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'''TODO:'''  This page is just a very rough start, and needs lots of detail.  Also because the history of guilds is a sensitive subject, this page needs lots of references (forum links, reddit links, etc.) to back up what it says as much as possible.
 
'''TODO:'''  This page is just a very rough start, and needs lots of detail.  Also because the history of guilds is a sensitive subject, this page needs lots of references (forum links, reddit links, etc.) to back up what it says as much as possible.
  
== Eras ==
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See also: [[Raid Suspensions]].
  
Raiding on Project 1999 has gone through different eras, based on two main factors: the fortunes of certain "uber guilds", and rules changes made by the staff.
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= P99 Blue Eras =
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 +
Raiding on Project 1999 Blue has gone through different eras, based on two main factors: the fortunes of certain "uber guilds", and rules changes made by the staff.
  
 
== Early Days (Pre-Kunark) ==
 
== Early Days (Pre-Kunark) ==
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When the server first launched, the first people to raid level formed [[Inglourious Basterds]], making it the first dominant guild on the server.  The guild included a [[Project 1999]] developer, which resulted in drama.
 
When the server first launched, the first people to raid level formed [[Inglourious Basterds]], making it the first dominant guild on the server.  The guild included a [[Project 1999]] developer, which resulted in drama.
  
A second guild, [[Transcendence]], then arose, and the staff enforced a rotation between them and [[Inglourious Basterds]].  After them a third raid guild, [[Divinity]] entered the scene, by poopsocking [[Nagafen]] to get their first raid boss kill.
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A second guild, Transcendence, then arose, and the staff enforced a rotation between them and [[Inglourious Basterds]].  After them a third raid guild, [[Divinity]] entered the scene, by poopsocking [[Nagafen]] to get their first raid boss kill.
  
At this point the staff broke the rotation, and as a result [[Inglourious Basterds]] dominated.  [[Fish Bait]] was formed, led by Salty (a VZ/TZ player).  This guild was infamous for training other guilds over [[Plane of Hate]] gear. A mutiny occurred, and the guild merged with Eminence to reform as [[Dark Ascension]].  That guild came to rival (and arguably surpass) [[Inglourious Basterds]].
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At this point the staff broke the rotation, and as a result [[Inglourious Basterds]] dominated.  Fish Bait was formed, led by Salty (a VZ/TZ player).  This guild was infamous for training other guilds over [[Plane of Hate]] gear. A mutiny occurred, and the guild merged with Eminence to reform as [[Dark Ascension]].  That guild came to rival (and arguably surpass) [[Inglourious Basterds]].
  
 
=== Initial Raid Ruleset ===
 
=== Initial Raid Ruleset ===
At this time the staff instituted an (unpopular) ruleset which gave a dragon to the guild with the greatest number of players present and "camping" it, resulting in three days straight of 15+ players sitting semi-afk at raid targets.
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In the very early days, if a guild was doing a non raid-mob planar clear, usually no other guild would zone in to compete .  However, IB and DA broke this informal convention, which led to the staff instituting a  new (and ultimately unpopular) ruleset.
  
During this time, attempting [[Cazic Thule]] was particularly interesting, as both guilds would be forced to simultaneously clear the zone while monitoring the rate at which the other guild cleared. Eventually, a raid leader would make the judgement call that enough had been cleared and an attempt on [[Cazic Thule]] was made.
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The first raid force with fifteen active players present and "camping" the target was guaranteed it ... as long as they kept 15 non-AFK campers present.
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 +
This resulted in three days straight of 15+ players sitting semi-afk at raid targets. For example, both guilds would have players sitting in Fear waiting for Draco to spawn, calling out AFK checks to ensure the other side was present.
 +
 
 +
Attempting  [[Cazic Thule]] was particularly interesting.  Both guilds would be forced to simultaneously clear the zone while monitoring the rate at which the other guild cleared. Eventually, a raid leader would make the judgement call that enough had been cleared and an attempt on [[Cazic Thule]] was made.
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 +
After ? months this raid rule was removed and replaced with ___________? [Author's note: I remember guilds camped along north wall calling out AFK checks to ensure other guild's players weren't AFK in Fear]
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 +
Early on none could easily take CT without training bards or most being eliminated- which became the meta later on.
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 +
=== New Guilds and Alliances ===
  
 
[[Dark Ascension]] joined with Vesica Dei to compete with [[Inglourious Basterds]], who then in turn soon formed a new alliance of their own.
 
[[Dark Ascension]] joined with Vesica Dei to compete with [[Inglourious Basterds]], who then in turn soon formed a new alliance of their own.
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=== Transatlantic Rampage ===
 
=== Transatlantic Rampage ===
  
Shortly before the release of Kunark, [[Inglourious Basterds]] merged with Darkwind (a growing guild) and multiple European guilds (including [[Europa]]?) to form Transatlantic Rampage.  Also [[Dark Ascension]] fell apart (due to drama?) around this time.
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Shortly before the release of Kunark, [[Inglourious Basterds]] merged with Darkwind (a European raiding guild featuring many former members of Europa) to form Transatlantic Rampage.  Also [[Dark Ascension]] fell apart (due to drama?) around this time.
  
Meanwhile, a new guild called [[The Mystic Order]] grew quickly, through mass invitations.  Initially they couldn't break [[Plane of Fear]], and could only barely raid [[Plane of Sky]], but thing soon changed ...
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=== The Mystical Order ===
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Meanwhile, a new guild called [[The Mystical Order]] grew quickly, through mass invitations.  They quickly ruffled feathers by breaking conventions, and this way of operating soon became what the guild was (in)famous for.
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 +
Again, while the top two guilds didn't respect this, all other "casual" guilds left the planes to the guild which broke them.  However, when another casual guild (ED: who?) had already broken into Fear, [[TMO]] showed up and took the armor mobs (Harpies) from them.  This lead to one of the first server "memes" about TMO being unable to break into Fear themselves.
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 +
Despite these ignoble beginnings, [[TMO]] would soon become a massive monopolizing force on the server, in Kunark ...
  
 
== Kunark (Year One) ==
 
== Kunark (Year One) ==
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Raiding stopped briefly with Kunark's launch, as everyone went to explore and level up.  The alliance between [[Dark Ascension]] and Vesica Dei ended with the launch of Kunark, and soon [[Dark Ascension]] broke up after their leader Durison was banned
 
Raiding stopped briefly with Kunark's launch, as everyone went to explore and level up.  The alliance between [[Dark Ascension]] and Vesica Dei ended with the launch of Kunark, and soon [[Dark Ascension]] broke up after their leader Durison was banned
  
[[Dark Ascension]] reformed with Dozekar to create Fusion, although many members instead joined [[The Mystic Order]].  Vesica Dei allied with Transatlantic Rampage.
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[[Dark Ascension]] reformed with Dozekar to create Fusion, although many members instead joined [[The Mystical Order]].  Vesica Dei allied with Transatlantic Rampage.
  
For the first year of Kunark, Transatlantic Rampage/Vesica Dei largely dominated.  They used this dominance to farm [[Trakanon]] for his [[Trakanon's Tooth|teeth]], to get into [[Veeshan's Peak]].
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At the start of Kunark, the Transatlantic Rampage/Vesica Dei alliance largely dominated.  They used this dominance to farm [[Trakanon]] for his [[Trakanon's Tooth|teeth]], to get into [[Veeshan's Peak]].
 +
 
 +
=== Veeshan's Peak Delay ===
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 +
Unfortunately for TR/VD though, [[Veeshan's Peak]]'s release wound up being repeatedly delayed, and ultimately was stalled for about a year.  During this time Transatlantic Rampage began to lose a significant number of members, resulting in the guild losing it's dominant position.
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 +
Meanwhile the nascent guild [[The Mystical Order]] was growing, and together with several of the [[Dark Ascension]] splinter guilds they formed a "zerg" force of their own, which they used to successfully defeat [[Trakanon]].  In addition, GMs gave the guild additional [[Trakanon's Tooth|teeth]] to the guild in a GM event in [[Sol B]].
  
