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Necromancer

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The Necromancer belongs to the dark brotherhood of the arcane arts, dabbling in death.
Through evil spells, he can animate dead bodies and skeletons to do his bidding, as well as cast spells to leach life from his victims. - EverQuest manual

Description

C necromancer.gif

Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. Their choice to descend into necromancy has alienated them from most old-world civilizations, being killed on sight by most guards and shunned by many merchants. As such, the necromancer is very independent; few support classes are able to offer anything that the necromancer does not already have, and items and gear do not carry the same weight as they do for other classes.

The necromancer's power comes from a deep understanding of the powers of life and death. This grants them a number of abilities, including the ability to mezmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly to assert their dominance over the undead with a number of efficient direct damage, charm, root and lull spells. The necromancer is classified as anti-natural and has some unique spells to attack animals and plant based mobs.

Highlights of the Necromancer are their powerful pets, the most efficient Damage over Time (DoT) spells of any class along with their snare, fear, and root powers, Necromancers are very powerful soloers. Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. Plus, they can combine their fear and Feign Death powers to "split" individual mobs away from the group ... and of course Feign Death itself provides a way to survive, even without a group, when things go wrong. Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes". DoT spells are significantly more mana efficient than DD (Direct Damage) spells. Necromancers also have access to the most powerful mana regenerating abilities in the game: the "Lich" line of spells. These grant a buff that slowly drains their HP, but in exchange it provides significantly faster mana regeneration ... allowing for even more efficient soloing (while also being useful in other circumstances too).

In groups, and especially on raids, Necromancers rely on their DoTs less. They still deal damage (mainly through their pet), and also transfer health and mana to teammates and provide other utility functions.

Class Highlights

  • DoTs and Feign Death: Not only can Necromancers deliver incredible damage by stacking various DoTs, they can do so without fear of taking aggro from the rest of the group, through the use of feign death. However, if a group kills quickly, the Necromancers will need to switch to less efficient DD spells or utility which are both valuable.
    • Spells That Avoid Resists: Another unique attribute of some Necromancer DoTs spells is that their lifetap and blood boil spell lines have resistance modifiers that help them land even on highly resistant enemies.
  • Pulling/Splitting Mobs: While Necromancers are capable pullers, they rarely pull for groups or raids both because of the long recast time on Feign Death, and because of their inferior cloth armor (Bards, Shadow Knights, Monks, etc. can all pull while taking far more hits). As a result, Necromancers tend to use their splitting abilities far more to separate mobs when soloing.
  • Undead Specific Powers: Necromancers also utilize abilities to root, destroy, lull, and charm the undead. Although limited to Undead targets, these spells are more mana efficient and harder to resist than their non-Undead focused alternatives, so can allow a Necromancer to solo even more efficiently when facing undead. Also when raiding Necromancers can use charm on certain undead enemies to get a pet that deals far greater damage (although, due to level limits, not every undead mob can be charmed).
  • Pets: Necromancers are one of only two "primary pet classes", and receive solid, summonable pets throughout their career. While Necromancer summons are not quite as good as Mage summons, they remain solidly good. In addition, Necromancers can charm undead for very strong pets at high level. The Necromancer has three summoned pet varieties late in life, and all three can be given weapons and armor to make them stronger. At first only a Warrior pet can be summoned. Later Necromancers get a Rogue pet which can't tank as well, but deals much more damage (*if* positioned behind a mob to "backstab" it). At later levels Necromancers also get a Monk pet that's in the middle between the other two, but has access to a flying kick (which doesn't require special positioning to do extra damage).
  • Mana Sharing: Necromancers also have access to a line of spells commonly known as "twitch" spells (because in-game the Necromancer twitches when casting them, such as Rapacious Subversion. These spells are cast to give mana to another player, in essence transferring your mana to that player. In groups this can be handy in a pinch, and on raids Necromancers often become "mana batteries" for Clerics or other classes who need it (leaving the damage dealing to other classes since DoTs are inefficient on raids).
  • Mastery Over Death: Even at low levels a Necromancer can easily find any player's corpse, including their own. At high levels a Necromancer can sacrifice other players, effectively "stealing their experience" and storing it in a gem. By using these gems Necromancers can resurrect the dead, although this power is far more limited than that of Paladins or Clerics. Because of their feign death powers, Necromancers can sometimes "save raids" by feigning death after the rest of the raid dies, and then using this ability to resurrect a Cleric.
  • Independence: Necromancers are one of the most independent of all classes, being designed with a number of self-only spells that certain other casters can cast on others (eg. self-only invisibility and self-only evacuation), making it a prime choice for those that plan to solo the majority of their careers. However, because of the wide variety of abilities (many not gained until higher levels), a Necromancer must constantly learn new ways to play their class.
  • Not Just Soloers: Despite being great soloers, Necromancers are also valuable in groups, and make excellent additions to raiding guilds. They provide excellent DPS over long fights, can both heal and provide mana to others who need it (notably Clerics in Complete Heal chains), and on occasion they can even ensure the recovery of a wiped raid.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Necromancer Heretic Defiler Warlock

Creation Guide

Picking the right race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with.

Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more then others, Gnomes and Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the necromancer race choices) vs a Dark Elf or Iksar so there is some difference in the races in that respect.

Human

  • Well rounded statistics
  • No low-light vision
  • Low starting Intelligence
  • Highest Charisma

Erudite

  • A number of quests available to them that no other race can do with some decent items
  • Like humans, no low-light vision
  • Highest starting intelligence
  • High Charisma

Dark Elf

  • Hated everywhere but a couple of other evil towns
  • Harder time building up faction in comparison to the neutral race choices
  • Access to the Thex Mallet and Reaper of the Dead questline (which is believed to be possible to do if you are not a Dark Elf, but requires incredibly high faction)
  • Only necromancer race that can use "hide." If you combine a successful hide while you feign death then you can clear your aggro list safely
    • Keep in mind some enemies can see through hide. But, this is a very useful combination of spell + ability and it shouldn't be overlooked.
  • High starting Intelligence.
  • Lower Charisma

Gnome

  • Least hated Necromancer/race combination
  • Easier to build faction with good races to access their areas faster and more efficiently
  • Generally have more access to cities/hubs/zones than other necromancer races
  • Access to the Tinkering skill which can offer some interesting crafting options
  • High Starting Intelligence.
  • Lower Charisma

Iksar

  • Hated in all cities besides their own, even those of other evil races.
  • A race experience penalty of 20%. Other races have no penalty.*
  • Health regeneration bonus (chart below)
  • A natural AC bonus
  • Access to Forage for food and water
  • Low Starting Intelligence
  • Lowest Charisma
  • - Note: All Necromancers are also subject to a 10% class penalty on Green server before the Jan.'01 patch. For Iksar Necros this multiplies to a combined 32% (110% * 120%).

If you are concerned with min/maxing, Iksar regeneration should not be underestimated. As the chart below shows, the Iksar Necromancer will lose health slower, which ultimately means that an Iksar Necromancer can sustain mana boosters easier and longer. This will mean decreased downtime, lowers the amount of time you need to lifetap, and generally more stable play. The chart shows the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration.

