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=== Fine Plate Dyes ===
 
=== Fine Plate Dyes ===
  
[[How to Dye and Stain]]
+
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a [[Shaman]] using [[Alchemy]] or a [[Rogue]] using [[Make Poison]]. These extracts are then usable by anyone (no skill check) to be combined into dyes. There is an in game book [[How to Dye and Stain]] that describes part of this.
  
<table class="eoTable3 sortable" style="width:100%;">
+
;The general process involves three steps:
 +
 
 +
;1. Make the Extract
 +
 
 +
Extracts can be combined in either an alchemist's [[Medicine Bag]], or in a rogue's [[Mortar and Pestle]] (trivial of 36 for both shaman and rogue). The [[Empty Vial]] needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, for a higher success rate it is better to have a shaman , or a rogue perform this combine.
 +
 
 +
;2. Make the Dye
 +
 
 +
Can be made by anyone (no-fail), using the above extracts, and combining them in a [[Medium Clay Jar]] with some [[Resin]] (made by [[pottery]], this is a combineable container. You lose the jar on combine)
 +
 
 +
* dark color  - [[resin]] x1, extract x1.  (e.g. [[Dark Green Dye]])
 +
* base color  - [[resin]] x2, extract x1.  (e.g. [[Green Dye]])
 +
* light color - [[resin]] x3, extract x1.  (e.g. [[Light Green Dye]])
 +
 
 +
;3. Dye the Armor
 +
 
 +
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 [[Jar of Acid]], 1 [[Jar of Lacquer]] and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.
 +
 
 +
 
 +
<table class="eoTable3" style="width:100%;">
 
   <tr>
 
   <tr>
     <th>Dye Name</th>
+
     <th colspan="6">Dye Table</th>
    <th>Extract</th>
+
    <th>Main Ingredient</th>
+
    <th>Drop Locations</th>
+
    <th>Other Ingredients</th>
+
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Blue Dye]]</td>
+
     <th rowspan="2">Material</th>
 +
    <th rowspan="2">Extract</th>
 +
    <th style="text-align:center" colspan="3">Colors</th>
 +
    <th rowspan="2">Drop Locations</th>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Green Dye]]</td>
+
     <th>[[Resin]] x1</th>
 +
    <th>[[Resin]] x2</th>
 +
    <th>[[Resin]] x3</th>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Grey Dye]] Slate</td>
+
    <td>[[Permafrost Crystals]]</td>
 +
    <td>[[Permafrost Extract]]</td>
 +
    <td>[[Dark Blue Dye|Dark Blue]]</td>
 +
    <td>[[Blue Dye|Blue]]</td>
 +
     <td>[[Light Blue Dye|Pale Blue]]</td>
 +
    <td>Mobs in [[Permafrost]], Ground Spawn in Dire wolf pens</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Red Dye]] Rose</td>
+
    <td>[[Evergreen Leaf]]</td>
 +
    <td>[[Evergreen Extract]]</td>
 +
    <td>[[Dark Green Dye|Dark Green]]</td>
 +
    <td>[[Green Dye|Green]]</td>
 +
     <td>[[Light Green Dye|Pale Green]]</td>
 +
    <td>Ground Spawn in [[Greater Faydark]] at (2400, 2400) and [[The Wakening Land]] at (2900, 4300)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Yellow Dye]]</td>
+
    <td>[[Sarcoscypha Fungus]]</td>
 +
    <td>[[Sarcoscypha Extract]]</td>
 +
    <td>[[Dark Red Dye|Crimson]]</td>
 +
    <td>[[Red Dye|Red]]</td>
 +
     <td>[[Light Red Dye|Rose]]</td>
 +
    <td>Fungus mobs in [[Upper Guk]], [[Innothule Swamp|Innothule]]. Ground Spawn in [[Lesser Faydark|LFay]] at the Faerie camp (199, 3613)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Black Dye]]</td>
+
     <td>[[Jack-O-Lantern Fungus]]</td>
 +
    <td>[[Jack-O-Lantern Extract]]</td>
 +
    <td>[[Dark Yellow Dye|Dark Yellow]]</td>
 +
    <td>[[Yellow Dye|Yellow]]</td>
 +
    <td>[[Light Yellow Dye|Pale Yellow]]</td>
 +
    <td>Scarecrows in [[Western Karana|WK]], [[Unrest]].  Ground Spawn in [[Lesser Faydark|LFay]] at the Faerie camp (1101, 3594)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Blue Dye]]</td>
+
     <td>[[Charcoal]] or [[Red Cockatrice Feather]]</td>
 +
    <td rowspan="2">[[Black Extract]]</td>
 +
    <td rowspan="2">[[Black Dye|Black]]</td>
 +
    <td rowspan="2">[[Grey Dye|Grey]]</td>
 +
    <td rowspan="2">[[Light Grey Dye|Slate]]</td>
 +
    <td rowspan="2">Various elementals.  Kunark Cockatrice, Frogloks, Goblins</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Brown Rust Dye]]</td>
+
     <td>[[Green Froglok Skin]] or [[Green Goblin Skin]]</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Green Dye]]</td>
+
     <td>[[Russet Oxide]]</td>
 +
    <td>[[Russet Extract]]</td>
 +
    <td>[[Brown Rust Dye|Brown Rust]]</td>
 +
    <td>none</td>
 +
    <td>none</td>
 +
    <td>Various elementals. Ground Spawn in [[Steamfont]] at (1950, -1200)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Grey Dye]]</td>
+
     <td>[[Iron Oxide]]</td>
  </tr>
+
     <td>[[Red Rust Extract]]</td>
  <tr>
+
     <td>[[Red Rust Dye|Red Rust]]</td>
     <td>[[Red Dye]]</td>
+
     <td>none</td>
  </tr>
+
     <td>none</td>
  <tr>
+
     <td>Various elementals. Ground Spawn in [[Steamfont]] at (1950, -1200)</td>
     <td>[[Red Rust Dye]]</td>
+
  </tr>
+
  <tr>
+
     <td>[[Yellow Dye]]</td>
+
  </tr>
+
  <tr>
+
     <td>[[Dark Blue Dye]]</td>
+
  </tr>
+
  <tr>
+
     <td>[[Dark Green Dye]]</td>
+
  </tr>
+
  <tr>
+
    <td>[[Dark Red Dye]] Crimson</td>
+
  </tr>
+
  <tr>
+
    <td>[[Dark Yellow Dye]]</td>
+
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 
 