 
=== Vesica Dei Hack and GM Scandal===
 
=== Vesica Dei Hack and GM Scandal===
  
However, the [[Veeshan's Peak]] release was stalled for about a year, and in the meantime two dramatic events reshaped the raid scene.
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Meanwhile, two dramatic and unexpected events reshaped the raid scene.  First, a [[The Mystical Order]] player (Myuharin) gained access to Vesica Dei guild website, and posted real life pictures of the Vesica Dei guild leader. TMO proceeded to cyber bully her on Rants and Flames. This prompted her to quit Project 1999 (and led to the current server policy, which bans the posting of such info). This was arguably the most despicable moment in server history, and left a black mark against TMO until they folded.
  
A [[The Mystic Order]] player (Myuharin) gained access to Vesica Dei guild website and posted RL pictures of the Vesica Dei guild leader, prompting her to quit P99.  
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At the same time a server scandal arose, because GM Amelinda was dating a member of [[The Mystical Order]] (although at the time the full details of this weren't known, the scandal revolved around the GM purchasing baked cookies from the player).  This let to perceptions of favoritism for the guild (which were later confirmed by TMO members).
  
At the same time a server scandal arose, because a GM was dating (and/or purchased baked cookies from?) a member of [[The Mystic Order]].  This let to perceptions of favoritism for the guild.
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=== Bregan D'aerth Grows ===
 +
Because of these events, and impatient over [[Veeshan's Peak]], [[Inglourious Basterds]] left the server for EQMac, and Vesica Dei dissolved, with most remaining members joining Bregan D'aerth.  This made BDA the #2 raid guild on the server (eg. the only other one able to do upper sky islands)
  
Because of these events, and impatient over [[Veeshan's Peak]], [[Inglourious Basterds]] left the server for EQMac, and Vesica Dei dissolved, with most remaining members joining Bregan D'aerth.
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=== BDA vs. TMO ===
  
=== Veeshan's Peak ===
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The competition between the two top guilds heated up, both on the forums and in petitions to the staff.
  
When [[Veeshan's Peak]] was released, the staff forced Transatlantic Rampage and [[The Mystic Order]] to roll to decide who got which dragons.  At some point Transatlantic Rampage reformed as [[Inglourious Basterds]].
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On one [[Trakanon]] attempt, TMO wiped on their first engage. BDA  cleared the juggs and went in.  TMO managed to be first to engage [[Trakanon]] despite this, so when BDA killed [[Trakanon]] anyway they petitioned ... even though they only had a handful of just-rezzed half-naked people and not an actual raid force when they engaged.
  
Soon [[The Mystic Order]] began to dominate, completely preventing other guilds like Bregan D'aerth, Taken, Divinity, etc. from getting raid targets. Often when [[The Mystic Order]] wasn't present, [[Inglourious Basterds]] would swoop in and take raid targets, but overall the guild grew weaker, and was all but out of the picture by the time epics were released.
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The staff awarded TMO  the loot (again, encouraging perceptions of favoritism), TMO bragged in RnF, and a new precedent was established.  BDA then began to focus entirely on being the First to Engage.  For instance, on one occaision they ported a teams of monks to Hate, and those monks then engaged Inny just before TMO was about to.  When TMO killed Inny anyways, BDA petitioned, and got loot.
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 +
The two continued to compete for awhile.
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 +
== Veeshan's Peak (Kunark Year 2+) ==
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 +
When [[Veeshan's Peak]] was released, the staff instituted a "rotation", by forcing Transatlantic Rampage and [[The Mystical Order]] to roll to decide who got which dragons.
 +
 
 +
=== Inglourious Basterds Return and the Rotation Ends ===
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 +
After a long hiatus, Transatlantic Rampage reformed on [[Project 1999]] with their original guild name: [[Inglourious Basterds]].  This leads to a break in the rotation.
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=== Train Wars ===
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The staff decides to completely step away from [[Veeshan's Peak]] at this point, which means that guilds are allowed to "train" each other with mobs.  This leads to the biggest zerg force triumphing ... which meant [[The Mystical Order]] began to dominate.  For a while their their main rival, [[Inglourious Basterds]], provided some competition, but eventually that guild left the server to play on the EQ Mac server instead.
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 +
This quickly resulted in [[The Mystical Order]] monopolizing almost all raid content, and preventing other guilds (Bregan D'aerth, Taken, Divinity, etc.) from getting any significant raid targets.
  
 
=== Temple of Droga Lock-Down ===
 
=== Temple of Droga Lock-Down ===
During this time [[The Mystic Order]] order locked down the [[Bind Affinity]] locket camp in [[Temple of Droga]], but an embarrassing public wipe lead to that camp being broken.
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During this time [[The Mystical Order]] also locked down the [[Bind Affinity]] locket camp in [[Temple of Droga]], but a wipe lead to that camp being broken.
  
 
=== Forceful Entry ===
 
=== Forceful Entry ===
  
Bregan D'aerth wasn't having much success with [[The Mystic Order]], despite their leadership using "dirty tactics", so many left the guild and formed Forceful Entry (along with some returning IB/TR members). This new guild competed against [[The Mystic Order]] as best they could, but didn't have much more success than Bregan D'aerth, and if anything the two guilds fought over [[The Mystic Order]]'s leftovers.
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Bregan D'aerth was having far less success with [[The Mystical Order]], so their leadership tried using "dirty tactics".  Those tactics didn't help, so many left the guild and formed Forceful Entry.
  
Forceful Entry started raiding jointly with [[Inglourious Basterds]], and eventually merged with themHowever some members instead left for [[The Mystic Order]].
+
This new guild allied with Inglourious Basterds to compete against [[The Mystical Order]] as best they could, but didn't have much more success than Bregan D'aerthWhile they were able to get some significant targets, TMO dominated in [[Veeshan's Peak]].
  
=== Rampage and Plat Duping Scandal ===
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Forceful Entry then tried to compete seriously in [[Veeshan's Peak]], but found that TMO, with numerous rez-stick wielding pre-parked support characters, was better at "train wars".
[[The Mystic Order]] was hit with a mass ban wave as some of their members were found to be duplicating plat.  The guild's leader and many other high ranking members within the guild quit as a result.
+
  
The guild then split: part was then taken over by Forceful Entry, while part formed a "new [[The Mystic Order]]. [[Inglourious Basterds]] and the new [[The Mystic Order]] would remain relatively even in terms of strength for the next two or so years, during which time the  class system was implemented.
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=== Rampage ===
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Forceful Entry took a "if you can't beat them, join them" mentality and opted to partner with [[The Mystical Order]] to form a "mega zerg" (eg. 120 player [[Xygoz]] raid).
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 +
Meanwhile [[Inglourious Basterds]] was left with 20ish people, and then their Guildleader Getsome disappears on a fishing trip.  This lead to the guild joining The A-Team and Idiots and Savages to form Rampage.
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 +
=== The Mystical Order Plat Duping Scandal (Froovygate) and Ban Wave ===
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[[The Mystical Order]] was hit with a mass ban wave as some of their members were found to be duplicating plat.  The guild's leader (Zeelot) and many other high ranking members (eg. froovygate) quit as a result.
 +
 
 +
The guild then split: part was then taken over by [[Rampage]], while part formed a "new [[The Mystical Order]]". [[Rampage]] and the new [[The Mystical Order]] would remain relatively even in terms of strength for the next two or so years, during which time the  class system was implemented.
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 +
=== Forceful Entry and The Mystical Order Merge, Reform as Forsaken ===
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 +
Forceful Entry and some former members of The Mystical Order formed a raiding alliance, which eventually lead to the two merging.  Their combined force was the main competitor to Rampage.
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 +
Eventually this force reformed as Forsaken, which notably gets suspended in their very first week.
  