Iksar vs Non-Iksar: Pre-Lich

Race + LichLevelsStandingFeignedSitting
Non-Iksar with Dark Pact1-19-1-10
Iksar with Dark Pact1-1900+2
Non-Iksar with Allure of Death20-49-3-3-1
Iksar with Allure of Death20-49-2-2+2
Non-Iksar with Call of Bones20-49-10-10-8
Iksar with Call of Bones20-49-9-9-5

Iksar vs Non-Iksar: Lich

Race + LichLevelsStandingFeignedSitting
Non-Iksar with Lich49-21-21-19
Iksar with Lich49-20-20-16
Non-Iksar with Lich50-21-21-18
Iksar with Lich50-20-20-14
Non-Iksar with Lich51-55-20-19-17
Iksar with Lich51-55-16-14-10
Non-Iksar with Lich56-59-19-18-16
Iksar with Lich56-59-12-10-6
Non-Iksar with Lich60-18-17-15
Iksar with Lich60-10-8-4

Iksar vs Non-Iksar: Arch Lich & Demi Lich

Race + LichLevelsStandingFeignedSitting
Non-Iksar with Arch Lich60-16-15-13
Iksar with Arch Lich60-8-6-2
Non-Iksar with Demi-Lich60-28-27-25
Iksar with Demi-Lich60-20-18-14

Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Dark Elf 60 65 90 85 83 109 60 30
Erudite 60 70 70 80 83 117 70 30
Gnome 60 70 85 95 67 108 60 30
Human 75 75 75 85 75 85 75 30
Iksar 70 70 90 95 80 85 55 30


Spending Your Bonus Points

Bonus points were intended to let you customize your character in a small but meaningful way. Some classes depend on one or two stats so completely that your bonus point distribution can really hinder a character if done poorly. Necromancers are amazing in that they are pretty good even with low stats. A lot of their power is hard coded into their spells. As an example, end game mana regen can reach 32 mana per tick while standing if playing on blue server and of course more while sitting. The need for huge mana pools is less for Necs than Wizards, Mages or Clerics who do not have this advantage. Each stat will be given a rating out of 10 based on how good the stat is over the life of a Necromancer, not merely how good we think it is to put bonus points in. After reading, you can decide for yourself and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, they are so self sufficient. You could still make a better Necromancer though so take a few minutes to decide and then don't worry about it. Here we go

  • Intelligence - The Main Caster Stat for Necromancers. Adds to how much maximum mana you gain each level, effects the speed at which you learn spell skills, craft skills and general skills. This is a great stat, both for power and for convenience. Your skills will raise faster and you can cast more spells before having to meditate. Necromancers have incredibly fast mana regen, but more maximum mana will benefit you. 8/10
  • Charisma - One of the controversial stats. Will effect resists on two of the Necromancer spell lines, the Mez/Blur spell called Screaming Terror (max lvl monster effected lvl 55), and Undead only Lulls beginning with Numb the Dead. Charisma can be entirely skipped if neither of these spells appeal to you. Be warned, a low to moderate charisma will make using these spells frustrating. If you plan to not have them resisted, you plan to put some points into charisma at creation. 5/10
  • Strength - Main benefit is carrying more weight. Weight reduction bags solve this problem and no points are recommended to be spent here. 2/10
  • Stamina - Another controversial stat. Small boost to HP. Without wanting to offend anyone, necromancers shouldn't need any points placed here. Makes you slightly (and I mean slightly) more durable. Could be considered a novice stat as it will help you learn the early game with slightly fewer deaths due to errors. As your player skill increases this will decrease in value to you. Also, as levels increase monsters damage will so far outpace any investment in this stat as to render it futile. 4/10 Example: At level 4, an extra 25 stamina would be around 5 extra Hp. A level 4 monster can deal 10 damage a strike, perhaps giving you one extra hit taken before you go down, or to make it to the guards. At level 60, 25 stamina would be around 60 hitpoints, the same level monster can quad (hit four times a round) for over 200.
  • Dexterity - The rate of raising weapon skills and weapon effects going off. Necromancers are not a melee class, and past around level 8 you will almost entirely give it up. No points are recommended to be placed here. 1/10
  • Agility - This stat is mysterious to a lot of players. Simply, agility adds to your avoidance. The calculation is complicated, and you need high levels to notice much of a difference. Even tanks would struggle to justify points in agility at creation, and you are not a tank. No points are recommended to be placed here. *Note: Erudite Necromancers start with a penalty to avoid based on their low agi. Agi below 75 is penalized, you might consider 5 here to remove the penalty. 2/10
  • Wisdom - Effects the learning of general and craft skills if higher than Intelligence (which it should never be!) No value whatsoever. 0/10

You'll notice there is only 1 truly important stat, and the rest is play style and preference. What new players may not know is, during Velious Era (Blue Server) you can get 100+ intelligence from gear no problem. And with high int races like Dark Elf, Gnome and Erudite you will be near the hard cap without any bonus points spent in int at all.

My personal recommendation: Decide if you want to mez/blur. It's good, it's cool, but only up to lvl 55 enemies, and you'll have to work on your cha. All that work for one or two spells. If Yes to charisma spells, 25 Charisma, 5 Intelligence. If no to charisma spells, 25 Int, 5 any stat. This recommendation is regardless of race, yes erudites will over cap Int, but you'll have a smoother level experience which is something.

Health vs. Mana

Due to the mechanics of Lich, passively reducing our health every tick in exchange for a boost in mana per tick, necromancers are put into a position of having, in effect, two pools of mana. From their mana, they directly draw for spells, but their health pool acts as a mana battery, constantly being drained to provide more mana for the necromancer's use. So how much health and how much mana should you have?

We should begin by understanding that each of these two have a certain advantage. A sizable mana pool means that when you are coming out of an extended rest (by which it is meant that you will be at full mana and health), you will be able to cast more spells in a small period of time. A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use lifetaps to restore your health.

A great deal of this comes down to feeling, and your own playstyle. Following is a series of considerations that one should keep in mind when finding their "sweet spot" for mana/health ratio. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer.

Health vs. Mana Tactics

Obviously when your HP are full (or very close) you want to focus on gaining Mana; Lifetapping would be wasteful. The same is true in reverse: Lich is wasteful when your Mana is full.

When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace. If you are facing tougher foes (ie. feeling squishy) you'll want to keep your HP higher, as Mana won't help if the mob gets some lucky hits in and kills you.

At the same time, you'll also want to take into account whether you are facing a steady stream of individual mobs, or bursts of several. If you can't rely on having enough time for your Lich spell to provide more Mana in-between fights, you may want to focus on keeping your Mana higher in-between fights.

Charisma, not to be ignored

Spells such as Numb the Dead, Rest the Dead, and Screaming Terror all use Charisma as part of their formulas. The following page, Vendor Cha Info contains some decent benchmarks for stacking Charisma. Since CHA is mostly useful for lulling, necros can can swap gear slots to improve their chances. Items such as A Crude Stein and Kobold Jester's Crown come in handy.

Religion

Religion is not of a huge concern to Necromancers as they are already hated. Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role. The other choice is Bertoxxulous. Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of their god.

Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necros.

Iksars are limited to choosing Cazic-Thule.

Spells

For a comparison of the efficiency of spells by level see: Necromancer Spell Lines.

Classic Kunark Velious

Level 1

Spell Name Type Spell Description Era Class Location Mana
Cavorting Bones Summon Skeleton Warrior, Level 1. Cla Con. Vendor. 15
Coldlight Utility Summon an item that gives off light Cla Con. Vendor. 15
Disease Cloud DoT (Disease) Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. Cla Con. Vendor. 10
Invisibility versus Undead Buff (Target) Single Target Invisibility versus Undead Cla Div. Vendor. 40
Lifetap Lifetap Drains 3 to 5 health from the target. Cla Alt. Vendor. 9
Locate Corpse Utility Turns the caster in the direction of the corpse of the target. Cla Div. Vendor. 5
Minor Shielding Buff (Self) Grants the caster +6 to +10 HP & +3 to +4 AC Cla Abj. Vendor. 10
Reclaim Energy Utility Sacrifice your summoned pet for mana based on the pet's health Cla Con. Vendor. 5
Sense the Dead Utility Detects nearby undead Cla Div. Vendor. 5
Siphon Strength Debuff (Target) Drain 5 to 10 STR from target. Cla Alt. Vendor. 5

Level 4

Spell Name Type Spell Description Era Class Location Mana
Clinging Darkness DoT (Snare) Deals 5 damage per tick for 2 to 8 ticks. Reduces movement speed by 24% to 30%. Cla Alt. Vendor. 20
Endure Cold Buff (Target) Increase cold resistance by 11 to 20. Cla Abj. Vendor. 20
Fear Debuff (Target) Single Target Fear for 3 ticks Cla Alt. Vendor. 40
Gate Utility Teleport to your bind point Cla Alt. Vendor. 70
Grim Aura Buff (Self) Increase caster's attack by 7 to 10. Cla Alt. Vendor. 25
Leering Corpse Summon Skeleton Warrior, Level 3-5. Cla Con. Vendor. 40
Lifespike Lifetap Drains 9 to 11 health from the target. Cla Alt. Vendor. 18
Numb the Dead Debuff (Target) Lulls undead to reduce aggression. Cla Abj. Vendor. 20
Poison Bolt DoT (Poison) Deals 6 direct damage + 5 per tick for 2 to 7 ticks. Cla Con. Vendor. 30
True North Utility Turns caster to face North. Cla Div. Vendor. 5

