[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Drusella Sathir"
(Now uses wording directly from P99 raid rules) |
|||
Line 33: | Line 33: | ||
<br>Procs a ~280hp lifetap, casts [[Ignite Blood]], [[Envenomed Bolt]], [[Plague]], [[Drain Soul]], [[Annul Magic]] among other spells and will [[Gate]] | <br>Procs a ~280hp lifetap, casts [[Ignite Blood]], [[Envenomed Bolt]], [[Plague]], [[Drain Soul]], [[Annul Magic]] among other spells and will [[Gate]] | ||
− | + | === Camp Rules === | |
+ | This is not a raid mob nor is it a high-value target. Killing the hallway pather is how a person(s) claims the camp. Camp holders are required to maintain a presence at the camp, meaning they must keep the camp clear if someone else who is physically there, is at their keyboard, and ready to take over, also wants the camp. If the person(s) claiming the camp are unable to clear the golems and the pather, they must forfeit the camp to the other party. [https://www.project1999.com/forums/showthread.php?t=421057] | ||
− | + | The camp is considered to be the the four golems inside the room, hallway pather, and Drusella Sathir. The 5th mob in the left cubby of her room is not required to clear the camp. The camp holder has a reasonable amount of time to engage, this is to allow them time to buff and med up if needed. | |
− | + | '''Upon a quake:''' If the pather is already claimed by a party, the camp is still theirs. If no one was clearing the pather, on quake, the pather becomes FTE and claims the camp. If a third person/party is contesting, the second person/party before them has priority if the first group fails to hold the camp. | |
− | Taking over a camp is meant for when a camp is completely abandoned or the group there has no shot at clearing it. Contesting a camp should not be a murky affair. | + | '''GM clarification on contesting:''' Taking over a camp is meant for when a camp is completely abandoned or the group there has no shot at clearing it. Contesting a camp should not be a murky affair. It doesn't mean set a timer and take a camp. If you pop in and see only one person there and ask for a clear, and then they make no attempt to move or do anything, feel free to take camp after 5 minutes, but there is a huge difference in that and someone actively attempting to clear. If groups are arguing about it chances are the camp belongs to whoever owned it. Contesting a camp is for when a camp is abandoned or someone is just wasting time and clearly can't kill it. |
Revision as of 08:19, 13 November 2024

Drusella Sathir |
---|
Race: Demi Lich |
Class: Necromancer |
Level: 55 |
Spawn |
Zone: Howling Stones |
Location: (279, -534) |
Respawn Time: 24 hours |
Stats |
AC: 376 |
HP: 15750 (6) |
Damage per hit: 160 - 228 |
Attacks per round: 2 (83%) |
Special: Immune to Flee, See Invis, Lifetap proc, Gate |
Description
Emperor Sathir's beloved, in the east wing of Charasis. Has become significantly more contested since the addition of chardok revamp era quest items to her loot table.
Self-buffs with Shield of the Magi(+24MR), Banshee Aura(12dmg DS) and summons Minion of Shadows (40-44 Rogue pet, backstabs for 171)
Procs a ~280hp lifetap, casts Ignite Blood, Envenomed Bolt, Plague, Drain Soul, Annul Magic among other spells and will Gate
Camp Rules
This is not a raid mob nor is it a high-value target. Killing the hallway pather is how a person(s) claims the camp. Camp holders are required to maintain a presence at the camp, meaning they must keep the camp clear if someone else who is physically there, is at their keyboard, and ready to take over, also wants the camp. If the person(s) claiming the camp are unable to clear the golems and the pather, they must forfeit the camp to the other party. [1]
The camp is considered to be the the four golems inside the room, hallway pather, and Drusella Sathir. The 5th mob in the left cubby of her room is not required to clear the camp. The camp holder has a reasonable amount of time to engage, this is to allow them time to buff and med up if needed.
Upon a quake: If the pather is already claimed by a party, the camp is still theirs. If no one was clearing the pather, on quake, the pather becomes FTE and claims the camp. If a third person/party is contesting, the second person/party before them has priority if the first group fails to hold the camp.
GM clarification on contesting: Taking over a camp is meant for when a camp is completely abandoned or the group there has no shot at clearing it. Contesting a camp should not be a murky affair. It doesn't mean set a timer and take a camp. If you pop in and see only one person there and ask for a clear, and then they make no attempt to move or do anything, feel free to take camp after 5 minutes, but there is a huge difference in that and someone actively attempting to clear. If groups are arguing about it chances are the camp belongs to whoever owned it. Contesting a camp is for when a camp is abandoned or someone is just wasting time and clearly can't kill it.
Known Loot
- Rod of Oblations(Common)Rod of Oblations
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 27
DMG: 6
MANA: +60
SV FIRE: +10 SV COLD: +10
WT: 0.1 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Runed Morning Star(Rare)Runed Morning Star
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 12
STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
SV MAGIC: +6
WT: 3.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
- Necklace of Superiority(Ultra-Rare)Necklace of Superiority
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Spirit Wracked Urn(Rare) Chardok Revamp EraSpirit Wracked Urn
MAGIC ITEM LORE ITEM NO DROP
WT: 5.0 Size: MEDIUM
Class: NONE
Race: NONE
- Mirror of Self-loathing(Always) Chardok Revamp EraMirror of Self-loathing
LORE ITEM NO DROP
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Factions
- Drusella Sathir (-30)
- Venril Sathir (-30)
Opposing Factions
- Mayong Mistmoore (10)
Related Quests