 
== Class System ==
 
== Class System ==
  
Towards the end of Kunark the staff instituted a new "class system" which allowed guilds other than [[The Mystic Order]] or [[Inglourious Basterds]] to see raid content without having to compete against the top two guilds.
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The staff then suspended raiding, and asked the player base to come up with their own rotation ideas, to make raiding less exclusive .. but (in typical Project 1999 guild fashion) no agreement can be reached.  BDA leadership is blamed.
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 +
After weeks of failure, Rogean put his foot down and established the "Class C/R" tiered rotation system. This system allowed guilds ''other'' than [[The Mystical Order]]/[[Inglourious Basterds]] and their descendants to experience raid content.
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 +
Under this system a guild could be labeled "competitive" or "restricted" (Class C and Class R respectively), and a raid mob would cycle between being available only to Class C guilds, only class R guilds, or Free-for-all (FFA).
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The staff also institutes new raid rules, and bans VP training. CotH ducking is established.
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=== Casual Guild (Voluntary) Rotation ===
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Among the casual guilds (Class R), an initial rotation was created so that all casual guilds would have attempts at raid mobs. However, after awhile, some of the larger casual guilds thought it unfair that smaller casual guilds were teaming up when their turn came about in the rotation because they had an insufficient number of raiders for the targets.
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This led to situations where, for example, three smaller guilds would consistently team-up and thus receive 3 "spots" in a raid mob's rotation, whereas one guild of equivalent player size would still be restricted to their 1 spot. The rotation was ended in January of 2015, when [https://www.project1999.com/forums/showthread.php?t=179670 seven of the ten guilds involved voted to do so], after negotiations failed.
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The largest casual guilds, BDA and Taken, won a majority of class R raid targets from that point on, with Divinity coming in third.  Although the casual rotation had ended, the overall class system lasted until the launch of Velious.
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=== CSG (Casual Scum Guilds) ===
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To try and compete (somewhat with BDA and Taken, but more so with Divinity) a new alliance between Europa, Omni, and Azure Guard was formed.  This alliance was known as the "casual scum guilds" CSG), to embrace a term that top guilds had used to dismiss them.
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Occasionally, other Class R guilds such as A-Team, Indignation, and Asgard joined the above alliance and referred to itself as Gimpatron[https://www.project1999.com/forums/showthread.php?t=179670&highlight=gimpatron&page=15].
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 +
== Velious ==
  
At this time [[Inglourious Basterds]] merged with The A-Team and Idiots and Savages, forming Rampage. This new guild is able to seriously compete with [[The Mystic Order]].  [[The Mystic Order]]'s guild leader, Detoxx, rebrands the guild as Forsaken.
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=== Velious Launch ===
  
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With the class system abolished, Rampage ''dominated'' early Velious (roughly the first 7-8 months), gaining all raid server firsts, locking down [[Sleeper's Key]]s, etc.  [[TMO]] did compete with them, but was not very successful.
  
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However, because those two guilds focused so heavily on North [[Temple of Veeshan]], [[Sleeper's Tomb]], and similar top targets, they weren't competing with the smaller guilds for lesser targets like [[Derakor the Vindicator]] or [[Kunark]] dragons. After the "dark days" of TMO monopolizing Kunark, just about everyone was able to get loot.
  
A guild could be labeled "competitive" or "restricted" (Class C and Class R respectively), and a raid mob would cycle between being available only to Class C guilds, only class R guilds, or Free-for-all (FFA). Among the casual guilds (Class R), an initial rotation was created so that all casual guilds would have attempts at raid mobs. However, after awhile, some of the larger casual guilds thought it unfair that smaller casual guilds were teaming up when their turn came about in the rotation because they had an insufficient number of raiders for the targets (this led to situations where, for example, three smaller guilds would consistently team-up and thus receive 3 "spots" in a raid mob's rotation whereas one guild of equivalent player size would still be restricted to their 1 spot). After negotiations failed, the rotation was ended and the larger guilds (BDA, Taken, Divinity) won a majority of class R raid targets. The class system was removed with the launch of Velious.
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=== CotH (and CotH Ducking) ===
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(ED: Parts of this are from memory, and may need details fixed.)
  
The year before velious release other smaller guilds started picking up steam as tmo was dying out. Taken, csg, divinity etc. All started getting stuff. at that point VP was more bda, taken, csg than IB or Tmo. But IB had some shit stirring, did some merging, new leaders, officers etc and formed Rampage right before velious.
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It's worth noting that the main competition mechanism of this era was [[Call of the Hero]] ducking. This meant that [[Magician]]s from competing guilds would position themselves near raid targets, and start casting [[Call of the Hero]] to bring in allies when the raid target was in window.
  
 +
However, the rules only allowed  a certain number (2?) players near the raid target spawn location, until the mob spawned.  Those players weren't allowed to engage the mob: only the summoned players could.
  
 +
Thus guilds would have mages wait near raid spawns, and then summon other guild members when the mob spawned.
  
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==== CotH Ducking ====
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As an example of the most extreme behavior this created, in some rare cases guild mages would cast [[Call of the Hero]] when the mob ''hadn't'' spawned yet, duck to cancel it, and then repeat that cycle until the mob actually spawned.  At that point they wouldn't cancel, and this would provide a slight "racing edge" to the person summoned. (Note: Although this occurred, it was never a main mechanism.  Anyone caught doing this would get a tell/complaint immediately, as nobody wanted to escalate it to this level.  Also, it's obviously not practical for anyone to "CotH duck" for raid windows that can last for many hours.)
  
This led ('''TODO:''' details needed) to the creation of [[Project 1999]]'s only structured raiding, where TMO's descendents were organized into "Class R" and the rest of the guilds were in "Class C". '''TODO:''' Did I switch that? Mention sub-classes, player-created rotation, how system fell apart,etc.
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=== FAT Alliance ===
  
During this period the players of the server organized a rotation systemThat system ended in January of 2015 when [https://www.project1999.com/forums/showthread.php?t=179670 seven of the ten guilds involved voted to do so].
+
Eventually though [[TMO]] started to become more competitive (with both Rampage and the rest of the guilds)At the same time Forsaken allied with Asgard and Taken, to create the FAT alliance (a large "zerg" force).
  
== Work in Progress ==
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Taken was the first to leave the alliance, to team up with Rampage (double-check this)
  
But IB had some shit stirring, did some merging, new leaders, officers etc and formed Rampage right before velious. On release they were on a whole 'nother level. Luckily they were deadset on ntov, sleepers, statue/aow/kt etc. That all the upcoming under guilds were finally getting shit. After all the dark days of kunark, everyone was getting loot. I dont remember what tmos name was at the time but I do remember them struggling hard. They were so busy trying to compete with rampage that the rest of us cleaned up all the other targets and were loving Eq. Eventually tmo started getting their shit together and all the fun started to dwindle. After 7-8 months of total domination of velious rampage called it quits. But not before waking the sleeper and bouncing out in style. Afterwards taken merged with the remaining rampage to make awakening, tmo merged with asgard? And another guild? Cant remember. They struggled the first 6-8 months in velious but eventually got it fully together and birthed aftermath. Bda actually scored a handful of rampage bigwigs and for acouple months were trying to break into ntov stuff and did have alittle success but randomly the leader and 3/4ths the guild up and left the server all together. Which completely left the end game firmly in the hands of a/a. History repeating itself. Ib/tmo still dominates, just different names but strip it down and the same 2 guilds have run the end game since 2010. Nowadays csg cleans up the scraps and capitalizes big time everytime a/a gets banned as theyre fully capable of taking any target but other than that A/A still dominates. Is what it is. They deserve the best loot/targets as they put in twice the effort and yeah. Thats how ive viewed the end game within the server. I was in bda til death then part of csg before i quit and yet never had 1 issue with any particular tmo/ib member throughout 7 years. Kunark times were frustrating but that's what made it fun. Always being apart of underdog guilds made it so satisfying to finally get to kill some big targets, instead of a daily/weekly thing.
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=== The Sleeper is Woken ===
  
 +
With new competition from [[TMO]] and the remainder of the alliance ("ForsakenGard") [[Rampage]] was facing the end of it's dominant period.  The Forsaken/Asgard alliance managed to snipe a [[Vulak]] from them, and then got a server first [[Gharn's Rock of Smashing]] (double-check this)(From what i've heard, the server first Gharns dropped almost a year? into Velious, and it went to Reep. Who has since passed away. REST IN PEACE REEP, a true p99 legend.)
  
Some minor edits / fills for pre-Velious raiding:
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Rampage made the decision to leave, but before they did they wanted to do something which would leave their mark on the server forever.  On Sunday, January 31st, 2016, [[Kerafyrm]] (aka [[The Sleeper]]), was woken by Rampage. 
  