Level 8

Spell Name Type Spell Description Era Class Location Mana
Bone Walk Summon Skeleton Warrior, Level 7-9. Cla Con. Vendor. 80
Dark Empathy Buff (Target) Caster loses 30 health, and target gains 30 health. Cla Alt. Vendor. 20
Dark Pact Buff (Self) Lich. The caster loses 2 health per tick, and restores 2 mana per tick. Cla Alt. Vendor. 5
Deadeye Buff (Self) See Invisibility and Infravision. Cla Div. Vendor. 35
Gather Shadows Buff (Self) Invisibility. Cla Div. Vendor. 35
Impart Strength Buff (Target) Caster loses 10 STR, and target gains 10 STR for 6 minutes. Cla Alt. Vendor. 15
Lesser Shielding Buff (Self) Grants the caster +20 to +30 HP, and +6 to +9 AC. Cla Abj. Vendor. 25
Mend Bones Buff (Pet) Heals the caster's pet for 33 to 50 HP. Cla Alt. Vendor. 25
Shadow Step Utility Short range, random direction teleportation. Cla Alt. Vendor. 10
Vampiric Embrace Buff (Self) Caster's melee attacks gain a chance to proc a lifetap. Cla Alt. Vendor. 30
Ward Undead DD (Undead) Deals 35 to 41 damage to an undead target. Cla Evo. Vendor. 30

Level 12

Spell Name Type Spell Description Era Class Location Mana
Bind Affinity Utility (Self, Target) Sets the caster's bind point to most locations, or the target's bind point in cities. Cla Alt. Vendor. 100
Convoke Shadow Summon Skeleton Warrior, Level 9-11. Cla Con. Vendor. 120
Endure Disease Buff (Target) Increases the target's disease resistance by 19 to 20. Cla Abj. Vendor. 20
Engulfing Darkness DoT (Snare) Deals 11 damage per tick for 10 ticks. Snares movement speed by 40%. Cla Con. Vendor. 60
Heat Blood DoT (Fire) Deals 17 per tick for 6 to 10 ticks. Cla Alt. Vendor. 72
Leach DoT (Drain) Deals 8 per tick for 6 to 9 ticks. Heals the caster for 8 per tick for 6 to 9 ticks. Pai Alt. Vendor. 72
Lifedraw Lifetap Drains 39 to 45 health from the target. Cla Alt. Vendor. 63
Scent of Dusk Debuff (Target) Decreases fire, poison and disease resist by 7 to 9. Pai Alt. Vendor. 50
Sight Graft Utility Makes the caster view through the eyes of their summoned minion. Cla Div. Vendor. 10
Spook the Dead Debuff (Target, Undead) Single target Fear for 1 to 3 ticks. Cla Alt. Vendor. 10
Wave of Enfeeblement Debuff (AoE) Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks. Cla Alt. Vendor. 40

Level 16

Spell Name Type Spell Description Era Class Location Mana
Banshee Aura Buff (Self) Shield on the caster that deals 9 to 12 damage to attackers. Requires a Pearl Cla Abj. Research Vendor (Kunark) 60
Cancel Magic Utility (Target) Dispels magic effects from the target. Cla Abj. Vendor. 30
Cure Disease Heal (Target) Cures a disease, removing 1 disease counter from the target. Cla Alt. Vendor. 20
Feign Death Utility The caster appears dead to enemies, removing the necromancer from the enemy's hate list. Cla Abj. Vendor. 60
Heart Flutter DoT (Muscle Disease) Deals 12 damage per tick for 8 to 12 ticks, also debuffs AC and Str Cla Alt. Vendor. 80
Hungry Earth Debuff (Target, Undead) Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. Cla Alt. Research 30
Infectious Cloud DoT (AoE) Deals 20 direct damage + 5 damage per tick for 21 ticks. Cla Con. Vendor. 78
Restless Bones Summon Skeleton Warrior, Level 14-16. Cla Con. Vendor. 160
Shielding Buff (Self) Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. Cla Abj. Vendor. 50
Shieldskin Buff (Self) Absorbs 27 to 55 damage. Consumes a Cat's Eye Agate. Cla Abj. Vendor. 41
Spirit Armor Buff (Target) Increases the target's armor by 11 to 13. Cla Abj. Vendor. 75
Voice Graft Utility Allows the caster to speak through their summoned minion. Cla Div. Research 10

Level 20

Spell Name Type Spell Description Era Class Location Mana
Allure of Death Buff (Self) Lich. The caster loses 6 health per tick, and restores 4 mana per tick. Cla Alt. Vendor. 5
Animate Dead Summon Skeleton Warrior, Level 15-19. Cla Con. Vendor. 200
Dominate Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Breaks randomly. Cla Alt. Vendor. 100
Expulse Undead DD (Undead) Deals 88 to 94 damage to an undead target. Cla Evo. Vendor. 60
Harmshield Buff (Self) Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Cla Abj. Research 85
Identify Utility (Target Item) Obtain item lore information Cla Div. Vendor. 50
Shadow Compact Heal (Target) The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks. Pai Alt. Vendor. 10
Shadow Vortex Debuff (Target) Drains 9 to 12 AC from the target and gives it to the caster. Cla Alt. Vendor. 40
Siphon Life Lifetap Drains 65 to 75 health from the target. Cla Alt. Vendor. 72
Track Corpse Utility Turns the caster toward the corpse of the target every tick. Kun Div. Vendor. 15
Word of Shadow DD (PBAoE) Deals 52 to 58 damage to all targets around the caster. Cla Evo. Vendor. 85

Level 24

Spell Name Type Spell Description Era Class Location Mana
Breath of the Dead Buff (Self) Allows the caster to breathe underwater. Cla Alt. Vendor. 45
Haunting Corpse Summon Skeleton Warrior, Level 18-22. Cla Con. Research 240
Intensify Death Buff (Pet) Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. Cla Alt. Research 50
Leatherskin Buff (Self) Absorbs 71 to 118 damage. Consumes a bloodstone. Cla Abj. Vendor. 83
Major Shielding Buff (Self) +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. Cla Abj. Vendor. 80
Rapacious Subversion Utility (Target) Twitch. Restores 60 mana to the target's mana pool. Pai Alt. Vendor. 200
Resist Cold Buff (Target) Increase cold resistance by 39 to 40. Cla Abj. Vendor. 50
Rest the Dead Debuff (Target, Undead) Lulls undead to reduce aggression. Cla Abj. Vendor. 75
Scent of Shadow Debuff (Target) Decreases fire, poison and disease resist by 14 to 18. Pai Alt. Vendor. 100
Screaming Terror Debuff (Target) Mesmerizes the target with a chance to memory blur, for 3 ticks. Fea Alt. Vendor. 60
Shadow Sight Buff (Self) The caster gains ultravision. Cla Div. Vendor. 50
Shock of Poison DD (Target) Deals 146 to 160 damage to the target. Cla Con. Vendor. 100

Level 29

Spell Name Type Spell Description Era Class Location Mana
Boil Blood DoT (Fire) Deals 24 per tick for 16 to 21 ticks. (4 DPS; 2.6-3.4 DPM) Cla Alt. Vendor. 150
Dismiss Undead DD (Undead) Deals 140 to 162 damage to an undead target. Cla Evo. Vendor. 90
Dooming Darkness DoT (Snare) Deals 20 damage per tick for 15 to 16 ticks. Snares movement speed by 49% to 60%. (3.3 DPS; 2.5 DPM) Cla Con. Vendor. 120
Panic the Dead Debuff (Target, Undead) Single target Fear for 9 ticks. Cla Alt. Vendor. 50
Renew Bones Heal (Pet) Heals the target minion for 154 to 175 health. Cla Alt. Research 125
Spirit Tap Lifetap Drains 132 to 150 health from the target. Cla Alt. Vendor. 144
Summon Dead Summon Skeleton Warrior, Level 22-25. Cla Con. Vendor. 290
Vampiric Curse DoT (Drain) Deals 21 per tick for 9 ticks. Heals the caster for 21 per tick for 9 ticks. (3.5 DPS; 1.3 DPM) Cla Alt. Research Vendor (Kunark) 144
Word of Spirit DD (PBAoE) Deals 97 to 104 damage to all targets around the caster. Cla Evo. Vendor. 133

