (Diamondfist)
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* Period 9 (2/19/19) - 27 hours 24 minutes (Obrez)
 
* Period 9 (2/19/19) - 27 hours 24 minutes (Obrez)
 
** <small>*past midnight (UTC -5 time)</small>
 
** <small>*past midnight (UTC -5 time)</small>
* Period 10 (2/21/19)* - 25 hours 35 minutes (Arvan)
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* Period 10 (2/21/19) - 25 hours 35 minutes (Arvan)
 
* Period 11 (2/22/19) - 24 hours 10 minutes (Kunio)
 
* Period 11 (2/22/19) - 24 hours 10 minutes (Kunio)
 
* Period 12 (2/23/19) - 24 hours 55 minutes (Ecaroh)
 
* Period 12 (2/23/19) - 24 hours 55 minutes (Ecaroh)
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* Period 18 (3/01/19) - 27 hours 10 minutes (Gynette)
 
* Period 18 (3/01/19) - 27 hours 10 minutes (Gynette)
 
* Period 19 (3/02/19) - 27 hours 38 minutes (Clurp)
 
* Period 19 (3/02/19) - 27 hours 38 minutes (Clurp)
* Earthquake (3/03/19) - 2 minutes after simulated respawn (Narshe)
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* [[Earthquake]] (3/03/19) - 2 minutes after simulated respawn (Narshe)
* Period 20 (3/05/19) - 27 hours 48 minutes (<span style="color:red;">C</span><span style="color:blue;">h</span><span style="color:purple;">u</span><span style="color:green;">n</span><span style="color:purple;">k</span><span style="color:orange;">e</span><span style="color:red;">r</span><span style="color:blue;">z</span>)
+
* Period 20 (3/05/19*) - 27 hours 48 minutes (Chunkerz)
 
+
** <small>*past midnight (UTC -5 time)</small>
  
 
<br>
 
<br>

Revision as of 03:55, 6 March 2019

ShadyGoblinRoll.jpg

This is a sub-article on a shady goblin NPC and the daily contested turn-in.

Contents

Player Agreement on P99 Blue

Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253
ShadyGoblin GM enforce.PNG
  • Upon spawn of "a shady goblin", players will /random 1000
  • Time limit to roll is 5 seconds from the first player roll
  • Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
  • Players must honor their roll and turn in themselves (AKA win the roll and let other person turn in is against this agreement)
  • Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
  • Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)


Respawn data (P99 Blue)


  • Period 1 (2/11/19) - 24 hours 8 minutes (Diamondfist)
  • Period 2 (2/12/19) - 26 hours 46 minutes (Bbeta)
  • Period 3 (2/13/19) - 25 hours 44 minutes (Murobb)
  • Period 4 (2/14/19) - 26 hours 41 minutes (Valewind)
  • Period 5 (2/15/19) - 25 hours 44 minutes (Henrique)
  • Period 6 (2/16/19) - 26 hours 38 minutes (Phatboil)
  • Period 7 (2/17/19) - 24 hours 32 minutes (Woton)
  • Period 8 (2/18/19) - 26 hours 43 minutes (Siryado) [broke Player Agreement]
  • Period 9 (2/19/19) - 27 hours 24 minutes (Obrez)
    • *past midnight (UTC -5 time)
  • Period 10 (2/21/19) - 25 hours 35 minutes (Arvan)
  • Period 11 (2/22/19) - 24 hours 10 minutes (Kunio)
  • Period 12 (2/23/19) - 24 hours 55 minutes (Ecaroh)
  • Period 13 (2/24/19) - 24 hours 34 minutes (Cartel)
  • Period 14 (2/25/19) - 24 hours 16 minutes (Kelzaraz)
  • Period 15 (2/26/19) - 27 hours 20 minutes (Farellron) [friendly dispute open]
  • Period 16 (2/27/19) - 25 hours 15 minutes (Ausar)
  • Period 17 (2/28/19) - 26 hours 19 minutes (Samaranth)
  • Period 18 (3/01/19) - 27 hours 10 minutes (Gynette)
  • Period 19 (3/02/19) - 27 hours 38 minutes (Clurp)
  • Earthquake (3/03/19) - 2 minutes after simulated respawn (Narshe)
  • Period 20 (3/05/19*) - 27 hours 48 minutes (Chunkerz)
    • *past midnight (UTC -5 time)


Longest variance of the window

  • 3 hours 30 minutes

Theorycrafting into repawn timer and window

  • Given the facts of no repop prior 24:08 hours, no repop past 27:38, we are so far into a 3hours 30minutes maximun window, within a 19 sample size timers.
  • The common knowledge about respawn windows would make us think that a mob with a 24 hours window, who could respawn at +3:30 hours after last spawn could also respawn at -3:30 hours from last spawn.
  • In this particular case, we have so far a consecutive 19 size sample on which there are 0 negative windows based on the 24 hours mark. The chance, under normal conditions, for this streak would be lower than 0,0002%, which seems fair enough to certify, his respawn time is not based into a 24 hour time.
  • With the current data info recolected so far, rounding up and down, the estimated guess for "a shady goblin" respawn and window would be of 25:50 hours +-1hour 50minutes.
  • That estimation would cover from the 24:00 mark (8 minutes less than the shortest window so far) and 27:30 mark (current longest window so far).
  • The estimation though, is getting close to a point on which it, following a round numbers logic, the 26 +-2 hours window starts to get weight.
  • The slightly over 24 hours window creates a situation and a window which keeps moving daily through the time, allowing roll to happen in good time frame for all time zones through the days.


  • As the simple size increases, the spawn data will be more accurate