 +
The guild's leadership left the server afterwards, and with Rampage gone, [[TMO]] was able to once again dominate the remaining competition ... briefly.
  
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== Awakened and Aftermath: The A/A Era ==
 +
The remaining members of Rampage formed Bacon (double-check this), which soon merged with Taken to form a new guild: Awakened.
  
 +
At roughly the same time TMO and "ForsakenGard" merged.  They chose the name "Aftermath" to come before "Awakened" alphabetically. Although they struggled at first the guild quickly became competitive, and soon the two guilds were together dominating all high-end raid content for the next couple years.
  
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=== Bregan D'aerth Leaves ===
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Bregan D'aerth actually scored a handful of Rampage bigwigs and for a couple months were trying to break into ntov stuff and did have a little success but randomly the leader and 3/4ths the guild up and left the server all together.
  
 +
This completely left the end game in the hands of A/A.
  
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Divinity, the oldest guild on the server at this point, also leaves afterward, making Europa the current oldest?
  
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=== Rustle ===
 +
A group of [[Inglourious Basterds]] returned at this point to form a new guild, known as Rustle.  Rustle partnered with Aftermath against Awakened, and became fairly successful for awhile.  However, over time the guild petered out.
  
 +
=== Tempest ===
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Due to leadership changes Awakened dissolves and reforms as Tempest.  However, many former Awakened members didn't agree with the new leadership, and so this "core" group formed a new guild called Core, which focused more on smaller content.
  
 +
Tempest struggled to compete with Aftermath, and with this lead to a membership drain to both Core and Aftermath. Aftermath started to dominate content for the next year or so as Tempest slowly died, and Core remained focused on smaller content.
  
New/random raid rules were created such as 15 non-AFK players on a spawn guaranteed you the spawn. For example, both guilds would have players sitting in Fear waiting for Draco to spawn. Eventually this raid rule was removed and replaced with ___________? [Author's note: I remember guilds camped along north wall calling out AFK checks to ensure other guild's players wen't AFK in Fear]
 
  
In these early classic days, if a guild was doing a non raid-mob planar clear, usually no other guild would zone in to compete (exception: IB and DA). However, this started to change when TMO entered the raid scene late in classic and armor mobs became contested in regular planar clears among casual guilds. [Author's note: I remember TMO zoning in after my guild had cleared / "broke into" West Wall camp in Fear and TMO immediately went for the armor mobs (Harpies). This led to several accusations/jokes about TMO being unable to break Fear by themselves which ultimately led to the expression "TMO Break Fear Yet?" which was further immortalized by the use of tags on P99 Forum Posts - or maybe it was a tag first?]
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(Note - I feel like this feels a bit hollow just to leave as "Due to leadership changes." This skips over the entire Sirken/Dulcina affair and a literal year and thousands of days of suspensions and targetted harassment and a senior GM lead removed due to being scorned by an e-girl.) While A/A was the golden age of p99, it's a hard one to gloss over. Also, this lead to rooting dragons, aka the deathblow - Zerg era.
  
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=== GM Braknar and the (Failed) New Rotation ===
  
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Due to a deteriorating raid scene (the staff was routinely seeing 5+ separate raid forces in [[Temple of Veeshan]], and there was frequent petitions), GM Sirken and GM Braknar attempted to institute a new rotation system.
  
 +
Unfortunately this system was very quickly dissolved, as it turned out Rogean and Nilbog did not approve of it. Braknar left (very publically, by sharing a private chat between the four of them on Reddit).
  
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== "Rooted Dragons" Era ==
  
 +
In response, a short while later the staff instituted a new system, changing the in-game rules of [[Temple of Veeshan]] so that the dragons would be rooted (despite this not having been done on live during the classic era).
  
So many names wrong/not there. Nilaars brings up Class system at least which other dude on Reddit omitted.
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=== Riot ===
  
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Aftermath, having grown accustomed to quick zone line pulls, began to lose members who weren't interested in spending hours crawling through ToV. Smaller guilds like Core, Paradigm Shift, and Azure Guard start to chip away at Aftermath's dominance.
  
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Eventually, Core and Paradigm Shift merged to form Riot, and this new guild began to overtake Aftermath. Over time Riot was able to overtake the spot has the top raiding guild of the server.
  
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=== Azure Guard / Freedom (FRAG) ===   
  
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Azure Guard and Freedom began to raid primarily together with each other in order to compete against the Riot zerg tactics. Although Freedom (consisting of former members of Aftermath) was lower in numbers, their raid experience was able to bring them together in order to rival Riot. The two guilds frequency in teaming up in order to compete with Riot has led other guilds to consider them being one entity rather than two guilds. The alliance proved very effective, reducing Riot's dominance of the raid scene over the following months. After some months the two guilds merge to form Vanquish, and usurp Riot as the top raiding guild on the server.
  
Peace Pipe didn't dominate raiding but they were the greatest guild till the idiot leader got himself banned, dunno what him and his missus did after that.
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=== Kittens Who Say Meow ===
  
Taken had a really good run, they absorbed other guilds, a lot of refugees from Venom and Acyrid who split from Poison, who themselves had a few peace pipers, got big named targets, I think they were sometimes top 3.
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After the banning of Riot, Azure Guard, and Freedom due to the toxicity of the raid scene, KWSM briefly became the top raiding guild on the server in Oct - Nov 2020. They received the server first [[Prismatic Dragon Scale]] and [[Shissar Elementalist`s Cane]] after they were added in a patch on November 6th, 2020.
They were doing well when I left and quit 99 for a while.
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=== Vanquish, 2021 ===
  
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In February 2021, Azure Guard and Freedom merge, to form a new guild, Vanquish. With the FRAG alliance having already weakened Riot, Vanquish quickly emerges as the new top raiding guild on the server. Riot fractures, with some members leaving to join Vanquish, and others leaving the server altogether. Vanquish and Riot see renewed competition from Kittens Who Say Meow. After early dominance from Vanquish, KWSM begins a semi permanent alliance with Riot
  
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== Draft/Bag Limits Era ==
  
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Jutebox of [[Kittens Who Say Meow]] worked with server staff and server players in order to create a quarterly draft. The draft entailed a serpentine /random for guilds to choose picks of raid targets that they were allowed to defeat without competition for 7 days (with additional rules). The requirement to participate in the draft is to be able to solo kill [[Derakor the Vindicator]]. This also led to more GM enforced rules on Blue and Green, but for Blue led to bag limits on all TOV raid mobs. This was designed to stop one guild from dominating all the ToV dragons and give other guilds a chance to contest. <s>The bag limits restrict to two consecutive successful kills of TOV raid targets until another guild killed the mob (within certain time windows after a repop). Bag limits updated 10/21/2021 to four consecutive kills of TOV raid targets until another guild killed the mob (within certain time windows after a repop).</s> Bag limits removed 9/27/2022 as their original intention was to give smaller guilds a chance to have access to some mobs, but it did not work as intended.
  
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=== 2021 Active Raiding Guilds ===
  
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Vanquish (formerly Azure Guard and Freedom) and Riot continued to lead the end-game 24/7 raiding scene, but [[Kittens Who Say Meow]] begins consistent competition during prime times. Vanquish encounter the first bag limit since its inception with consecutive kills of Cekenar and Lendiniara the Keeper (and three or four other ToV dragons). Dawn Believers merges into The Second Sons with some of their members joining Riot, Vanquish, or Kittens Who Say Meow. The Second Sons, Aegis, and Lighthouse, all continue to exist as casual raiding entities. [[Kittens Who Say Meow]] and Riot begin teaming up regularly in 2021 as Kriot to try and compete with Vanquish more effectively (TOV, CT, etc). NTOV meta has become trainout and/or kite method for most encounters as initially pioneered by Vanquish.
  