Level 34

Spell Name Type Spell Description Era Class Location Mana
Beguile Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. Cla Alt. Vendor. 170
Call of Bones Buff (Self) Lich. The caster loses 10 health per tick, and restores 8 mana per tick. Bleached Skeleton Illusion. Cla Alt. Research 5
Greater Shielding Buff (Self) Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. Cla Abj. Vendor. 120
Invoke Fear Debuff (Target) Single Target Fear for 7 ticks. Cla Alt. Vendor. 100
Invoke Shadow Summon Skeleton Warrior, Level 25-29. Cla Con. Research 340
Resist Disease Buff (Target) Increases the target's disease resistance by 40. Cla Abj. Vendor. 50
Root Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 8 ticks. Breaks randomly, and on direct damage. Cla Alt. Vendor. 30
Steelskin Buff (Self) Absorbs 168 to 230 damage. Consumes a jasper. Cla Abj. Vendor. 149
Surge of Enfeeblement Debuff (PBAoE) Decreases STR of targets in range by 22 to 30 for 100 ticks. Cla Alt. Research 100
Torbas' Acid Blast DD (Target) Deals 220 poison damage to the target. Vel Con. Vendor 130
Venom of the Snake DoT (Poison) Deals 40 Direct + 59 damage per tick for 8 ticks. (10.7 DPS; 3.2 DPM) Cla Con. Vendor. 160

Level 39

Spell Name Type Spell Description Era Class Location Mana
Augment Death Buff (Pet) Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. Cla Abj. Vendor. 200
Chilling Embrace DoT (Poison) 40 damage per tick for 16 ticks. (6.7 DPS; 3.2 DPM) Vel Alt. NPC Drop. 200
Counteract Disease Heal (Target) Cures a target's disease, removing 8 disease counters from the target. Cla Alt. Vendor. 50
Drain Spirit Lifetap Drains 207 to 226 health from the target. (1.1-1.2 DPM) Cla Alt. Vendor. 189
Expel Undead DD (Undead) 261 to 273 damage to an undead target. Cla Evo. Vendor. 130
Malignant Dead Summon Skeleton Warrior, Level 29-33. Cla Con. Vendor. 390
Nullify Magic Utility (Target) Dispels magic effects from the target. Cla Abj. Vendor. 50
Scent of Darkness Debuff (Target) Decreases fire, poison and disease resist by 24 to 27. Pai Alt. Vendor. 150
Scourge DoT (Disease) 40 Direct + 24 per tick for 21 ticks. (4.3 DPS; 3.2 DPM) Cla Con. Vendor. 170
Summon Corpse Utility (Target Player) Summons the target's corpse to your location. Must be in the same zone as the corpse. Consumes a Jade Inlaid Coffin. Cla Abj. Paw. 700
Word of Souls DD (PBAoE) 147 to 155 damage to all targets around the caster. Cla Evo. Vendor. 171

Level 44

Spell Name Type Spell Description Era Class Location Mana
Arch Shielding Buff (Self) +144 to +150 HP, +25 to +36 AC, and +20 Magic Resist. Cla Abj. Vendor. 200
Asystole DoT (Muscle Disease) Ticks for 69 damage for 10 ticks. Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. (-690hp & 3.28 dpm) Pai Alt. Vendor. 210
Cackling Bones Summon Skeleton Warrior, Level 33-37. Cla Con. Research Vendor (Kunark) 450
Corporeal Empathy Heal (Target) The caster loses 215 health to heal the target for 215 instantly. Vel Alt. NPC Drop. 200
Covetous Subversion Utility (Target) Twitch. Increases targets mana by 100? at the cost of 300 mana. Pai Alt. Vendor. 300
Dead Man Floating Buff (Target) Grants the following undead traits to the target. Levitation. See Invisible. Water Breathing. Increases poison resist by 64 to 70. Cla Abj. Research 150
Diamondskin Buff (Self) Absorbs 245 to 394 damage. Consumes a peridot. Cla Abj. Vendor. 236
Ignite Bones DD (Target) Deals 494 to 500 damage to the target. Applies a skeleton illusion to the target. Cla Evo. Vendor. 210
Incinerate Bones DD (Target) Deals 494 to 500 damage to the target. (Chardok revamp drop) C2.0 Evo. NPC Drop. 210
Pact of Shadow Heal (Target) The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. Cla Alt. Vendor. 10
Summon Companion Utility (Pet) Summons your pet to your location. Vel Con. E. Com. 50

Level 49

Spell Name Type Spell Description Era Class Location Mana
Banish Undead DD (Undead) Deals 585 damage to an undead target. Cla Evo. Vendor. 225
Bond of Death DoT (Drain) Deals 80 per tick for 9 ticks. Heals the caster for 80 per tick for 9 ticks. Cla Alt. Research 360
Cajole Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. Cla Alt. Vendor. 245
Cascading Darkness DoT (Snare) Deals 72 damage per tick for 16 ticks. Reduces movement speed by 60%. Cla Con. Vendor. 300
Dead Men Floating Buff (Group) Applies Dead Man Floating to the caster's entire group. C2.0 Abj. NPC Drop. 375
Drain Soul Lifetap Drains 332 to 338 health from the target. Cla Alt. Vendor. 225
Ignite Blood DoT (Fire) Deals 56 per tick for 21 ticks. (4.7dpm..1176hp total) Cla Alt. Vendor. 250
Invoke Death Summon Skeleton Warrior, Level 37-41. Cla Con. Research 490
Lich Buff (Self) Lich. The caster loses 22 health per tick, and restores 20 mana per tick. Bloody Skeleton Illusion. Cla Alt. Research 5
Paralyzing Earth Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 30 ticks. Breaks on direct damage. Cla Alt. Research Vendor (Kunark) 100

Level 50

Spell Name Type Spell Description Era Class Location Mana
Improved Invis to Undead Buff (Target) Single Target Invisibility versus Undead. Vel Div. NPC Drop. 75

Level 51

Spell Name Type Spell Description Era Class Location Mana
Dread of Night Debuff (Target, Undead) Single target Fear for 8 ticks. Kun Alt. Vendor. 100
Envenomed Bolt DoT (Poison) Deals 110 direct damage, and then 146 damage per tick for 8 ticks. (3.994dpm..1278 total) Kun Con. Vendor. 320
Sacrifice Utility (Player Target) Kills target player to create an Essence Emerald. The player target must consent, will lose experience, and cannot be resurrected to regain experience. Consumes an emerald when cast. Kun Alt. Quest. 100
Splurt DoT (Magical) Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. (7.579dpm..1819 Total) Kun Alt. NPC Drop. 240

Level 52

Spell Name Type Spell Description Era Class Location Mana
Defoliation DD (Plant) Deals 645 to 725 damage to target plant. Kun Evo. NPC Drop. 250
Manaskin Buff (Self) Absorbs 521 to 600 damage. Increases mana regeneration by 1. Consumes a peridot. Kun Abj. Vendor. 330
Plague DoT (Disease) Deals 60 direct damage and then 55 per tick for 22 ticks. Kun Con. Vendor. 300
Scent of Terris Debuff (Target) Decreases fire, poison and disease resist by 33 to 36. Kun Alt. Quest. 200

Level 53

Spell Name Type Spell Description Era Class Location Mana
Annul Magic Utility (Target) Dispels magic effects from the target. Kun Abj. Vendor. 75
Convergence Heal (Player Corpse) Returns target player to life, restoring 93% experience. Consumes an Essence Emerald when cast. Kun Alt. NPC Drop. 700
Enstill Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 16 ticks. Breaks randomly, and on direct damage. Kun Alt. Vendor. 60
Minion of Shadows Summon Skeleton Rogue, Level 40-44. Kun Con. Quest. 525

Level 54

Spell Name Type Spell Description Era Class Location Mana
Deflux Lifetap Drains 310 to 330 health from the target. Fast cast. Kun Alt. Vendor. 198
Shadowbond Heal (Target) The caster loses 125(?) health per tick, and the target is healed for 125 health per tick for 4 ticks. Kun Alt. Quest. 10
Shield of the Magi Buff (Self) Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist. Kun Abj. Vendor. 300
Thrall of Bones Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 17 to 20 minutes. Breaks randomly. Kun Alt. NPC Drop. 300

