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Difference between revisions of "Plane of Sky Raid Rotation"

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(Notes on updating this page: Added second thread link)
 
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{{Disambig3|[[Plane of Sky]]}}
  
== Current Rotation ==
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== Current Rotation (Project 1999 Blue) ==
  
* Sunday AM: '''OPEN'''
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* Sunday PM: Clue -- Weekly (Updated ???)
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'''NOTE:''' AM Sky slots end at 12:00 EST.
* Monday AM: Europa -- 1-2x a month (Updated May 2016)
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* Monday PM: Fires of Heaven -- weekly (Updated May 2016)
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* Tuesday AM: '''OPEN'''
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Sunday: ?
* Tuesday PM: Azure Guard -- weekly (Updated ???)
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* Wednesday AM: Omni -- weekly (Updated April 2016)
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Monday: ?
* Wednesday PM: Anonymous -- weekly (Updated May 2016)
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* Thursday AM: '''OPEN'''
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Tuesday: Gravity
* Thursday PM: Awakened -- (May 2016)
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* Friday AM: '''OPEN'''
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Wednesday: ?
* Friday PM: Venerate / Divinity -- Those two guilds figure out which one gets it each week (Updated May 2016)
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* Saturday AM: '''OPEN'''
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Thursday: ?
* Saturday PM: Hydra Alliance (BlackHeart Pirates, Kittens Who Say Meow, Homeland Security) -- Weekly (Updated May 2016)
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Friday: ?
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Saturday: ?
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'''Reminder to those who share days with another guild:''' Some of the upper island mobs (notably the bee island) are on a 12 hour respawn timer. So, if you are planning on doing the upper islands be respectful of the next guild on the schedule and try to do them early or coordinate with the other guilds to alternate upper and lower island weeks.  Thank you!
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== Current Rotation (Project 1999 Green) ==
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Effective July 18, 2025
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Monday - Good Guys
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Tuesday - Legacy of Fires
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Wednesday - Lineage
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Thursday - Safe Space
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Friday - Castle Alliance
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Saturday - Open
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Sunday - Kingdom
  
 
== Why is having a weekly rotation important for Sky? ==
 
== Why is having a weekly rotation important for Sky? ==
  
In the Plane of Sky, access to each island after the first requires a key, and those keys disappear when you zone out of Sky.  To avoid needing to re-key each week, many people will corpse their keys (put all of their keys in one bag, die with that bag, get a rez, and not loot the key bag).  Since corpses only last for one week, guilds need to raid at the same time each week to avoid losing their key corpses.
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In the [[Plane of Sky]], access to each island after the first requires a key which drops off mobs on the previous island; island 4 keys drop on 3, island 3 keys drop on 2, etc. The only way to zone out of Plane of Sky is jump off the edge -- gate and portal spells (with the exception of Alter Plane: Sky) are disabled -- and when you jump off the edge (or get gravity fluxed off) all of your keys will disappear. Keys are ''not'' No Rent, only restricted to existing in Plane of Sky, so you ''can'' camp a character in Sky indefinitely and the keys will be safe.
  
== Notes on updating this page ==
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The mobs on each island are on 8 hour respawns, except for the bees which are 12 hours because why not, which makes only two raids per day reasonably possible. In addition to the long respawns, Call of the Hero, Succor/Evacuate, and Levitate are disabled in Sky, and there is a limit to the number of keys that will drop on each island. The first island has a hard limit of around 25, based on the small number of Thunder Spirits and the Thunder Spirit Princess who drops a few keys as well. If your raid needs more keys to the 2nd island, they can be purchased Key Master for around 250p. Islands after the first usually top out at around 28-30 keys depending on drop rate.
  
There are threads in the p99 Guild Discussion wiki page detailing the Sky rotation (http://www.project1999.com/forums/showthread.php?t=185862, http://www.project1999.com/forums/showthread.php?p=2281573). If your guild is claiming a free slot, please make a post in that thread in addition to updating this page.  If you would like to negotiate sharing a slot with another guild, please chat with representatives from the relevant guilds in some other medium, and make a post in the forums (and updating this wiki page) when you have come to an agreement.
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To avoid needing to re-key each week, many people will corpse their keys (put all of their keys in one bag, die with that bag, get a rez, and leave the key bag on their corpse). Since corpses only last for one week, guilds need to raid at the same time each week to avoid losing their key corpses. There are a few methods for retrieving corpsed keys: At the end of the raid, you can have a keyed wizard join each group and teleport them back to the first island with Alter Plane: Sky and corpse their keys back on the first island. Or everyone can corpse their keys on whatever island they reached and have a Necromancer summon the bodies to the first island the following week. The wizard port method is the cheaper of the two, as a 260p Cloudy Stone of Veeshan is cheaper than the coffin cost of 90-100p per person.
  
Each slot includes a date so that it becomes clear when this page becomes out of date and someone needs to re-confirm with guild leaders and update it.
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thanks

Latest revision as of 19:17, 2 August 2025

Were you looking for Plane of Sky?

Current Rotation (Project 1999 Blue)

NOTE: AM Sky slots end at 12:00 EST.


Sunday: ?

Monday: ?

Tuesday: Gravity

Wednesday: ?

Thursday: ?

Friday: ?

Saturday: ?

Reminder to those who share days with another guild: Some of the upper island mobs (notably the bee island) are on a 12 hour respawn timer. So, if you are planning on doing the upper islands be respectful of the next guild on the schedule and try to do them early or coordinate with the other guilds to alternate upper and lower island weeks. Thank you!

Current Rotation (Project 1999 Green)

Effective July 18, 2025

Monday - Good Guys

Tuesday - Legacy of Fires

Wednesday - Lineage

Thursday - Safe Space

Friday - Castle Alliance

Saturday - Open

Sunday - Kingdom

Why is having a weekly rotation important for Sky?

In the Plane of Sky, access to each island after the first requires a key which drops off mobs on the previous island; island 4 keys drop on 3, island 3 keys drop on 2, etc. The only way to zone out of Plane of Sky is jump off the edge -- gate and portal spells (with the exception of Alter Plane: Sky) are disabled -- and when you jump off the edge (or get gravity fluxed off) all of your keys will disappear. Keys are not No Rent, only restricted to existing in Plane of Sky, so you can camp a character in Sky indefinitely and the keys will be safe.

The mobs on each island are on 8 hour respawns, except for the bees which are 12 hours because why not, which makes only two raids per day reasonably possible. In addition to the long respawns, Call of the Hero, Succor/Evacuate, and Levitate are disabled in Sky, and there is a limit to the number of keys that will drop on each island. The first island has a hard limit of around 25, based on the small number of Thunder Spirits and the Thunder Spirit Princess who drops a few keys as well. If your raid needs more keys to the 2nd island, they can be purchased Key Master for around 250p. Islands after the first usually top out at around 28-30 keys depending on drop rate.

To avoid needing to re-key each week, many people will corpse their keys (put all of their keys in one bag, die with that bag, get a rez, and leave the key bag on their corpse). Since corpses only last for one week, guilds need to raid at the same time each week to avoid losing their key corpses. There are a few methods for retrieving corpsed keys: At the end of the raid, you can have a keyed wizard join each group and teleport them back to the first island with Alter Plane: Sky and corpse their keys back on the first island. Or everyone can corpse their keys on whatever island they reached and have a Necromancer summon the bodies to the first island the following week. The wizard port method is the cheaper of the two, as a 260p Cloudy Stone of Veeshan is cheaper than the coffin cost of 90-100p per person.

thanks