Velious - The C/R/FFA system is aboloshed and Rampage dominates early Velious for the first several months, Forsaken allies with Asgard and Taken to create the FAT alliance in hopes of competing against Rampage. The FAT alliance starts to chip away slowly at Rampage's dominance, Rampage leadership decides to stop playing, and wakes the sleeper before disbanding the guild. Taken grows tired of being treated like a third wheel by Asgard and Forsaken and they merge with the remnants of Rampage to form Awakened. Forsaken merges with Asgard to form Aftermath, the not so great era of A/A is born. The A's compete against each other for the next 2 years or so, neither guild being substantially better than the other.
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=== 2022 Active Raiding Guilds ===
  
Awakened makes the fatal mistake of breaking a mans heart, and is forced to change leadership in order to survive. Tempest is born from the ashes of Awakened, but a general dislike of the new leadership causes many of the "core" players from Awakened to split away and form their own guild called Core which focuses on smaller content. Tempest struggles to compete with Aftermath, and with Tempest members becoming increasingly disappointed with the new leadership the guild starts bleed members to both Core, and Aftermath. Aftermath starts to dominate content for the next year or so as Tempest slowly dies, and Core remains focused on smaller content.
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Vanquish continues to lead in the raiding scene for the first half of 2022. The partnership between [[Kittens Who Say Meow]] and Riot ends, but still occasionally team up on raid targets. Other guilds are less active in competitive raiding, but still continue to participate in roll events and rotated/scheduled content (such as Golem Racing, Sky, etc).
  
Eventually the GM's grow unhappy with the current raid environment and decide to root dragons in ToV, Aftermath having grown accustomed to quick zone line pulls begins to lose members who aren't interested in spending hours crawling through ToV to receive their pixels. Smaller guilds like Core, Paradigm Shift, and Azure Guard start to chip away at Aftermath's dominance, and eventually Core, and Paradigm Shift merge to form Riot. Aftermath continues lose members due to increased competition, and a general dislike of the new crawl meta. Riot quickly overtakes Aftermath, and that is where we are at today.
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On 2/16/2022, after allegations of Vanquish cheating in the Kael FTE foot races (namely scripting of the race starts), the GM's change the rules regarding King Tormax and Statue of Rallos Zek in Kael, and Dain Frostreaver IV in Icewell Keep. Instead of foot races guilds now /random roll for the rights to FTE. All guilds must roll within 60 seconds of spawn. These rules only apply to natural spawns. On 3/31/2022, the rules for Kael and Icewell Keep were changed again. Now entities must pull and kill the Statue / AoW, and King Tormax, closer to their spawn points (in defined areas as laid out by GM's). Train out's are not permitted, and mobs pulled must be killed, unless they are a part of a "normal" split. The rules for Icewell were reverted to the former set, before the rolls, racing from the Great Divide zoneline to Thurgadin. Again, these rules only apply to natural spawns.
  
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On 11/1/2022 the Aegis alliance merged with the "Lighthouse & Friends" alliance to form '''Sanctum''', which made its debut by killing Ikatiar the Venom(x2), Telkorenar(x2), Velketor(x2), Vindi(x2), Talendor, Innoruuk, Kelorek'Dar, Gozzrem, Lendiniara the Keeper, Venril Sathir, and various Plane of Hate minis all within their first active week (which included two quakes).
  
I left a ton of shit out, I didn't mention many of the smaller guilds, there were way more "raid meta's" than I mentioned including No CSR VP, Mario Kart, Kunark Footraces etc. but I didn't want to turn this already long post into a full fledged novel.
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Starting early July 2022, the top end raid scene began to shift from Vanquish dominated, to contested with Riot. Between July and December, Vanquish and Riot shared equal success, killing 9 and 10 vulaks respectively, until November 26th when Vanquish killed their last [non-draft] vulak. Starting in December, Riot began to win the majority of the mobs for the rest of the year.
  
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=== 2023 Active Raiding Guilds ===
  
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The raid scene is mostly led by Riot in 2023.
  
Wrote with a train of thought of what remembers. Some recollections of events are hazy and some weren't there for since played other servers for varying times. Some remember fairly well since they were highlights, such as the dumb FTE wars and the Rampage/Forsaken formation suspension drama hilarity. And biased obv.
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By late January, Vanquish stopped contesting Riot competitively and two guilds formed (mainly consisting of ex-Vanquish members), <Gravity> and <Get Off My Lawn>.
  
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=== 2024 Active Raiding Guilds ===
  
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The raid scene is mostly led by Riot in 2024.
  
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=== 2025 Active Raiding Guilds ===
  
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Riot is still top dog for now but with the new year comes new competition. <Gravity> has won several Kael mobs and <Aftermath> is reformed - will one or both of these guilds be able to unseat the zerg!?
  
- Veeshan's Peak constantly delayed.
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= P99 Green Eras =
- TR starts to wear thinner on numbers while waiting for new content.
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- Leftover DA guilds and TMO form a megazerg and throw 100+ players at Trak to kill it. Gets rewarded teeth off random GM events and whatnot in solB. Starts to have enough teeth to be VP ready.
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- VP finally released. TR and TMO forced to /random the dragons, forced rotation.
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- TR teams up with Vesica Dei to compete with TMO zerg.
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- Petitionquest wars. Paypalminda main raid GM. Horrible times ensue.
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- TR reforms as IB to try to sneak in VP kills. Something about TMO leaving PD up for a stupid long time which pissed them off so they went for it. VP rotation breaks. Train wars. The bigger zerg triumphs.
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- Mobs split back and forth between IB and TMO. Some major petitionquest suspension drama occurs, both guilds suspended, but then randomly TMO gets unsuspended, IB gets mad af, RMTs off server.
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- Leftover memberbase joins VD. VD trolled and griefed off server by TMO.
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- Bregan D'Aerth (sp?) becomes #2 raid guild of server by default since only guild to do upper sky islands etc. Leftover IB/VD join BDA.
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- TMO happy about BDA competing. Then BDA actually gets some mobs. TMO then declares BDA is scum and is secretly IB/VD in disguise and needs to be griefed off the server as well.
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- One happy Trakanon attempt, TMO wipes their first engage. BDA calmly clears juggs and goes in, TMO snipes FTE and petitions that their 6 rez effex'd half-naked people running into it were a raid force, they want the loot. GM gives them the loot. TMO brags in RnF and claims they'll do this to BDA scum every raid from now on.
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- BDA adopts the FTE over all strat. Starts to just port random teams of monks to Hate to jav Inny as TMO is engaging, petitions, actually gets loot. TMO cries foul in RnF and how unfair this is.
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- BDA actually puts up a fight, recall taking 3 VS in a row. Internal drama happens, VD/IB populance wants more strict raiding requirements etc DKP and whatnot.
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- Forceful Entry splits off BDA. Fights with TMO, takes time to get off, actually starts to dominate content outside VP. TMO brags how VP is all that matters and they need to come there to fight. Train wars are the best thing in game says TMO.
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- FE goes to VP. TMO parks their entire raid out of zone boundaries so they don't get trained cuz train wars are the best thing in game (?!).
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- FE can't compete with the zerg # and all the bought toons with rez sticks and whatnot preparked in the zone. Sloan is a goof and spends 20h play sessions with some other dudes wasting time training Necrious and whatnot all day long. Guild leadership neglects rest of targets, people get fed up, results are bad.
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- FE falls apart as such. Scrapes some crap mobs here and there. Sloan poofs. Horrible times of career idiot Shinko as guildleader.
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- IB starts to come back to server after waking Sleepy on EQmac and ruining their lives there. Teams up with FE to compete with TMO again.
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- IB/FE vs TMO is trucking along, whatevs, same old. VP still under TMO controls sans some random dragons here and there sniped by preparking. Phara Dar once, big deal apparently.
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- Froovygate happens. Major TMO members caught duping and RMTing, also one of their top officers (I think?) decided to ninja loot some Druushk loot when salty and mad about losing it. Rogean raid suspends TMO for like a month or something.
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- Zeelot ragequits server when seeing the writing on the wall. TMO left in shambles.
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- Server raid suspended as playerbase meant to come up with their own rotation ideas to let everyone get merbs from here on out.
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- Weeks of nothing happening as any agreement is shot down by salty BDA leadership.
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- Rogean puts foot down and enforces a rotation with tier system.
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- FE/IB vs TMO leftovers, new raid rules, no VP training now, other humbug all around. Coth ducking is a thing now. Casuals get mobs too and form their own rotation for them.
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- Casual rotation falls apart due to too many alliances and small guilds joining in. Big surprise. BDA and Taken, the top 2 guilds, throw the rotation out the window and just eat all the casual mobs themselves. Divinity takes the rest. CSG is formed (think it was Europa, Omni, aaand something) to compete with Divinity over the leftovers of leftovers.
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- FE goes full scum and teams up with TMO to form a new megazerg mother of all megazergs. 120 player Xygoz raid. Disgusting. IB left with 20ish people to compete on their own.
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- IB fights back, FETMO megazerg starts dwindling as late Kunark goes along. IB pulls together. Guildleader Getsome disappears on a fishing trip.
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- IB reforms as Rampage due to said fishing trip. They were raid suspended at the time of reform, asked GM if they're still raid suspended, was told no, went for a Nexona. FETMO cried foul, Rampage offered to give up Nexonas to compensate in spite of being allowed by staff to kill stuff. FETMO cried no, demands week of free mobs. Didn't get any of such.
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- Rampage vs FETMO back and forth no one has a real advantage, primarily due to Nalken's scripts and macros to secure them PDs.
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- FETMO reforms as Forsaken. Same thing, different name. Gets raid suspended first week of their formation since genius leader thought they could go snipe R tier mobs from BDA and Taken. Rogean said nope.
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- Same old back and forth continues.
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- VELIOUS LAUNCHES -
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There is currently {{Green}} server raid history (here; the serve certainly has had raid dram over it's lifetime!) Someone should add it.
- Serverwide tier system rotation gone completely.
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- Rampage runs the show and gets most everything. Locks down ST keys. Farms content for some months for free. Gets all the relevant server firsts.
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- Forsaken teams up with Asgard and Taken to zerg it up. Trains and dramas and whatnot.
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- Coth ducking wars and other lame nonsense and zerg rushing. Think Taken ditched the Forsaken&Asgard team and teamed up with Rampage? Don't remember this part too well, I ragequit due to the good vyemm eye going to a shaman (he had the wrong face too /nod).
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- Rampage calls it quits after Forsakengard snipes a Vulak and gets server first Gharns I think? Wakes up Sleepy on their way out to piss people off. Good riddance monk robes.
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- Leftover Rampage form Bacon or something. Teams up with Taken and forms Awakened after a bit. Forsakengard merge to form Aftermath because they wanted to be earlier on /who all guild searches or something stupid.
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- BDA leaves server. Bye.
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- Divinity also vanished at some point. RIP oldest guild on server. Think Europa has that crown now?
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- Some departed IB comes back to form Rustle because ???. Didn't get the big red carpet hero welcome invitation to Awakened that they expected, got salty, dedicated their time to petitionquesting against Awakened and teamed up with Aftermath and told them how to kill Tunare and how to do the ring war.
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- Bunch of petitionquest wars occur. Tons of suspensions and nonsense.
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- Current state. Alot of casual guilds have died down. Rustle seems to be pretty much gone. CSG seems to be trying alot less. A/A farming server with same old back and forth.
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Latest revision as of 04:46, 1 August 2025