Level 55

Spell Name Type Spell Description Era Class Location Mana
Augmentation of Death Buff (Pet) Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. Vel Alt. NPC Drop. 250
Chill Bones DD (Target) Deals 505 to 540 cold damage to the target. Applies a skeleton illusion to the target. Kun Evo. NPC Drop. 210
Conglaciation of Bone DD (Target) Deals 505 to 540 cold damage to the target. (Chardok revamp drop) Vel Evo. NPC Drop. 210
Infusion Utility (Self) Restores 1000 mana to the caster's mana pool. Consumes an Essence Emerald when cast. Kun Alt. NPC Drop. 1
Levant Utility (Self) Teleports the caster to a relatively safe spot in zone. Self-only evacuation. Only works at night. Kun Alt. NPC Drop. 500
Skin of the Shadow Utility (Self) Grants the caster invisibility, ultravision, and increases area of sight by 115%. Only works at night. Kun Alt. Overthere. 85

Level 56

Spell Name Type Spell Description Era Class Location Mana
Cessation of Cor DoT (Muscular Disease) Deals for 100 damage per tick for 11 ticks. Reduces the target's STR by 50, and the target's AC by 19 to 21. Kun Alt. Overthere. 250
Sedulous Subversion Utility (Target) Twitch. Restores 150 mana to the target's mana pool. Kun Alt. NPC Drop. 400
Servant of Bones Summon Skeleton Monk, Level 41-43. Kun Con. NPC Drop. 525
Trepidation Debuff (Target) Single Target Fear for 6 ticks. Kun Alt. Overthere. 200

Level 57

Spell Name Type Spell Description Era Class Location Mana
Conjure Corpse Utility (Target Player) Summons the target's corpse to the caster's location. Must be in the same zone as the corpse. Consumes a Tiny Jade Inlaid Coffin. Kun Con. NPC Drop. 700
Exile Undead DD (Undead) Deals 675 to 725 damage to an undead target. Kun Evo. Vendor. 250
Vexing Mordinia DoT (Drain) Deals 111 per tick for 10 ticks. Heals the caster for 111 per tick for 9 ticks (Possible Bug). Kun Alt. Vendor. 495

Level 58

Spell Name Type Spell Description Era Class Location Mana
Immobilize Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 10 ticks. Breaks on direct damage. Kun Alt. Vendor. 80
Pyrocruor DoT (Fire) Deals 111 per tick for 19 ticks. Kun Alt. Vendor. 400
Quivering Veil of Xarn Buff (Self) Heals the caster for 150. Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Only works at night. Kun Abj. NPC Drop. 135

Level 59

Spell Name Type Spell Description Era Class Location Mana
Devouring Darkness DoT (Snare) Deals 107 damage per tick for 13 ticks. Reduces movement speed by 69% to 70%. Kun Con. NPC Drop. 400
Emissary of Thule Summon Spectre Warrior, Level 43-47. Kun Con. NPC Drop. 650
Touch of Night Lifetap Drains 720 health from the target. Kun Alt. Overthere. 405

Level 60

Spell Name Type Spell Description Era Class Location Mana
Arch Lich Buff (Self) Lich. The caster loses 20 health per tick, and restores 20 mana per tick. Spectre Illusion. Vel Alt. NPC Drop. 1
Banishment of Shadows DD (Undead) Destroys target undead creature up to level 51. Consumes a Star Ruby when cast. Kun Evo. NPC Drop. 750
Demi Lich Buff (Self) Lich. The caster loses 48 health per tick, and restores 31 mana per tick. Bloody Skeleton Illusion. Kun Alt. NPC Drop. 1
Enslave Death Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 5 ticks. Very difficult to resist. Kun Alt. NPC Drop. 500
Gangrenous Touch of Zum'uul Lifetap Drains 720 health from the target. Disease-based spell. Vel Alt. NPC Drop. 415
Trucidation DD (Target) Drains 1100 health from the target. Consumes an Essence Emerald when cast. Kun Alt. NPC Drop. 375

Pet Information

Spell Level Pet Level Pet Class Pet ~HP Melee Damage (Max) Bash/Kick Damage Backstab Damage Lifetap Damage Appearance Pet Skills
Cavorting Bones 1 1-2 Warrior 20-30 8-10 - - - Npc skeleton lrodd.png -
Leering Corpse 4 3-5 Warrior 70-90 8-12 - - - -
Bone Walk 8 7-9 Warrior 180-200 9-14 7-12 - - Bash, Kick
Convoke Shadow 12 7-11 Warrior 180-200 11-16 11-15 - - Max level pet has magic hit
Restless Bones 16 12-16 Warrior 260-300 13-20 13-16 - -
Animate Dead 20 15-19 Warrior 325-375 14-22 14-16 - - Double Attack, Dual Wield @19 (requires weapons)
Haunting Corpse 24 18-22 Warrior 650-700 18-26 15-17 - - Npc a helot skeleton.png Dual Wield (requires weapons)
Summon Dead 29 21-25 Warrior 675-775 20-28 16-18 - - -
Invoke Shadow 34 25-29 Warrior 750-850 23-32 17-19 - - -
Malignant Dead 39 29-33 Warrior 800-1000 31-39 18-20 - - Dual Wield (innate @33), Fast regen
Cackling Bones 44 33-37 Warrior 1100-1400 39-47 20-22 - 11 Dual Wield (innate), Lifetap
Invoke Death 49 37-41 Warrior 1900-2300 47-55 22-24 - 42 -
Minion of Shadows 53 40-44 Rogue 1200-1400 49-56 (59*) - 147-171 (177*) 45 Backstab, no kick/bash
Servant of Bones 56 41-43 (?) Monk 1700 59 (??*) 69 - 45 Flying Kick, no bash
Emissary of Thule 59 43-47 (?) Warrior 2700 61(62*) 26 - 48 Spectres.png Immune to fear
  1. Abilities listed in the "Pet Skills" column apply to all subsequent pets (all pets after level 8 will kick and bash, for example) unless otherwise noted.
  2. All ROGUE pets innately Backstab.
  3. All MONK pets innately Flying Kick.
  4. All WARRIOR pets level 19+ (starting with the highest level pet you can summon with Animate Dead) Dual Wield when given two 1 handed weapons.
  5. All WARRIOR pets from Bone Walk up have the ability to Bash (stun/interrupt) and Kick.
  6. ALL pets from Cackling Bones up innately Lifetap.
  7. Emmisary of Thule is innately immune to Fear. Note this was implemented post-Velious, pre-Luclin. (ref)
  8. Necromancers have access to one pet focus item, Encyclopedia Necrotheurgia. It adds +1 level to the 49, 53, 56 and 59 pets.
  9. * = Focused with Encyclopedia Necrotheurgia.


Skills

Specialization

Necromancers have maybe the hardest choice of all. There are three classes of magic which would all be powerful additions for a necromancer.

Firstly there is Alteration. This covers many of the DoTs, Lifetaps, and Undead Charms. These spells are used a lot by necromancers, often in heavy combat situations.

Secondly there is Evocation. Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Whilst soloing necromancers tend to rely on their DoTs more, a necromancer with a good solid guild may find it worthwhile to specialize in Evocation.

Lastly there is Conjuration. This series covers the pet summonings, darkness and disease series of spells. It is probably the second most popular Specialization for the class after Alteration.

I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other.


Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 Yes Research 200 200
20 Yes Specialization 200 200

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Forage (Iksar Only) 50 50
1 Yes Sense Heading 200 200
1 No Swimming 200 200

Necromancer-Specific Quests

Velious:


Gearing

Please keep in mind that gear listed here may not be exhaustive, but they do tend to include the most useful of each category. Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. Remember that 1 int = 10 mana (and it drops significantly after 200), and 1 sta = 2 health, and that the items listed are droppable only.

NOTE: Gear listed here is not listed as "Best In Slot". Due to the way HP and Mana play off of each other, the items you wear influence the value of other items you wear. In other words, Pre-Planar gear is not necessarily less good than an item that is Planar, or Planar relative to Kunark. Pre-Planar Gear refers to items that one can acquire before reaching planar raiding. These are by and large your BoEs. Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content.

Check Necromancer Equipment for the full list of gear usable by necromancers.

See also the Detailed Necromancer Gear Guide.

