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Difference between revisions of "HOT Mobs Guide"

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(Standard Mobs)
(Named Mobs)
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Respawn time of named mobs in Halls of Testing is 3 days +/- 8 hours. More details on specials needed for the named drakes.
 
Respawn time of named mobs in Halls of Testing is 3 days +/- 8 hours. More details on specials needed for the named drakes.
 
{| class="eoTable2" style="width:1000px;"
 
{| class="eoTable2" style="width:1000px;"
! Picture || Name || Specials || Strategy || Resists*
+
! Picture || Name || Specials || Strategy (slow em all!) || Resists*
 
|-
 
|-
 
| style="width: 150px;" | [[File:npc_casalen.png|150px|center]] || style="width: 75px;" | [[Casalen]] || style="width: 150px;" | '''Drops'''<br>• [[White Symbol]]<br>• [[Poison Symbol]]<br>• [[Glowing Drake Orb]] || Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it. || style="width: 175px;" |  
 
| style="width: 150px;" | [[File:npc_casalen.png|150px|center]] || style="width: 75px;" | [[Casalen]] || style="width: 150px;" | '''Drops'''<br>• [[White Symbol]]<br>• [[Poison Symbol]]<br>• [[Glowing Drake Orb]] || Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it. || style="width: 175px;" |  

Revision as of 04:02, 28 February 2025

The Halls of Testing (HOT) is the eastern part of Temple of Veeshan and drops pieces for Skyshrine Velious Class Armor.

Contents

Standard Mobs

Respawn time of mobs in Halls of Testing (and most trash mobs in TOV) is 72 minutes.

Picture Name Specials Strategy Resists*
An ancient frost guardian.png
an ancient frost guardian Wave of Cold - 350 Cold Damage PBAOE
• Casts Upheaval, Complete Heal, and Gate)
Slow it. Sieve it.

Use Druid's Circle of Summer to boost CR and Enchanters can use Mana Sieve to make it go out of mana causing it to cast less offensive spells and then it won't Complete Heal or Gate. Alternatively, you can burn it down at 20% life in a few seconds. Tank it outside of the line of sight of healers. This mob has a huge hit box, so you can stand very far away to avoid Upheaval (except for the tank).
  • MAGIC: 185
  • COLD: 1000
  • DISEASE: 40
  • FIRE: 50
  • POISON: 40
An ancient shard wyvern.png
an ancient shard wyvern • Rampage Slow it.

Have 2 tanks engage first so they can get main tank and ramp tank.
  • MAGIC: 185
  • COLD: 40
  • DISEASE: 40
  • FIRE: 40
  • POISON: 40
An ancient tigerclaw racnar.png
an ancient tigerclaw racnar • No specials Slow it.

Standard tank and spank. Can hit up to 5 times per round.
  • MAGIC: 185
  • COLD: 335
  • DISEASE: 40
  • FIRE: 60
  • POISON: 40
A burning guardian.png
a burning guardian Rain of Molten Lava - 300 Fire Damage PBAOE
Wave of Heat - 200 Fire Damage PBAOE
Slow it.

Use Druid's Circle of Winter to boost FR. Tank it out of line of sight of the healers.
  • MAGIC: 185
  • COLD: 50
  • DISEASE: 40
  • FIRE: 1000
  • POISON: 40
A cerulean guardian.png
a cerulean guardian Thunder Blast?? tbc Slow it.

tbc
  • MAGIC: 185
  • COLD: 1000
  • DISEASE: 40
  • FIRE: 140
  • POISON: 40
An elder crimson drake.png
an elder crimson drake Flame Jet - 100 Fire Damage PBAOE Slow it.

Standard tank and spank. Flame Jet is pretty weak - Regrowth will almost completely stop it.
  • MAGIC: 190
  • COLD: 29
  • DISEASE: 29
  • FIRE: 29
  • POISON: 29
An elder shard wyvern.png
an elder shard wyvern • Rampage Slow it.

Have 2 tanks engage first so they can get main tank and ramp tank.
  • MAGIC: 185
  • COLD: 190
  • DISEASE: 1000
  • FIRE: 60
  • POISON: 1000
An emerald watcher.png
an emerald watcher • Backstab Slow it.

Standard tank and spank. Can backstab VERY hard, don't turn your back to it.
  • MAGIC: 185
  • COLD: 50
  • DISEASE: 1000
  • FIRE: 90
  • POISON: 140
A fiery drake.png
a fiery drake Flame Jet - 100 Fire Damage PBAOE Slow it.

Standard tank and spank. Flame Jet is pretty weak - Regrowth will almost completely stop it.
  • MAGIC: 185
  • COLD: 60
  • DISEASE: 135
  • FIRE: 1000
  • POISON: 85
A fiery guardian.png
a fiery guardian Rain of Molten Lava - 300 Fire Damage PBAOE
Wave of Heat - 200 Fire Damage PBAOE
Slow it.

Use Druid's Circle of Winter to boost FR. Tank it out of line of sight of the healers.
  • MAGIC: 185
  • COLD: 50
  • DISEASE: 40
  • FIRE: 1000
  • POISON: 40
A glimmering emerald drake.png
a glimmering emerald drake • Backstab
Slime Mist
Slow it.

Standard tank and spank with Slime Mist proc that slows the tank. Can backstab VERY hard, don't turn your back to it.
  • MAGIC: 185
  • COLD: 50
  • DISEASE: 1000
  • FIRE: 90
  • POISON: 140
A greater sky drake.png
a greater sky drake • Casts Complete Heal, Gate & Thunder Blast Slow it. Sieve it.