This page is an attempt to document the history of raiding on Project 1999.

IMPORTANT: This is not a place for "rants or flames"; it is meant to contain objective information only.

TODO: This page is just a very rough start, and needs lots of detail. Also because the history of guilds is a sensitive subject, this page needs lots of references (forum links, reddit links, etc.) to back up what it says as much as possible.

See also: Raid Suspensions.

Contents

P99 Blue Eras

Raiding on Project 1999 Blue has gone through different eras, based on two main factors: the fortunes of certain "uber guilds", and rules changes made by the staff.

Early Days (Pre-Kunark)

First Raid Guilds (and First Rotation)

When the server first launched, the first people to raid level formed Inglourious Basterds, making it the first dominant guild on the server. The guild included a Project 1999 developer, which resulted in drama.

A second guild, Transcendence, then arose, and the staff enforced a rotation between them and Inglourious Basterds. After them a third raid guild, Divinity entered the scene, by poopsocking Nagafen to get their first raid boss kill.

At this point the staff broke the rotation, and as a result Inglourious Basterds dominated. Fish Bait was formed, led by Salty (a VZ/TZ player). This guild was infamous for training other guilds over Plane of Hate gear. A mutiny occurred, and the guild merged with Eminence to reform as Dark Ascension. That guild came to rival (and arguably surpass) Inglourious Basterds.

Initial Raid Ruleset

In the very early days, if a guild was doing a non raid-mob planar clear, usually no other guild would zone in to compete . However, IB and DA broke this informal convention, which led to the staff instituting a new (and ultimately unpopular) ruleset.

The first raid force with fifteen active players present and "camping" the target was guaranteed it ... as long as they kept 15 non-AFK campers present.

This resulted in three days straight of 15+ players sitting semi-afk at raid targets. For example, both guilds would have players sitting in Fear waiting for Draco to spawn, calling out AFK checks to ensure the other side was present.

Attempting Cazic Thule was particularly interesting. Both guilds would be forced to simultaneously clear the zone while monitoring the rate at which the other guild cleared. Eventually, a raid leader would make the judgement call that enough had been cleared and an attempt on Cazic Thule was made.

After ? months this raid rule was removed and replaced with ___________? [Author's note: I remember guilds camped along north wall calling out AFK checks to ensure other guild's players weren't AFK in Fear]

Early on none could easily take CT without training bards or most being eliminated- which became the meta later on.

New Guilds and Alliances

Dark Ascension joined with Vesica Dei to compete with Inglourious Basterds, who then in turn soon formed a new alliance of their own.

Transatlantic Rampage

Shortly before the release of Kunark, Inglourious Basterds merged with Darkwind (a European raiding guild featuring many former members of Europa) to form Transatlantic Rampage. Also Dark Ascension fell apart (due to drama?) around this time.

The Mystical Order

Meanwhile, a new guild called The Mystical Order grew quickly, through mass invitations. They quickly ruffled feathers by breaking conventions, and this way of operating soon became what the guild was (in)famous for.

Again, while the top two guilds didn't respect this, all other "casual" guilds left the planes to the guild which broke them. However, when another casual guild (ED: who?) had already broken into Fear, TMO showed up and took the armor mobs (Harpies) from them. This lead to one of the first server "memes" about TMO being unable to break into Fear themselves.

Despite these ignoble beginnings, TMO would soon become a massive monopolizing force on the server, in Kunark ...

Kunark (Year One)

Raiding stopped briefly with Kunark's launch, as everyone went to explore and level up. The alliance between Dark Ascension and Vesica Dei ended with the launch of Kunark, and soon Dark Ascension broke up after their leader Durison was banned

Dark Ascension reformed with Dozekar to create Fusion, although many members instead joined The Mystical Order. Vesica Dei allied with Transatlantic Rampage.

At the start of Kunark, the Transatlantic Rampage/Vesica Dei alliance largely dominated. They used this dominance to farm Trakanon for his teeth, to get into Veeshan's Peak.

Veeshan's Peak Delay

Unfortunately for TR/VD though, Veeshan's Peak's release wound up being repeatedly delayed, and ultimately was stalled for about a year. During this time Transatlantic Rampage began to lose a significant number of members, resulting in the guild losing it's dominant position.

Meanwhile the nascent guild The Mystical Order was growing, and together with several of the Dark Ascension splinter guilds they formed a "zerg" force of their own, which they used to successfully defeat Trakanon. In addition, GMs gave the guild additional teeth to the guild in a GM event in Sol B.

Vesica Dei Hack and GM Scandal

Meanwhile, two dramatic and unexpected events reshaped the raid scene. First, a The Mystical Order player (Myuharin) gained access to Vesica Dei guild website, and posted real life pictures of the Vesica Dei guild leader. TMO proceeded to cyber bully her on Rants and Flames. This prompted her to quit Project 1999 (and led to the current server policy, which bans the posting of such info). This was arguably the most despicable moment in server history, and left a black mark against TMO until they folded.

At the same time a server scandal arose, because GM Amelinda was dating a member of The Mystical Order (although at the time the full details of this weren't known, the scandal revolved around the GM purchasing baked cookies from the player). This let to perceptions of favoritism for the guild (which were later confirmed by TMO members).