Pre-Planar

Players:Pre-Planar Gear

Planar

  • Ears -
    Black Sapphire Electrum Earring
    Black Sapphire Electrum Earring
    Item 1042.png

    Slot: EAR
    AC: 2
    HP: +35 MANA: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Djarns Amethyst Ring
    Djarns Amethyst Ring
    Item 612.png

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Platinum Fire Wedding Ring
    Platinum Fire Wedding Ring
    Item 1060.png

    Slot: FINGER
    AC: 5
    HP: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace
    Item 1043.png

    Slot: NECK
    HP: +55 MANA: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Blighted Skullcap
    Blighted Skullcap
    Item 640.png

    MAGIC ITEM NO DROP
    Slot: HEAD
    AC: 5
    WIS: +7 INT: +8 HP: +10 MANA: +20
    SV MAGIC: +10
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Platinum Tiara
    Platinum Tiara
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 3
    HP: +35 MANA: +50
    WT: 1.2 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Face -
    Tobrin's Mystical Eyepatch
    Tobrin's Mystical Eyepatch
    Item 595.png

    MAGIC ITEM
    Slot: FACE
    WIS: +15 INT: +15
    Effect: See Invisible (Worn)
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Polished Mithril Mask
    Polished Mithril Mask
    Item 772.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 5
    WIS: +7 INT: +7
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL

  • Chest -
    Blighted Robe
    Blighted Robe
    Item 1126.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 11
    DEX: +10 STA: +10 INT: +13 MANA: +40
    WT: 1.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Crimson Robe of Alendine
    Crimson Robe of Alendine
    Item 930.png

    MAGIC ITEM
    Slot: CHEST
    AC: 12
    DEX: +15 INT: +15 HP: +50 MANA: +50
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Arms -
    Blighted Sleeves
    Blighted Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 5
    INT: +7 HP: +15
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Cryosilk Sleeves
    Cryosilk Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 4
    INT: +7 HP: +15
    SV FIRE: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Back -
    Mystic Cloak
    Mystic Cloak
    Item 840.png

    LORE ITEM NO DROP
    Slot: BACK
    Charges: 10
    AC: 8
    INT: +5
    SV MAGIC: +5
    Effect: Steelskin (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    ,
    Cloak of Spiroc Feathers
    Cloak of Spiroc Feathers
    Item 658.png

    LORE ITEM NO DROP
    Slot: BACK
    AC: 6
    STR: +5 STA: +6 INT: +5 MANA: +50
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: ALL

  • Waist -
    Bone-Clasped Girdle
    Bone-Clasped Girdle
    Item 718.png

    MAGIC ITEM
    Slot: WAIST
    AC: 4
    STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
    WT: 0.1 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Shoulders -
    Bloodsoaked Raiment
    Bloodsoaked Raiment
    Item 665.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 4
    DEX: +3 INT: +5 HP: +30 MANA: +65
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: ALL

  • Wrists -
    Bracelet of Cessation
    Bracelet of Cessation
    Item 509.png

    MAGIC ITEM LORE ITEM NO TRADE
    Slot: WRIST
    DEX: +5 CHA: -5 HP: +25 MANA: +65
    WT: 0.1 Size: TINY
    Class: NEC
    Race: ALL

    ,
    Rotted Griffon-Hide Wrist Guard
    Rotted Griffon-Hide Wrist Guard
    Item 560.png

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    Charges: 10
    AC: 5
    DEX: +5 INT: +5 AGI: +5 MANA: +10
    Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30
    WT: 1.0 Size: SMALL
    Class: NEC
    Race: ALL

  • Legs -
    Blighted Trousers
    Blighted Trousers
    Item 655.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +3 DEX: +4 HP: +10
    SV COLD: +10
    WT: 0.7 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Cryosilk Pantaloons
    Cryosilk Pantaloons
    Item 635.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +3 WIS: +5 HP: +15
    SV COLD: +9
    WT: 0.7 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Hands -
    Blighted Gloves
    Blighted Gloves
    Item 636.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +10 INT: +8 MANA: +12
    SV DISEASE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Cryosilk Gloves
    Cryosilk Gloves
    Item 636.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +13 INT: +7 MANA: +10
    SV DISEASE: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Feet -
    Blighted Boots
    Blighted Boots
    Item 633.png

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 4
    AGI: +14 HP: +5
    SV POISON: +10
    WT: 0.7 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    ,
    Golden Efreeti Boots
    Golden Efreeti Boots
    Item 764.png

    MAGIC ITEM
    Slot: FEET
    AC: 5
    WIS: +9 INT: +9
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM

  • Primary -
    A Glowing Black Stone
    A Glowing Black Stone
    Item 767.png

    LORE ITEM
    Slot: PRIMARY SECONDARY
    INT: +9
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Encyclopedia Necrotheurgia
    Encyclopedia Necrotheurgia
    Item 789.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    Focus Effect: Minion of Hate
    WT: 2.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Secondary -
    Rokyls Channelling Crystal
    Rokyls Channelling Crystal
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 10
    HP: +50 MANA: +50
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL

    ,
    Cryosilk Webshield
    Cryosilk Webshield
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 10
    DEX: +7 INT: +7 HP: +35
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL

  • Range -
    Dagger of Marnek
    Dagger of Marnek
    Item 574.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE PRIMARY
    Skill: Piercing Atk Delay: 30
    DMG: 3
    INT: +3 MANA: +15
    WT: 2.0 Range: 40 Size: SMALL
    Class: NEC
    Race: ALL


Kunark

  • Ears -
    Hammered Golden Loop
    Hammered Golden Loop
    Item 757.png

    MAGIC ITEM NO DROP
    Slot: EAR
    AC: -15
    STA: +8 HP: +75
    SV MAGIC: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
  • Neck -
    Necklace of Superiority
    Necklace of Superiority
    Item 1053.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Circlet of Shadow
    Circlet of Shadow
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 5
    MANA: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
    WT: 1.0 Size: SMALL
    Class: SHD NEC
    Race: ALL

  • Face -
    Enshrouded Veil
    Enshrouded Veil
    Item 677.png

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 7
    WIS: +2 INT: +2 HP: +30 MANA: +30
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Chest -
    Froglok Bonecaster's Robe
    Froglok Bonecaster's Robe
    Item 929.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 10
    STR: +8 INT: +8 MANA: +40
    SV FIRE: +10 SV MAGIC: +10
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Tolapumj's Robe
    Tolapumj's Robe
    Item 838.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 14
    STR: +5 WIS: +5 INT: +10 MANA: +50
    Haste: +36%
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Loam Encrusted Robe
    Loam Encrusted Robe
    Item 838.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 9
    DEX: +10 INT: +5 AGI: +10 MANA: +80
    SV MAGIC: +10
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

    ,
    Manna Robe
    Manna Robe
    Item 838.png

    MAGIC ITEM
    Slot: CHEST
    AC: 14
    INT: +8
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Robe of Decay
    Robe of Decay
    Item 838.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 14
    INT: +12 MANA: +40
    Effect: Dead Man Floating (Must Equip, Casting Time: 12.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC
    Race: ALL

  • Arms -
    Flayed Skin Sleeves
    Flayed Skin Sleeves
    Item 634.png

    MAGIC ITEM LORE ITEM
    Slot: ARMS
    AC: 8
    STA: +2 CHA: -2 AGI: +4 MANA: +20
    WT: 1.5 Size: MEDIUM
    Class: SHD NEC
    Race: HUM ERU

    ,
    Blighted Sleeves
    Blighted Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 5
    INT: +7 HP: +15
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Back -
    Hierophant's Cloak
    Hierophant's Cloak
    Item 840.png

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Waist -
  • Shoulders -
    Squallsurge Shawl
    Squallsurge Shawl
    Item 664.png

    MAGIC ITEM
    Slot: SHOULDERS
    AC: 5
    STA: +5 MANA: +50
    WT: 0.3 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Wrists -
  • Legs -
  • Hands -
    Ancient Shissar Gauntlet
    Ancient Shissar Gauntlet
    Item 531.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HANDS
    AC: 15
    STR: +10 STA: +10 INT: +20
    SV DISEASE: +12 SV POISON: +12
    WT: 5.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Feet -
  • Primary -
    Cone of the Mystics
    Cone of the Mystics
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    AC: 5
    WIS: +5 INT: +5 MANA: +50
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Nightshade Scented Staff
    Nightshade Scented Staff
    Item 887.png

