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Difference between revisions of "Spaid's Solo Guide"
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There are 2 pieces of equipment that are extremely helpful to an Enchanter solo-er; {{:Journeyman's Boots}} and {{:Goblin Gazughi Ring}}. | There are 2 pieces of equipment that are extremely helpful to an Enchanter solo-er; {{:Journeyman's Boots}} and {{:Goblin Gazughi Ring}}. | ||
== [[Journeyman's Boots]] == | == [[Journeyman's Boots]] == | ||
− | The boots are nice to help you outrun your former pet when charm breaks so that you can re-charm. Alternatively, you could buy sow potions (gets pricey) or beg a druid/shaman for SoW. | + | The boots are nice to help you outrun your former pet when charm breaks so that you can re-charm. They'll set you back about 7k for a multi-quest or you can camp [[an ancient cyclops]] yourself. |
+ | Alternatively, you could buy sow potions (gets pricey) or beg a druid/shaman for SoW. | ||
== [[Goblin Gazughi Ring]] == | == [[Goblin Gazughi Ring]] == | ||
+ | This ring is wonderful in that it will allow you to instantly break your charm spell. Why? So that you can kill it and get it's experience. | ||
+ | |||
Dark Elves may forgo the GGR in lieu of their racial Hide ability but it's not 100% to work. | Dark Elves may forgo the GGR in lieu of their racial Hide ability but it's not 100% to work. | ||
= Spell Line-up = | = Spell Line-up = | ||
= Hunting Spots = | = Hunting Spots = |
Revision as of 16:17, 27 August 2015
This guide is a work in progress!
Contents |
Introduction
You may have made an Enchanter because you wanted Clarity all the time, because you wanted to charm or because you wanted to be desired in a group.
Maybe you just didn't want to stare at red health bars all the time like healers do. These are all good reasons.
But sometimes you're just stuck LFG and that's boring.
There are many mobs that you can solo with the right skills and, unfortunately, equipment when you only have a short time to play or while waiting for a group.
Helpful/Required Equipment
There are 2 pieces of equipment that are extremely helpful to an Enchanter solo-er;
MAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL

MAGIC ITEM
Slot: FINGER
AC: 1
SV MAGIC: +5
Effect: Invisibility versus Animals (Must Equip, Casting Time: Instant) at Level 5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Journeyman's Boots
The boots are nice to help you outrun your former pet when charm breaks so that you can re-charm. They'll set you back about 7k for a multi-quest or you can camp an ancient cyclops yourself. Alternatively, you could buy sow potions (gets pricey) or beg a druid/shaman for SoW.
Goblin Gazughi Ring
This ring is wonderful in that it will allow you to instantly break your charm spell. Why? So that you can kill it and get it's experience.
Dark Elves may forgo the GGR in lieu of their racial Hide ability but it's not 100% to work.