This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Southern Karana"

From Project 1999 Wiki
Jump to: navigation, search
(What's in this zone?)
Line 95: Line 95:
  
 
== What's in this zone? ==
 
== What's in this zone? ==
 
{{Special:DynamicZoneList/Southern Karana}}
 
  
 
[[Category: Zones]]
 
[[Category: Zones]]

Revision as of 16:28, 14 March 2018

The Southern Plains of Karana mark the southernmost expanse of the vast Plains of Karana, and lie just north of the Rathe mountain range and the swamplands beyond. They are generally quieter than the other areas of the plains, there are no hill giants or griffons around. Wolves, lions, and elephants roam the plains here, with the occasional centaur hunter in chase.

Recent change: The named Aviaks in South Karana will follow the same rules of faction as their fellow Aviaks.

Level of Monsters: 15-35
Types of Monsters: Wolves, Lions, Elephants, Skeletons, Zombies, Splitpaw Gnolls, Tesch Mas Gnolls, Centaurs, Aviaks, Werewolves, Shadowed Men, Treants, Cyclops, Undead Cyclops, Raiders
Notable NPC's: Baenar Swiftsong, Brother Drash, Brother Qwinn, Coloth Meadowgreen, Cracktusk, Ghanex Drah, Gnashmaw, Gnawfang, Grizzleknot, Groi Gutblade, Knari Morawk, Krak Windchaser, Kroldir Thunderhoof, Lord Grimrot, Marik Clubthorn, Mroon, Narra Tanith, Quillmane, Sentry Alechin, Synger Foxfyre, Undead Cyclops, Vhalen Nostrolo
Unique Items:
Aviak Charm
Aviak Charm
Item 1056.png

MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
DEX: +2 WIS: +1
SV POISON: +2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Bark Shield
Bark Shield
Item 760.png

MAGIC ITEM
Slot: SECONDARY
AC: 15
AGI: +5
WT: 2.5 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL

,
Beartooth Necklace
Beartooth Necklace
Item 849.png

Slot: NECK
STA: +3 HP: +10
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

,
Cloak of Leaves
Cloak of Leaves
Item 657.png

Slot: BACK
AC: 5
AGI: +7 HP: +5
WT: 2.0 Size: LARGE
Class: ALL
Race: ALL

,
Crown of Leaves
Crown of Leaves
Item 511.png

Slot: HEAD
AC: 1
WIS: +5
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

, Crafted Armor,
Double-Bladed Bone Axe
Double-Bladed Bone Axe
Item 568.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 48
DMG: 18
WT: 9.0 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ALL

,
Electrum Bracelet
Electrum Bracelet
Item 520.png

MAGIC ITEM
Slot: WRIST
AC: 4
DEX: +3 AGI: +3
WT: 0.4 Size: TINY
Class: ALL
Race: ALL

,
Feathered Leggings
Feathered Leggings
Item 635.png

MAGIC ITEM
Slot: LEGS
AC: 4
STA: +7
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL

,
Hulking Spiked Club
Hulking Spiked Club
Item 738.png

Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 6
WT: 4.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Lionhide Backpack
Lionhide Backpack
Item 884.png

WT: 0.4 Weight Reduction: 35%
Capacity: 8 Size Capacity: LARGE

,
Mroons Toy
Mroons Toy
Item 720.png

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 70
DMG: 20
WT: 12.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR DWF TRL OGR IKS

,
Pegasus Feather Cloak
Pegasus Feather Cloak
Item 659.png

MAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 6
DEX: +7
Effect: Levitate (Any Slot, Casting Time: 6.0)
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL

,
Ring of Shadows
Ring of Shadows
Item 880.png

MAGIC ITEM
Slot: FINGER
Charges: 3
DEX: +2
Effect: Gather Shadows (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Runed Oak Bow
Runed Oak Bow
Item 597.png

MAGIC ITEM
Slot: RANGE
Skill: Archery Atk Delay: 43
DMG: 21
WT: 4.5 Range: 125 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL

,
Serrated Blade
Serrated Blade
Item 1168.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 28
DMG: 6
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Silverish Scimitar
Silverish Scimitar
Item 604.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 6
WT: 3.5 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL

,
Thunderhoof Quiver
Thunderhoof Quiver
Item 725.png

WT: 0.4 Weight Reduction: 33%
Capacity: 4 Size Capacity: MEDIUM

,
Topknot Headband
Topknot Headband
Item 640.png

Slot: HEAD
AC: 3
STR: +3 STA: +3
WT: 0.4 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL

,
Treant Staff
Treant Staff
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 35
DMG: 10
Effect: Root (Combat, Casting Time: Instant) at Level 18
WT: 9.5 Size: LARGE
Class: ALL except BRD ROG
Race: ALL

,
Vial of Rabid Froth
Vial of Rabid Froth
Item 585.png

Effect: System Shock I (Combat, Casting Time: Instant) at Level 25
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