    MAGIC ITEM
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 40
    DMG: 12
    INT: +11 MANA: +55
    Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50
    WT: 4.4 Size: LARGE
    Class: NEC
    Race: ALL

    ,
    Gorgon Head Staff
    Gorgon Head Staff
    Item 887.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 41
    DMG: 14
    INT: +15 MANA: +75
    SV DISEASE: +25
    Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50
    WT: 5.0 Size: LARGE
    Class: NEC
    Race: ALL

    ,
    Tome of Miragul
    Tome of Miragul
    Item 789.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
    SV DISEASE: -10
    WT: 4.0 Size: SMALL
    Class: NEC MAG ENC
    Race: ALL except IKS

  • Secondary -
    Book of Obulus
    Book of Obulus
    Item 789.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    WIS: +8 INT: +8 MANA: +45
    SV FIRE: +5 SV MAGIC: +5
    WT: 5.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Hand of the Reaper
    Hand of the Reaper
    Item 975.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 5
    CHA: -30 INT: +15 MANA: +20
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: NEC
    Race: ALL

  • Range -
    Crypt Master's Conjuring Stone
    Crypt Master's Conjuring Stone
    Item 767.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 1
    INT: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL


Velious Pre-Raid/Group

  • Ears -
    Earring of Essence
    Earring of Essence
    Item 1042.png

    MAGIC ITEM LORE ITEM
    Slot: EAR
    HP: +30
    SV MAGIC: +10
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Black Sapphire Electrum Earring
    Black Sapphire Electrum Earring
    Item 1042.png

    Slot: EAR
    AC: 2
    HP: +35 MANA: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Di'Zok Signet of Service
    Di'Zok Signet of Service
    Item 1045.png

    MAGIC ITEM LORE ITEM NO TRADE
    Slot: FINGERS
    AC: 2
    CHA: +1 WIS: +1 INT: +1
    HP: +65 MANA: +45
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Coldain Hero's Insignia Ring
    Coldain Hero's Insignia Ring
    Item 617.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 9
    STR: +9 STA: +9 HP: +50
    SV MAGIC: +9
    Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant)
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    , resists:
    Velium Diamond Wedding Ring
    Velium Diamond Wedding Ring
    Item 1064.png

    Slot: FINGER
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Velium Jacinth Wedding Ring
    Velium Jacinth Wedding Ring
    Item 1060.png

    Slot: FINGER
    SV MAGIC: +14
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Ayillish's Talisman
    Ayillish's Talisman
    Item 510.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK
    AC: 7
    STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30
    SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

    or other +6 Talisman
  • Head -
    Circlet of the Falinkan
    Circlet of the Falinkan
    Item 511.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HEAD
    AC: 12
    STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75
    SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Face -
    Crystal Spider Eyes
    Crystal Spider Eyes
    Item 507.png

    LORE ITEM
    Slot: FACE
    AC: 8
    WIS: +3 INT: +3 HP: +35 MANA: +35
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    , resists:
    Golden Diamond Mask
    Golden Diamond Mask
    Item 1063.png

    Slot: FACE
    SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +3 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Chest -
    Rotting Robe
    Rotting Robe
    Item 1126.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 12
    STA: +15 CHA: +7 INT: +15 HP: +70 MANA: +50
    SV FIRE: +5 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +3 SV POISON: +5
    Effect: Conjure Corpse (Must Equip, Casting Time: 18.0)
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Arms -
    Rotting Sleeves
    Rotting Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 6
    DEX: +2 STA: +5 INT: +8 HP: +35 MANA: +10
    SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
    WT: 0.2 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Back -
    Hierophant's Cloak
    Hierophant's Cloak
    Item 840.png

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Waist -
    Bone-Clasped Girdle
    Bone-Clasped Girdle
    Item 718.png

    MAGIC ITEM
    Slot: WAIST
    AC: 4
    STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
    WT: 0.1 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Shoulders -
    Bloodsoaked Raiment
    Bloodsoaked Raiment
    Item 665.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 4
    DEX: +3 INT: +5 HP: +30 MANA: +65
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: ALL

  • Wrists -
    Rotting Wristguard
    Rotting Wristguard
    Item 637.png

    MAGIC ITEM NO DROP
    Slot: WRIST
    AC: 4
    DEX: +5 INT: +3 HP: +20 MANA: +20
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
    Effect: Reclaim Energy (Must Equip, Casting Time: Instant)
    WT: 0.2 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    , resists:
    Velium Blue Diamond Bracelet
    Velium Blue Diamond Bracelet
    Item 513.png

    Slot: WRIST
    MANA: +30
    SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Legs -
    Rotting Trousers
    Rotting Trousers
    Item 655.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 7
    STA: +6 INT: +3 HP: +45 MANA: +50
    SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2
    Effect: Augment Death (Must Equip, Casting Time: 15.0)
    WT: 0.4 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Hands -
    Rotting Gloves
    Rotting Gloves
    Item 636.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 5
    STR: +2 STA: +6 CHA: +6 INT: +10 HP: +25 MANA: +10
    SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
    WT: 0.2 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Feet -
    Rotting Boots
    Rotting Boots
    Item 633.png

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 5
    STA: +4 INT: +6 HP: +50
    SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
    Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0)
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Primary -
    Zlandicar's Heart
    Zlandicar's Heart
    Item 1003.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Regeneration (Worn)
    WT: 0.0 Size: MEDIUM
    Class: SHD NEC WIZ MAG ENC
    Race: ALL

  • Secondary -
    Orb of the Infinite Void
    Orb of the Infinite Void
    Item 973.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 35
    WIS: +5 INT: +5 HP: +75 MANA: +75
    WT: 0.2 Size: TINY
    Class: ALL
    Race: ALL

    , resists:
    Drachnid Thyxl
    Drachnid Thyxl
    Item 767.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    AC: 5
    INT: +5 MANA: +40
    SV MAGIC: +10
    WT: 3.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Hand of the Reaper
    Hand of the Reaper
    Item 975.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    AC: 5
    CHA: -30 INT: +15 MANA: +20
    SV MAGIC: +10
    WT: 0.4 Size: TINY
    Class: NEC
    Race: ALL

  • Range -
    Sickly Glowing Orb
    Sickly Glowing Orb
    Item 507.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE SECONDARY
    STA: +5 HP: +60
    SV COLD: -10
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    , resists:
    Stone of Morid
    Stone of Morid
    Item 967.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    STA: -5
    SV FIRE: +30 SV COLD: +30
    WT: 7.0 Size: TINY
    Class: WAR SHD MNK SHM NEC
    Race: IKS BAR TRL OGR

  • Functional Items -
    Circlet of Shadow
    Circlet of Shadow
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 5
    MANA: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
    WT: 1.0 Size: SMALL
    Class: SHD NEC
    Race: ALL

    ,
    Journeyman's Boots
    Journeyman's Boots
    Item 764.png

    MAGIC ITEM NODROP
    Slot: FEET
    AC: 1
    Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Shovel of Ponz
    Shovel of Ponz
    Item 891.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 25
    DMG: 6
    STR: +3 INT: +2
    Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
    Focus Effect: Minion of Earth
    WT: 3.5 Size: LARGE
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (because you dig the graves)

    Single group, P99 casual guildable or < 140kpp to include BCG and Z-heart (14Sep2019)


Velious Raiding

  • Ears -
    Solist`s Earring of Insight
    Solist`s Earring of Insight
    Item 756.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: EAR
    AC: 25
    INT: +15 HP: +90 MANA: +90
    SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Yunnb's Earring
    Yunnb's Earring
    Item 514.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: EAR
    AC: 2
    WIS: +15 INT: +15 HP: +35 MANA: +50
    SV FIRE: +10 SV COLD: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Ring of Destruction
    Ring of Destruction
    Item 1148.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 30
    STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Crystasia`s Crystal Ring
    Crystasia`s Crystal Ring
    Item 880.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 30
    HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    //
    Ring of Dain Frostreaver IV
    Ring of Dain Frostreaver IV
    Item 515.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 10
    STR: +10 STA: +10 HP: +100
    SV MAGIC: +10
    Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant)
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Neck -
    Amulet of the Dreadgazer
    Amulet of the Dreadgazer
    Item 754.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK
    AC: 15
    STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Truesight (Worn, Casting Time: Instant)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    White Dragon Helm
    White Dragon Helm
    Item 625.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 22
    STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Endure Magic (Worn)
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Face -
    Akkirus` Mask of Warfare
    Akkirus` Mask of Warfare
    Item 772.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 30
    STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Chest -
    Sal`Varae`s Robe of Darkness
    Sal`Varae`s Robe of Darkness
    Item 928.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: CHEST
    AC: 60
    STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    Effect: Flowing Thought I
    WT: 1.0 Size: TINY
    Class: CLR NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