Bregan D'aerth Grows

Because of these events, and impatient over Veeshan's Peak, Inglourious Basterds left the server for EQMac, and Vesica Dei dissolved, with most remaining members joining Bregan D'aerth. This made BDA the #2 raid guild on the server (eg. the only other one able to do upper sky islands)

BDA vs. TMO

The competition between the two top guilds heated up, both on the forums and in petitions to the staff.

On one Trakanon attempt, TMO wiped on their first engage. BDA cleared the juggs and went in. TMO managed to be first to engage Trakanon despite this, so when BDA killed Trakanon anyway they petitioned ... even though they only had a handful of just-rezzed half-naked people and not an actual raid force when they engaged.

The staff awarded TMO the loot (again, encouraging perceptions of favoritism), TMO bragged in RnF, and a new precedent was established. BDA then began to focus entirely on being the First to Engage. For instance, on one occaision they ported a teams of monks to Hate, and those monks then engaged Inny just before TMO was about to. When TMO killed Inny anyways, BDA petitioned, and got loot.

The two continued to compete for awhile.

Veeshan's Peak (Kunark Year 2+)

When Veeshan's Peak was released, the staff instituted a "rotation", by forcing Transatlantic Rampage and The Mystical Order to roll to decide who got which dragons.

Inglourious Basterds Return and the Rotation Ends

After a long hiatus, Transatlantic Rampage reformed on Project 1999 with their original guild name: Inglourious Basterds. This leads to a break in the rotation.

Train Wars

The staff decides to completely step away from Veeshan's Peak at this point, which means that guilds are allowed to "train" each other with mobs. This leads to the biggest zerg force triumphing ... which meant The Mystical Order began to dominate. For a while their their main rival, Inglourious Basterds, provided some competition, but eventually that guild left the server to play on the EQ Mac server instead.

This quickly resulted in The Mystical Order monopolizing almost all raid content, and preventing other guilds (Bregan D'aerth, Taken, Divinity, etc.) from getting any significant raid targets.

Temple of Droga Lock-Down

During this time The Mystical Order also locked down the Bind Affinity locket camp in Temple of Droga, but a wipe lead to that camp being broken.

Forceful Entry

Bregan D'aerth was having far less success with The Mystical Order, so their leadership tried using "dirty tactics". Those tactics didn't help, so many left the guild and formed Forceful Entry.

This new guild allied with Inglourious Basterds to compete against The Mystical Order as best they could, but didn't have much more success than Bregan D'aerth. While they were able to get some significant targets, TMO dominated in Veeshan's Peak.

Forceful Entry then tried to compete seriously in Veeshan's Peak, but found that TMO, with numerous rez-stick wielding pre-parked support characters, was better at "train wars".

Rampage

Forceful Entry took a "if you can't beat them, join them" mentality and opted to partner with The Mystical Order to form a "mega zerg" (eg. 120 player Xygoz raid).

Meanwhile Inglourious Basterds was left with 20ish people, and then their Guildleader Getsome disappears on a fishing trip. This lead to the guild joining The A-Team and Idiots and Savages to form Rampage.

The Mystical Order Plat Duping Scandal (Froovygate) and Ban Wave

The Mystical Order was hit with a mass ban wave as some of their members were found to be duplicating plat. The guild's leader (Zeelot) and many other high ranking members (eg. froovygate) quit as a result.

The guild then split: part was then taken over by Rampage, while part formed a "new The Mystical Order". Rampage and the new The Mystical Order would remain relatively even in terms of strength for the next two or so years, during which time the class system was implemented.

Forceful Entry and The Mystical Order Merge, Reform as Forsaken

Forceful Entry and some former members of The Mystical Order formed a raiding alliance, which eventually lead to the two merging. Their combined force was the main competitor to Rampage.

Eventually this force reformed as Forsaken, which notably gets suspended in their very first week.

Class System

The staff then suspended raiding, and asked the player base to come up with their own rotation ideas, to make raiding less exclusive .. but (in typical Project 1999 guild fashion) no agreement can be reached. BDA leadership is blamed.

After weeks of failure, Rogean put his foot down and established the "Class C/R" tiered rotation system. This system allowed guilds other than The Mystical Order/Inglourious Basterds and their descendants to experience raid content.

Under this system a guild could be labeled "competitive" or "restricted" (Class C and Class R respectively), and a raid mob would cycle between being available only to Class C guilds, only class R guilds, or Free-for-all (FFA).

The staff also institutes new raid rules, and bans VP training. CotH ducking is established.

Casual Guild (Voluntary) Rotation

Among the casual guilds (Class R), an initial rotation was created so that all casual guilds would have attempts at raid mobs. However, after awhile, some of the larger casual guilds thought it unfair that smaller casual guilds were teaming up when their turn came about in the rotation because they had an insufficient number of raiders for the targets.

This led to situations where, for example, three smaller guilds would consistently team-up and thus receive 3 "spots" in a raid mob's rotation, whereas one guild of equivalent player size would still be restricted to their 1 spot. The rotation was ended in January of 2015, when seven of the ten guilds involved voted to do so, after negotiations failed.

The largest casual guilds, BDA and Taken, won a majority of class R raid targets from that point on, with Divinity coming in third. Although the casual rotation had ended, the overall class system lasted until the launch of Velious.

CSG (Casual Scum Guilds)

To try and compete (somewhat with BDA and Taken, but more so with Divinity) a new alliance between Europa, Omni, and Azure Guard was formed. This alliance was known as the "casual scum guilds" CSG), to embrace a term that top guilds had used to dismiss them.

Occasionally, other Class R guilds such as A-Team, Indignation, and Asgard joined the above alliance and referred to itself as Gimpatron[1].

Velious

Velious Launch

With the class system abolished, Rampage dominated early Velious (roughly the first 7-8 months), gaining all raid server firsts, locking down Sleeper's Keys, etc. TMO did compete with them, but was not very successful.

However, because those two guilds focused so heavily on North Temple of Veeshan, Sleeper's Tomb, and similar top targets, they weren't competing with the smaller guilds for lesser targets like Derakor the Vindicator or Kunark dragons. After the "dark days" of TMO monopolizing Kunark, just about everyone was able to get loot.

CotH (and CotH Ducking)

(ED: Parts of this are from memory, and may need details fixed.)

It's worth noting that the main competition mechanism of this era was Call of the Hero ducking. This meant that Magicians from competing guilds would position themselves near raid targets, and start casting Call of the Hero to bring in allies when the raid target was in window.

However, the rules only allowed a certain number (2?) players near the raid target spawn location, until the mob spawned. Those players weren't allowed to engage the mob: only the summoned players could.

Thus guilds would have mages wait near raid spawns, and then summon other guild members when the mob spawned.

CotH Ducking

As an example of the most extreme behavior this created, in some rare cases guild mages would cast Call of the Hero when the mob hadn't spawned yet, duck to cancel it, and then repeat that cycle until the mob actually spawned. At that point they wouldn't cancel, and this would provide a slight "racing edge" to the person summoned. (Note: Although this occurred, it was never a main mechanism. Anyone caught doing this would get a tell/complaint immediately, as nobody wanted to escalate it to this level. Also, it's obviously not practical for anyone to "CotH duck" for raid windows that can last for many hours.)

FAT Alliance

Eventually though TMO started to become more competitive (with both Rampage and the rest of the guilds). At the same time Forsaken allied with Asgard and Taken, to create the FAT alliance (a large "zerg" force).

Taken was the first to leave the alliance, to team up with Rampage (double-check this)

The Sleeper is Woken

With new competition from TMO and the remainder of the alliance ("ForsakenGard") Rampage was facing the end of it's dominant period. The Forsaken/Asgard alliance managed to snipe a Vulak from them, and then got a server first Gharn's Rock of Smashing (double-check this)(From what i've heard, the server first Gharns dropped almost a year? into Velious, and it went to Reep. Who has since passed away. REST IN PEACE REEP, a true p99 legend.)

Rampage made the decision to leave, but before they did they wanted to do something which would leave their mark on the server forever. On Sunday, January 31st, 2016, Kerafyrm (aka The Sleeper), was woken by Rampage.

The guild's leadership left the server afterwards, and with Rampage gone, TMO was able to once again dominate the remaining competition ... briefly.

Awakened and Aftermath: The A/A Era

The remaining members of Rampage formed Bacon (double-check this), which soon merged with Taken to form a new guild: Awakened.