 
 
 
 
 
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:
 
 
# Make the extract
 
# Make the dye
 
# Dye the armor
 
 
;Make the Extract
 
 
Extracts MUST be combined in either an alchemist's [[Medicine Bag]], or in a rogue's [[Mortar and Pestle]] (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The [[Empty Vial]] needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with [[Alchemy]] skill, or a rogue with [[Poison Making]] skill perform this combine, for less chance of failure.
 
 
{| class="eoTable3 sortable" style="width:100%;"
 
! color extract      || main ingredient            || drop locations || other ingredients
 
|-
 
| blue
 
| [[Permafrost Crystals]]
 
| many creatures in [[Permafrost]], ground spawn in dire wolf pens in Permafrost
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
| [[Evergreen Extract|green]]
 
| [[Evergreen Leaf]]
 
| found lying on ground in [[Greater Faydark]], lighter shade of green, uncommon and hard to see
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
| red ("berry")
 
| [[Sarcoscypha Fungus]]
 
| fungus types in [[Upper Guk]] & [[Innothule Swamp]], on ground in LFay Faerie camp
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
| brown rust
 
| [[Russet Oxide]] - ONLY a 1-resin version
 
| various elementals, also some lying on ground in [[Steamfont]], elemental warriors in [[The Hole]] iron & stone guardians in [[Nektulos]]
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
| red rust
 
| [[Iron Oxide]] -- ONLY a 1-resin version
 
| various elementals, also some lying on ground in [[Steamfont]], elemental warriors in [[The Hole]], iron & stone guardians in [[Nektulos]]
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
| yellow
 
| [[Jack-O-Lantern Fungus]]
 
| on ground in LFay Faerie camp, scarecrow types in WK, Unrest, etc.
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
| black
 
| [[Charcoal]] or [[Red Cockatrice Feather]] or [[Green Froglok Skin]]
 
| various elementals, elemental warriors in [[The Hole]], iron & stone guardians in [[Nektulos]], golem-types, including Terror (plane of Fear)
 
| [[Empty Vial]], [[Water Flask]]
 
|}
 
 
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like [[Steamfont]], [[Lavastorm]] and [[Najena]]. See the individual item pages for more information on where to acquire them.
 
 
;Make the Dye
 
 
Can be made by anyone (no-fail), using the above extracts, and combining them in a [[Medium Clay Jar]] with some [[Resin]] (made by [[pottery]], this is a combineable container. You lose the jar on combine)
 
 
* dark color - 1 resin, 1 extract
 
* base color - 2 resins, 1 extract (e.g. [[Green Dye]])
 
* light color - 3 resins, 1 extract
 
 
;Dye the Armor
 
 
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 [[Jar of Acid]], 1 [[Jar of Lacquer]] and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.
 

Latest revision as of 12:00, 26 September 2017

Fine Plate Dyes

Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no skill check) to be combined into dyes. There is an in game book How to Dye and Stain that describes part of this.

The general process involves three steps
1. Make the Extract

Extracts can be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial of 36 for both shaman and rogue). The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, for a higher success rate it is better to have a shaman , or a rogue perform this combine.

2. Make the Dye

Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)

3. Dye the Armor

Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.


Dye Table
Material Extract Colors Drop Locations
Resin x1 Resin x2 Resin x3
Permafrost Crystals Permafrost Extract Dark Blue Blue Pale Blue Mobs in Permafrost, Ground Spawn in Dire wolf pens
Evergreen Leaf Evergreen Extract Dark Green Green Pale Green Ground Spawn in Greater Faydark at (2400, 2400) and The Wakening Land at (2900, 4300)
Sarcoscypha Fungus Sarcoscypha Extract Crimson Red Rose Fungus mobs in Upper Guk, Innothule. Ground Spawn in LFay at the Faerie camp (199, 3613)
Jack-O-Lantern Fungus Jack-O-Lantern Extract Dark Yellow Yellow Pale Yellow Scarecrows in WK, Unrest. Ground Spawn in LFay at the Faerie camp (1101, 3594)
Charcoal or Red Cockatrice Feather Black Extract Black Grey Slate Various elementals. Kunark Cockatrice, Frogloks, Goblins
Green Froglok Skin or Green Goblin Skin
Russet Oxide Russet Extract Brown Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)
Iron Oxide Red Rust Extract Red Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)