  • Arms -
    Shiny Metallic Sleeves
    Shiny Metallic Sleeves
    Item 634.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: ARMS
    AC: 15
    STA: +15 INT: +9 MANA: +70
    SV FIRE: +8 SV COLD: +8
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Back -
    Shroud of Veeshan
    Shroud of Veeshan
    Item 657.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: BACK
    AC: 15
    STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Waist -
    Belt of Dwarf Slaying
    Belt of Dwarf Slaying
    Item 718.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WAIST
    AC: 20
    STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Aura of Battle (Worn)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Shoulders -
    Bloodsoaked Raiment
    Bloodsoaked Raiment
    Item 665.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 4
    DEX: +3 INT: +5 HP: +30 MANA: +65
    WT: 0.3 Size: SMALL
    Class: NEC
    Race: ALL

  • Wrists -
    Camii`s Bracer of Vigor
    Camii`s Bracer of Vigor
    Item 521.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WRIST
    AC: 35
    STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Silver Charm of Tranquility
    Silver Charm of Tranquility
    Item 1056.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK WRIST
    AC: 35
    STR: +10 STA: +15 HP: +100 MANA: +100
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

  • Legs -
    Shining Metallic Pantaloons
    Shining Metallic Pantaloons
    Item 631.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: LEGS
    AC: 10
    STA: +10 INT: +15 MANA: +80
    SV FIRE: +8 SV COLD: +8
    WT: 3.5 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Hands -
    Onyx Gauntlets
    Onyx Gauntlets
    Item 530.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HANDS
    AC: 35
    HP: +100 MANA: +75
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
    WT: 2.0 Size: TINY
    Class: ALL
    Race: ALL

  • Feet -
    Sirran`s Boots of Insanity
    Sirran`s Boots of Insanity
    Item 764.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FEET
    AC: 20
    STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 0.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    //
    Boots of Deep Thought
    Boots of Deep Thought
    Item 525.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FEET
    AC: 20
    STA: +15 INT: +15 HP: +65 MANA: +65
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
    Effect: Aura of Battle (Worn)
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Primary -
    Staff of the Silent Star
    Staff of the Silent Star
    Item 811.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 18
    DMG: 15
    STA: +10 INT: +10 HP: +75 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flames of Ro (Combat, Casting Time: Instant)
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    //
    Zlandicar's Heart
    Zlandicar's Heart
    Item 1003.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Regeneration (Worn)
    WT: 0.0 Size: MEDIUM
    Class: SHD NEC WIZ MAG ENC
    Race: ALL

  • Secondary -
    Buckler of Insight
    Buckler of Insight
    Item 542.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    AC: 45
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flowing Thought I (Worn)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Glowing Red Stone
    Glowing Red Stone
    Item 507.png

    LORE ITEM
    Slot: PRIMARY SECONDARY
    AC: 10
    WIS: +6 INT: +6 HP: +40
    WT: 0.0 Size: TINY
    Class: WAR CLR PAL RNG SHD DRU MNK
    BRD ROG SHM NEC WIZ MAG ENC
    Race: ALL

  • Range -
    Brain of Cazic Thule
    Brain of Cazic Thule
    Item 1205.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    AC: 10
    STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flowing Thought I (Worn)
    WT: 10.0 Size: LARGE
    Class: ALL
    Race: ALL


Clickies and Utility Items

  • Circlet of Shadow
    Circlet of Shadow
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 5
    MANA: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
    WT: 1.0 Size: SMALL
    Class: SHD NEC
    Race: ALL

    (or its slower, post-nerf version:
    Circlet of Shadows
    Circlet of Shadows
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 5
    MANA: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 5.0) at Level 20
    WT: 1.0 Size: SMALL
    Class: SHD NEC
    Race: HUM ERU DEF TRL OGR GNM IKS

    )
  • Chestplate of Fiery Might
    Chestplate of Fiery Might
    Item 624.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: CHEST
    AC: 60
    STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +30 MANA: +30
    SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
    Effect: Fiery Might (Any Slot, Casting Time: Instant)
    WT: 24.4 Size: TINY
    Class: WAR PAL SHD
    Race: ALL

    (Clicky by any class from inventory = +5 regen)
  • Journeyman's Boots
    Journeyman's Boots
    Item 764.png

    MAGIC ITEM NODROP
    Slot: FEET
    AC: 1
    Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Ring of Dain Frostreaver IV
    Ring of Dain Frostreaver IV
    Item 515.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FINGER
    AC: 10
    STR: +10 STA: +10 HP: +100
    SV MAGIC: +10
    Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant)
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Words of Darkness
    Words of Darkness
    Item 789.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    MANA: +45
    Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20
    WT: 0.4 Size: SMALL
    Class: NEC
    Race: HUM ERU DEF GNM IKS

  • Bone Bracelet of Condemnation
    Bone Bracelet of Condemnation
    Item 1040.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WRIST
    AC: 10
    STA: +5 CHA: +10 INT: +9 HP: +35 MANA: +45
    Effect: Ignite Bones (Must Equip, Casting Time: 15.0) at Level 40
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: ALL

  • Shissar Deathspeaker Staff
    Shissar Deathspeaker Staff
    Item 602.png

    MAGIC ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 43
    DMG: 19
    INT: +20 HP: +25 MANA: +85
    Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50
    WT: 7.9 Size: LARGE
    Class: NEC
    Race: ALL

  • Shissar Seance Staff
    Shissar Seance Staff
    Item 602.png

    MAGIC ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 43
    DMG: 19
    INT: +10 HP: +25 MANA: +65
    Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50
    WT: 7.9 Size: LARGE
    Class: NEC
    Race: ALL

An Agenda for Future Research

The purpose of this section is to point out the shortcomings of this guide, and what details we still need more detailed information on.

1) Pet Levels. Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even though for there to be a Light Blue con, and a Dark Blue con, it must be Level 28-30. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level.

2) Magic Resistance variance on the Shielding spell line. The original page for the early Shielding spells do not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Presumably, a lower level Necromancer who first gets the spell is going to have a different number. A Necromancer that just got each level of Shielding would need to measure how much MR they get, to give us the minimum increase to MR that spell gives. The listed MR is the maximum, as cast by a 60 Necromancer.

Necromancy

It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.

Thus began the Age of Turmoil.

FAQ

Q: Which research components are worth trading with other players or retrieving from vendors? A: -Credit to Old_PVP of the forums for this list [1] VendorComponentsWorthADamn

The only components worth a damn... commit it to memory you lazy bitches.

+Indicates vendor purchasable...not worth a damn.

(VOICE GRAFT) Words of Possession Words of the Spoken

(HUNGRY EARTH) Words of Materials Words of Spirit

(HARMSHIELD) Words of Refuge Words of Absorption

(INTENSIFY DEATH) Words of the Sentient (Beza) Words of Recluse Words of Absorption

(HAUNTING CORPSE) Words of Possession Words of Detachment Words of Allure

(RENEW BONES) Words of Purification Words of the Incorporeal Words of Acquisition (Azia)

(CALL OF BONES) Words of Motion Words of Neglect Words of Endurance

(SURGE OF ENFEEBLEMENT) Words of Abatement Words of Cazic-Thule Words of Efficacy

(INVOKE SHADOW) Words of Dark Paths Words of Haunting Words of the Suffering

(DEAD MAN FLOATING) Words of the Psyche Words of Burnishing

(INVOKE DEATH) Words of Requisition Words of Acquisition (Beza)

(LICH) Words of the Ethereal

(BOND OF DEATH) Words of Grappling Words of Odus

+(PARALYZING EARTH) +Skill UPs+ Words of Crippling Force

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