At roughly the same time TMO and "ForsakenGard" merged. They chose the name "Aftermath" to come before "Awakened" alphabetically. Although they struggled at first the guild quickly became competitive, and soon the two guilds were together dominating all high-end raid content for the next couple years.

Bregan D'aerth Leaves

Bregan D'aerth actually scored a handful of Rampage bigwigs and for a couple months were trying to break into ntov stuff and did have a little success but randomly the leader and 3/4ths the guild up and left the server all together.

This completely left the end game in the hands of A/A.

Divinity, the oldest guild on the server at this point, also leaves afterward, making Europa the current oldest?

Rustle

A group of Inglourious Basterds returned at this point to form a new guild, known as Rustle. Rustle partnered with Aftermath against Awakened, and became fairly successful for awhile. However, over time the guild petered out.

Tempest

Due to leadership changes Awakened dissolves and reforms as Tempest. However, many former Awakened members didn't agree with the new leadership, and so this "core" group formed a new guild called Core, which focused more on smaller content.

Tempest struggled to compete with Aftermath, and with this lead to a membership drain to both Core and Aftermath. Aftermath started to dominate content for the next year or so as Tempest slowly died, and Core remained focused on smaller content.


(Note - I feel like this feels a bit hollow just to leave as "Due to leadership changes." This skips over the entire Sirken/Dulcina affair and a literal year and thousands of days of suspensions and targetted harassment and a senior GM lead removed due to being scorned by an e-girl.) While A/A was the golden age of p99, it's a hard one to gloss over. Also, this lead to rooting dragons, aka the deathblow - Zerg era.

GM Braknar and the (Failed) New Rotation

Due to a deteriorating raid scene (the staff was routinely seeing 5+ separate raid forces in Temple of Veeshan, and there was frequent petitions), GM Sirken and GM Braknar attempted to institute a new rotation system.

Unfortunately this system was very quickly dissolved, as it turned out Rogean and Nilbog did not approve of it. Braknar left (very publically, by sharing a private chat between the four of them on Reddit).

"Rooted Dragons" Era

In response, a short while later the staff instituted a new system, changing the in-game rules of Temple of Veeshan so that the dragons would be rooted (despite this not having been done on live during the classic era).

Riot

Aftermath, having grown accustomed to quick zone line pulls, began to lose members who weren't interested in spending hours crawling through ToV. Smaller guilds like Core, Paradigm Shift, and Azure Guard start to chip away at Aftermath's dominance.

Eventually, Core and Paradigm Shift merged to form Riot, and this new guild began to overtake Aftermath. Over time Riot was able to overtake the spot has the top raiding guild of the server.

Azure Guard / Freedom (FRAG)

Azure Guard and Freedom began to raid primarily together with each other in order to compete against the Riot zerg tactics. Although Freedom (consisting of former members of Aftermath) was lower in numbers, their raid experience was able to bring them together in order to rival Riot. The two guilds frequency in teaming up in order to compete with Riot has led other guilds to consider them being one entity rather than two guilds. The alliance proved very effective, reducing Riot's dominance of the raid scene over the following months. After some months the two guilds merge to form Vanquish, and usurp Riot as the top raiding guild on the server.

Kittens Who Say Meow

After the banning of Riot, Azure Guard, and Freedom due to the toxicity of the raid scene, KWSM briefly became the top raiding guild on the server in Oct - Nov 2020. They received the server first Prismatic Dragon Scale and Shissar Elementalist`s Cane after they were added in a patch on November 6th, 2020.

Vanquish, 2021

In February 2021, Azure Guard and Freedom merge, to form a new guild, Vanquish. With the FRAG alliance having already weakened Riot, Vanquish quickly emerges as the new top raiding guild on the server. Riot fractures, with some members leaving to join Vanquish, and others leaving the server altogether. Vanquish and Riot see renewed competition from Kittens Who Say Meow. After early dominance from Vanquish, KWSM begins a semi permanent alliance with Riot

Draft/Bag Limits Era

Jutebox of Kittens Who Say Meow worked with server staff and server players in order to create a quarterly draft. The draft entailed a serpentine /random for guilds to choose picks of raid targets that they were allowed to defeat without competition for 7 days (with additional rules). The requirement to participate in the draft is to be able to solo kill Derakor the Vindicator. This also led to more GM enforced rules on Blue and Green, but for Blue led to bag limits on all TOV raid mobs. This was designed to stop one guild from dominating all the ToV dragons and give other guilds a chance to contest. The bag limits restrict to two consecutive successful kills of TOV raid targets until another guild killed the mob (within certain time windows after a repop). Bag limits updated 10/21/2021 to four consecutive kills of TOV raid targets until another guild killed the mob (within certain time windows after a repop). Bag limits removed 9/27/2022 as their original intention was to give smaller guilds a chance to have access to some mobs, but it did not work as intended.

2021 Active Raiding Guilds

Vanquish (formerly Azure Guard and Freedom) and Riot continued to lead the end-game 24/7 raiding scene, but Kittens Who Say Meow begins consistent competition during prime times. Vanquish encounter the first bag limit since its inception with consecutive kills of Cekenar and Lendiniara the Keeper (and three or four other ToV dragons). Dawn Believers merges into The Second Sons with some of their members joining Riot, Vanquish, or Kittens Who Say Meow. The Second Sons, Aegis, and Lighthouse, all continue to exist as casual raiding entities. Kittens Who Say Meow and Riot begin teaming up regularly in 2021 as Kriot to try and compete with Vanquish more effectively (TOV, CT, etc). NTOV meta has become trainout and/or kite method for most encounters as initially pioneered by Vanquish.

2022 Active Raiding Guilds

Vanquish continues to lead in the raiding scene for the first half of 2022. The partnership between Kittens Who Say Meow and Riot ends, but still occasionally team up on raid targets. Other guilds are less active in competitive raiding, but still continue to participate in roll events and rotated/scheduled content (such as Golem Racing, Sky, etc).

On 2/16/2022, after allegations of Vanquish cheating in the Kael FTE foot races (namely scripting of the race starts), the GM's change the rules regarding King Tormax and Statue of Rallos Zek in Kael, and Dain Frostreaver IV in Icewell Keep. Instead of foot races guilds now /random roll for the rights to FTE. All guilds must roll within 60 seconds of spawn. These rules only apply to natural spawns. On 3/31/2022, the rules for Kael and Icewell Keep were changed again. Now entities must pull and kill the Statue / AoW, and King Tormax, closer to their spawn points (in defined areas as laid out by GM's). Train out's are not permitted, and mobs pulled must be killed, unless they are a part of a "normal" split. The rules for Icewell were reverted to the former set, before the rolls, racing from the Great Divide zoneline to Thurgadin. Again, these rules only apply to natural spawns.

On 11/1/2022 the Aegis alliance merged with the "Lighthouse & Friends" alliance to form Sanctum, which made its debut by killing Ikatiar the Venom(x2), Telkorenar(x2), Velketor(x2), Vindi(x2), Talendor, Innoruuk, Kelorek'Dar, Gozzrem, Lendiniara the Keeper, Venril Sathir, and various Plane of Hate minis all within their first active week (which included two quakes).

Starting early July 2022, the top end raid scene began to shift from Vanquish dominated, to contested with Riot. Between July and December, Vanquish and Riot shared equal success, killing 9 and 10 vulaks respectively, until November 26th when Vanquish killed their last [non-draft] vulak. Starting in December, Riot began to win the majority of the mobs for the rest of the year.

2023 Active Raiding Guilds

The raid scene is mostly led by Riot in 2023.

By late January, Vanquish stopped contesting Riot competitively and two guilds formed (mainly consisting of ex-Vanquish members), <Gravity> and <Get Off My Lawn>.

2024 Active Raiding Guilds

The raid scene is mostly led by Riot in 2024.

2025 Active Raiding Guilds

Riot is still top dog for now but with the new year comes new competition. <Gravity> has won several Kael mobs and <Aftermath> is reformed - will one or both of these guilds be able to unseat the zerg!?

P99 Green Eras

There is currently Green server raid history (here; the serve certainly has had raid dram over it's lifetime!) Someone should add it.