Enchanters can use Mana Sieve to make it go out of mana causing it to not be able to cast Complete Heal or Gate. Alternatively, you can burn it down at 20% life in a few seconds. Thunder Blast will kill mana, so if you're using a Knight tank you might need to swap tanks after this mob.
  • MAGIC: 185
  • COLD: 1000
  • DISEASE: 40
  • FIRE: 140
  • POISON: 40
Npc a greater malevolent drake.png
a greater malevolent drake • Casts Acid Jet - 20HP/tick DOT Slow it.

Standard tank and spank. Acid Jet is pretty weak - Regrowth will almost completely stop it.
  • MAGIC: 185
  • COLD: 90
  • DISEASE: 135
  • FIRE: 60
  • POISON: 1000
Npc a malevolent drake.png
a malevolent drake • Casts Acid Jet - 20HP/tick DOT Slow it.

Standard tank and spank. Acid Jet is pretty weak - Regrowth will almost completely stop it.
  • MAGIC: 35 <---

Needs confirmation, seems low

  • COLD: 90
  • DISEASE: 130
  • FIRE: 60
  • POISON: 100
A racnar.png
A racnar (Temple of Veeshan) • No specials Slow it.

Standard tank and spank. Can hit up to 5 times per round.
  • MAGIC: 185
  • COLD: 335
  • DISEASE: 40
  • FIRE: 60
  • POISON: 40
A raging wyvern.png
a raging wyvern • Unslowable
• Rampage
• Backstab
Unslowable

Have 2 tanks engage first so they can get main tank and ramp tank, make sure to heal enough since it's unslowable. Can backstab VERY hard, don't turn your back to it.
  • MAGIC: 185
  • COLD: 60
  • DISEASE: 1000
  • FIRE: 60
  • POISON: 1000
A shimmer drake.png
a shimmer drake • Unslowable
• AOE 4 slot dispel based on target
• Druid version will cast Winged Death, Earthquake, and Gate and Ranger will cast Flame Lick
Unslowable, Sieve it if it doesn't kick

This mob casts a targeted AOE dispel on the MT. Others can avoid the dispel if they fight as far away from the MT as possible since the AOE range is not big. If it's a Ranger you can kill it normally, but if it's a Druid then you will want to have Enchanters cast Mana Sieve on it so it can't Gate.
  • MAGIC: 1000
  • COLD: 55
  • DISEASE: 40
  • FIRE: 140
  • POISON: 70
An tigerclaw racnar.png
a tigerclaw racnar • No specials Slow it.

Standard tank and spank. Can hit up to 5 times per round.
  • MAGIC: 185
  • COLD: 335
  • DISEASE: 40
  • FIRE: 60
  • POISON: 40
A vehement wyvern.png
a vehement wyvern • Rampage
• Backstab
Slow it.

Have 2 tanks engage first so they can get main tank and ramp tank. Can backstab VERY hard, don't turn your back to it.
  • MAGIC: 185
  • COLD: 60
  • DISEASE: 1000
  • FIRE: 60
  • POISON: 1000
  • Resistance information is from mqemulator.net[1], for example mqemulator.net/npc.php?id=124070[2]

Named Mobs

Respawn time of named mobs in Halls of Testing is 3 days +/- 8 hours. More details on specials needed for the named drakes.

Picture Name Specials Strategy (slow em all!) Resists*
Npc casalen.png
Casalen Drops
White Symbol
Poison Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc essedera.png
Essedera Drops
Silver Symbol
Platinum Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc grozzmel.png
Grozzmel Drops
Runed Symbol
Emerald Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Will cast Complete Heal and Gate so you will need to cast Mana Sieve on it. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc krigara.png
Krigara Drops
Black Symbol
Flame Kissed Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc lepethida.png
Lepethida Drops
Serrated Symbol
Ruby Symbol
Glowing Drake Orb
Hits about the same as normal HoT mobs, but has way more Hit Points. Will cast Complete Heal and Gate so you will need to cast Mana Sieve on it. Also hits tank with Thunder Blast. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc midayor.png
Midayor Drops
Runed Symbol
Emerald Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc tavekalem.png
Tavekalem Drops
White Symbol
Poison Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
Npc ymmeln.png
Ymmeln Drops
Black Symbol
Flame Kissed Symbol
Glowing Drake Orb
Basically a tank and spank mob, hits about the same as normal HoT mobs, but has way more Hit Points. Slow it.
  • MAGIC: 185
  • COLD: 100
  • DISEASE: 75
  • FIRE: 100
  • POISON: 75
  • Resistance information is from mqemulator.net[3], for example mqemulator.net/npc.php?id=124070[4]

Map

Map temple of veeshan HoT.gif


Pulling

Common places for people to set up camp are at M (M is done almost all of the time) and G as the cross-shaped hallway is beneficial for confirming clean or dirty pulls before tagging. There are named mobs that spawn here, but they very long respawn times so it's unlikely they will pop while you are doing HoT. The one-way wall near K is good for splitting pulls since mobs cannot see through it, but can be pulled through it.


Tanking

There are generally two spots that people like to tank mobs at camp M with different advantages to the both.

Hot-tanking-spots.png


Location 1 - This is the more common spot as it allows you to setup everyone behind the door in the exit room when not engaged on a mob. When a mob is brought in, the tank engages and everyone can pin it against this wall without issues. You should be able to be in range of a CH chain as well as casters from behind the door.

Location 2 - This area allows for easier use of pets, you pin it up against the closer wall which allows for people to camp in the same spot as #1 or you can sit just around the corner from this mob tanking spot. Pin it against the wall with push and it allows for melee to quickly go in and out of combat without having to move much. Pet classes can stand in the corner in the exit room closest to the mob and use Summon Companion to put the pet slightly in the wall and able to attack the mob through the wall while avoiding AEs.