,
Runed Totem Staff
Runed Totem Staff
Item 602.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 37
DMG: 9
HP: +5 MANA: +5
WT: 11.0 Size: LARGE
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL

Related Quests: Crafted Armor Quests, Lord Grimlot's Love, Shackle of Bronze, Monks of The Whistling Fist
Adjacent Zones: Northern Plains of Karana, Lake Rathetear, Splitpaw Lair
Name in /who: southkarana
Zone Spawn Timer: 6:40

Map

Zone southkarana.jpg

  • 1. Undead Ruins with Lord Grimrot
  • 2. Treants
  • 3. Vhalen Nostrolo's Well
  • 4. Centaur Stables with Merchant selling Bowyer Supplies
  • 5. Obelisk with Zombies
  • 6. Entrance to Splitpaw Lair
  • 7. Hermit House
  • 8. Ruined Stone Ring
  • 9. Aviak Town with Merchant Krak Windchaser (Top of Bird House)
  • 10. (Not on map) At -5600, +150 (North-East of Aviak Town) there is a spawn for Gnoll Shaman mobs, including High Shaman Grislok and High Shaman Phido for the Monk Headband Quests. Spawn time is roughly 22 minutes.

Note: There is an encampment of shadowed men at roughly -4500, + 2900 on the above map. There is a raider camp located at roughly +2460, -1360 on the above map.

Dangers

This zone is very dangerous only if you are the type of person who likes to make enemies. By that, I mean that if you have been hunting creatures (lions, wolves, elephants) that generally leave you alone, this zone will be very deadly for you, as they all are roaming throughout the area. On the other hand, if you have no quarrel with these creatures, you can roam freely without fear of random attacks.

The only other real danger in this zone, aside from the above, is the roaming elephant named Cracktusk. This elephant has been driven into a homicidal rage by the crack in his tusk that causes him excruciating pain. Be very careful of this creature, for although he is not in the zone often, if he is he can sense you from farther away than you can see him, and he runs far faster than any character can without the aid of magic (and so fast, in fact, I wonder if magic would help). My ranger was tracking him from a distance, and my first view of him was with him charging me.

The other NPC that can be dangerous is Lord Grimrot himself. He is the bane of the Qeynos area, and there are many quests surrounding this character. He spawns at the northernmost undead ruins, just south of the bridge, and appears either as a human dressed in plate carrying a large scythe or as a skeleton (which I personally have never seen). He is so tough that I know 50th level paladins who could not solo him, but I know small groups in their mid-30's who have taken him successfully, and he doesn't roam from this area unless drawn out.

A downside, more than a danger, is that most of the good spawn spots are usually taken around the clock. These include any area near the aviak town, the treants, the spires around Splitpaw, etc. Unless you can spend some time solo'ing, I wouldn't make a super long trip to here unless you know you can get into a group, as you might be standing around for a bit.

Benefits

The largest benefit of this area is that it is one of the busiest (in terms of creatures) areas to adventure in. A person could solo or group here from the low-teens up to the early 30's in level and never leave. The large spaces allow us druids our room to kite in, and groups can also pull from the various known spawn spots.

The other plus to this area is that it is a very unique area of the world to hunt in and explore. There is no other zone with elephants, no other zone with Centaurs, no other zone with an entire aviak town. Quillmane is a pegasus that occasionally flies across the northern edge or middle of the zone, and can be taken on by high level groups. There are also cropping up many unique named NPC's here, including a wolf, lion, and cyclops. There are several undead camps that provide a large amount of experience for large groups that wish to take them out. Lord Grimrot hides out here, as well as a hermit. And on top of it all, the rough rock spires of Splitpaw rise from the center of the zone...

Spawning Quillmane

Quillmane has two triggers:

  • 1 elephant calf a bit east of the aviak-tree (within line of sight), spawns every ~45 seconds in a small area
  • 1 lioness (spawns faster than the calf ~15 seconds), doesnt have a fixed spawn-point and spawns all around the aviak-tree area (need tracker for this one)

Spawn-areas of Quillmane:

  • a bit south of hermit house
  • far west wall coming from aviak city
  • on the plateau north of centaur-village

It can and in most cases will take you some hours since Quillmane has a very low chance to pop once trigger is killed, other farmers in zone hunting her too and cloak being her rare drop.

Traveling To and From

On the northern edge of the zone the surrounding hills fade away to mark a pass that leads down to the bridge to the Northern Plains of Karana loc 2400,915. The Guards of Qeynos, including their Commander, guard this bridge from their tower on the northern edge of the bridge.

On the southern edge of the zone lies a narrow pass that leads into the depths of the Rathe Mountains, including Lake Rathetear and from there the mountains themselves, and to the swamps beyond, the homes of the ogres and trolls. This is the pass one must go through on the southern route from Qeynos to Freeport.

In the middle of the zone, directly between the passes to the north and south, lies the entrance to the Lair of Splitpaw. Several stone spires marking the claws rise from the earth, and the small tunnel to the lair below lies between them.

Splitpaw Lair Zone is at (-3278,795)

What's in this zone?