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Difference between revisions of "Sarnak Collective"
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* [[a Sarnak recruit]] <span class='fmz'>(Lake of Ill Omen)</span> | * [[a Sarnak recruit]] <span class='fmz'>(Lake of Ill Omen)</span> | ||
* [[a Sarnak revenant]] <span class='fmz'>(Lake of Ill Omen)</span> | * [[a Sarnak revenant]] <span class='fmz'>(Lake of Ill Omen)</span> | ||
− | * [[A | + | * [[A sarnak scavenger]] <span class='fmz'>(Frontier Mountains)</span> |
* [[A Sarnak Vindicator]] <span class='fmz'>(Chardok)</span> | * [[A Sarnak Vindicator]] <span class='fmz'>(Chardok)</span> | ||
* [[A Sarnak Warlord]] <span class='fmz'>(Frontier Mountains)</span> | * [[A Sarnak Warlord]] <span class='fmz'>(Frontier Mountains)</span> |
Latest revision as of 05:04, 30 January 2022
The Sarnaks, a race which was created by the meddling of the Iksar Necromancers are in an ongoing state of war with the Legion of Cabilis (the Trooper Guards).
They have a fortress at the Lake of Ill Omen, as well as their ancestral home - the city of Chardok - which is within the burning woods. Another closely related faction is the Brood of Di`Zok.
Sarnaks are highly intelligent, and have a strong presence of magic users within their ranks.
Their warrior classes also tend to have a high magical resistance rate.
Before the Chardok 2.0 patch there was no way to raise this faction.
Zones in which you can raise the faction | Zones in which you can lower the faction |
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Quests you can do to raise the faction | Quests you can do to lower the faction |
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Mobs you can kill to raise the faction | Mobs you can kill to lower the faction |
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