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Difference between revisions of "Time"

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Everquest has a system of Time with '''day''' and '''night''' cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.
== Description ==
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Everquest has a system of Time with day and night cycles. The time of day affects many things in everquest most notably certain NPCs pathing or Spawns based around in game time.
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There is also days, months and years.
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There are also days, months, and year increments.
  
== Time Scale ==
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== Time Scale examples ==
Time in everquest passes faster than in real life.
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:''See also: [[Tick (mechanic)]]''
  
1 real minute = 20 game minutes
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* 6 Earth seconds = 1 EverQuest game "tick"
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* 1 Earth minute = 20 Everquest game minutes
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* 3 minutes = 1 game hour
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* 72 minutes = 1 game day
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* 1 real day = 20 game days
  
3 real minutes = 1 game hour
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== Day and Night ==
  
72 real minutes = 1 game day
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Classic '''night''' begins at '''6 PM'''. Classic daytime begins at '''6 AM'''.[https://www.project1999.com/forums/showthread.php?t=370884]
  
1 real day = 20 game days
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A non-Classic day/night cycle occurred at 8 AM / 8 PM, which existed on Project 1999 before the year 2020.
  
== Day & Night ==
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[[Category:Technical]]
'''Telin:''' Updated sunrise and sunset times to a classic 6AM/6PM.[https://www.project1999.com/forums/showthread.php?t=370884]
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Latest revision as of 06:14, 24 February 2021

Everquest has a system of Time with day and night cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.

There are also days, months, and year increments.

Time Scale examples

See also: Tick (mechanic)
  • 6 Earth seconds = 1 EverQuest game "tick"
  • 1 Earth minute = 20 Everquest game minutes
  • 3 minutes = 1 game hour
  • 72 minutes = 1 game day
  • 1 real day = 20 game days

Day and Night

Classic night begins at 6 PM. Classic daytime begins at 6 AM.[1]

A non-Classic day/night cycle occurred at 8 AM / 8 PM, which existed on Project 1999 before the year 2020.